进入和离开地图和房间协议合并
This commit is contained in:
@@ -7,9 +7,9 @@ using NB.Map;
|
||||
|
||||
namespace NB.Gate;
|
||||
|
||||
public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_EnterRoomResponse>
|
||||
public class C2G_EnterMapRequestHandler : MessageRPC<C2G_EnterMapRequest, G2C_EnterMapResponse>
|
||||
{
|
||||
protected override async FTask Run(Session session, C2G_EnterRoomRequest request, G2C_EnterRoomResponse response,
|
||||
protected override async FTask Run(Session session, C2G_EnterMapRequest request, G2C_EnterMapResponse response,
|
||||
Action reply)
|
||||
{
|
||||
if (string.IsNullOrEmpty(request.RoomCode))
|
||||
@@ -40,18 +40,23 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
||||
return;
|
||||
}
|
||||
|
||||
if (gateUnit.RoomCode == request.RoomCode)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomEnterRepeated;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
uint serviceId = 0;
|
||||
int roomId = 0;
|
||||
if (!string.IsNullOrEmpty(request.RoomCode))
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
RoomHelper.ParseCode(request.RoomCode, out serviceId, out roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (serviceId == 0)
|
||||
{
|
||||
var mapScenes = SceneConfigData.Instance.GetSceneBySceneType(SceneType.Map);
|
||||
serviceId = mapScenes.First().Id;
|
||||
}
|
||||
|
||||
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
|
||||
@@ -63,7 +68,6 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
||||
|
||||
//先判断是否需要更换地图服务器
|
||||
var oldServerRouteId = gateUnit.GetAddress(sceneConfig.SceneType);
|
||||
Log.Info($"进入房间信息,mapRouteId={oldServerRouteId}-{sceneConfig.RouteId} serviceId={serviceId}");
|
||||
if (oldServerRouteId != sceneConfig.RouteId)
|
||||
{
|
||||
//先退出旧的服务
|
||||
@@ -84,11 +88,12 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
||||
}
|
||||
|
||||
//执行进入房间操作
|
||||
var roomResponse = (Map2G_EnterRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
|
||||
sceneConfig.RouteId, new G2Map_EnterRoomRequest()
|
||||
var roomResponse = (Map2G_EnterMapResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
|
||||
sceneConfig.RouteId, new G2Map_EnterMapRequest()
|
||||
{
|
||||
AccountId = gateUnit.Id,
|
||||
RoomCode = request.RoomCode,
|
||||
MapId = request.MapId
|
||||
});
|
||||
if (roomResponse.ErrorCode != 0)
|
||||
{
|
||||
@@ -100,6 +105,7 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
||||
|
||||
response.Units = roomResponse.Units;
|
||||
response.RoomCode = request.RoomCode;
|
||||
request.MapId = request.MapId;
|
||||
response.ErrorCode = ErrorCode.Successful;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequest, Map2C_EnterMapResponse>
|
||||
{
|
||||
protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
|
||||
Action reply)
|
||||
{
|
||||
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
|
||||
if (roomManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
response.ErrorCode = await entity.EnterMap(request.MapId);
|
||||
}
|
||||
}
|
||||
@@ -4,9 +4,12 @@ using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map.Inner;
|
||||
|
||||
public class G2Map_EnterRoomRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequest, Map2G_EnterRoomResponse>
|
||||
/// <summary>
|
||||
/// 请求进入地图
|
||||
/// </summary>
|
||||
public class G2Map_EnterMapRequestHandler : RouteRPC<Scene, G2Map_EnterMapRequest, Map2G_EnterMapResponse>
|
||||
{
|
||||
protected override async FTask Run(Scene entity, G2Map_EnterRoomRequest request, Map2G_EnterRoomResponse response,
|
||||
protected override async FTask Run(Scene entity, G2Map_EnterMapRequest request, Map2G_EnterMapResponse response,
|
||||
Action reply)
|
||||
{
|
||||
var roomManageComponent = entity.GetComponent<RoomManageComponent>();
|
||||
@@ -31,32 +34,32 @@ public class G2Map_EnterRoomRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequ
|
||||
}
|
||||
|
||||
|
||||
//进入地图
|
||||
response.ErrorCode = await mapUnit.EnterMap(request.MapId);
|
||||
if (response.ErrorCode != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 如果没有房间代码,则只是进入地图,直接返回,不执行后续逻辑
|
||||
if (string.IsNullOrEmpty(request.RoomCode))
|
||||
{
|
||||
response.Units = [mapUnit.ToMapUnitInfo()];
|
||||
return;
|
||||
}
|
||||
|
||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
var room = roomManageComponent.Get(roomId);
|
||||
if (room == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mapUnit.MapId != room.Map)
|
||||
{
|
||||
//切换地图
|
||||
response.ErrorCode = await mapUnit.EnterMap(mapUnit.MapId);
|
||||
if (response.ErrorCode != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
response.ErrorCode = await room.Enter(mapUnit);
|
||||
response.RoomCode = room.Code;
|
||||
if (response.ErrorCode == ErrorCode.Successful)
|
||||
@@ -64,6 +67,5 @@ public class G2Map_EnterRoomRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequ
|
||||
mapUnit.RoomId = room.Id;
|
||||
response.Units = room.ToMapUnitInfo();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -28,12 +28,18 @@ public static class MapUnitSystem
|
||||
return ErrorCode.MapIdError;
|
||||
}
|
||||
|
||||
// 同步客户端
|
||||
self.Scene.NetworkMessagingComponent.SendInnerRoute(self.GateRouteId, new Map2C_ChangeMap()
|
||||
if (map.Units.TryAdd(self.Id, self))
|
||||
{
|
||||
Node = 1,
|
||||
MapId = mapId
|
||||
});
|
||||
// 同步客户端
|
||||
// self.Scene.NetworkMessagingComponent.SendInnerRoute(self.GateRouteId, new Map2C_ChangeMap()
|
||||
// {
|
||||
// Node = 1,
|
||||
// MapId = mapId
|
||||
// });
|
||||
}
|
||||
|
||||
self.MapId = mapId;
|
||||
|
||||
|
||||
await FTask.CompletedTask;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user