艹
This commit is contained in:
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Config/Excel/Server/~$MachineConfig.xlsx
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Config/Excel/Server/~$MachineConfig.xlsx
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Config/Excel/Server/~$ProcessConfig.xlsx
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Config/Excel/Server/~$ProcessConfig.xlsx
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Config/Excel/Server/~$SceneConfig.xlsx
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Config/Excel/Server/~$SceneConfig.xlsx
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Config/Excel/Server/~$WorldConfig.xlsx
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Config/Excel/Server/~$WorldConfig.xlsx
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@@ -33,7 +33,7 @@ message Chat2G_CreateRouteResponse // IRouteResponse
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|||||||
// Protocol Bson
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// Protocol Bson
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||||||
message M2M_SendUnitRequest // IRouteRequest,M2M_SendUnitResponse
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message M2M_SendUnitRequest // IRouteRequest,M2M_SendUnitResponse
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||||||
{
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{
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||||||
Unit Unit = 1;
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||||||
}
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}
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||||||
// Protocol Bson
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// Protocol Bson
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||||||
message M2M_SendUnitResponse // IRouteResponse
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message M2M_SendUnitResponse // IRouteResponse
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||||||
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|||||||
7
Entity/Chat/ChatComponent.cs
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7
Entity/Chat/ChatComponent.cs
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@@ -0,0 +1,7 @@
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using Fantasy.Entitas;
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namespace Fantasy;
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public class ChatComponent : Entity
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{
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}
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@@ -19,6 +19,7 @@
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<ItemGroup>
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<ItemGroup>
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||||||
<ProjectReference Include="..\Fantasy\Fantasy.Net\Fantasy.Net\Fantasy.Net.csproj" />
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<ProjectReference Include="..\Fantasy\Fantasy.Net\Fantasy.Net\Fantasy.Net.csproj" />
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||||||
<ProjectReference Include="..\Fantasy\Fantasy.Packages\Fantasy.ConfigTable\Net\Fantasy.ConfigTable.csproj" />
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<ProjectReference Include="..\Fantasy\Fantasy.Packages\Fantasy.ConfigTable\Net\Fantasy.ConfigTable.csproj" />
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||||||
|
<ProjectReference Include="..\ThirdParty\ThirdParty.csproj" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
@@ -28,6 +29,7 @@
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|||||||
|
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<Folder Include="Gate\" />
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<Folder Include="Gate\" />
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||||||
|
<Folder Include="Map\" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
|
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||||||
</Project>
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</Project>
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||||||
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|||||||
46
Entity/Game/Container/Container.cs
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46
Entity/Game/Container/Container.cs
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@@ -0,0 +1,46 @@
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using Fantasy.DataStructure.Collection;
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using Fantasy.Entitas;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Bson.Serialization.Options;
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using NB.Game;
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namespace NB;
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public sealed class Container : Entity
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{
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/// <summary>
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/// 可用格子数量
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/// </summary>
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||||||
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public int CellCount;
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||||||
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/// <summary>
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/// 最大格子数量
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||||||
|
/// </summary>
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||||||
|
public int CellCountMax;
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||||||
|
|
||||||
|
/// <summary>
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||||||
|
/// 当前已经使用格子数量
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||||||
|
/// </summary>
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||||||
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public int CurrentCellCount;
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||||||
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||||||
|
/// <summary>
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||||||
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/// 容器内的物品
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||||||
|
/// </summary>
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||||||
|
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
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||||||
|
public Dictionary<long, Item> Items = new Dictionary<long, Item>();
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||||||
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/// <summary>
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||||||
|
/// 容器内物品,按格子进行分组
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|
/// </summary>
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[BsonIgnore] public Dictionary<uint, Item> ItemsByCell = new Dictionary<uint, Item>();
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||||||
|
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||||||
|
/// <summary>
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||||||
|
/// 按物品id分组
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||||||
|
/// </summary>
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||||||
|
[BsonIgnore] public readonly OneToManyList<uint, Item> ItemsByConfigId = new OneToManyListPool<uint, Item>();
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||||||
|
|
||||||
|
/// <summary>
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||||||
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/// 容器内按物品类型分组
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||||||
|
/// </summary>
|
||||||
|
[BsonIgnore] public readonly OneToManyList<uint, Item> ItemsByType = new OneToManyListPool<uint, Item>();
|
||||||
|
}
|
||||||
23
Entity/Game/Container/ContainerComponent.cs
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23
Entity/Game/Container/ContainerComponent.cs
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@@ -0,0 +1,23 @@
|
|||||||
|
using Fantasy.Entitas;
|
||||||
|
|
||||||
|
namespace NB;
|
||||||
|
|
||||||
|
public enum ContainerType : uint
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||||||
|
{
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||||||
|
/// <summary>
|
||||||
|
/// 背包
|
||||||
|
/// </summary>
|
||||||
|
Bag,
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||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 鱼护
|
||||||
|
/// </summary>
|
||||||
|
FishBag,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
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||||||
|
/// 物品容器组件
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||||||
|
/// </summary>
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||||||
|
public class ContainerComponent : Entity
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||||||
|
{
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||||||
|
}
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||||||
@@ -1,16 +0,0 @@
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|||||||
using Fantasy.Entitas;
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|
||||||
|
|
||||||
namespace NB.Game;
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|
||||||
|
|
||||||
public class Currency : Entity
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 配置id
|
|
||||||
/// </summary>
|
|
||||||
public int ConfigId;
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|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拥有的数量
|
|
||||||
/// </summary>
|
|
||||||
public int Count;
|
|
||||||
}
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|
||||||
@@ -1,5 +0,0 @@
|
|||||||
namespace NB.Game;
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|
||||||
|
|
||||||
public class DayFlags
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|
||||||
{
|
|
||||||
}
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|
||||||
@@ -1,21 +0,0 @@
|
|||||||
using Fantasy.Entitas;
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|
||||||
|
|
||||||
namespace NB.Game;
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|
||||||
|
|
||||||
public class GamingInfo : Entity
|
|
||||||
{
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|
||||||
/// <summary>
|
|
||||||
/// 地图
|
|
||||||
/// </summary>
|
|
||||||
public int Map;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 位置
|
|
||||||
/// </summary>
|
|
||||||
public int Pos;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 进入时间
|
|
||||||
/// </summary>
|
|
||||||
public int Time;
|
|
||||||
}
|
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
using Fantasy.Entitas;
|
|
||||||
|
|
||||||
namespace NB.Game;
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|
||||||
|
|
||||||
public class Guide : Entity
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 排序
|
|
||||||
/// </summary>
|
|
||||||
public int Sort;
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|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 配置id
|
|
||||||
/// </summary>
|
|
||||||
public int ConfigId;
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|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 步骤
|
|
||||||
/// </summary>
|
|
||||||
public int Step;
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|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 触发时间
|
|
||||||
/// </summary>
|
|
||||||
public long GetTime;
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
using Fantasy.Entitas;
|
|
||||||
|
|
||||||
namespace NB.Game;
|
|
||||||
|
|
||||||
public class MapMatter : Entity
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
using Fantasy.Entitas;
|
|
||||||
|
|
||||||
namespace NB.Game;
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|
||||||
|
|
||||||
public class Mission : Entity
|
|
||||||
{
|
|
||||||
}
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|
||||||
@@ -1,11 +0,0 @@
|
|||||||
using Fantasy.Entitas;
|
|
||||||
|
|
||||||
namespace Fantasy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 玩家信息
|
|
||||||
/// </summary>
|
|
||||||
public class Player : Entity
|
|
||||||
{
|
|
||||||
|
|
||||||
}
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|
||||||
@@ -1,7 +0,0 @@
|
|||||||
using Fantasy.Entitas;
|
|
||||||
|
|
||||||
namespace NB.Game;
|
|
||||||
|
|
||||||
public class Skill : Entity
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
using Fantasy.Entitas;
|
|
||||||
using NB.Game;
|
|
||||||
|
|
||||||
namespace NB;
|
|
||||||
|
|
||||||
public class UserInfo : Entity
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 基础信息
|
|
||||||
/// </summary>
|
|
||||||
public BasicInfo BasicInfo;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 统计信息
|
|
||||||
/// </summary>
|
|
||||||
public UserStatisticsInfo Statistics;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 游戏信息
|
|
||||||
/// </summary>
|
|
||||||
public GamingInfo GamingInfo;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 货币信息
|
|
||||||
/// </summary>
|
|
||||||
public List<Currency> Currency;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拥有的物品
|
|
||||||
/// </summary>
|
|
||||||
public List<Item> Items;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 参与的活动
|
|
||||||
/// </summary>
|
|
||||||
public List<Activity> Activity;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 任务列表
|
|
||||||
/// </summary>
|
|
||||||
public List<Mission> Missions;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 账号标识
|
|
||||||
/// </summary>
|
|
||||||
public DayFlags DayFlags;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 拥有的技能
|
|
||||||
/// </summary>
|
|
||||||
public List<Skill> Abilities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 引导情况
|
|
||||||
/// </summary>
|
|
||||||
public List<Guide> Guides;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 地图情况
|
|
||||||
/// </summary>
|
|
||||||
public List<MapMatter> MapMatters;
|
|
||||||
}
|
|
||||||
@@ -1,7 +1,16 @@
|
|||||||
using Fantasy.Entitas;
|
using Fantasy.Entitas;
|
||||||
|
using MongoDB.Bson.Serialization.Attributes;
|
||||||
|
|
||||||
namespace NB.Game;
|
namespace NB.Game;
|
||||||
|
|
||||||
|
public enum ItemType
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Item,
|
||||||
|
Equip,
|
||||||
|
Fish,
|
||||||
|
}
|
||||||
|
|
||||||
public class Item : Entity
|
public class Item : Entity
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -18,4 +27,9 @@ public class Item : Entity
|
|||||||
/// 是否绑定
|
/// 是否绑定
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsBind;
|
public bool IsBind;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 当前所属的容器
|
||||||
|
/// </summary>
|
||||||
|
[BsonIgnore] public Container Container;
|
||||||
}
|
}
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
namespace NB.Game;
|
namespace NB.Game;
|
||||||
|
|
||||||
public class Activity : Entity
|
public class ItemComponent : Entity
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,8 +1,12 @@
|
|||||||
using Fantasy.Entitas;
|
using Fantasy.Entitas;
|
||||||
|
|
||||||
namespace NB.Game;
|
namespace NB;
|
||||||
|
|
||||||
public class BasicInfo : Entity
|
/// <summary>
|
||||||
|
/// 角色基础数据
|
||||||
|
/// </summary>
|
||||||
|
[RoleCom]
|
||||||
|
public class RoleBasic : Entity
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 昵称
|
/// 昵称
|
||||||
15
Entity/Game/Role/Child/RoleCurrency.cs
Normal file
15
Entity/Game/Role/Child/RoleCurrency.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using Fantasy.Entitas;
|
||||||
|
using MongoDB.Bson.Serialization.Attributes;
|
||||||
|
using MongoDB.Bson.Serialization.Options;
|
||||||
|
|
||||||
|
namespace NB;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 角色货币数据
|
||||||
|
/// </summary>
|
||||||
|
[RoleCom]
|
||||||
|
public class RoleCurrency : Entity
|
||||||
|
{
|
||||||
|
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
|
||||||
|
public Dictionary<int, int> dic = new();
|
||||||
|
}
|
||||||
11
Entity/Game/Role/Child/RoleDayFlags.cs
Normal file
11
Entity/Game/Role/Child/RoleDayFlags.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using Fantasy.Entitas;
|
||||||
|
|
||||||
|
namespace NB;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 角色状态标志量
|
||||||
|
/// </summary>
|
||||||
|
[RoleCom]
|
||||||
|
public class RoleDayFlags : Entity
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -1,8 +1,12 @@
|
|||||||
using Fantasy.Entitas;
|
using Fantasy.Entitas;
|
||||||
|
|
||||||
namespace NB.Game;
|
namespace NB;
|
||||||
|
|
||||||
public class UserStatisticsInfo : Entity
|
/// <summary>
|
||||||
|
/// 角色统计数据
|
||||||
|
/// </summary>
|
||||||
|
[RoleCom]
|
||||||
|
public class RoleStatistics : Entity
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 登录次数
|
/// 登录次数
|
||||||
@@ -24,5 +28,8 @@ public class UserStatisticsInfo : Entity
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public long CreateTime;
|
public long CreateTime;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 钓鱼个数
|
||||||
|
/// </summary>
|
||||||
public int FishCount;
|
public int FishCount;
|
||||||
}
|
}
|
||||||
8
Entity/Game/Role/Role.cs
Normal file
8
Entity/Game/Role/Role.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using Fantasy.Entitas;
|
||||||
|
|
||||||
|
namespace NB;
|
||||||
|
|
||||||
|
public sealed class Role : Entity
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
10
Entity/Game/Role/RoleComAttribute.cs
Normal file
10
Entity/Game/Role/RoleComAttribute.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
using CommandLine;
|
||||||
|
|
||||||
|
namespace NB;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 挂这个 玩家Role创建时会自动添加此组件
|
||||||
|
/// </summary>
|
||||||
|
public class RoleComAttribute : BaseAttribute
|
||||||
|
{
|
||||||
|
}
|
||||||
8
Entity/Game/Role/RoleManagerComponent.cs
Normal file
8
Entity/Game/Role/RoleManagerComponent.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using Fantasy.Entitas;
|
||||||
|
|
||||||
|
namespace NB;
|
||||||
|
|
||||||
|
public class RoleManagerComponent : Entity
|
||||||
|
{
|
||||||
|
public readonly Dictionary<long, Role> Roles = new();
|
||||||
|
}
|
||||||
@@ -3,10 +3,8 @@ using MongoDB.Bson.Serialization.Attributes;
|
|||||||
|
|
||||||
namespace NB.Gate;
|
namespace NB.Gate;
|
||||||
|
|
||||||
public sealed class GameAccount : Entity
|
public sealed class Player : Entity
|
||||||
{
|
{
|
||||||
// 1、可以拿ToKen的传递过来的AId来当这个组件的Id.
|
|
||||||
// 2、让这个Id自动生成、在组件里做一个变量来记录ToKen的AId。 public long AuthenticationId;
|
|
||||||
public long CreateTime;
|
public long CreateTime;
|
||||||
public long LoginTime;
|
public long LoginTime;
|
||||||
|
|
||||||
@@ -2,12 +2,14 @@ using Fantasy.Entitas;
|
|||||||
|
|
||||||
namespace NB.Gate;
|
namespace NB.Gate;
|
||||||
|
|
||||||
public sealed class GameAccountFlagComponent : Entity
|
public sealed class PlayerFlagComponent : Entity
|
||||||
{
|
{
|
||||||
|
public bool Kick { get; set; }
|
||||||
|
|
||||||
public long AccountID;
|
public long AccountID;
|
||||||
|
|
||||||
// 有一种可能,当在Account在其他地方被销毁
|
// 有一种可能,当在Account在其他地方被销毁
|
||||||
// 这时候因为这个Account是会回收到池子中,所以这个引用还是有效的
|
// 这时候因为这个Account是会回收到池子中,所以这个引用还是有效的
|
||||||
// 那这时候就会出现这个引用的Account可能是其他用户的了。
|
// 那这时候就会出现这个引用的Account可能是其他用户的了。
|
||||||
public EntityReference<GameAccount> Account;
|
public EntityReference<Player> Account;
|
||||||
}
|
}
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
using Fantasy.Entitas;
|
|
||||||
|
|
||||||
namespace NB.Gate;
|
|
||||||
|
|
||||||
public sealed class GameAccountManageComponent : Entity
|
|
||||||
{
|
|
||||||
public readonly Dictionary<long, GameAccount> Accounts = new();
|
|
||||||
}
|
|
||||||
8
Entity/Gate/PlayerManageComponent.cs
Normal file
8
Entity/Gate/PlayerManageComponent.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using Fantasy.Entitas;
|
||||||
|
|
||||||
|
namespace NB.Gate;
|
||||||
|
|
||||||
|
public sealed class PlayerManageComponent : Entity
|
||||||
|
{
|
||||||
|
public readonly Dictionary<long, Player> Players = new();
|
||||||
|
}
|
||||||
@@ -163,7 +163,6 @@ namespace Fantasy
|
|||||||
}
|
}
|
||||||
public override void Dispose()
|
public override void Dispose()
|
||||||
{
|
{
|
||||||
Unit = default;
|
|
||||||
#if FANTASY_NET || FANTASY_UNITY
|
#if FANTASY_NET || FANTASY_UNITY
|
||||||
GetScene().MessagePoolComponent.Return<M2M_SendUnitRequest>(this);
|
GetScene().MessagePoolComponent.Return<M2M_SendUnitRequest>(this);
|
||||||
#endif
|
#endif
|
||||||
@@ -171,7 +170,6 @@ namespace Fantasy
|
|||||||
[BsonIgnore]
|
[BsonIgnore]
|
||||||
public M2M_SendUnitResponse ResponseType { get; set; }
|
public M2M_SendUnitResponse ResponseType { get; set; }
|
||||||
public uint OpCode() { return InnerOpcode.M2M_SendUnitRequest; }
|
public uint OpCode() { return InnerOpcode.M2M_SendUnitRequest; }
|
||||||
public Unit Unit { get; set; }
|
|
||||||
}
|
}
|
||||||
public partial class M2M_SendUnitResponse : AMessage, IRouteResponse
|
public partial class M2M_SendUnitResponse : AMessage, IRouteResponse
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,8 +0,0 @@
|
|||||||
using Fantasy.Entitas;
|
|
||||||
|
|
||||||
namespace Fantasy;
|
|
||||||
|
|
||||||
public sealed class Unit : Entity
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>disable</Nullable>
|
||||||
<LangVersion>default</LangVersion>
|
<LangVersion>default</LangVersion>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|||||||
@@ -1,22 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Fantasy.Async;
|
|
||||||
using Fantasy.Entitas;
|
|
||||||
using Fantasy.Network;
|
|
||||||
using Fantasy.Network.Interface;
|
|
||||||
using Fantasy.Network.Route;
|
|
||||||
|
|
||||||
namespace Fantasy;
|
|
||||||
|
|
||||||
public sealed class G2M_RequestAddressableIdHandler : RouteRPC<Scene, G2M_RequestAddressableId, M2G_ResponseAddressableId>
|
|
||||||
{
|
|
||||||
protected override async FTask Run(Scene scene, G2M_RequestAddressableId request, M2G_ResponseAddressableId response, Action reply)
|
|
||||||
{
|
|
||||||
// 1、因为是测试代码,所以默认每次请求这个协议我都创建一个新的Unit来做Addressable。
|
|
||||||
var unit = Entity.Create<Unit>(scene, false, true);
|
|
||||||
// 2、给Unit添加AddressableMessageComponent组件,并执行Register(),向AddressableScene注册自己当前的位置。
|
|
||||||
await unit.AddComponent<AddressableMessageComponent>().Register();
|
|
||||||
// 3、返回给Gate服务器AddressableId
|
|
||||||
response.AddressableId = unit.Id;
|
|
||||||
await FTask.CompletedTask;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
using Fantasy.Async;
|
|
||||||
using Fantasy.Entitas;
|
|
||||||
using Fantasy.Network.Interface;
|
|
||||||
|
|
||||||
namespace Fantasy;
|
|
||||||
|
|
||||||
public class G2M_CreateSubSceneRequestHandler : RouteRPC<Scene, G2M_CreateSubSceneRequest, M2G_CreateSubSceneResponse>
|
|
||||||
{
|
|
||||||
protected override async FTask Run(Scene scene, G2M_CreateSubSceneRequest request, M2G_CreateSubSceneResponse response, Action reply)
|
|
||||||
{
|
|
||||||
// 下面的SceneType传的是666,其实并没有这个类型,这个是我随便写的。
|
|
||||||
var subScene = Scene.CreateSubScene(scene, 6666);
|
|
||||||
// 返回subScene的运行时id
|
|
||||||
response.SubSceneRouteId = subScene.RouteId;
|
|
||||||
await FTask.CompletedTask;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
using Fantasy.Async;
|
|
||||||
using Fantasy.Entitas;
|
|
||||||
using Fantasy.Network.Interface;
|
|
||||||
using Fantasy.Network.Route;
|
|
||||||
|
|
||||||
namespace Fantasy;
|
|
||||||
|
|
||||||
public sealed class G2SubScene_AddressableIdRequestHandler : RouteRPC<SubScene, G2SubScene_AddressableIdRequest, SubScene2G_AddressableIdResponse>
|
|
||||||
{
|
|
||||||
protected override async FTask Run(SubScene subScene, G2SubScene_AddressableIdRequest request, SubScene2G_AddressableIdResponse response, Action reply)
|
|
||||||
{
|
|
||||||
Log.Debug($"G2SubScene_AddressableIdRequestHandler {subScene.SceneType}");
|
|
||||||
// 1、因为是测试代码,所以默认每次请求这个协议我都创建一个新的Unit来做Addressable。
|
|
||||||
var unit = Entity.Create<Unit>(subScene, false, true);
|
|
||||||
// 2、给Unit添加AddressableMessageComponent组件,并执行Register(),向AddressableScene注册自己当前的位置。
|
|
||||||
await unit.AddComponent<AddressableMessageComponent>().Register();
|
|
||||||
// 3、返回给Gate服务器AddressableId
|
|
||||||
response.AddressableId = unit.Id;
|
|
||||||
await FTask.CompletedTask;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
using Fantasy.Async;
|
|
||||||
using Fantasy.Network.Interface;
|
|
||||||
|
|
||||||
namespace Fantasy;
|
|
||||||
|
|
||||||
public class G2SubScene_SentMessageHandler : Route<Scene, G2SubScene_SentMessage>
|
|
||||||
{
|
|
||||||
protected override async FTask Run(Scene scene, G2SubScene_SentMessage message)
|
|
||||||
{
|
|
||||||
Log.Debug($"接受到来自Gate的消息 SceneType:{scene.SceneType} Message:{message.Tag}");
|
|
||||||
await FTask.CompletedTask;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -27,7 +27,7 @@ public class OnSceneCreate_Init : AsyncEventSystem<OnCreateScene>
|
|||||||
// 用于验证JWT是否合法的组件
|
// 用于验证JWT是否合法的组件
|
||||||
scene.AddComponent<GateJWTComponent>();
|
scene.AddComponent<GateJWTComponent>();
|
||||||
// 用于管理GameAccount的组件
|
// 用于管理GameAccount的组件
|
||||||
scene.AddComponent<GameAccountManageComponent>();
|
scene.AddComponent<PlayerManageComponent>();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ public class C2A_LoginRequestHandler : MessageRPC<C2A_LoginRequest, A2C_LoginRes
|
|||||||
|
|
||||||
session.SetTimeout(3000);
|
session.SetTimeout(3000);
|
||||||
var scene = session.Scene;
|
var scene = session.Scene;
|
||||||
|
Log.Info($"登录服场景 {scene.Id} {scene.RouteId} {scene.SceneConfigId}");
|
||||||
var result = await AuthenticationHelper.Login(scene, request.Username, request.Password);
|
var result = await AuthenticationHelper.Login(scene, request.Username, request.Password);
|
||||||
|
|
||||||
if (result.ErrorCode != ErrorCode.Successful && result.AccountId == -1)
|
if (result.ErrorCode != ErrorCode.Successful && result.AccountId == -1)
|
||||||
|
|||||||
86
Hotfix/Outer/Game/Container/ContainerSystem.cs
Normal file
86
Hotfix/Outer/Game/Container/ContainerSystem.cs
Normal file
@@ -0,0 +1,86 @@
|
|||||||
|
using Fantasy.Entitas.Interface;
|
||||||
|
|
||||||
|
namespace NB.Game;
|
||||||
|
|
||||||
|
public sealed class ContainerDestroySystem : DestroySystem<Container>
|
||||||
|
{
|
||||||
|
protected override void Destroy(Container self)
|
||||||
|
{
|
||||||
|
self.CellCount = 0;
|
||||||
|
self.CellCountMax = 0;
|
||||||
|
self.CurrentCellCount = 0;
|
||||||
|
|
||||||
|
foreach (var (_, item) in self.Items)
|
||||||
|
{
|
||||||
|
item.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
self.Items.Clear();
|
||||||
|
self.ItemsByCell.Clear();
|
||||||
|
self.ItemsByConfigId.Clear();
|
||||||
|
self.ItemsByType.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class ContainerSystem
|
||||||
|
{
|
||||||
|
#region Get
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 通过唯一id获取
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="self"></param>
|
||||||
|
/// <param name="id"></param>
|
||||||
|
/// <param name="item"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool GetItemById(this Container self, uint id, out Item item)
|
||||||
|
{
|
||||||
|
return self.Items.TryGetValue(id, out item);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 通过格子位置获取物品
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="self"></param>
|
||||||
|
/// <param name="cell"></param>
|
||||||
|
/// <param name="item"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool GetItemByCell(this Container self, uint cell, out Item item)
|
||||||
|
{
|
||||||
|
return self.ItemsByCell.TryGetValue(cell, out item);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 通过配置id获取物品
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="self"></param>
|
||||||
|
/// <param name="configId"></param>
|
||||||
|
/// <param name="items"></param>
|
||||||
|
public static void GetItemByConfigId(this Container self, uint configId, List<Item> items)
|
||||||
|
{
|
||||||
|
if (!self.ItemsByConfigId.TryGetValue(configId, out var itemList))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
items.AddRange(itemList);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 通过类型获取物品
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="self"></param>
|
||||||
|
/// <param name="type"></param>
|
||||||
|
/// <param name="items"></param>
|
||||||
|
public static void GetItemByType(this Container self, ItemType type, List<Item> items)
|
||||||
|
{
|
||||||
|
if (!self.ItemsByType.TryGetValue((uint)type, out var itemList))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
items.AddRange(itemList);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
@@ -9,7 +9,7 @@ public sealed class C2G_GetAccountInfoRequestHandler : MessageRPC<C2G_GetAccount
|
|||||||
{
|
{
|
||||||
protected override async FTask Run(Session session, C2G_GetAccountInfoRequest request, G2C_GetAccountInfoResponse response, Action reply)
|
protected override async FTask Run(Session session, C2G_GetAccountInfoRequest request, G2C_GetAccountInfoResponse response, Action reply)
|
||||||
{
|
{
|
||||||
var gameAccountFlagComponent = session.GetComponent<GameAccountFlagComponent>();
|
var gameAccountFlagComponent = session.GetComponent<PlayerFlagComponent>();
|
||||||
|
|
||||||
if (gameAccountFlagComponent == null)
|
if (gameAccountFlagComponent == null)
|
||||||
{
|
{
|
||||||
@@ -19,7 +19,7 @@ public sealed class C2G_GetAccountInfoRequestHandler : MessageRPC<C2G_GetAccount
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameAccount account = gameAccountFlagComponent.Account;
|
Player account = gameAccountFlagComponent.Account;
|
||||||
|
|
||||||
if (account == null)
|
if (account == null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,8 +4,6 @@ using Fantasy.Async;
|
|||||||
using Fantasy.Network;
|
using Fantasy.Network;
|
||||||
using Fantasy.Network.Interface;
|
using Fantasy.Network.Interface;
|
||||||
|
|
||||||
#pragma warning disable CS8604 // Possible null reference argument.
|
|
||||||
|
|
||||||
namespace NB.Gate.Handler;
|
namespace NB.Gate.Handler;
|
||||||
|
|
||||||
public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_LoginResponse>
|
public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_LoginResponse>
|
||||||
@@ -22,7 +20,7 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
|
|||||||
}
|
}
|
||||||
|
|
||||||
var scene = session.Scene;
|
var scene = session.Scene;
|
||||||
|
// Log.Info($"网关服场景 {scene.Id} {scene.RouteId} {scene.SceneConfigId} {scene.RouteId} {session.RouteId}");
|
||||||
if (!GateJWTHelper.ValidateToken(scene, request.ToKen, out var accountId))
|
if (!GateJWTHelper.ValidateToken(scene, request.ToKen, out var accountId))
|
||||||
{
|
{
|
||||||
// 如果失败,表示肯定是恶意攻击、所以毫不犹疑,直接断开当前会话。
|
// 如果失败,表示肯定是恶意攻击、所以毫不犹疑,直接断开当前会话。
|
||||||
@@ -31,19 +29,19 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 在缓存中检查该账号是否存在
|
// 在缓存中检查该账号是否存在
|
||||||
var gameAccountManageComponent = scene.GetComponent<GameAccountManageComponent>();
|
var gameAccountManageComponent = scene.GetComponent<PlayerManageComponent>();
|
||||||
Log.Debug("检查账号是否在缓存中");
|
Log.Debug("检查账号是否在缓存中");
|
||||||
if (!gameAccountManageComponent.TryGet(accountId, out var account))
|
if (!gameAccountManageComponent.TryGet(accountId, out var account))
|
||||||
{
|
{
|
||||||
// 首先要先到数据库中查询是否有这个账号
|
// 首先要先到数据库中查询是否有这个账号
|
||||||
account = await GameAccountHelper.LoadDataBase(scene, accountId);
|
account = await PlayerHelper.LoadDataBase(scene, accountId);
|
||||||
// 如果有的话,就直接加入在缓存中就可以了
|
// 如果有的话,就直接加入在缓存中就可以了
|
||||||
if (account == null)
|
if (account == null)
|
||||||
{
|
{
|
||||||
Log.Debug("检查到账号没有在数据库中,需要创建一个新的账号并且保存到数据库中");
|
Log.Debug("检查到账号没有在数据库中,需要创建一个新的账号并且保存到数据库中");
|
||||||
// 如果没有,就要创建一个新的并且保存到数据库。
|
// 如果没有,就要创建一个新的并且保存到数据库。
|
||||||
// 如果不存在,表示这是一个新的账号,需要创建一下这个账号。
|
// 如果不存在,表示这是一个新的账号,需要创建一下这个账号。
|
||||||
account = await GameAccountFactory.Create(scene, accountId);
|
account = await PlayerFactory.Create(scene, accountId);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -79,7 +77,7 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
|
|||||||
// 1、客户端断线重连,要给这个Session发送一个消息,通知它有人登录了。
|
// 1、客户端断线重连,要给这个Session发送一个消息,通知它有人登录了。
|
||||||
// 2、其他的客户端登录了这个账号,要给这个Session发送一个消息,通知它有人登录了。
|
// 2、其他的客户端登录了这个账号,要给这个Session发送一个消息,通知它有人登录了。
|
||||||
|
|
||||||
var gameAccountFlagComponent = oldSession.GetComponent<GameAccountFlagComponent>();
|
var gameAccountFlagComponent = oldSession.GetComponent<PlayerFlagComponent>();
|
||||||
gameAccountFlagComponent.AccountID = 0;
|
gameAccountFlagComponent.AccountID = 0;
|
||||||
gameAccountFlagComponent.Account = null;
|
gameAccountFlagComponent.Account = null;
|
||||||
// 给客户端发送一个重复登录的消息,如果当前客户端是自己上次登录的,发送也不会收到。
|
// 给客户端发送一个重复登录的消息,如果当前客户端是自己上次登录的,发送也不会收到。
|
||||||
@@ -90,7 +88,7 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 给当前Session添加一个组件,当Session销毁的时候会销毁这个组件。
|
// 给当前Session添加一个组件,当Session销毁的时候会销毁这个组件。
|
||||||
var accountFlagComponent = session.AddComponent<GameAccountFlagComponent>();
|
var accountFlagComponent = session.AddComponent<PlayerFlagComponent>();
|
||||||
accountFlagComponent.AccountID = accountId;
|
accountFlagComponent.AccountID = accountId;
|
||||||
accountFlagComponent.Account = account;
|
accountFlagComponent.Account = account;
|
||||||
|
|
||||||
|
|||||||
@@ -1,49 +0,0 @@
|
|||||||
using Fantasy.Entitas.Interface;
|
|
||||||
|
|
||||||
namespace NB.Gate.System;
|
|
||||||
|
|
||||||
public sealed class GameAccountManageComponentDestroySystem : DestroySystem<GameAccountManageComponent>
|
|
||||||
{
|
|
||||||
protected override void Destroy(GameAccountManageComponent self)
|
|
||||||
{
|
|
||||||
foreach (var (_, gameAccount) in self.Accounts)
|
|
||||||
{
|
|
||||||
gameAccount.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
self.Accounts.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static class GameAccountManageComponentSystem
|
|
||||||
{
|
|
||||||
public static void Add(this GameAccountManageComponent self, GameAccount account)
|
|
||||||
{
|
|
||||||
self.Accounts.Add(account.Id, account);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static GameAccount? Get(this GameAccountManageComponent self, long accountId)
|
|
||||||
{
|
|
||||||
return self.Accounts.GetValueOrDefault(accountId);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool TryGet(this GameAccountManageComponent self, long accountId, out GameAccount? account)
|
|
||||||
{
|
|
||||||
return self.Accounts.TryGetValue(accountId, out account);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Remove(this GameAccountManageComponent self, long accountId, bool isDispose = true)
|
|
||||||
{
|
|
||||||
if (!self.Accounts.Remove(accountId, out var account))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!isDispose)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
account.Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -2,9 +2,9 @@ using Fantasy.Entitas.Interface;
|
|||||||
|
|
||||||
namespace NB.Gate;
|
namespace NB.Gate;
|
||||||
|
|
||||||
public sealed class GameAccountDestroySystem : DestroySystem<GameAccount>
|
public sealed class PlayerDestroySystem : DestroySystem<Player>
|
||||||
{
|
{
|
||||||
protected override void Destroy(GameAccount self)
|
protected override void Destroy(Player self)
|
||||||
{
|
{
|
||||||
self.CreateTime = 0;
|
self.CreateTime = 0;
|
||||||
self.LoginTime = 0;
|
self.LoginTime = 0;
|
||||||
@@ -5,18 +5,18 @@ using Fantasy.Helper;
|
|||||||
|
|
||||||
namespace NB.Gate;
|
namespace NB.Gate;
|
||||||
|
|
||||||
public static class GameAccountFactory
|
public static class PlayerFactory
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建一个新的GameAccount
|
/// 创建一个新的Player
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="scene"></param>
|
/// <param name="scene"></param>
|
||||||
/// <param name="aId">ToKen令牌传递过来的aId</param>
|
/// <param name="aId">ToKen令牌传递过来的aId</param>
|
||||||
/// <param name="isSaveDataBase">是否在创建的过程中保存到数据库</param>
|
/// <param name="isSaveDataBase">是否在创建的过程中保存到数据库</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static async FTask<GameAccount> Create(Scene scene, long aId, bool isSaveDataBase = true)
|
public static async FTask<Player> Create(Scene scene, long aId, bool isSaveDataBase = true)
|
||||||
{
|
{
|
||||||
var gameAccount = Entity.Create<GameAccount>(scene, aId, false, false);
|
var gameAccount = Entity.Create<Player>(scene, aId, false, false);
|
||||||
gameAccount.LoginTime = gameAccount.CreateTime = TimeHelper.Now;
|
gameAccount.LoginTime = gameAccount.CreateTime = TimeHelper.Now;
|
||||||
|
|
||||||
if (isSaveDataBase)
|
if (isSaveDataBase)
|
||||||
@@ -2,15 +2,15 @@ using Fantasy.Entitas.Interface;
|
|||||||
|
|
||||||
namespace NB.Gate;
|
namespace NB.Gate;
|
||||||
|
|
||||||
public sealed class GameAccountFlagComponentDestroySystem : DestroySystem<GameAccountFlagComponent>
|
public sealed class PlayerFlagComponentDestroySystem : DestroySystem<PlayerFlagComponent>
|
||||||
{
|
{
|
||||||
protected override void Destroy(GameAccountFlagComponent self)
|
protected override void Destroy(PlayerFlagComponent self)
|
||||||
{
|
{
|
||||||
if (self.AccountID != 0)
|
if (self.AccountID != 0)
|
||||||
{
|
{
|
||||||
// 执行下线过程、并且要求在5分钟后完成缓存清理。也就是5分钟后会保存数据到数据库。
|
// 执行下线过程、并且要求在5分钟后完成缓存清理。也就是5分钟后会保存数据到数据库。
|
||||||
// 由于5分钟太长了、咱们测试的时候,不方便测试,也可以把这个时间改短一些,比如10秒。
|
// 由于5分钟太长了、咱们测试的时候,不方便测试,也可以把这个时间改短一些,比如10秒。
|
||||||
GameAccountHelper.Disconnect(self.Scene, self.AccountID, 1000 * 60 * 5).Coroutine();
|
PlayerHelper.Disconnect(self.Scene, self.AccountID, 1000 * 60 * 5).Coroutine();
|
||||||
self.AccountID = 0;
|
self.AccountID = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -5,7 +5,7 @@ using Fantasy.Network;
|
|||||||
|
|
||||||
namespace NB.Gate;
|
namespace NB.Gate;
|
||||||
|
|
||||||
public static class GameAccountHelper
|
public static class PlayerHelper
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 从数据库中读取GameAccount
|
/// 从数据库中读取GameAccount
|
||||||
@@ -13,9 +13,9 @@ public static class GameAccountHelper
|
|||||||
/// <param name="scene"></param>
|
/// <param name="scene"></param>
|
||||||
/// <param name="accountId">账号Id</param>
|
/// <param name="accountId">账号Id</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static async FTask<GameAccount?> LoadDataBase(Scene scene, long accountId)
|
public static async FTask<Player?> LoadDataBase(Scene scene, long accountId)
|
||||||
{
|
{
|
||||||
var account = await scene.World.DataBase.First<GameAccount>(d => d.Id == accountId);
|
var account = await scene.World.DataBase.First<Player>(d => d.Id == accountId);
|
||||||
if (account == null)
|
if (account == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
@@ -29,7 +29,7 @@ public static class GameAccountHelper
|
|||||||
/// 保存账号到数据库中
|
/// 保存账号到数据库中
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="self"></param>
|
/// <param name="self"></param>
|
||||||
public static async FTask SaveDataBase(this GameAccount self)
|
public static async FTask SaveDataBase(this Player self)
|
||||||
{
|
{
|
||||||
await self.Scene.World.DataBase.Save(self);
|
await self.Scene.World.DataBase.Save(self);
|
||||||
}
|
}
|
||||||
@@ -38,12 +38,12 @@ public static class GameAccountHelper
|
|||||||
/// 执行该账号的断开逻辑,不要非必要不要使用这个接口,这个接口是内部使用。
|
/// 执行该账号的断开逻辑,不要非必要不要使用这个接口,这个接口是内部使用。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="self"></param>
|
/// <param name="self"></param>
|
||||||
public static async FTask Disconnect(this GameAccount self)
|
public static async FTask Disconnect(this Player self)
|
||||||
{
|
{
|
||||||
// 保存该账号信息到数据库中。
|
// 保存该账号信息到数据库中。
|
||||||
await SaveDataBase(self);
|
await SaveDataBase(self);
|
||||||
// 在缓存中移除自己,并且执行自己的Dispose方法。
|
// 在缓存中移除自己,并且执行自己的Dispose方法。
|
||||||
self.Scene.GetComponent<GameAccountManageComponent>().Remove(self.Id);
|
self.Scene.GetComponent<PlayerManageComponent>().Remove(self.Id);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -62,7 +62,7 @@ public static class GameAccountHelper
|
|||||||
// 这样的话,是不是可以在登录的时候,给这个组件把AccountId存到这个组件呢?
|
// 这样的话,是不是可以在登录的时候,给这个组件把AccountId存到这个组件呢?
|
||||||
|
|
||||||
// 要检查当前缓存中是否存在该账号的数据
|
// 要检查当前缓存中是否存在该账号的数据
|
||||||
var gameAccountManageComponent = scene.GetComponent<GameAccountManageComponent>();
|
var gameAccountManageComponent = scene.GetComponent<PlayerManageComponent>();
|
||||||
if (!gameAccountManageComponent.TryGet(accountId, out var account))
|
if (!gameAccountManageComponent.TryGet(accountId, out var account))
|
||||||
{
|
{
|
||||||
// 如果缓存中没有、那表示已经下线或者根本不存在该账号,应该在打印一个警告,因为正常的情况下是不会出现的。
|
// 如果缓存中没有、那表示已经下线或者根本不存在该账号,应该在打印一个警告,因为正常的情况下是不会出现的。
|
||||||
@@ -98,7 +98,7 @@ public static class GameAccountHelper
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="self"></param>
|
/// <param name="self"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static GameAccountInfo GetGameAccountInfo(this GameAccount self)
|
public static GameAccountInfo GetGameAccountInfo(this Player self)
|
||||||
{
|
{
|
||||||
// 其实可以不用每次都NEW一个新的GameAccountInfo
|
// 其实可以不用每次都NEW一个新的GameAccountInfo
|
||||||
// 可以在当前账号下创建一个GameAccountInfo,每次变动会提前通知这个GameAccountInfo
|
// 可以在当前账号下创建一个GameAccountInfo,每次变动会提前通知这个GameAccountInfo
|
||||||
49
Hotfix/Outer/Gate/System/PlayerManageComponentSystem.cs
Normal file
49
Hotfix/Outer/Gate/System/PlayerManageComponentSystem.cs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
using Fantasy.Entitas.Interface;
|
||||||
|
|
||||||
|
namespace NB.Gate.System;
|
||||||
|
|
||||||
|
public sealed class PlayerManageComponentDestroySystem : DestroySystem<PlayerManageComponent>
|
||||||
|
{
|
||||||
|
protected override void Destroy(PlayerManageComponent self)
|
||||||
|
{
|
||||||
|
foreach (var (_, gameAccount) in self.Players)
|
||||||
|
{
|
||||||
|
gameAccount.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
self.Players.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class PlayerManageComponentSystem
|
||||||
|
{
|
||||||
|
public static void Add(this PlayerManageComponent self, Player account)
|
||||||
|
{
|
||||||
|
self.Players.Add(account.Id, account);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Player Get(this PlayerManageComponent self, long accountId)
|
||||||
|
{
|
||||||
|
return self.Players.GetValueOrDefault(accountId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryGet(this PlayerManageComponent self, long accountId, out Player? account)
|
||||||
|
{
|
||||||
|
return self.Players.TryGetValue(accountId, out account);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Remove(this PlayerManageComponent self, long accountId, bool isDispose = true)
|
||||||
|
{
|
||||||
|
if (!self.Players.Remove(accountId, out var account))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isDispose)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
account.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -12,6 +12,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Fantasy.ConfigTable", "Fant
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Fantasy", "Fantasy", "{B1F4CF72-A767-4509-B050-8DB30D0DC40A}"
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Fantasy", "Fantasy", "{B1F4CF72-A767-4509-B050-8DB30D0DC40A}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ThirdParty", "ThirdParty\ThirdParty.csproj", "{9C25A89F-0C87-4F91-AEEA-2ECCD2763DC3}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
@@ -38,6 +40,10 @@ Global
|
|||||||
{0A539FA2-C595-4AA3-A2C3-86BF86EA7FFB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{0A539FA2-C595-4AA3-A2C3-86BF86EA7FFB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{0A539FA2-C595-4AA3-A2C3-86BF86EA7FFB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{0A539FA2-C595-4AA3-A2C3-86BF86EA7FFB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{0A539FA2-C595-4AA3-A2C3-86BF86EA7FFB}.Release|Any CPU.Build.0 = Release|Any CPU
|
{0A539FA2-C595-4AA3-A2C3-86BF86EA7FFB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{9C25A89F-0C87-4F91-AEEA-2ECCD2763DC3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{9C25A89F-0C87-4F91-AEEA-2ECCD2763DC3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{9C25A89F-0C87-4F91-AEEA-2ECCD2763DC3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{9C25A89F-0C87-4F91-AEEA-2ECCD2763DC3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(NestedProjects) = preSolution
|
GlobalSection(NestedProjects) = preSolution
|
||||||
{0A539FA2-C595-4AA3-A2C3-86BF86EA7FFB} = {B1F4CF72-A767-4509-B050-8DB30D0DC40A}
|
{0A539FA2-C595-4AA3-A2C3-86BF86EA7FFB} = {B1F4CF72-A767-4509-B050-8DB30D0DC40A}
|
||||||
|
|||||||
2
Server.sln.DotSettings
Normal file
2
Server.sln.DotSettings
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:Boolean x:Key="/Default/CodeEditing/SuppressNullableWarningFix/Enabled/@EntryValue">False</s:Boolean></wpf:ResourceDictionary>
|
||||||
14
ThirdParty/ThirdParty.csproj
vendored
Normal file
14
ThirdParty/ThirdParty.csproj
vendored
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>disable</Nullable>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Unity.Mathematics\" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
13
ThirdParty/Unity.Mathematics/Il2CppEagerStaticClassConstructionAttribute.cs
vendored
Normal file
13
ThirdParty/Unity.Mathematics/Il2CppEagerStaticClassConstructionAttribute.cs
vendored
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Unity.IL2CPP.CompilerServices
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This is used to indicate to IL2CPP that the static constructors should be executed eagerly at startup
|
||||||
|
/// rather than lazily at runtime.
|
||||||
|
/// </summary>
|
||||||
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, AllowMultiple = false)]
|
||||||
|
internal class Il2CppEagerStaticClassConstructionAttribute : Attribute
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
322
ThirdParty/Unity.Mathematics/affine_transform.cs
vendored
Normal file
322
ThirdParty/Unity.Mathematics/affine_transform.cs
vendored
Normal file
@@ -0,0 +1,322 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
using static Unity.Mathematics.math;
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An affine transformation type.
|
||||||
|
/// </summary>
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
[Serializable]
|
||||||
|
public struct AffineTransform : IEquatable<AffineTransform>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The rotation and scale part of the affine transformation.
|
||||||
|
/// </summary>
|
||||||
|
public float3x3 rs;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The translation part of the affine transformation.
|
||||||
|
/// </summary>
|
||||||
|
public float3 t;
|
||||||
|
|
||||||
|
/// <summary>An AffineTransform representing the identity transform.</summary>
|
||||||
|
public static readonly AffineTransform identity = new AffineTransform(float3.zero, float3x3.identity);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An AffineTransform zero value.
|
||||||
|
/// </summary>
|
||||||
|
public static readonly AffineTransform zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs an AffineTransform from a translation represented by a float3 vector and rotation represented by a unit quaternion.</summary>
|
||||||
|
/// <param name="translation">The translation vector.</param>
|
||||||
|
/// <param name="rotation">The rotation quaternion.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public AffineTransform(float3 translation, quaternion rotation)
|
||||||
|
{
|
||||||
|
rs = float3x3(rotation);
|
||||||
|
t = translation;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs an AffineTransform from a translation represented by a float3 vector, rotation represented by a unit quaternion and scale represented by a float3 vector.</summary>
|
||||||
|
/// <param name="translation">The translation vector.</param>
|
||||||
|
/// <param name="rotation">The rotation quaternion.</param>
|
||||||
|
/// <param name="scale">The scale vector.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public AffineTransform(float3 translation, quaternion rotation, float3 scale)
|
||||||
|
{
|
||||||
|
rs = mulScale(math.float3x3(rotation), scale);
|
||||||
|
t = translation;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs an AffineTransform from a translation represented by float3 vector and a float3x3 matrix representing both rotation and scale.</summary>
|
||||||
|
/// <param name="translation">The translation vector.</param>
|
||||||
|
/// <param name="rotationScale">The rotation and scale matrix.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public AffineTransform(float3 translation, float3x3 rotationScale)
|
||||||
|
{
|
||||||
|
rs = rotationScale;
|
||||||
|
t = translation;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs an AffineTransform from float3x3 matrix representating both rotation and scale.</summary>
|
||||||
|
/// <param name="rotationScale">The rotation and scale matrix.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public AffineTransform(float3x3 rotationScale)
|
||||||
|
{
|
||||||
|
rs = rotationScale;
|
||||||
|
t = float3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs an AffineTransform from a RigidTransform.</summary>
|
||||||
|
/// <param name="rigid">The RigidTransform.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public AffineTransform(RigidTransform rigid)
|
||||||
|
{
|
||||||
|
rs = math.float3x3(rigid.rot);
|
||||||
|
t = rigid.pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs an AffineTransform from a float3x4 matrix.</summary>
|
||||||
|
/// <param name="m">The float3x4 matrix.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public AffineTransform(float3x4 m)
|
||||||
|
{
|
||||||
|
rs = math.float3x3(m.c0, m.c1, m.c2);
|
||||||
|
t = m.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs an AffineTransform from a float4x4 matrix.</summary>
|
||||||
|
/// <param name="m">The float4x4 matrix.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public AffineTransform(float4x4 m)
|
||||||
|
{
|
||||||
|
rs = math.float3x3(m.c0.xyz, m.c1.xyz, m.c2.xyz);
|
||||||
|
t = m.c3.xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Implicit float3x4 cast operator.</summary>
|
||||||
|
/// <param name="m">The AffineTransform.</param>
|
||||||
|
/// <returns>The converted AffineTransform.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x4(AffineTransform m) { return float3x4(m.rs.c0, m.rs.c1, m.rs.c2, m.t); }
|
||||||
|
|
||||||
|
/// <summary>Implicit float4x4 cast operator.</summary>
|
||||||
|
/// <param name="m">The AffineTransform.</param>
|
||||||
|
/// <returns>The converted AffineTransform.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x4(AffineTransform m) { return float4x4(float4(m.rs.c0, 0f), float4(m.rs.c1, 0f), float4(m.rs.c2, 0f), float4(m.t, 1f)); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the AffineTransform is equal to a given AffineTransform, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(AffineTransform rhs) { return rs.Equals(rhs.rs) && t.Equals(rhs.t); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the AffineTransform is equal to a given AffineTransform, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is AffineTransform converted && Equals(converted); }
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the AffineTransform.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)hash(this); }
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the AffineTransform.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("AffineTransform(({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f), ({9}f, {10}f, {11}f))",
|
||||||
|
rs.c0.x, rs.c1.x, rs.c2.x, rs.c0.y, rs.c1.y, rs.c2.y, rs.c0.z, rs.c1.z, rs.c2.z, t.x, t.y, t.z
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the AffineTransform using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("AffineTransform(({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f), ({9}f, {10}f, {11}f))",
|
||||||
|
rs.c0.x.ToString(format, formatProvider), rs.c1.x.ToString(format, formatProvider), rs.c2.x.ToString(format, formatProvider),
|
||||||
|
rs.c0.y.ToString(format, formatProvider), rs.c1.y.ToString(format, formatProvider), rs.c2.y.ToString(format, formatProvider),
|
||||||
|
rs.c0.z.ToString(format, formatProvider), rs.c1.z.ToString(format, formatProvider), rs.c2.z.ToString(format, formatProvider),
|
||||||
|
t.x.ToString(format, formatProvider), t.y.ToString(format, formatProvider), t.z.ToString(format, formatProvider)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns an AffineTransform constructed from a translation represented by a float3 vector and rotation represented by a unit quaternion.</summary>
|
||||||
|
/// <param name="translation">The AffineTransform translation.</param>
|
||||||
|
/// <param name="rotation">The AffineTransform rotation.</param>
|
||||||
|
/// <returns>The AffineTransform given the translation vector and rotation quaternion.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform AffineTransform(float3 translation, quaternion rotation) { return new AffineTransform(translation, rotation); }
|
||||||
|
|
||||||
|
/// <summary>Returns an AffineTransform constructed from a translation represented by a float3 vector, rotation represented by a unit quaternion and scale represented by a float3 vector.</summary>
|
||||||
|
/// <param name="translation">The translation vector.</param>
|
||||||
|
/// <param name="rotation">The rotation quaternion.</param>
|
||||||
|
/// <param name="scale">The scale vector.</param>
|
||||||
|
/// <returns>The AffineTransform given the translation vector, rotation quaternion and scale vector.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform AffineTransform(float3 translation, quaternion rotation, float3 scale) { return new AffineTransform(translation, rotation, scale); }
|
||||||
|
|
||||||
|
/// <summary>Returns an AffineTransform constructed from a translation represented by float3 vector and a float3x3 matrix representing both rotation and scale.</summary>
|
||||||
|
/// <param name="translation">The translation vector.</param>
|
||||||
|
/// <param name="rotationScale">The rotation and scale matrix.</param>
|
||||||
|
/// <returns>The AffineTransform given the translation vector and float3x3 matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform AffineTransform(float3 translation, float3x3 rotationScale) { return new AffineTransform(translation, rotationScale); }
|
||||||
|
|
||||||
|
/// <summary>Returns an AffineTransform constructed from a float3x3 matrix representing both rotation and scale.</summary>
|
||||||
|
/// <param name="rotationScale">The rotation and scale matrix.</param>
|
||||||
|
/// <returns>The AffineTransform given a float3x3 matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform AffineTransform(float3x3 rotationScale) { return new AffineTransform(rotationScale); }
|
||||||
|
|
||||||
|
/// <summary>Returns an AffineTransform constructed from a float4x4 matrix.</summary>
|
||||||
|
/// <param name="m">The float4x4 matrix.</param>
|
||||||
|
/// <returns>The AffineTransform given a float4x4 matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform AffineTransform(float4x4 m) { return new AffineTransform(m); }
|
||||||
|
|
||||||
|
/// <summary>Returns an AffineTransform constructed from a float3x4 matrix.</summary>
|
||||||
|
/// <param name="m">The float3x4 matrix.</param>
|
||||||
|
/// <returns>The AffineTransform given a float3x4 matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform AffineTransform(float3x4 m) { return new AffineTransform(m); }
|
||||||
|
|
||||||
|
/// <summary>Returns an AffineTransform constructed from a RigidTransform.</summary>
|
||||||
|
/// <param name="rigid">The RigidTransform.</param>
|
||||||
|
/// <returns>The AffineTransform given a RigidTransform.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform AffineTransform(RigidTransform rigid) { return new AffineTransform (rigid); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x4 matrix constructed from an AffineTransform.</summary>
|
||||||
|
/// <param name="transform">The AffineTransform.</param>
|
||||||
|
/// <returns>The float4x4 matrix given an AffineTransform.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(AffineTransform transform) { return float4x4(float4(transform.rs.c0, 0f), float4(transform.rs.c1, 0f), float4(transform.rs.c2, 0f), float4(transform.t, 1f)); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x4 matrix constructed from an AffineTransform.</summary>
|
||||||
|
/// <param name="transform">The AffineTransform.</param>
|
||||||
|
/// <returns>The float3x4 matrix given an AffineTransform.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(AffineTransform transform) { return float3x4(transform.rs.c0, transform.rs.c1, transform.rs.c2, transform.t); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of transforming the AffineTransform b by the AffineTransform a.</summary>
|
||||||
|
/// <param name="a">The AffineTransform on the left.</param>
|
||||||
|
/// <param name="b">The AffineTransform on the right.</param>
|
||||||
|
/// <returns>The AffineTransform of a transforming b.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform mul(AffineTransform a, AffineTransform b)
|
||||||
|
{
|
||||||
|
return new AffineTransform(transform(a, b.t), mul(a.rs, b.rs));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of transforming the AffineTransform b by a float3x3 matrix a.</summary>
|
||||||
|
/// <param name="a">The float3x3 matrix on the left.</param>
|
||||||
|
/// <param name="b">The AffineTransform on the right.</param>
|
||||||
|
/// <returns>The AffineTransform of a transforming b.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform mul(float3x3 a, AffineTransform b)
|
||||||
|
{
|
||||||
|
return new AffineTransform(mul(a, b.t), mul(a, b.rs));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of transforming the float3x3 b by an AffineTransform a.</summary>
|
||||||
|
/// <param name="a">The AffineTransform on the left.</param>
|
||||||
|
/// <param name="b">The float3x3 matrix on the right.</param>
|
||||||
|
/// <returns>The AffineTransform of a transforming b.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform mul(AffineTransform a, float3x3 b)
|
||||||
|
{
|
||||||
|
return new AffineTransform(a.t, mul(b, a.rs));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of transforming a float4 homogeneous coordinate by an AffineTransform.</summary>
|
||||||
|
/// <param name="a">The AffineTransform.</param>
|
||||||
|
/// <param name="pos">The position to be transformed.</param>
|
||||||
|
/// <returns>The transformed position.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4 mul(AffineTransform a, float4 pos)
|
||||||
|
{
|
||||||
|
return float4(mul(a.rs, pos.xyz) + a.t * pos.w, pos.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of rotating a float3 vector by an AffineTransform.</summary>
|
||||||
|
/// <param name="a">The AffineTransform.</param>
|
||||||
|
/// <param name="dir">The direction vector to rotate.</param>
|
||||||
|
/// <returns>The rotated direction vector.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3 rotate(AffineTransform a, float3 dir)
|
||||||
|
{
|
||||||
|
return mul(a.rs, dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of transforming a float3 point by an AffineTransform.</summary>
|
||||||
|
/// <param name="a">The AffineTransform.</param>
|
||||||
|
/// <param name="pos">The position to transform.</param>
|
||||||
|
/// <returns>The transformed position.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3 transform(AffineTransform a, float3 pos)
|
||||||
|
{
|
||||||
|
return a.t + mul(a.rs, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the inverse of an AffineTransform.</summary>
|
||||||
|
/// <param name="a">The AffineTransform to invert.</param>
|
||||||
|
/// <returns>The inverse AffineTransform.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static AffineTransform inverse(AffineTransform a)
|
||||||
|
{
|
||||||
|
AffineTransform inv;
|
||||||
|
inv.rs = pseudoinverse(a.rs);
|
||||||
|
inv.t = mul(inv.rs, -a.t);
|
||||||
|
return inv;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Decomposes the AffineTransform in translation, rotation and scale.</summary>
|
||||||
|
/// <param name="a">The AffineTransform</param>
|
||||||
|
/// <param name="translation">The decomposed translation vector of the AffineTransform.</param>
|
||||||
|
/// <param name="rotation">The decomposed rotation quaternion of the AffineTransform.</param>
|
||||||
|
/// <param name="scale">The decomposed scale of the AffineTransform.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static void decompose(AffineTransform a, out float3 translation, out quaternion rotation, out float3 scale)
|
||||||
|
{
|
||||||
|
translation = a.t;
|
||||||
|
rotation = math.rotation(a.rs);
|
||||||
|
var sm = mul(float3x3(conjugate(rotation)), a.rs);
|
||||||
|
scale = float3(sm.c0.x, sm.c1.y, sm.c2.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of an AffineTransform.</summary>
|
||||||
|
/// <param name="a">The AffineTransform to hash.</param>
|
||||||
|
/// <returns>The hash code of the input AffineTransform.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(AffineTransform a)
|
||||||
|
{
|
||||||
|
return hash(a.rs) + 0xC5C5394Bu * hash(a.t);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of an AffineTransform.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="a">The AffineTransform to hash.</param>
|
||||||
|
/// <returns>The uint4 wide hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(AffineTransform a)
|
||||||
|
{
|
||||||
|
return hashwide(a.rs).xyzz + 0xC5C5394Bu * hashwide(a.t).xyzz;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
626
ThirdParty/Unity.Mathematics/bool2.gen.cs
vendored
Normal file
626
ThirdParty/Unity.Mathematics/bool2.gen.cs
vendored
Normal file
@@ -0,0 +1,626 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2 component vector of bools.</summary>
|
||||||
|
[DebuggerTypeProxy(typeof(bool2.DebuggerProxy))]
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool2 : System.IEquatable<bool2>
|
||||||
|
{
|
||||||
|
/// <summary>x component of the vector.</summary>
|
||||||
|
[MarshalAs(UnmanagedType.U1)]
|
||||||
|
public bool x;
|
||||||
|
/// <summary>y component of the vector.</summary>
|
||||||
|
[MarshalAs(UnmanagedType.U1)]
|
||||||
|
public bool y;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2 vector from two bool values.</summary>
|
||||||
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
||||||
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2(bool x, bool y)
|
||||||
|
{
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2 vector from a bool2 vector.</summary>
|
||||||
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2(bool2 xy)
|
||||||
|
{
|
||||||
|
this.x = xy.x;
|
||||||
|
this.y = xy.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2 vector from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2(bool v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool2 vector by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool2(bool v) { return new bool2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool2 vector and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (bool2 lhs, bool rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (bool lhs, bool2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool2 vector and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (bool2 lhs, bool rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (bool lhs, bool2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool2 vector.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator ! (bool2 val) { return new bool2 (!val.x, !val.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator & (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x & rhs.x, lhs.y & rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool2 vector and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator & (bool2 lhs, bool rhs) { return new bool2 (lhs.x & rhs, lhs.y & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator & (bool lhs, bool2 rhs) { return new bool2 (lhs & rhs.x, lhs & rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator | (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x | rhs.x, lhs.y | rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool2 vector and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator | (bool2 lhs, bool rhs) { return new bool2 (lhs.x | rhs, lhs.y | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator | (bool lhs, bool2 rhs) { return new bool2 (lhs | rhs.x, lhs | rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator ^ (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x ^ rhs.x, lhs.y ^ rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2 vector and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator ^ (bool2 lhs, bool rhs) { return new bool2 (lhs.x ^ rhs, lhs.y ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator ^ (bool lhs, bool2 rhs) { return new bool2 (lhs ^ rhs.x, lhs ^ rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 xxxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(x, x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 xxxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(x, x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 xxyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(x, x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 xxyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(x, x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 xyxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(x, y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 xyxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(x, y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 xyyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(x, y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 xyyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(x, y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 yxxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(y, x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 yxxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(y, x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 yxyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(y, x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 yxyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(y, x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 yyxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(y, y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 yyxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(y, y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 yyyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(y, y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool4 yyyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool4(y, y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool3 xxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool3(x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool3 xxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool3(x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool3 xyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool3(x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool3 xyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool3(x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool3 yxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool3(y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool3 yxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool3(y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool3 yyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool3(y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool3 yyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool3(y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool2 xx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool2(x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool2 xy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool2(x, y); }
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
set { x = value.x; y = value.y; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool2 yx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool2(y, x); }
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
set { y = value.x; x = value.y; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public bool2 yy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new bool2(y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool element at a specified index.</summary>
|
||||||
|
unsafe public bool this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (bool2* array = &this) { return ((bool*)array)[index]; }
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (bool* array = &x) { array[index] = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool2 rhs) { return x == rhs.x && y == rhs.y; }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool2({0}, {1})", x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class DebuggerProxy
|
||||||
|
{
|
||||||
|
public bool x;
|
||||||
|
public bool y;
|
||||||
|
public DebuggerProxy(bool2 v)
|
||||||
|
{
|
||||||
|
x = v.x;
|
||||||
|
y = v.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool2 vector constructed from two bool values.</summary>
|
||||||
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
||||||
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
||||||
|
/// <returns>bool2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 bool2(bool x, bool y) { return new bool2(x, y); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool2 vector constructed from a bool2 vector.</summary>
|
||||||
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
|
||||||
|
/// <returns>bool2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 bool2(bool2 xy) { return new bool2(xy); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool2 vector constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 bool2(bool v) { return new bool2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool2 vector.</summary>
|
||||||
|
/// <param name="v">Vector value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool2 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint2(0x90A285BBu, 0x5D19E1D5u), uint2(0xFAAF07DDu, 0x625C45BDu), v));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a bool2 vector.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Vector value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(bool2 v)
|
||||||
|
{
|
||||||
|
return (select(uint2(0xC9F27FCBu, 0x6D2523B1u), uint2(0x6E2BF6A9u, 0xCC74B3B7u), v));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool value.</summary>
|
||||||
|
/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool.</param>
|
||||||
|
/// <returns>bool result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool shuffle(bool2 left, bool2 right, ShuffleComponent x)
|
||||||
|
{
|
||||||
|
return select_shuffle_component(left, right, x);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool2 vector.</summary>
|
||||||
|
/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool2 x component.</param>
|
||||||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool2 y component.</param>
|
||||||
|
/// <returns>bool2 result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y)
|
||||||
|
{
|
||||||
|
return bool2(
|
||||||
|
select_shuffle_component(left, right, x),
|
||||||
|
select_shuffle_component(left, right, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool3 vector.</summary>
|
||||||
|
/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool3 x component.</param>
|
||||||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool3 y component.</param>
|
||||||
|
/// <param name="z">The ShuffleComponent to use when setting the resulting bool3 z component.</param>
|
||||||
|
/// <returns>bool3 result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
|
||||||
|
{
|
||||||
|
return bool3(
|
||||||
|
select_shuffle_component(left, right, x),
|
||||||
|
select_shuffle_component(left, right, y),
|
||||||
|
select_shuffle_component(left, right, z));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool4 vector.</summary>
|
||||||
|
/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool4 x component.</param>
|
||||||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool4 y component.</param>
|
||||||
|
/// <param name="z">The ShuffleComponent to use when setting the resulting bool4 z component.</param>
|
||||||
|
/// <param name="w">The ShuffleComponent to use when setting the resulting bool4 w component.</param>
|
||||||
|
/// <returns>bool4 result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
|
||||||
|
{
|
||||||
|
return bool4(
|
||||||
|
select_shuffle_component(left, right, x),
|
||||||
|
select_shuffle_component(left, right, y),
|
||||||
|
select_shuffle_component(left, right, z),
|
||||||
|
select_shuffle_component(left, right, w));
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
internal static bool select_shuffle_component(bool2 a, bool2 b, ShuffleComponent component)
|
||||||
|
{
|
||||||
|
switch(component)
|
||||||
|
{
|
||||||
|
case ShuffleComponent.LeftX:
|
||||||
|
return a.x;
|
||||||
|
case ShuffleComponent.LeftY:
|
||||||
|
return a.y;
|
||||||
|
case ShuffleComponent.RightX:
|
||||||
|
return b.x;
|
||||||
|
case ShuffleComponent.RightY:
|
||||||
|
return b.y;
|
||||||
|
default:
|
||||||
|
throw new System.ArgumentException("Invalid shuffle component: " + component);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
292
ThirdParty/Unity.Mathematics/bool2x2.gen.cs
vendored
Normal file
292
ThirdParty/Unity.Mathematics/bool2x2.gen.cs
vendored
Normal file
@@ -0,0 +1,292 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x2 matrix of bools.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool2x2 : System.IEquatable<bool2x2>
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public bool2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public bool2 c1;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2x2 matrix from two bool2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2x2(bool2 c0, bool2 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2x2 matrix from 4 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2x2(bool m00, bool m01,
|
||||||
|
bool m10, bool m11)
|
||||||
|
{
|
||||||
|
this.c0 = new bool2(m00, m10);
|
||||||
|
this.c1 = new bool2(m01, m11);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2x2 matrix from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool2x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool2x2(bool v) { return new bool2x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool2x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool2x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator ! (bool2x2 val) { return new bool2x2 (!val.c0, !val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator & (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool2x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator & (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator & (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs & rhs.c0, lhs & rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator | (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool2x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator | (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator | (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs | rhs.c0, lhs | rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator ^ (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator ^ (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator ^ (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool2 element at a specified index.</summary>
|
||||||
|
unsafe public ref bool2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (bool2x2* array = &this) { return ref ((bool2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool2x2 is equal to a given bool2x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool2x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool2x2 is equal to a given bool2x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool2x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool2x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool2x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool2x2({0}, {1}, {2}, {3})", c0.x, c1.x, c0.y, c1.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool2x2 matrix constructed from two bool2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>bool2x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 bool2x2(bool2 c0, bool2 c1) { return new bool2x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool2x2 matrix constructed from from 4 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>bool2x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 bool2x2(bool m00, bool m01,
|
||||||
|
bool m10, bool m11)
|
||||||
|
{
|
||||||
|
return new bool2x2(m00, m01,
|
||||||
|
m10, m11);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a bool2x2 matrix constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 bool2x2(bool v) { return new bool2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the bool2x2 transpose of a bool2x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 transpose(bool2x2 v)
|
||||||
|
{
|
||||||
|
return bool2x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool2x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool2x2 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint2(0x7AF32C49u, 0xAE131389u), uint2(0x5D1B165Bu, 0x87096CD7u), v.c0) +
|
||||||
|
select(uint2(0x4C7F6DD1u, 0x4822A3E9u), uint2(0xAAC3C25Du, 0xD21D0945u), v.c1));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a bool2x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(bool2x2 v)
|
||||||
|
{
|
||||||
|
return (select(uint2(0x88FCAB2Du, 0x614DA60Du), uint2(0x5BA2C50Bu, 0x8C455ACBu), v.c0) +
|
||||||
|
select(uint2(0xCD266C89u, 0xF1852A33u), uint2(0x77E35E77u, 0x863E3729u), v.c1));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
306
ThirdParty/Unity.Mathematics/bool2x3.gen.cs
vendored
Normal file
306
ThirdParty/Unity.Mathematics/bool2x3.gen.cs
vendored
Normal file
@@ -0,0 +1,306 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x3 matrix of bools.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool2x3 : System.IEquatable<bool2x3>
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public bool2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public bool2 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public bool2 c2;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2x3 matrix from three bool2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2x3(bool2 c0, bool2 c1, bool2 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2x3 matrix from 6 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2x3(bool m00, bool m01, bool m02,
|
||||||
|
bool m10, bool m11, bool m12)
|
||||||
|
{
|
||||||
|
this.c0 = new bool2(m00, m10);
|
||||||
|
this.c1 = new bool2(m01, m11);
|
||||||
|
this.c2 = new bool2(m02, m12);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2x3 matrix from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool2x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool2x3(bool v) { return new bool2x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (bool2x3 lhs, bool2x3 rhs) { return new bool2x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool2x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (bool2x3 lhs, bool rhs) { return new bool2x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (bool lhs, bool2x3 rhs) { return new bool2x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (bool2x3 lhs, bool2x3 rhs) { return new bool2x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool2x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (bool2x3 lhs, bool rhs) { return new bool2x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (bool lhs, bool2x3 rhs) { return new bool2x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator ! (bool2x3 val) { return new bool2x3 (!val.c0, !val.c1, !val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator & (bool2x3 lhs, bool2x3 rhs) { return new bool2x3 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool2x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator & (bool2x3 lhs, bool rhs) { return new bool2x3 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator & (bool lhs, bool2x3 rhs) { return new bool2x3 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator | (bool2x3 lhs, bool2x3 rhs) { return new bool2x3 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool2x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator | (bool2x3 lhs, bool rhs) { return new bool2x3 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator | (bool lhs, bool2x3 rhs) { return new bool2x3 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator ^ (bool2x3 lhs, bool2x3 rhs) { return new bool2x3 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator ^ (bool2x3 lhs, bool rhs) { return new bool2x3 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator ^ (bool lhs, bool2x3 rhs) { return new bool2x3 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool2 element at a specified index.</summary>
|
||||||
|
unsafe public ref bool2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (bool2x3* array = &this) { return ref ((bool2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool2x3 is equal to a given bool2x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool2x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool2x3 is equal to a given bool2x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool2x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool2x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool2x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool2x3({0}, {1}, {2}, {3}, {4}, {5})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool2x3 matrix constructed from three bool2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>bool2x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 bool2x3(bool2 c0, bool2 c1, bool2 c2) { return new bool2x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool2x3 matrix constructed from from 6 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>bool2x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 bool2x3(bool m00, bool m01, bool m02,
|
||||||
|
bool m10, bool m11, bool m12)
|
||||||
|
{
|
||||||
|
return new bool2x3(m00, m01, m02,
|
||||||
|
m10, m11, m12);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a bool2x3 matrix constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 bool2x3(bool v) { return new bool2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the bool3x2 transpose of a bool2x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 transpose(bool2x3 v)
|
||||||
|
{
|
||||||
|
return bool3x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y,
|
||||||
|
v.c2.x, v.c2.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool2x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool2x3 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint2(0x7BE39F3Bu, 0xFAB9913Fu), uint2(0xB4501269u, 0xE04B89FDu), v.c0) +
|
||||||
|
select(uint2(0xDB3DE101u, 0x7B6D1B4Bu), uint2(0x58399E77u, 0x5EAC29C9u), v.c1) +
|
||||||
|
select(uint2(0xFC6014F9u, 0x6BF6693Fu), uint2(0x9D1B1D9Bu, 0xF842F5C1u), v.c2));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a bool2x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(bool2x3 v)
|
||||||
|
{
|
||||||
|
return (select(uint2(0xA47EC335u, 0xA477DF57u), uint2(0xC4B1493Fu, 0xBA0966D3u), v.c0) +
|
||||||
|
select(uint2(0xAFBEE253u, 0x5B419C01u), uint2(0x515D90F5u, 0xEC9F68F3u), v.c1) +
|
||||||
|
select(uint2(0xF9EA92D5u, 0xC2FAFCB9u), uint2(0x616E9CA1u, 0xC5C5394Bu), v.c2));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
320
ThirdParty/Unity.Mathematics/bool2x4.gen.cs
vendored
Normal file
320
ThirdParty/Unity.Mathematics/bool2x4.gen.cs
vendored
Normal file
@@ -0,0 +1,320 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x4 matrix of bools.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool2x4 : System.IEquatable<bool2x4>
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public bool2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public bool2 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public bool2 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public bool2 c3;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2x4 matrix from four bool2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2x4(bool2 c0, bool2 c1, bool2 c2, bool2 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2x4 matrix from 8 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2x4(bool m00, bool m01, bool m02, bool m03,
|
||||||
|
bool m10, bool m11, bool m12, bool m13)
|
||||||
|
{
|
||||||
|
this.c0 = new bool2(m00, m10);
|
||||||
|
this.c1 = new bool2(m01, m11);
|
||||||
|
this.c2 = new bool2(m02, m12);
|
||||||
|
this.c3 = new bool2(m03, m13);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool2x4 matrix from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool2x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool2x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool2x4(bool v) { return new bool2x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool2x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool2x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator ! (bool2x4 val) { return new bool2x4 (!val.c0, !val.c1, !val.c2, !val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator & (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool2x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator & (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator & (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator | (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool2x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator | (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator | (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator ^ (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool2x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator ^ (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool2x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator ^ (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool2 element at a specified index.</summary>
|
||||||
|
unsafe public ref bool2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (bool2x4* array = &this) { return ref ((bool2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool2x4 is equal to a given bool2x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool2x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool2x4 is equal to a given bool2x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool2x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool2x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool2x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool2x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool2x4 matrix constructed from four bool2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>bool2x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 bool2x4(bool2 c0, bool2 c1, bool2 c2, bool2 c3) { return new bool2x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool2x4 matrix constructed from from 8 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>bool2x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 bool2x4(bool m00, bool m01, bool m02, bool m03,
|
||||||
|
bool m10, bool m11, bool m12, bool m13)
|
||||||
|
{
|
||||||
|
return new bool2x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a bool2x4 matrix constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 bool2x4(bool v) { return new bool2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the bool4x2 transpose of a bool2x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 transpose(bool2x4 v)
|
||||||
|
{
|
||||||
|
return bool4x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y,
|
||||||
|
v.c2.x, v.c2.y,
|
||||||
|
v.c3.x, v.c3.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool2x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool2x4 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint2(0x45A22087u, 0xFC104C3Bu), uint2(0x5FFF6B19u, 0x5E6CBF3Bu), v.c0) +
|
||||||
|
select(uint2(0xB546F2A5u, 0xBBCF63E7u), uint2(0xC53F4755u, 0x6985C229u), v.c1) +
|
||||||
|
select(uint2(0xE133B0B3u, 0xC3E0A3B9u), uint2(0xFE31134Fu, 0x712A34D7u), v.c2) +
|
||||||
|
select(uint2(0x9D77A59Bu, 0x4942CA39u), uint2(0xB40EC62Du, 0x565ED63Fu), v.c3));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a bool2x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(bool2x4 v)
|
||||||
|
{
|
||||||
|
return (select(uint2(0x93C30C2Bu, 0xDCAF0351u), uint2(0x6E050B01u, 0x750FDBF5u), v.c0) +
|
||||||
|
select(uint2(0x7F3DD499u, 0x52EAAEBBu), uint2(0x4599C793u, 0x83B5E729u), v.c1) +
|
||||||
|
select(uint2(0xC267163Fu, 0x67BC9149u), uint2(0xAD7C5EC1u, 0x822A7D6Du), v.c2) +
|
||||||
|
select(uint2(0xB492BF15u, 0xD37220E3u), uint2(0x7AA2C2BDu, 0xE16BC89Du), v.c3));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
1497
ThirdParty/Unity.Mathematics/bool3.gen.cs
vendored
Normal file
1497
ThirdParty/Unity.Mathematics/bool3.gen.cs
vendored
Normal file
File diff suppressed because it is too large
Load Diff
299
ThirdParty/Unity.Mathematics/bool3x2.gen.cs
vendored
Normal file
299
ThirdParty/Unity.Mathematics/bool3x2.gen.cs
vendored
Normal file
@@ -0,0 +1,299 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 3x2 matrix of bools.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool3x2 : System.IEquatable<bool3x2>
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public bool3 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public bool3 c1;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool3x2 matrix from two bool3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool3x2(bool3 c0, bool3 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool3x2 matrix from 6 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool3x2(bool m00, bool m01,
|
||||||
|
bool m10, bool m11,
|
||||||
|
bool m20, bool m21)
|
||||||
|
{
|
||||||
|
this.c0 = new bool3(m00, m10, m20);
|
||||||
|
this.c1 = new bool3(m01, m11, m21);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool3x2 matrix from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool3x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool3x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool3x2(bool v) { return new bool3x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator == (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool3x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator == (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator == (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator != (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool3x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator != (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator != (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool3x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator ! (bool3x2 val) { return new bool3x2 (!val.c0, !val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator & (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool3x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator & (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator & (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs & rhs.c0, lhs & rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator | (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool3x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator | (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator | (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs | rhs.c0, lhs | rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator ^ (bool3x2 lhs, bool3x2 rhs) { return new bool3x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool3x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator ^ (bool3x2 lhs, bool rhs) { return new bool3x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator ^ (bool lhs, bool3x2 rhs) { return new bool3x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool3 element at a specified index.</summary>
|
||||||
|
unsafe public ref bool3 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (bool3x2* array = &this) { return ref ((bool3*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool3x2 is equal to a given bool3x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool3x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool3x2 is equal to a given bool3x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool3x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool3x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool3x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool3x2({0}, {1}, {2}, {3}, {4}, {5})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool3x2 matrix constructed from two bool3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>bool3x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 bool3x2(bool3 c0, bool3 c1) { return new bool3x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool3x2 matrix constructed from from 6 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>bool3x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 bool3x2(bool m00, bool m01,
|
||||||
|
bool m10, bool m11,
|
||||||
|
bool m20, bool m21)
|
||||||
|
{
|
||||||
|
return new bool3x2(m00, m01,
|
||||||
|
m10, m11,
|
||||||
|
m20, m21);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a bool3x2 matrix constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 bool3x2(bool v) { return new bool3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the bool2x3 transpose of a bool3x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 transpose(bool3x2 v)
|
||||||
|
{
|
||||||
|
return bool2x3(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool3x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool3x2 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint3(0x9C9F0823u, 0x5A9CA13Bu, 0xAFCDD5EFu), uint3(0xA88D187Du, 0xCF6EBA1Du, 0x9D88E5A1u), v.c0) +
|
||||||
|
select(uint3(0xEADF0775u, 0x747A9D7Bu, 0x4111F799u), uint3(0xB5F05AF1u, 0xFD80290Bu, 0x8B65ADB7u), v.c1));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint3 vector hash code of a bool3x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint3 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint3 hashwide(bool3x2 v)
|
||||||
|
{
|
||||||
|
return (select(uint3(0xDFF4F563u, 0x7069770Du, 0xD1224537u), uint3(0xE99ED6F3u, 0x48125549u, 0xEEE2123Bu), v.c0) +
|
||||||
|
select(uint3(0xE3AD9FE5u, 0xCE1CF8BFu, 0x7BE39F3Bu), uint3(0xFAB9913Fu, 0xB4501269u, 0xE04B89FDu), v.c1));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
315
ThirdParty/Unity.Mathematics/bool3x3.gen.cs
vendored
Normal file
315
ThirdParty/Unity.Mathematics/bool3x3.gen.cs
vendored
Normal file
@@ -0,0 +1,315 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 3x3 matrix of bools.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool3x3 : System.IEquatable<bool3x3>
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public bool3 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public bool3 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public bool3 c2;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool3x3 matrix from three bool3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool3x3(bool3 c0, bool3 c1, bool3 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool3x3 matrix from 9 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool3x3(bool m00, bool m01, bool m02,
|
||||||
|
bool m10, bool m11, bool m12,
|
||||||
|
bool m20, bool m21, bool m22)
|
||||||
|
{
|
||||||
|
this.c0 = new bool3(m00, m10, m20);
|
||||||
|
this.c1 = new bool3(m01, m11, m21);
|
||||||
|
this.c2 = new bool3(m02, m12, m22);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool3x3 matrix from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool3x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool3x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool3x3(bool v) { return new bool3x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator == (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool3x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator == (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator == (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator != (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool3x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator != (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator != (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool3x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator ! (bool3x3 val) { return new bool3x3 (!val.c0, !val.c1, !val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator & (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool3x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator & (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator & (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator | (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool3x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator | (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator | (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator ^ (bool3x3 lhs, bool3x3 rhs) { return new bool3x3 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool3x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator ^ (bool3x3 lhs, bool rhs) { return new bool3x3 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator ^ (bool lhs, bool3x3 rhs) { return new bool3x3 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool3 element at a specified index.</summary>
|
||||||
|
unsafe public ref bool3 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (bool3x3* array = &this) { return ref ((bool3*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool3x3 is equal to a given bool3x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool3x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool3x3 is equal to a given bool3x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool3x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool3x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool3x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool3x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool3x3 matrix constructed from three bool3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>bool3x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 bool3x3(bool3 c0, bool3 c1, bool3 c2) { return new bool3x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool3x3 matrix constructed from from 9 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>bool3x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 bool3x3(bool m00, bool m01, bool m02,
|
||||||
|
bool m10, bool m11, bool m12,
|
||||||
|
bool m20, bool m21, bool m22)
|
||||||
|
{
|
||||||
|
return new bool3x3(m00, m01, m02,
|
||||||
|
m10, m11, m12,
|
||||||
|
m20, m21, m22);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a bool3x3 matrix constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 bool3x3(bool v) { return new bool3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the bool3x3 transpose of a bool3x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 transpose(bool3x3 v)
|
||||||
|
{
|
||||||
|
return bool3x3(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool3x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool3x3 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint3(0xE7579997u, 0xEF7D56C7u, 0x66F38F0Bu), uint3(0x624256A3u, 0x5292ADE1u, 0xD2E590E5u), v.c0) +
|
||||||
|
select(uint3(0xF25BE857u, 0x9BC17CE7u, 0xC8B86851u), uint3(0x64095221u, 0xADF428FFu, 0xA3977109u), v.c1) +
|
||||||
|
select(uint3(0x745ED837u, 0x9CDC88F5u, 0xFA62D721u), uint3(0x7E4DB1CFu, 0x68EEE0F5u, 0xBC3B0A59u), v.c2));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint3 vector hash code of a bool3x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint3 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint3 hashwide(bool3x3 v)
|
||||||
|
{
|
||||||
|
return (select(uint3(0x816EFB5Du, 0xA24E82B7u, 0x45A22087u), uint3(0xFC104C3Bu, 0x5FFF6B19u, 0x5E6CBF3Bu), v.c0) +
|
||||||
|
select(uint3(0xB546F2A5u, 0xBBCF63E7u, 0xC53F4755u), uint3(0x6985C229u, 0xE133B0B3u, 0xC3E0A3B9u), v.c1) +
|
||||||
|
select(uint3(0xFE31134Fu, 0x712A34D7u, 0x9D77A59Bu), uint3(0x4942CA39u, 0xB40EC62Du, 0x565ED63Fu), v.c2));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
331
ThirdParty/Unity.Mathematics/bool3x4.gen.cs
vendored
Normal file
331
ThirdParty/Unity.Mathematics/bool3x4.gen.cs
vendored
Normal file
@@ -0,0 +1,331 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 3x4 matrix of bools.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool3x4 : System.IEquatable<bool3x4>
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public bool3 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public bool3 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public bool3 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public bool3 c3;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool3x4 matrix from four bool3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool3x4(bool3 c0, bool3 c1, bool3 c2, bool3 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool3x4 matrix from 12 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool3x4(bool m00, bool m01, bool m02, bool m03,
|
||||||
|
bool m10, bool m11, bool m12, bool m13,
|
||||||
|
bool m20, bool m21, bool m22, bool m23)
|
||||||
|
{
|
||||||
|
this.c0 = new bool3(m00, m10, m20);
|
||||||
|
this.c1 = new bool3(m01, m11, m21);
|
||||||
|
this.c2 = new bool3(m02, m12, m22);
|
||||||
|
this.c3 = new bool3(m03, m13, m23);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool3x4 matrix from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool3x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool3x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool3x4(bool v) { return new bool3x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator == (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool3x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator == (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator == (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator != (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool3x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator != (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator != (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool3x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator ! (bool3x4 val) { return new bool3x4 (!val.c0, !val.c1, !val.c2, !val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator & (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool3x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator & (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator & (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator | (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool3x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator | (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator | (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator ^ (bool3x4 lhs, bool3x4 rhs) { return new bool3x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool3x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool3x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator ^ (bool3x4 lhs, bool rhs) { return new bool3x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool3x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator ^ (bool lhs, bool3x4 rhs) { return new bool3x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool3 element at a specified index.</summary>
|
||||||
|
unsafe public ref bool3 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (bool3x4* array = &this) { return ref ((bool3*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool3x4 is equal to a given bool3x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool3x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool3x4 is equal to a given bool3x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool3x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool3x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool3x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool3x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool3x4 matrix constructed from four bool3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>bool3x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 bool3x4(bool3 c0, bool3 c1, bool3 c2, bool3 c3) { return new bool3x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool3x4 matrix constructed from from 12 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>bool3x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 bool3x4(bool m00, bool m01, bool m02, bool m03,
|
||||||
|
bool m10, bool m11, bool m12, bool m13,
|
||||||
|
bool m20, bool m21, bool m22, bool m23)
|
||||||
|
{
|
||||||
|
return new bool3x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13,
|
||||||
|
m20, m21, m22, m23);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a bool3x4 matrix constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 bool3x4(bool v) { return new bool3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the bool4x3 transpose of a bool3x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 transpose(bool3x4 v)
|
||||||
|
{
|
||||||
|
return bool4x3(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z,
|
||||||
|
v.c3.x, v.c3.y, v.c3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool3x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool3x4 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint3(0x83B58237u, 0x833E3E29u, 0xA9D919BFu), uint3(0xC3EC1D97u, 0xB8B208C7u, 0x5D3ED947u), v.c0) +
|
||||||
|
select(uint3(0x4473BBB1u, 0xCBA11D5Fu, 0x685835CFu), uint3(0xC3D32AE1u, 0xB966942Fu, 0xFE9856B3u), v.c1) +
|
||||||
|
select(uint3(0xFA3A3285u, 0xAD55999Du, 0xDCDD5341u), uint3(0x94DDD769u, 0xA1E92D39u, 0x4583C801u), v.c2) +
|
||||||
|
select(uint3(0x9536A0F5u, 0xAF816615u, 0x9AF8D62Du), uint3(0xE3600729u, 0x5F17300Du, 0x670D6809u), v.c3));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint3 vector hash code of a bool3x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint3 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint3 hashwide(bool3x4 v)
|
||||||
|
{
|
||||||
|
return (select(uint3(0x7AF32C49u, 0xAE131389u, 0x5D1B165Bu), uint3(0x87096CD7u, 0x4C7F6DD1u, 0x4822A3E9u), v.c0) +
|
||||||
|
select(uint3(0xAAC3C25Du, 0xD21D0945u, 0x88FCAB2Du), uint3(0x614DA60Du, 0x5BA2C50Bu, 0x8C455ACBu), v.c1) +
|
||||||
|
select(uint3(0xCD266C89u, 0xF1852A33u, 0x77E35E77u), uint3(0x863E3729u, 0xE191B035u, 0x68586FAFu), v.c2) +
|
||||||
|
select(uint3(0xD4DFF6D3u, 0xCB634F4Du, 0x9B13B92Du), uint3(0x4ABF0813u, 0x86068063u, 0xD75513F9u), v.c3));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
3662
ThirdParty/Unity.Mathematics/bool4.gen.cs
vendored
Normal file
3662
ThirdParty/Unity.Mathematics/bool4.gen.cs
vendored
Normal file
File diff suppressed because it is too large
Load Diff
306
ThirdParty/Unity.Mathematics/bool4x2.gen.cs
vendored
Normal file
306
ThirdParty/Unity.Mathematics/bool4x2.gen.cs
vendored
Normal file
@@ -0,0 +1,306 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 4x2 matrix of bools.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool4x2 : System.IEquatable<bool4x2>
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public bool4 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public bool4 c1;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool4x2 matrix from two bool4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool4x2(bool4 c0, bool4 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool4x2 matrix from 8 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool4x2(bool m00, bool m01,
|
||||||
|
bool m10, bool m11,
|
||||||
|
bool m20, bool m21,
|
||||||
|
bool m30, bool m31)
|
||||||
|
{
|
||||||
|
this.c0 = new bool4(m00, m10, m20, m30);
|
||||||
|
this.c1 = new bool4(m01, m11, m21, m31);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool4x2 matrix from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool4x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool4x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool4x2(bool v) { return new bool4x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator == (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool4x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator == (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator == (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator != (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool4x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator != (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator != (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool4x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator ! (bool4x2 val) { return new bool4x2 (!val.c0, !val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator & (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool4x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator & (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator & (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs & rhs.c0, lhs & rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator | (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool4x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator | (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator | (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs | rhs.c0, lhs | rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator ^ (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool4x2 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator ^ (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator ^ (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool4 element at a specified index.</summary>
|
||||||
|
unsafe public ref bool4 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (bool4x2* array = &this) { return ref ((bool4*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool4x2 is equal to a given bool4x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool4x2 is equal to a given bool4x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool4x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool4x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool4x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool4x2 matrix constructed from two bool4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>bool4x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 bool4x2(bool4 c0, bool4 c1) { return new bool4x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool4x2 matrix constructed from from 8 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>bool4x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 bool4x2(bool m00, bool m01,
|
||||||
|
bool m10, bool m11,
|
||||||
|
bool m20, bool m21,
|
||||||
|
bool m30, bool m31)
|
||||||
|
{
|
||||||
|
return new bool4x2(m00, m01,
|
||||||
|
m10, m11,
|
||||||
|
m20, m21,
|
||||||
|
m30, m31);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a bool4x2 matrix constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 bool4x2(bool v) { return new bool4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the bool2x4 transpose of a bool4x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 transpose(bool4x2 v)
|
||||||
|
{
|
||||||
|
return bool2x4(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool4x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool4x2 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint4(0xD19764C7u, 0xB5D0BF63u, 0xF9102C5Fu, 0x9881FB9Fu), uint4(0x56A1530Du, 0x804B722Du, 0x738E50E5u, 0x4FC93C25u), v.c0) +
|
||||||
|
select(uint4(0xCD0445A5u, 0xD2B90D9Bu, 0xD35C9B2Du, 0xA10D9E27u), uint4(0x568DAAA9u, 0x7530254Fu, 0x9F090439u, 0x5E9F85C9u), v.c1));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of a bool4x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint4 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(bool4x2 v)
|
||||||
|
{
|
||||||
|
return (select(uint4(0x8C4CA03Fu, 0xB8D969EDu, 0xAC5DB57Bu, 0xA91A02EDu), uint4(0xB3C49313u, 0xF43A9ABBu, 0x84E7E01Bu, 0x8E055BE5u), v.c0) +
|
||||||
|
select(uint4(0x6E624EB7u, 0x7383ED49u, 0xDD49C23Bu, 0xEBD0D005u), uint4(0x91475DF7u, 0x55E84827u, 0x90A285BBu, 0x5D19E1D5u), v.c1));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
324
ThirdParty/Unity.Mathematics/bool4x3.gen.cs
vendored
Normal file
324
ThirdParty/Unity.Mathematics/bool4x3.gen.cs
vendored
Normal file
@@ -0,0 +1,324 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 4x3 matrix of bools.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool4x3 : System.IEquatable<bool4x3>
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public bool4 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public bool4 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public bool4 c2;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool4x3 matrix from three bool4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool4x3(bool4 c0, bool4 c1, bool4 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool4x3 matrix from 12 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool4x3(bool m00, bool m01, bool m02,
|
||||||
|
bool m10, bool m11, bool m12,
|
||||||
|
bool m20, bool m21, bool m22,
|
||||||
|
bool m30, bool m31, bool m32)
|
||||||
|
{
|
||||||
|
this.c0 = new bool4(m00, m10, m20, m30);
|
||||||
|
this.c1 = new bool4(m01, m11, m21, m31);
|
||||||
|
this.c2 = new bool4(m02, m12, m22, m32);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool4x3 matrix from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool4x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool4x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool4x3(bool v) { return new bool4x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator == (bool4x3 lhs, bool4x3 rhs) { return new bool4x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool4x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator == (bool4x3 lhs, bool rhs) { return new bool4x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator == (bool lhs, bool4x3 rhs) { return new bool4x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator != (bool4x3 lhs, bool4x3 rhs) { return new bool4x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool4x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator != (bool4x3 lhs, bool rhs) { return new bool4x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator != (bool lhs, bool4x3 rhs) { return new bool4x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool4x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator ! (bool4x3 val) { return new bool4x3 (!val.c0, !val.c1, !val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator & (bool4x3 lhs, bool4x3 rhs) { return new bool4x3 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool4x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator & (bool4x3 lhs, bool rhs) { return new bool4x3 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator & (bool lhs, bool4x3 rhs) { return new bool4x3 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator | (bool4x3 lhs, bool4x3 rhs) { return new bool4x3 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool4x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator | (bool4x3 lhs, bool rhs) { return new bool4x3 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator | (bool lhs, bool4x3 rhs) { return new bool4x3 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator ^ (bool4x3 lhs, bool4x3 rhs) { return new bool4x3 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool4x3 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator ^ (bool4x3 lhs, bool rhs) { return new bool4x3 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator ^ (bool lhs, bool4x3 rhs) { return new bool4x3 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool4 element at a specified index.</summary>
|
||||||
|
unsafe public ref bool4 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (bool4x3* array = &this) { return ref ((bool4*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool4x3 is equal to a given bool4x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool4x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool4x3 is equal to a given bool4x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool4x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool4x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool4x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool4x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z, c0.w, c1.w, c2.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool4x3 matrix constructed from three bool4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>bool4x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 bool4x3(bool4 c0, bool4 c1, bool4 c2) { return new bool4x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool4x3 matrix constructed from from 12 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>bool4x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 bool4x3(bool m00, bool m01, bool m02,
|
||||||
|
bool m10, bool m11, bool m12,
|
||||||
|
bool m20, bool m21, bool m22,
|
||||||
|
bool m30, bool m31, bool m32)
|
||||||
|
{
|
||||||
|
return new bool4x3(m00, m01, m02,
|
||||||
|
m10, m11, m12,
|
||||||
|
m20, m21, m22,
|
||||||
|
m30, m31, m32);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a bool4x3 matrix constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 bool4x3(bool v) { return new bool4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the bool3x4 transpose of a bool4x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 transpose(bool4x3 v)
|
||||||
|
{
|
||||||
|
return bool3x4(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z, v.c2.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool4x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool4x3 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint4(0xEADF0775u, 0x747A9D7Bu, 0x4111F799u, 0xB5F05AF1u), uint4(0xFD80290Bu, 0x8B65ADB7u, 0xDFF4F563u, 0x7069770Du), v.c0) +
|
||||||
|
select(uint4(0xD1224537u, 0xE99ED6F3u, 0x48125549u, 0xEEE2123Bu), uint4(0xE3AD9FE5u, 0xCE1CF8BFu, 0x7BE39F3Bu, 0xFAB9913Fu), v.c1) +
|
||||||
|
select(uint4(0xB4501269u, 0xE04B89FDu, 0xDB3DE101u, 0x7B6D1B4Bu), uint4(0x58399E77u, 0x5EAC29C9u, 0xFC6014F9u, 0x6BF6693Fu), v.c2));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of a bool4x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint4 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(bool4x3 v)
|
||||||
|
{
|
||||||
|
return (select(uint4(0x9D1B1D9Bu, 0xF842F5C1u, 0xA47EC335u, 0xA477DF57u), uint4(0xC4B1493Fu, 0xBA0966D3u, 0xAFBEE253u, 0x5B419C01u), v.c0) +
|
||||||
|
select(uint4(0x515D90F5u, 0xEC9F68F3u, 0xF9EA92D5u, 0xC2FAFCB9u), uint4(0x616E9CA1u, 0xC5C5394Bu, 0xCAE78587u, 0x7A1541C9u), v.c1) +
|
||||||
|
select(uint4(0xF83BD927u, 0x6A243BCBu, 0x509B84C9u, 0x91D13847u), uint4(0x52F7230Fu, 0xCF286E83u, 0xE121E6ADu, 0xC9CA1249u), v.c2));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
342
ThirdParty/Unity.Mathematics/bool4x4.gen.cs
vendored
Normal file
342
ThirdParty/Unity.Mathematics/bool4x4.gen.cs
vendored
Normal file
@@ -0,0 +1,342 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 4x4 matrix of bools.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct bool4x4 : System.IEquatable<bool4x4>
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public bool4 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public bool4 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public bool4 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public bool4 c3;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool4x4 matrix from four bool4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool4x4(bool4 c0, bool4 c1, bool4 c2, bool4 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool4x4 matrix from 16 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m33">The matrix at row 3, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool4x4(bool m00, bool m01, bool m02, bool m03,
|
||||||
|
bool m10, bool m11, bool m12, bool m13,
|
||||||
|
bool m20, bool m21, bool m22, bool m23,
|
||||||
|
bool m30, bool m31, bool m32, bool m33)
|
||||||
|
{
|
||||||
|
this.c0 = new bool4(m00, m10, m20, m30);
|
||||||
|
this.c1 = new bool4(m01, m11, m21, m31);
|
||||||
|
this.c2 = new bool4(m02, m12, m22, m32);
|
||||||
|
this.c3 = new bool4(m03, m13, m23, m33);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a bool4x4 matrix from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool4x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single bool value to a bool4x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator bool4x4(bool v) { return new bool4x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two bool4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator == (bool4x4 lhs, bool4x4 rhs) { return new bool4x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool4x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator == (bool4x4 lhs, bool rhs) { return new bool4x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator == (bool lhs, bool4x4 rhs) { return new bool4x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two bool4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator != (bool4x4 lhs, bool4x4 rhs) { return new bool4x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool4x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator != (bool4x4 lhs, bool rhs) { return new bool4x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator != (bool lhs, bool4x4 rhs) { return new bool4x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not operation on a bool4x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise not.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator ! (bool4x4 val) { return new bool4x4 (!val.c0, !val.c1, !val.c2, !val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two bool4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator & (bool4x4 lhs, bool4x4 rhs) { return new bool4x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool4x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator & (bool4x4 lhs, bool rhs) { return new bool4x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator & (bool lhs, bool4x4 rhs) { return new bool4x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two bool4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator | (bool4x4 lhs, bool4x4 rhs) { return new bool4x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool4x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator | (bool4x4 lhs, bool rhs) { return new bool4x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator | (bool lhs, bool4x4 rhs) { return new bool4x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator ^ (bool4x4 lhs, bool4x4 rhs) { return new bool4x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool4x4 matrix and a bool value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool4x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator ^ (bool4x4 lhs, bool rhs) { return new bool4x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side bool4x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator ^ (bool lhs, bool4x4 rhs) { return new bool4x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the bool4 element at a specified index.</summary>
|
||||||
|
unsafe public ref bool4 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (bool4x4* array = &this) { return ref ((bool4*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool4x4 is equal to a given bool4x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(bool4x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the bool4x4 is equal to a given bool4x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is bool4x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the bool4x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the bool4x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("bool4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z, c0.w, c1.w, c2.w, c3.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a bool4x4 matrix constructed from four bool4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>bool4x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 bool4x4(bool4 c0, bool4 c1, bool4 c2, bool4 c3) { return new bool4x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a bool4x4 matrix constructed from from 16 bool values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m33">The matrix at row 3, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>bool4x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 bool4x4(bool m00, bool m01, bool m02, bool m03,
|
||||||
|
bool m10, bool m11, bool m12, bool m13,
|
||||||
|
bool m20, bool m21, bool m22, bool m23,
|
||||||
|
bool m30, bool m31, bool m32, bool m33)
|
||||||
|
{
|
||||||
|
return new bool4x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13,
|
||||||
|
m20, m21, m22, m23,
|
||||||
|
m30, m31, m32, m33);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a bool4x4 matrix constructed from a single bool value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to bool4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 bool4x4(bool v) { return new bool4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the bool4x4 transpose of a bool4x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 transpose(bool4x4 v)
|
||||||
|
{
|
||||||
|
return bool4x4(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z, v.c2.w,
|
||||||
|
v.c3.x, v.c3.y, v.c3.z, v.c3.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a bool4x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(bool4x4 v)
|
||||||
|
{
|
||||||
|
return csum(select(uint4(0xD19764C7u, 0xB5D0BF63u, 0xF9102C5Fu, 0x9881FB9Fu), uint4(0x56A1530Du, 0x804B722Du, 0x738E50E5u, 0x4FC93C25u), v.c0) +
|
||||||
|
select(uint4(0xCD0445A5u, 0xD2B90D9Bu, 0xD35C9B2Du, 0xA10D9E27u), uint4(0x568DAAA9u, 0x7530254Fu, 0x9F090439u, 0x5E9F85C9u), v.c1) +
|
||||||
|
select(uint4(0x8C4CA03Fu, 0xB8D969EDu, 0xAC5DB57Bu, 0xA91A02EDu), uint4(0xB3C49313u, 0xF43A9ABBu, 0x84E7E01Bu, 0x8E055BE5u), v.c2) +
|
||||||
|
select(uint4(0x6E624EB7u, 0x7383ED49u, 0xDD49C23Bu, 0xEBD0D005u), uint4(0x91475DF7u, 0x55E84827u, 0x90A285BBu, 0x5D19E1D5u), v.c3));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of a bool4x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint4 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(bool4x4 v)
|
||||||
|
{
|
||||||
|
return (select(uint4(0xFAAF07DDu, 0x625C45BDu, 0xC9F27FCBu, 0x6D2523B1u), uint4(0x6E2BF6A9u, 0xCC74B3B7u, 0x83B58237u, 0x833E3E29u), v.c0) +
|
||||||
|
select(uint4(0xA9D919BFu, 0xC3EC1D97u, 0xB8B208C7u, 0x5D3ED947u), uint4(0x4473BBB1u, 0xCBA11D5Fu, 0x685835CFu, 0xC3D32AE1u), v.c1) +
|
||||||
|
select(uint4(0xB966942Fu, 0xFE9856B3u, 0xFA3A3285u, 0xAD55999Du), uint4(0xDCDD5341u, 0x94DDD769u, 0xA1E92D39u, 0x4583C801u), v.c2) +
|
||||||
|
select(uint4(0x9536A0F5u, 0xAF816615u, 0x9AF8D62Du, 0xE3600729u), uint4(0x5F17300Du, 0x670D6809u, 0x7AF32C49u, 0xAE131389u), v.c3));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
998
ThirdParty/Unity.Mathematics/double2.gen.cs
vendored
Normal file
998
ThirdParty/Unity.Mathematics/double2.gen.cs
vendored
Normal file
@@ -0,0 +1,998 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2 component vector of doubles.</summary>
|
||||||
|
[DebuggerTypeProxy(typeof(double2.DebuggerProxy))]
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double2 : System.IEquatable<double2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>x component of the vector.</summary>
|
||||||
|
public double x;
|
||||||
|
/// <summary>y component of the vector.</summary>
|
||||||
|
public double y;
|
||||||
|
|
||||||
|
/// <summary>double2 zero value.</summary>
|
||||||
|
public static readonly double2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from two double values.</summary>
|
||||||
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
||||||
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(double x, double y)
|
||||||
|
{
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a double2 vector.</summary>
|
||||||
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(double2 xy)
|
||||||
|
{
|
||||||
|
this.x = xy.x;
|
||||||
|
this.y = xy.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(double v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(bool v)
|
||||||
|
{
|
||||||
|
this.x = v ? 1.0 : 0.0;
|
||||||
|
this.y = v ? 1.0 : 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a bool2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2 to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(bool2 v)
|
||||||
|
{
|
||||||
|
this.x = v.x ? 1.0 : 0.0;
|
||||||
|
this.y = v.y ? 1.0 : 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(int v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a int2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2 to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(int2 v)
|
||||||
|
{
|
||||||
|
this.x = v.x;
|
||||||
|
this.y = v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(uint v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a uint2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2 to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(uint2 v)
|
||||||
|
{
|
||||||
|
this.x = v.x;
|
||||||
|
this.y = v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a single half value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">half to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(half v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a half2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">half2 to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(half2 v)
|
||||||
|
{
|
||||||
|
this.x = v.x;
|
||||||
|
this.y = v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(float v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2 vector from a float2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2 to convert to double2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2(float2 v)
|
||||||
|
{
|
||||||
|
this.x = v.x;
|
||||||
|
this.y = v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double2 vector by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2(double v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double2 vector by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double2(bool v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2 vector to a double2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double2(bool2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double2 vector by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2(int v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int2 vector to a double2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2(int2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double2 vector by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2(uint v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint2 vector to a double2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2(uint2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single half value to a double2 vector by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">half to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2(half v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a half2 vector to a double2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">half2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2(half2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double2 vector by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2(float v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float2 vector to a double2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2(float2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator * (double2 lhs, double2 rhs) { return new double2 (lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator * (double2 lhs, double rhs) { return new double2 (lhs.x * rhs, lhs.y * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator * (double lhs, double2 rhs) { return new double2 (lhs * rhs.x, lhs * rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator + (double2 lhs, double2 rhs) { return new double2 (lhs.x + rhs.x, lhs.y + rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator + (double2 lhs, double rhs) { return new double2 (lhs.x + rhs, lhs.y + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator + (double lhs, double2 rhs) { return new double2 (lhs + rhs.x, lhs + rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator - (double2 lhs, double2 rhs) { return new double2 (lhs.x - rhs.x, lhs.y - rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator - (double2 lhs, double rhs) { return new double2 (lhs.x - rhs, lhs.y - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator - (double lhs, double2 rhs) { return new double2 (lhs - rhs.x, lhs - rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator / (double2 lhs, double2 rhs) { return new double2 (lhs.x / rhs.x, lhs.y / rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator / (double2 lhs, double rhs) { return new double2 (lhs.x / rhs, lhs.y / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator / (double lhs, double2 rhs) { return new double2 (lhs / rhs.x, lhs / rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator % (double2 lhs, double2 rhs) { return new double2 (lhs.x % rhs.x, lhs.y % rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator % (double2 lhs, double rhs) { return new double2 (lhs.x % rhs, lhs.y % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator % (double lhs, double2 rhs) { return new double2 (lhs % rhs.x, lhs % rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double2 vector.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double2 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator ++ (double2 val) { return new double2 (++val.x, ++val.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double2 vector.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double2 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator -- (double2 val) { return new double2 (--val.x, --val.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator < (double2 lhs, double2 rhs) { return new bool2 (lhs.x < rhs.x, lhs.y < rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator < (double2 lhs, double rhs) { return new bool2 (lhs.x < rhs, lhs.y < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator < (double lhs, double2 rhs) { return new bool2 (lhs < rhs.x, lhs < rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator <= (double2 lhs, double2 rhs) { return new bool2 (lhs.x <= rhs.x, lhs.y <= rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator <= (double2 lhs, double rhs) { return new bool2 (lhs.x <= rhs, lhs.y <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator <= (double lhs, double2 rhs) { return new bool2 (lhs <= rhs.x, lhs <= rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator > (double2 lhs, double2 rhs) { return new bool2 (lhs.x > rhs.x, lhs.y > rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator > (double2 lhs, double rhs) { return new bool2 (lhs.x > rhs, lhs.y > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator > (double lhs, double2 rhs) { return new bool2 (lhs > rhs.x, lhs > rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator >= (double2 lhs, double2 rhs) { return new bool2 (lhs.x >= rhs.x, lhs.y >= rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator >= (double2 lhs, double rhs) { return new bool2 (lhs.x >= rhs, lhs.y >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator >= (double lhs, double2 rhs) { return new bool2 (lhs >= rhs.x, lhs >= rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double2 vector.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double2 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator - (double2 val) { return new double2 (-val.x, -val.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double2 vector.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double2 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 operator + (double2 val) { return new double2 (+val.x, +val.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (double2 lhs, double2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (double2 lhs, double rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (double lhs, double2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (double2 lhs, double2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double2 vector and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (double2 lhs, double rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (double lhs, double2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 xxxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(x, x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 xxxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(x, x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 xxyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(x, x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 xxyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(x, x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 xyxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(x, y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 xyxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(x, y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 xyyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(x, y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 xyyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(x, y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 yxxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(y, x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 yxxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(y, x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 yxyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(y, x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 yxyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(y, x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 yyxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(y, y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 yyxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(y, y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 yyyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(y, y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double4 yyyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double4(y, y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double3 xxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double3(x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double3 xxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double3(x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double3 xyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double3(x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double3 xyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double3(x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double3 yxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double3(y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double3 yxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double3(y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double3 yyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double3(y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double3 yyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double3(y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double2 xx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double2(x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double2 xy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double2(x, y); }
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
set { x = value.x; y = value.y; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double2 yx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double2(y, x); }
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
set { y = value.x; x = value.y; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public double2 yy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new double2(y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double element at a specified index.</summary>
|
||||||
|
unsafe public double this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (double2* array = &this) { return ((double*)array)[index]; }
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (double* array = &x) { array[index] = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double2 is equal to a given double2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double2 rhs) { return x == rhs.x && y == rhs.y; }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double2 is equal to a given double2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double2({0}, {1})", x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double2({0}, {1})", x.ToString(format, formatProvider), y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class DebuggerProxy
|
||||||
|
{
|
||||||
|
public double x;
|
||||||
|
public double y;
|
||||||
|
public DebuggerProxy(double2 v)
|
||||||
|
{
|
||||||
|
x = v.x;
|
||||||
|
y = v.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double2 vector constructed from two double values.</summary>
|
||||||
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
||||||
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
||||||
|
/// <returns>double2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(double x, double y) { return new double2(x, y); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2 vector constructed from a double2 vector.</summary>
|
||||||
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
|
||||||
|
/// <returns>double2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(double2 xy) { return new double2(xy); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2 vector constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(double v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2 vector constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(bool v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2 vector constructed from a bool2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(bool2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2 vector constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(int v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2 vector constructed from a int2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(int2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2 vector constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(uint v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2 vector constructed from a uint2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(uint2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2 vector constructed from a single half value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">half to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(half v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2 vector constructed from a half2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">half2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(half2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2 vector constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(float v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2 vector constructed from a float2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2 to convert to double2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 double2(float2 v) { return new double2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double2 vector.</summary>
|
||||||
|
/// <param name="v">Vector value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double2 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v) * uint2(0x9536A0F5u, 0xAF816615u)) + 0x9AF8D62Du;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a double2 vector.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Vector value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(double2 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v) * uint2(0xE3600729u, 0x5F17300Du)) + 0x670D6809u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two double2 vectors into a double value.</summary>
|
||||||
|
/// <param name="left">double2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">double2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting double.</param>
|
||||||
|
/// <returns>double result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double shuffle(double2 left, double2 right, ShuffleComponent x)
|
||||||
|
{
|
||||||
|
return select_shuffle_component(left, right, x);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two double2 vectors into a double2 vector.</summary>
|
||||||
|
/// <param name="left">double2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">double2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting double2 x component.</param>
|
||||||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting double2 y component.</param>
|
||||||
|
/// <returns>double2 result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2 shuffle(double2 left, double2 right, ShuffleComponent x, ShuffleComponent y)
|
||||||
|
{
|
||||||
|
return double2(
|
||||||
|
select_shuffle_component(left, right, x),
|
||||||
|
select_shuffle_component(left, right, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two double2 vectors into a double3 vector.</summary>
|
||||||
|
/// <param name="left">double2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">double2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting double3 x component.</param>
|
||||||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting double3 y component.</param>
|
||||||
|
/// <param name="z">The ShuffleComponent to use when setting the resulting double3 z component.</param>
|
||||||
|
/// <returns>double3 result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3 shuffle(double2 left, double2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
|
||||||
|
{
|
||||||
|
return double3(
|
||||||
|
select_shuffle_component(left, right, x),
|
||||||
|
select_shuffle_component(left, right, y),
|
||||||
|
select_shuffle_component(left, right, z));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two double2 vectors into a double4 vector.</summary>
|
||||||
|
/// <param name="left">double2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">double2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting double4 x component.</param>
|
||||||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting double4 y component.</param>
|
||||||
|
/// <param name="z">The ShuffleComponent to use when setting the resulting double4 z component.</param>
|
||||||
|
/// <param name="w">The ShuffleComponent to use when setting the resulting double4 w component.</param>
|
||||||
|
/// <returns>double4 result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4 shuffle(double2 left, double2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
|
||||||
|
{
|
||||||
|
return double4(
|
||||||
|
select_shuffle_component(left, right, x),
|
||||||
|
select_shuffle_component(left, right, y),
|
||||||
|
select_shuffle_component(left, right, z),
|
||||||
|
select_shuffle_component(left, right, w));
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
internal static double select_shuffle_component(double2 a, double2 b, ShuffleComponent component)
|
||||||
|
{
|
||||||
|
switch(component)
|
||||||
|
{
|
||||||
|
case ShuffleComponent.LeftX:
|
||||||
|
return a.x;
|
||||||
|
case ShuffleComponent.LeftY:
|
||||||
|
return a.y;
|
||||||
|
case ShuffleComponent.RightX:
|
||||||
|
return b.x;
|
||||||
|
case ShuffleComponent.RightY:
|
||||||
|
return b.y;
|
||||||
|
default:
|
||||||
|
throw new System.ArgumentException("Invalid shuffle component: " + component);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
658
ThirdParty/Unity.Mathematics/double2x2.gen.cs
vendored
Normal file
658
ThirdParty/Unity.Mathematics/double2x2.gen.cs
vendored
Normal file
@@ -0,0 +1,658 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x2 matrix of doubles.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double2x2 : System.IEquatable<double2x2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public double2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public double2 c1;
|
||||||
|
|
||||||
|
/// <summary>double2x2 identity transform.</summary>
|
||||||
|
public static readonly double2x2 identity = new double2x2(1.0, 0.0, 0.0, 1.0);
|
||||||
|
|
||||||
|
/// <summary>double2x2 zero value.</summary>
|
||||||
|
public static readonly double2x2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from two double2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(double2 c0, double2 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from 4 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(double m00, double m01,
|
||||||
|
double m10, double m11)
|
||||||
|
{
|
||||||
|
this.c0 = new double2(m00, m10);
|
||||||
|
this.c1 = new double2(m01, m11);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(double v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double2(0.0), new double2(1.0), v);
|
||||||
|
this.c1 = math.select(new double2(0.0), new double2(1.0), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from a bool2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x2 to convert to double2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(bool2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double2(0.0), new double2(1.0), v.c0);
|
||||||
|
this.c1 = math.select(new double2(0.0), new double2(1.0), v.c1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from a int2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x2 to convert to double2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(int2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from a uint2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x2 to convert to double2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(uint2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x2 matrix from a float2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x2 to convert to double2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x2(float2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double2x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x2(double v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double2x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double2x2(bool v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2x2 matrix to a double2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x2 to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double2x2(bool2x2 v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double2x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x2(int v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int2x2 matrix to a double2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x2 to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x2(int2x2 v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double2x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x2(uint v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint2x2 matrix to a double2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x2 to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x2(uint2x2 v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double2x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x2(float v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float2x2 matrix to a double2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x2 to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x2(float2x2 v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator * (double2x2 lhs, double2x2 rhs) { return new double2x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator * (double2x2 lhs, double rhs) { return new double2x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator * (double lhs, double2x2 rhs) { return new double2x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator + (double2x2 lhs, double2x2 rhs) { return new double2x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator + (double2x2 lhs, double rhs) { return new double2x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator + (double lhs, double2x2 rhs) { return new double2x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator - (double2x2 lhs, double2x2 rhs) { return new double2x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator - (double2x2 lhs, double rhs) { return new double2x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator - (double lhs, double2x2 rhs) { return new double2x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator / (double2x2 lhs, double2x2 rhs) { return new double2x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator / (double2x2 lhs, double rhs) { return new double2x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator / (double lhs, double2x2 rhs) { return new double2x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator % (double2x2 lhs, double2x2 rhs) { return new double2x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator % (double2x2 lhs, double rhs) { return new double2x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator % (double lhs, double2x2 rhs) { return new double2x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator ++ (double2x2 val) { return new double2x2 (++val.c0, ++val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator -- (double2x2 val) { return new double2x2 (--val.c0, --val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator < (double2x2 lhs, double2x2 rhs) { return new bool2x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator < (double2x2 lhs, double rhs) { return new bool2x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator < (double lhs, double2x2 rhs) { return new bool2x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator <= (double2x2 lhs, double2x2 rhs) { return new bool2x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator <= (double2x2 lhs, double rhs) { return new bool2x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator <= (double lhs, double2x2 rhs) { return new bool2x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator > (double2x2 lhs, double2x2 rhs) { return new bool2x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator > (double2x2 lhs, double rhs) { return new bool2x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator > (double lhs, double2x2 rhs) { return new bool2x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator >= (double2x2 lhs, double2x2 rhs) { return new bool2x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator >= (double2x2 lhs, double rhs) { return new bool2x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator >= (double lhs, double2x2 rhs) { return new bool2x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator - (double2x2 val) { return new double2x2 (-val.c0, -val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double2x2 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 operator + (double2x2 val) { return new double2x2 (+val.c0, +val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (double2x2 lhs, double2x2 rhs) { return new bool2x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (double2x2 lhs, double rhs) { return new bool2x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (double lhs, double2x2 rhs) { return new bool2x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (double2x2 lhs, double2x2 rhs) { return new bool2x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double2x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (double2x2 lhs, double rhs) { return new bool2x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (double lhs, double2x2 rhs) { return new bool2x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double2 element at a specified index.</summary>
|
||||||
|
unsafe public ref double2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (double2x2* array = &this) { return ref ((double2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double2x2 is equal to a given double2x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double2x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double2x2 is equal to a given double2x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double2x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double2x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double2x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double2x2({0}, {1}, {2}, {3})", c0.x, c1.x, c0.y, c1.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double2x2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double2x2({0}, {1}, {2}, {3})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double2x2 matrix constructed from two double2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>double2x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(double2 c0, double2 c1) { return new double2x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x2 matrix constructed from from 4 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>double2x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(double m00, double m01,
|
||||||
|
double m10, double m11)
|
||||||
|
{
|
||||||
|
return new double2x2(m00, m01,
|
||||||
|
m10, m11);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x2 matrix constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(double v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x2 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(bool v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x2 matrix constructed from a bool2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x2 to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(bool2x2 v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x2 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(int v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x2 matrix constructed from a int2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x2 to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(int2x2 v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x2 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(uint v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x2 matrix constructed from a uint2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x2 to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(uint2x2 v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x2 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(float v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x2 matrix constructed from a float2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x2 to convert to double2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 double2x2(float2x2 v) { return new double2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the double2x2 transpose of a double2x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 transpose(double2x2 v)
|
||||||
|
{
|
||||||
|
return double2x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the double2x2 full inverse of a double2x2 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x2 inverse(double2x2 m)
|
||||||
|
{
|
||||||
|
double a = m.c0.x;
|
||||||
|
double b = m.c1.x;
|
||||||
|
double c = m.c0.y;
|
||||||
|
double d = m.c1.y;
|
||||||
|
|
||||||
|
double det = a * d - b * c;
|
||||||
|
|
||||||
|
return double2x2(d, -b, -c, a) * (1.0 / det);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the determinant of a double2x2 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to use when computing determinant.</param>
|
||||||
|
/// <returns>The determinant of the matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double determinant(double2x2 m)
|
||||||
|
{
|
||||||
|
double a = m.c0.x;
|
||||||
|
double b = m.c1.x;
|
||||||
|
double c = m.c0.y;
|
||||||
|
double d = m.c1.y;
|
||||||
|
|
||||||
|
return a * d - b * c;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double2x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double2x2 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v.c0) * uint2(0xFD80290Bu, 0x8B65ADB7u) +
|
||||||
|
fold_to_uint(v.c1) * uint2(0xDFF4F563u, 0x7069770Du)) + 0xD1224537u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a double2x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(double2x2 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v.c0) * uint2(0xE99ED6F3u, 0x48125549u) +
|
||||||
|
fold_to_uint(v.c1) * uint2(0xEEE2123Bu, 0xE3AD9FE5u)) + 0xCE1CF8BFu;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
647
ThirdParty/Unity.Mathematics/double2x3.gen.cs
vendored
Normal file
647
ThirdParty/Unity.Mathematics/double2x3.gen.cs
vendored
Normal file
@@ -0,0 +1,647 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x3 matrix of doubles.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double2x3 : System.IEquatable<double2x3>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public double2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public double2 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public double2 c2;
|
||||||
|
|
||||||
|
/// <summary>double2x3 zero value.</summary>
|
||||||
|
public static readonly double2x3 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from three double2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(double2 c0, double2 c1, double2 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from 6 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(double m00, double m01, double m02,
|
||||||
|
double m10, double m11, double m12)
|
||||||
|
{
|
||||||
|
this.c0 = new double2(m00, m10);
|
||||||
|
this.c1 = new double2(m01, m11);
|
||||||
|
this.c2 = new double2(m02, m12);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(double v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double2(0.0), new double2(1.0), v);
|
||||||
|
this.c1 = math.select(new double2(0.0), new double2(1.0), v);
|
||||||
|
this.c2 = math.select(new double2(0.0), new double2(1.0), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from a bool2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x3 to convert to double2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(bool2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double2(0.0), new double2(1.0), v.c0);
|
||||||
|
this.c1 = math.select(new double2(0.0), new double2(1.0), v.c1);
|
||||||
|
this.c2 = math.select(new double2(0.0), new double2(1.0), v.c2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from a int2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x3 to convert to double2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(int2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from a uint2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x3 to convert to double2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(uint2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x3 matrix from a float2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x3 to convert to double2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x3(float2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double2x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x3(double v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double2x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double2x3(bool v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2x3 matrix to a double2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x3 to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double2x3(bool2x3 v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double2x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x3(int v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int2x3 matrix to a double2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x3 to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x3(int2x3 v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double2x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x3(uint v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint2x3 matrix to a double2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x3 to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x3(uint2x3 v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double2x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x3(float v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float2x3 matrix to a double2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x3 to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x3(float2x3 v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator * (double2x3 lhs, double2x3 rhs) { return new double2x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator * (double2x3 lhs, double rhs) { return new double2x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator * (double lhs, double2x3 rhs) { return new double2x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator + (double2x3 lhs, double2x3 rhs) { return new double2x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator + (double2x3 lhs, double rhs) { return new double2x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator + (double lhs, double2x3 rhs) { return new double2x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator - (double2x3 lhs, double2x3 rhs) { return new double2x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator - (double2x3 lhs, double rhs) { return new double2x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator - (double lhs, double2x3 rhs) { return new double2x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator / (double2x3 lhs, double2x3 rhs) { return new double2x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator / (double2x3 lhs, double rhs) { return new double2x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator / (double lhs, double2x3 rhs) { return new double2x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator % (double2x3 lhs, double2x3 rhs) { return new double2x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator % (double2x3 lhs, double rhs) { return new double2x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator % (double lhs, double2x3 rhs) { return new double2x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator ++ (double2x3 val) { return new double2x3 (++val.c0, ++val.c1, ++val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator -- (double2x3 val) { return new double2x3 (--val.c0, --val.c1, --val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator < (double2x3 lhs, double2x3 rhs) { return new bool2x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator < (double2x3 lhs, double rhs) { return new bool2x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator < (double lhs, double2x3 rhs) { return new bool2x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator <= (double2x3 lhs, double2x3 rhs) { return new bool2x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator <= (double2x3 lhs, double rhs) { return new bool2x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator <= (double lhs, double2x3 rhs) { return new bool2x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator > (double2x3 lhs, double2x3 rhs) { return new bool2x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator > (double2x3 lhs, double rhs) { return new bool2x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator > (double lhs, double2x3 rhs) { return new bool2x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator >= (double2x3 lhs, double2x3 rhs) { return new bool2x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator >= (double2x3 lhs, double rhs) { return new bool2x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator >= (double lhs, double2x3 rhs) { return new bool2x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator - (double2x3 val) { return new double2x3 (-val.c0, -val.c1, -val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double2x3 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 operator + (double2x3 val) { return new double2x3 (+val.c0, +val.c1, +val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (double2x3 lhs, double2x3 rhs) { return new bool2x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (double2x3 lhs, double rhs) { return new bool2x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (double lhs, double2x3 rhs) { return new bool2x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (double2x3 lhs, double2x3 rhs) { return new bool2x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double2x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (double2x3 lhs, double rhs) { return new bool2x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (double lhs, double2x3 rhs) { return new bool2x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double2 element at a specified index.</summary>
|
||||||
|
unsafe public ref double2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (double2x3* array = &this) { return ref ((double2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double2x3 is equal to a given double2x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double2x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double2x3 is equal to a given double2x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double2x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double2x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double2x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double2x3({0}, {1}, {2}, {3}, {4}, {5})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double2x3 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double2x3({0}, {1}, {2}, {3}, {4}, {5})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double2x3 matrix constructed from three double2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>double2x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(double2 c0, double2 c1, double2 c2) { return new double2x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x3 matrix constructed from from 6 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>double2x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(double m00, double m01, double m02,
|
||||||
|
double m10, double m11, double m12)
|
||||||
|
{
|
||||||
|
return new double2x3(m00, m01, m02,
|
||||||
|
m10, m11, m12);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x3 matrix constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(double v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x3 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(bool v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x3 matrix constructed from a bool2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x3 to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(bool2x3 v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x3 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(int v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x3 matrix constructed from a int2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x3 to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(int2x3 v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x3 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(uint v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x3 matrix constructed from a uint2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x3 to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(uint2x3 v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x3 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(float v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x3 matrix constructed from a float2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x3 to convert to double2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 double2x3(float2x3 v) { return new double2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the double3x2 transpose of a double2x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 transpose(double2x3 v)
|
||||||
|
{
|
||||||
|
return double3x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y,
|
||||||
|
v.c2.x, v.c2.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double2x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double2x3 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v.c0) * uint2(0xF25BE857u, 0x9BC17CE7u) +
|
||||||
|
fold_to_uint(v.c1) * uint2(0xC8B86851u, 0x64095221u) +
|
||||||
|
fold_to_uint(v.c2) * uint2(0xADF428FFu, 0xA3977109u)) + 0x745ED837u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a double2x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(double2x3 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v.c0) * uint2(0x9CDC88F5u, 0xFA62D721u) +
|
||||||
|
fold_to_uint(v.c1) * uint2(0x7E4DB1CFu, 0x68EEE0F5u) +
|
||||||
|
fold_to_uint(v.c2) * uint2(0xBC3B0A59u, 0x816EFB5Du)) + 0xA24E82B7u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
669
ThirdParty/Unity.Mathematics/double2x4.gen.cs
vendored
Normal file
669
ThirdParty/Unity.Mathematics/double2x4.gen.cs
vendored
Normal file
@@ -0,0 +1,669 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x4 matrix of doubles.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double2x4 : System.IEquatable<double2x4>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public double2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public double2 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public double2 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public double2 c3;
|
||||||
|
|
||||||
|
/// <summary>double2x4 zero value.</summary>
|
||||||
|
public static readonly double2x4 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from four double2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(double2 c0, double2 c1, double2 c2, double2 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from 8 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(double m00, double m01, double m02, double m03,
|
||||||
|
double m10, double m11, double m12, double m13)
|
||||||
|
{
|
||||||
|
this.c0 = new double2(m00, m10);
|
||||||
|
this.c1 = new double2(m01, m11);
|
||||||
|
this.c2 = new double2(m02, m12);
|
||||||
|
this.c3 = new double2(m03, m13);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(double v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double2(0.0), new double2(1.0), v);
|
||||||
|
this.c1 = math.select(new double2(0.0), new double2(1.0), v);
|
||||||
|
this.c2 = math.select(new double2(0.0), new double2(1.0), v);
|
||||||
|
this.c3 = math.select(new double2(0.0), new double2(1.0), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from a bool2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x4 to convert to double2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(bool2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double2(0.0), new double2(1.0), v.c0);
|
||||||
|
this.c1 = math.select(new double2(0.0), new double2(1.0), v.c1);
|
||||||
|
this.c2 = math.select(new double2(0.0), new double2(1.0), v.c2);
|
||||||
|
this.c3 = math.select(new double2(0.0), new double2(1.0), v.c3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from a int2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x4 to convert to double2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(int2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from a uint2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x4 to convert to double2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(uint2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double2x4 matrix from a float2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x4 to convert to double2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double2x4(float2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double2x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x4(double v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double2x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double2x4(bool v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2x4 matrix to a double2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x4 to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double2x4(bool2x4 v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double2x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x4(int v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int2x4 matrix to a double2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x4 to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x4(int2x4 v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double2x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x4(uint v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint2x4 matrix to a double2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x4 to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x4(uint2x4 v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double2x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x4(float v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float2x4 matrix to a double2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x4 to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double2x4(float2x4 v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator * (double2x4 lhs, double2x4 rhs) { return new double2x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator * (double2x4 lhs, double rhs) { return new double2x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator * (double lhs, double2x4 rhs) { return new double2x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator + (double2x4 lhs, double2x4 rhs) { return new double2x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator + (double2x4 lhs, double rhs) { return new double2x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator + (double lhs, double2x4 rhs) { return new double2x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator - (double2x4 lhs, double2x4 rhs) { return new double2x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator - (double2x4 lhs, double rhs) { return new double2x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator - (double lhs, double2x4 rhs) { return new double2x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator / (double2x4 lhs, double2x4 rhs) { return new double2x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator / (double2x4 lhs, double rhs) { return new double2x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator / (double lhs, double2x4 rhs) { return new double2x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator % (double2x4 lhs, double2x4 rhs) { return new double2x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator % (double2x4 lhs, double rhs) { return new double2x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator % (double lhs, double2x4 rhs) { return new double2x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator ++ (double2x4 val) { return new double2x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator -- (double2x4 val) { return new double2x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator < (double2x4 lhs, double2x4 rhs) { return new bool2x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator < (double2x4 lhs, double rhs) { return new bool2x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator < (double lhs, double2x4 rhs) { return new bool2x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator <= (double2x4 lhs, double2x4 rhs) { return new bool2x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator <= (double2x4 lhs, double rhs) { return new bool2x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator <= (double lhs, double2x4 rhs) { return new bool2x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator > (double2x4 lhs, double2x4 rhs) { return new bool2x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator > (double2x4 lhs, double rhs) { return new bool2x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator > (double lhs, double2x4 rhs) { return new bool2x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator >= (double2x4 lhs, double2x4 rhs) { return new bool2x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator >= (double2x4 lhs, double rhs) { return new bool2x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator >= (double lhs, double2x4 rhs) { return new bool2x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator - (double2x4 val) { return new double2x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double2x4 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 operator + (double2x4 val) { return new double2x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (double2x4 lhs, double2x4 rhs) { return new bool2x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (double2x4 lhs, double rhs) { return new bool2x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (double lhs, double2x4 rhs) { return new bool2x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (double2x4 lhs, double2x4 rhs) { return new bool2x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double2x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (double2x4 lhs, double rhs) { return new bool2x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (double lhs, double2x4 rhs) { return new bool2x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double2 element at a specified index.</summary>
|
||||||
|
unsafe public ref double2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (double2x4* array = &this) { return ref ((double2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double2x4 is equal to a given double2x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double2x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double2x4 is equal to a given double2x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double2x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double2x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double2x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double2x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double2x4 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double2x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double2x4 matrix constructed from four double2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>double2x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(double2 c0, double2 c1, double2 c2, double2 c3) { return new double2x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x4 matrix constructed from from 8 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>double2x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(double m00, double m01, double m02, double m03,
|
||||||
|
double m10, double m11, double m12, double m13)
|
||||||
|
{
|
||||||
|
return new double2x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x4 matrix constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(double v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x4 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(bool v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x4 matrix constructed from a bool2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x4 to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(bool2x4 v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x4 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(int v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x4 matrix constructed from a int2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x4 to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(int2x4 v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x4 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(uint v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x4 matrix constructed from a uint2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x4 to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(uint2x4 v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double2x4 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(float v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double2x4 matrix constructed from a float2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x4 to convert to double2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 double2x4(float2x4 v) { return new double2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the double4x2 transpose of a double2x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 transpose(double2x4 v)
|
||||||
|
{
|
||||||
|
return double4x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y,
|
||||||
|
v.c2.x, v.c2.y,
|
||||||
|
v.c3.x, v.c3.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double2x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double2x4 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v.c0) * uint2(0x91475DF7u, 0x55E84827u) +
|
||||||
|
fold_to_uint(v.c1) * uint2(0x90A285BBu, 0x5D19E1D5u) +
|
||||||
|
fold_to_uint(v.c2) * uint2(0xFAAF07DDu, 0x625C45BDu) +
|
||||||
|
fold_to_uint(v.c3) * uint2(0xC9F27FCBu, 0x6D2523B1u)) + 0x6E2BF6A9u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a double2x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(double2x4 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v.c0) * uint2(0xCC74B3B7u, 0x83B58237u) +
|
||||||
|
fold_to_uint(v.c1) * uint2(0x833E3E29u, 0xA9D919BFu) +
|
||||||
|
fold_to_uint(v.c2) * uint2(0xC3EC1D97u, 0xB8B208C7u) +
|
||||||
|
fold_to_uint(v.c3) * uint2(0x5D3ED947u, 0x4473BBB1u)) + 0xCBA11D5Fu;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
1878
ThirdParty/Unity.Mathematics/double3.gen.cs
vendored
Normal file
1878
ThirdParty/Unity.Mathematics/double3.gen.cs
vendored
Normal file
File diff suppressed because it is too large
Load Diff
632
ThirdParty/Unity.Mathematics/double3x2.gen.cs
vendored
Normal file
632
ThirdParty/Unity.Mathematics/double3x2.gen.cs
vendored
Normal file
@@ -0,0 +1,632 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 3x2 matrix of doubles.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double3x2 : System.IEquatable<double3x2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public double3 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public double3 c1;
|
||||||
|
|
||||||
|
/// <summary>double3x2 zero value.</summary>
|
||||||
|
public static readonly double3x2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from two double3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(double3 c0, double3 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from 6 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(double m00, double m01,
|
||||||
|
double m10, double m11,
|
||||||
|
double m20, double m21)
|
||||||
|
{
|
||||||
|
this.c0 = new double3(m00, m10, m20);
|
||||||
|
this.c1 = new double3(m01, m11, m21);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(double v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double3(0.0), new double3(1.0), v);
|
||||||
|
this.c1 = math.select(new double3(0.0), new double3(1.0), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from a bool3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x2 to convert to double3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(bool3x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double3(0.0), new double3(1.0), v.c0);
|
||||||
|
this.c1 = math.select(new double3(0.0), new double3(1.0), v.c1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from a int3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x2 to convert to double3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(int3x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from a uint3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x2 to convert to double3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(uint3x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x2 matrix from a float3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float3x2 to convert to double3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x2(float3x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double3x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x2(double v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double3x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double3x2(bool v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool3x2 matrix to a double3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x2 to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double3x2(bool3x2 v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double3x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x2(int v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int3x2 matrix to a double3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x2 to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x2(int3x2 v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double3x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x2(uint v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint3x2 matrix to a double3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x2 to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x2(uint3x2 v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double3x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x2(float v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float3x2 matrix to a double3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float3x2 to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x2(float3x2 v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator * (double3x2 lhs, double3x2 rhs) { return new double3x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator * (double3x2 lhs, double rhs) { return new double3x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator * (double lhs, double3x2 rhs) { return new double3x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator + (double3x2 lhs, double3x2 rhs) { return new double3x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator + (double3x2 lhs, double rhs) { return new double3x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator + (double lhs, double3x2 rhs) { return new double3x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator - (double3x2 lhs, double3x2 rhs) { return new double3x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator - (double3x2 lhs, double rhs) { return new double3x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator - (double lhs, double3x2 rhs) { return new double3x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator / (double3x2 lhs, double3x2 rhs) { return new double3x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator / (double3x2 lhs, double rhs) { return new double3x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator / (double lhs, double3x2 rhs) { return new double3x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator % (double3x2 lhs, double3x2 rhs) { return new double3x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator % (double3x2 lhs, double rhs) { return new double3x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator % (double lhs, double3x2 rhs) { return new double3x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double3x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator ++ (double3x2 val) { return new double3x2 (++val.c0, ++val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double3x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator -- (double3x2 val) { return new double3x2 (--val.c0, --val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator < (double3x2 lhs, double3x2 rhs) { return new bool3x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator < (double3x2 lhs, double rhs) { return new bool3x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator < (double lhs, double3x2 rhs) { return new bool3x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator <= (double3x2 lhs, double3x2 rhs) { return new bool3x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator <= (double3x2 lhs, double rhs) { return new bool3x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator <= (double lhs, double3x2 rhs) { return new bool3x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator > (double3x2 lhs, double3x2 rhs) { return new bool3x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator > (double3x2 lhs, double rhs) { return new bool3x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator > (double lhs, double3x2 rhs) { return new bool3x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator >= (double3x2 lhs, double3x2 rhs) { return new bool3x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator >= (double3x2 lhs, double rhs) { return new bool3x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator >= (double lhs, double3x2 rhs) { return new bool3x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double3x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator - (double3x2 val) { return new double3x2 (-val.c0, -val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double3x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double3x2 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 operator + (double3x2 val) { return new double3x2 (+val.c0, +val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator == (double3x2 lhs, double3x2 rhs) { return new bool3x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator == (double3x2 lhs, double rhs) { return new bool3x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator == (double lhs, double3x2 rhs) { return new bool3x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator != (double3x2 lhs, double3x2 rhs) { return new bool3x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double3x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator != (double3x2 lhs, double rhs) { return new bool3x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator != (double lhs, double3x2 rhs) { return new bool3x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double3 element at a specified index.</summary>
|
||||||
|
unsafe public ref double3 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (double3x2* array = &this) { return ref ((double3*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double3x2 is equal to a given double3x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double3x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double3x2 is equal to a given double3x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double3x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double3x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double3x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double3x2({0}, {1}, {2}, {3}, {4}, {5})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double3x2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double3x2({0}, {1}, {2}, {3}, {4}, {5})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double3x2 matrix constructed from two double3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>double3x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(double3 c0, double3 c1) { return new double3x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x2 matrix constructed from from 6 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>double3x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(double m00, double m01,
|
||||||
|
double m10, double m11,
|
||||||
|
double m20, double m21)
|
||||||
|
{
|
||||||
|
return new double3x2(m00, m01,
|
||||||
|
m10, m11,
|
||||||
|
m20, m21);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x2 matrix constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(double v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x2 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(bool v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x2 matrix constructed from a bool3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x2 to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(bool3x2 v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x2 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(int v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x2 matrix constructed from a int3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x2 to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(int3x2 v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x2 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(uint v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x2 matrix constructed from a uint3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x2 to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(uint3x2 v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x2 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(float v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x2 matrix constructed from a float3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float3x2 to convert to double3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x2 double3x2(float3x2 v) { return new double3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the double2x3 transpose of a double3x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x3 transpose(double3x2 v)
|
||||||
|
{
|
||||||
|
return double2x3(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double3x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double3x2 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v.c0) * uint3(0xEE390C97u, 0x9C8A2F05u, 0x4DDC6509u) +
|
||||||
|
fold_to_uint(v.c1) * uint3(0x7CF083CBu, 0x5C4D6CEDu, 0xF9137117u)) + 0xE857DCE1u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint3 vector hash code of a double3x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint3 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint3 hashwide(double3x2 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v.c0) * uint3(0xF62213C5u, 0x9CDAA959u, 0xAA269ABFu) +
|
||||||
|
fold_to_uint(v.c1) * uint3(0xD54BA36Fu, 0xFD0847B9u, 0x8189A683u)) + 0xB139D651u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
697
ThirdParty/Unity.Mathematics/double3x3.gen.cs
vendored
Normal file
697
ThirdParty/Unity.Mathematics/double3x3.gen.cs
vendored
Normal file
@@ -0,0 +1,697 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 3x3 matrix of doubles.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double3x3 : System.IEquatable<double3x3>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public double3 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public double3 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public double3 c2;
|
||||||
|
|
||||||
|
/// <summary>double3x3 identity transform.</summary>
|
||||||
|
public static readonly double3x3 identity = new double3x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);
|
||||||
|
|
||||||
|
/// <summary>double3x3 zero value.</summary>
|
||||||
|
public static readonly double3x3 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from three double3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(double3 c0, double3 c1, double3 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from 9 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(double m00, double m01, double m02,
|
||||||
|
double m10, double m11, double m12,
|
||||||
|
double m20, double m21, double m22)
|
||||||
|
{
|
||||||
|
this.c0 = new double3(m00, m10, m20);
|
||||||
|
this.c1 = new double3(m01, m11, m21);
|
||||||
|
this.c2 = new double3(m02, m12, m22);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(double v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double3(0.0), new double3(1.0), v);
|
||||||
|
this.c1 = math.select(new double3(0.0), new double3(1.0), v);
|
||||||
|
this.c2 = math.select(new double3(0.0), new double3(1.0), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from a bool3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x3 to convert to double3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(bool3x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double3(0.0), new double3(1.0), v.c0);
|
||||||
|
this.c1 = math.select(new double3(0.0), new double3(1.0), v.c1);
|
||||||
|
this.c2 = math.select(new double3(0.0), new double3(1.0), v.c2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from a int3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x3 to convert to double3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(int3x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from a uint3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x3 to convert to double3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(uint3x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x3 matrix from a float3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float3x3 to convert to double3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x3(float3x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double3x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x3(double v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double3x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double3x3(bool v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool3x3 matrix to a double3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x3 to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double3x3(bool3x3 v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double3x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x3(int v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int3x3 matrix to a double3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x3 to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x3(int3x3 v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double3x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x3(uint v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint3x3 matrix to a double3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x3 to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x3(uint3x3 v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double3x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x3(float v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float3x3 matrix to a double3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float3x3 to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x3(float3x3 v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator * (double3x3 lhs, double3x3 rhs) { return new double3x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator * (double3x3 lhs, double rhs) { return new double3x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator * (double lhs, double3x3 rhs) { return new double3x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator + (double3x3 lhs, double3x3 rhs) { return new double3x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator + (double3x3 lhs, double rhs) { return new double3x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator + (double lhs, double3x3 rhs) { return new double3x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator - (double3x3 lhs, double3x3 rhs) { return new double3x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator - (double3x3 lhs, double rhs) { return new double3x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator - (double lhs, double3x3 rhs) { return new double3x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator / (double3x3 lhs, double3x3 rhs) { return new double3x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator / (double3x3 lhs, double rhs) { return new double3x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator / (double lhs, double3x3 rhs) { return new double3x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator % (double3x3 lhs, double3x3 rhs) { return new double3x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator % (double3x3 lhs, double rhs) { return new double3x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator % (double lhs, double3x3 rhs) { return new double3x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double3x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator ++ (double3x3 val) { return new double3x3 (++val.c0, ++val.c1, ++val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double3x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator -- (double3x3 val) { return new double3x3 (--val.c0, --val.c1, --val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator < (double3x3 lhs, double3x3 rhs) { return new bool3x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator < (double3x3 lhs, double rhs) { return new bool3x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator < (double lhs, double3x3 rhs) { return new bool3x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator <= (double3x3 lhs, double3x3 rhs) { return new bool3x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator <= (double3x3 lhs, double rhs) { return new bool3x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator <= (double lhs, double3x3 rhs) { return new bool3x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator > (double3x3 lhs, double3x3 rhs) { return new bool3x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator > (double3x3 lhs, double rhs) { return new bool3x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator > (double lhs, double3x3 rhs) { return new bool3x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator >= (double3x3 lhs, double3x3 rhs) { return new bool3x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator >= (double3x3 lhs, double rhs) { return new bool3x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator >= (double lhs, double3x3 rhs) { return new bool3x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double3x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator - (double3x3 val) { return new double3x3 (-val.c0, -val.c1, -val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double3x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double3x3 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 operator + (double3x3 val) { return new double3x3 (+val.c0, +val.c1, +val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator == (double3x3 lhs, double3x3 rhs) { return new bool3x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator == (double3x3 lhs, double rhs) { return new bool3x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator == (double lhs, double3x3 rhs) { return new bool3x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator != (double3x3 lhs, double3x3 rhs) { return new bool3x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double3x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator != (double3x3 lhs, double rhs) { return new bool3x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator != (double lhs, double3x3 rhs) { return new bool3x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double3 element at a specified index.</summary>
|
||||||
|
unsafe public ref double3 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (double3x3* array = &this) { return ref ((double3*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double3x3 is equal to a given double3x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double3x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double3x3 is equal to a given double3x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double3x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double3x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double3x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double3x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double3x3 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double3x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double3x3 matrix constructed from three double3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>double3x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(double3 c0, double3 c1, double3 c2) { return new double3x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x3 matrix constructed from from 9 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>double3x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(double m00, double m01, double m02,
|
||||||
|
double m10, double m11, double m12,
|
||||||
|
double m20, double m21, double m22)
|
||||||
|
{
|
||||||
|
return new double3x3(m00, m01, m02,
|
||||||
|
m10, m11, m12,
|
||||||
|
m20, m21, m22);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x3 matrix constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(double v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x3 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(bool v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x3 matrix constructed from a bool3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x3 to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(bool3x3 v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x3 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(int v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x3 matrix constructed from a int3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x3 to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(int3x3 v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x3 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(uint v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x3 matrix constructed from a uint3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x3 to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(uint3x3 v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x3 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(float v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x3 matrix constructed from a float3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float3x3 to convert to double3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 double3x3(float3x3 v) { return new double3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the double3x3 transpose of a double3x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x3 transpose(double3x3 v)
|
||||||
|
{
|
||||||
|
return double3x3(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the double3x3 full inverse of a double3x3 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
public static double3x3 inverse(double3x3 m)
|
||||||
|
{
|
||||||
|
double3 c0 = m.c0;
|
||||||
|
double3 c1 = m.c1;
|
||||||
|
double3 c2 = m.c2;
|
||||||
|
|
||||||
|
double3 t0 = double3(c1.x, c2.x, c0.x);
|
||||||
|
double3 t1 = double3(c1.y, c2.y, c0.y);
|
||||||
|
double3 t2 = double3(c1.z, c2.z, c0.z);
|
||||||
|
|
||||||
|
double3 m0 = t1 * t2.yzx - t1.yzx * t2;
|
||||||
|
double3 m1 = t0.yzx * t2 - t0 * t2.yzx;
|
||||||
|
double3 m2 = t0 * t1.yzx - t0.yzx * t1;
|
||||||
|
|
||||||
|
double rcpDet = 1.0 / csum(t0.zxy * m0);
|
||||||
|
return double3x3(m0, m1, m2) * rcpDet;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the determinant of a double3x3 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to use when computing determinant.</param>
|
||||||
|
/// <returns>The determinant of the matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double determinant(double3x3 m)
|
||||||
|
{
|
||||||
|
double3 c0 = m.c0;
|
||||||
|
double3 c1 = m.c1;
|
||||||
|
double3 c2 = m.c2;
|
||||||
|
|
||||||
|
double m00 = c1.y * c2.z - c1.z * c2.y;
|
||||||
|
double m01 = c0.y * c2.z - c0.z * c2.y;
|
||||||
|
double m02 = c0.y * c1.z - c0.z * c1.y;
|
||||||
|
|
||||||
|
return c0.x * m00 - c1.x * m01 + c2.x * m02;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double3x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double3x3 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v.c0) * uint3(0xAC5DB57Bu, 0xA91A02EDu, 0xB3C49313u) +
|
||||||
|
fold_to_uint(v.c1) * uint3(0xF43A9ABBu, 0x84E7E01Bu, 0x8E055BE5u) +
|
||||||
|
fold_to_uint(v.c2) * uint3(0x6E624EB7u, 0x7383ED49u, 0xDD49C23Bu)) + 0xEBD0D005u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint3 vector hash code of a double3x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint3 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint3 hashwide(double3x3 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v.c0) * uint3(0x91475DF7u, 0x55E84827u, 0x90A285BBu) +
|
||||||
|
fold_to_uint(v.c1) * uint3(0x5D19E1D5u, 0xFAAF07DDu, 0x625C45BDu) +
|
||||||
|
fold_to_uint(v.c2) * uint3(0xC9F27FCBu, 0x6D2523B1u, 0x6E2BF6A9u)) + 0xCC74B3B7u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
699
ThirdParty/Unity.Mathematics/double3x4.gen.cs
vendored
Normal file
699
ThirdParty/Unity.Mathematics/double3x4.gen.cs
vendored
Normal file
@@ -0,0 +1,699 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 3x4 matrix of doubles.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double3x4 : System.IEquatable<double3x4>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public double3 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public double3 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public double3 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public double3 c3;
|
||||||
|
|
||||||
|
/// <summary>double3x4 zero value.</summary>
|
||||||
|
public static readonly double3x4 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from four double3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(double3 c0, double3 c1, double3 c2, double3 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from 12 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(double m00, double m01, double m02, double m03,
|
||||||
|
double m10, double m11, double m12, double m13,
|
||||||
|
double m20, double m21, double m22, double m23)
|
||||||
|
{
|
||||||
|
this.c0 = new double3(m00, m10, m20);
|
||||||
|
this.c1 = new double3(m01, m11, m21);
|
||||||
|
this.c2 = new double3(m02, m12, m22);
|
||||||
|
this.c3 = new double3(m03, m13, m23);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(double v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double3(0.0), new double3(1.0), v);
|
||||||
|
this.c1 = math.select(new double3(0.0), new double3(1.0), v);
|
||||||
|
this.c2 = math.select(new double3(0.0), new double3(1.0), v);
|
||||||
|
this.c3 = math.select(new double3(0.0), new double3(1.0), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from a bool3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x4 to convert to double3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(bool3x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double3(0.0), new double3(1.0), v.c0);
|
||||||
|
this.c1 = math.select(new double3(0.0), new double3(1.0), v.c1);
|
||||||
|
this.c2 = math.select(new double3(0.0), new double3(1.0), v.c2);
|
||||||
|
this.c3 = math.select(new double3(0.0), new double3(1.0), v.c3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from a int3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x4 to convert to double3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(int3x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from a uint3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x4 to convert to double3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(uint3x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double3x4 matrix from a float3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float3x4 to convert to double3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double3x4(float3x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double3x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x4(double v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double3x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double3x4(bool v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool3x4 matrix to a double3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x4 to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double3x4(bool3x4 v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double3x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x4(int v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int3x4 matrix to a double3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x4 to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x4(int3x4 v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double3x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x4(uint v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint3x4 matrix to a double3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x4 to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x4(uint3x4 v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double3x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x4(float v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float3x4 matrix to a double3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float3x4 to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double3x4(float3x4 v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator * (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator * (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator * (double lhs, double3x4 rhs) { return new double3x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator + (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator + (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator + (double lhs, double3x4 rhs) { return new double3x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator - (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator - (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator - (double lhs, double3x4 rhs) { return new double3x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator / (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator / (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator / (double lhs, double3x4 rhs) { return new double3x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator % (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator % (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator % (double lhs, double3x4 rhs) { return new double3x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double3x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator ++ (double3x4 val) { return new double3x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double3x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator -- (double3x4 val) { return new double3x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator < (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator < (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator < (double lhs, double3x4 rhs) { return new bool3x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator <= (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator <= (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator <= (double lhs, double3x4 rhs) { return new bool3x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator > (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator > (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator > (double lhs, double3x4 rhs) { return new bool3x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator >= (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator >= (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator >= (double lhs, double3x4 rhs) { return new bool3x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double3x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator - (double3x4 val) { return new double3x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double3x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double3x4 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 operator + (double3x4 val) { return new double3x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator == (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator == (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator == (double lhs, double3x4 rhs) { return new bool3x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator != (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double3x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator != (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator != (double lhs, double3x4 rhs) { return new bool3x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double3 element at a specified index.</summary>
|
||||||
|
unsafe public ref double3 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (double3x4* array = &this) { return ref ((double3*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double3x4 is equal to a given double3x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double3x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double3x4 is equal to a given double3x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double3x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double3x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double3x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double3x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double3x4 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double3x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double3x4 matrix constructed from four double3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>double3x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(double3 c0, double3 c1, double3 c2, double3 c3) { return new double3x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x4 matrix constructed from from 12 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>double3x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(double m00, double m01, double m02, double m03,
|
||||||
|
double m10, double m11, double m12, double m13,
|
||||||
|
double m20, double m21, double m22, double m23)
|
||||||
|
{
|
||||||
|
return new double3x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13,
|
||||||
|
m20, m21, m22, m23);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x4 matrix constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(double v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x4 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(bool v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x4 matrix constructed from a bool3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x4 to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(bool3x4 v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x4 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(int v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x4 matrix constructed from a int3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x4 to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(int3x4 v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x4 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(uint v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x4 matrix constructed from a uint3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x4 to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(uint3x4 v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double3x4 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(float v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double3x4 matrix constructed from a float3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float3x4 to convert to double3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 double3x4(float3x4 v) { return new double3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the double4x3 transpose of a double3x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 transpose(double3x4 v)
|
||||||
|
{
|
||||||
|
return double4x3(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z,
|
||||||
|
v.c3.x, v.c3.y, v.c3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Fast matrix inverse for rigid transforms (orthonormal basis and translation)</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
public static double3x4 fastinverse(double3x4 m)
|
||||||
|
{
|
||||||
|
double3 c0 = m.c0;
|
||||||
|
double3 c1 = m.c1;
|
||||||
|
double3 c2 = m.c2;
|
||||||
|
double3 pos = m.c3;
|
||||||
|
|
||||||
|
double3 r0 = double3(c0.x, c1.x, c2.x);
|
||||||
|
double3 r1 = double3(c0.y, c1.y, c2.y);
|
||||||
|
double3 r2 = double3(c0.z, c1.z, c2.z);
|
||||||
|
|
||||||
|
pos = -(r0 * pos.x + r1 * pos.y + r2 * pos.z);
|
||||||
|
|
||||||
|
return double3x4(r0, r1, r2, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double3x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double3x4 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v.c0) * uint3(0xEE390C97u, 0x9C8A2F05u, 0x4DDC6509u) +
|
||||||
|
fold_to_uint(v.c1) * uint3(0x7CF083CBu, 0x5C4D6CEDu, 0xF9137117u) +
|
||||||
|
fold_to_uint(v.c2) * uint3(0xE857DCE1u, 0xF62213C5u, 0x9CDAA959u) +
|
||||||
|
fold_to_uint(v.c3) * uint3(0xAA269ABFu, 0xD54BA36Fu, 0xFD0847B9u)) + 0x8189A683u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint3 vector hash code of a double3x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint3 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint3 hashwide(double3x4 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v.c0) * uint3(0xB139D651u, 0xE7579997u, 0xEF7D56C7u) +
|
||||||
|
fold_to_uint(v.c1) * uint3(0x66F38F0Bu, 0x624256A3u, 0x5292ADE1u) +
|
||||||
|
fold_to_uint(v.c2) * uint3(0xD2E590E5u, 0xF25BE857u, 0x9BC17CE7u) +
|
||||||
|
fold_to_uint(v.c3) * uint3(0xC8B86851u, 0x64095221u, 0xADF428FFu)) + 0xA3977109u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
4052
ThirdParty/Unity.Mathematics/double4.gen.cs
vendored
Normal file
4052
ThirdParty/Unity.Mathematics/double4.gen.cs
vendored
Normal file
File diff suppressed because it is too large
Load Diff
639
ThirdParty/Unity.Mathematics/double4x2.gen.cs
vendored
Normal file
639
ThirdParty/Unity.Mathematics/double4x2.gen.cs
vendored
Normal file
@@ -0,0 +1,639 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 4x2 matrix of doubles.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double4x2 : System.IEquatable<double4x2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public double4 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public double4 c1;
|
||||||
|
|
||||||
|
/// <summary>double4x2 zero value.</summary>
|
||||||
|
public static readonly double4x2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from two double4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(double4 c0, double4 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from 8 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(double m00, double m01,
|
||||||
|
double m10, double m11,
|
||||||
|
double m20, double m21,
|
||||||
|
double m30, double m31)
|
||||||
|
{
|
||||||
|
this.c0 = new double4(m00, m10, m20, m30);
|
||||||
|
this.c1 = new double4(m01, m11, m21, m31);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(double v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double4(0.0), new double4(1.0), v);
|
||||||
|
this.c1 = math.select(new double4(0.0), new double4(1.0), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from a bool4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x2 to convert to double4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(bool4x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double4(0.0), new double4(1.0), v.c0);
|
||||||
|
this.c1 = math.select(new double4(0.0), new double4(1.0), v.c1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from a int4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x2 to convert to double4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(int4x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from a uint4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x2 to convert to double4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(uint4x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x2 matrix from a float4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float4x2 to convert to double4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x2(float4x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double4x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x2(double v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double4x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double4x2(bool v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool4x2 matrix to a double4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x2 to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double4x2(bool4x2 v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double4x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x2(int v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int4x2 matrix to a double4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x2 to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x2(int4x2 v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double4x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x2(uint v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint4x2 matrix to a double4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x2 to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x2(uint4x2 v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double4x2 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x2(float v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float4x2 matrix to a double4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float4x2 to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x2(float4x2 v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator * (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator * (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator * (double lhs, double4x2 rhs) { return new double4x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator + (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator + (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator + (double lhs, double4x2 rhs) { return new double4x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator - (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator - (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator - (double lhs, double4x2 rhs) { return new double4x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator / (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator / (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator / (double lhs, double4x2 rhs) { return new double4x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator % (double4x2 lhs, double4x2 rhs) { return new double4x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator % (double4x2 lhs, double rhs) { return new double4x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator % (double lhs, double4x2 rhs) { return new double4x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double4x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator ++ (double4x2 val) { return new double4x2 (++val.c0, ++val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double4x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator -- (double4x2 val) { return new double4x2 (--val.c0, --val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator < (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator < (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator < (double lhs, double4x2 rhs) { return new bool4x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator <= (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator <= (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator <= (double lhs, double4x2 rhs) { return new bool4x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator > (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator > (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator > (double lhs, double4x2 rhs) { return new bool4x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator >= (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator >= (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator >= (double lhs, double4x2 rhs) { return new bool4x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double4x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator - (double4x2 val) { return new double4x2 (-val.c0, -val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double4x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double4x2 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 operator + (double4x2 val) { return new double4x2 (+val.c0, +val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator == (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator == (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator == (double lhs, double4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator != (double4x2 lhs, double4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double4x2 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator != (double4x2 lhs, double rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator != (double lhs, double4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double4 element at a specified index.</summary>
|
||||||
|
unsafe public ref double4 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (double4x2* array = &this) { return ref ((double4*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double4x2 is equal to a given double4x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double4x2 is equal to a given double4x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double4x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double4x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double4x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double4x2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double4x2 matrix constructed from two double4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>double4x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(double4 c0, double4 c1) { return new double4x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x2 matrix constructed from from 8 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>double4x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(double m00, double m01,
|
||||||
|
double m10, double m11,
|
||||||
|
double m20, double m21,
|
||||||
|
double m30, double m31)
|
||||||
|
{
|
||||||
|
return new double4x2(m00, m01,
|
||||||
|
m10, m11,
|
||||||
|
m20, m21,
|
||||||
|
m30, m31);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x2 matrix constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(double v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x2 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(bool v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x2 to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(bool4x2 v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x2 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(int v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x2 matrix constructed from a int4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x2 to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(int4x2 v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x2 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(uint v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x2 matrix constructed from a uint4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x2 to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(uint4x2 v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x2 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(float v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x2 matrix constructed from a float4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float4x2 to convert to double4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x2 double4x2(float4x2 v) { return new double4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the double2x4 transpose of a double4x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double2x4 transpose(double4x2 v)
|
||||||
|
{
|
||||||
|
return double2x4(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double4x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double4x2 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v.c0) * uint4(0x5AB3E8CDu, 0x676E8407u, 0xB36DE767u, 0x6FCA387Du) +
|
||||||
|
fold_to_uint(v.c1) * uint4(0xAF0F3103u, 0xE4A056C7u, 0x841D8225u, 0xC9393C7Du)) + 0xD42EAFA3u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of a double4x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint4 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(double4x2 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v.c0) * uint4(0xD9AFD06Du, 0x97A65421u, 0x7809205Fu, 0x9C9F0823u) +
|
||||||
|
fold_to_uint(v.c1) * uint4(0x5A9CA13Bu, 0xAFCDD5EFu, 0xA88D187Du, 0xCF6EBA1Du)) + 0x9D88E5A1u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
665
ThirdParty/Unity.Mathematics/double4x3.gen.cs
vendored
Normal file
665
ThirdParty/Unity.Mathematics/double4x3.gen.cs
vendored
Normal file
@@ -0,0 +1,665 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 4x3 matrix of doubles.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double4x3 : System.IEquatable<double4x3>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public double4 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public double4 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public double4 c2;
|
||||||
|
|
||||||
|
/// <summary>double4x3 zero value.</summary>
|
||||||
|
public static readonly double4x3 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from three double4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(double4 c0, double4 c1, double4 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from 12 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(double m00, double m01, double m02,
|
||||||
|
double m10, double m11, double m12,
|
||||||
|
double m20, double m21, double m22,
|
||||||
|
double m30, double m31, double m32)
|
||||||
|
{
|
||||||
|
this.c0 = new double4(m00, m10, m20, m30);
|
||||||
|
this.c1 = new double4(m01, m11, m21, m31);
|
||||||
|
this.c2 = new double4(m02, m12, m22, m32);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(double v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double4(0.0), new double4(1.0), v);
|
||||||
|
this.c1 = math.select(new double4(0.0), new double4(1.0), v);
|
||||||
|
this.c2 = math.select(new double4(0.0), new double4(1.0), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from a bool4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x3 to convert to double4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(bool4x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double4(0.0), new double4(1.0), v.c0);
|
||||||
|
this.c1 = math.select(new double4(0.0), new double4(1.0), v.c1);
|
||||||
|
this.c2 = math.select(new double4(0.0), new double4(1.0), v.c2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from a int4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x3 to convert to double4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(int4x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from a uint4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x3 to convert to double4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(uint4x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x3 matrix from a float4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float4x3 to convert to double4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x3(float4x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double4x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x3(double v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double4x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double4x3(bool v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool4x3 matrix to a double4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x3 to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double4x3(bool4x3 v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double4x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x3(int v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int4x3 matrix to a double4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x3 to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x3(int4x3 v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double4x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x3(uint v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint4x3 matrix to a double4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x3 to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x3(uint4x3 v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double4x3 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x3(float v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float4x3 matrix to a double4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float4x3 to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x3(float4x3 v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator * (double4x3 lhs, double4x3 rhs) { return new double4x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator * (double4x3 lhs, double rhs) { return new double4x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator * (double lhs, double4x3 rhs) { return new double4x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator + (double4x3 lhs, double4x3 rhs) { return new double4x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator + (double4x3 lhs, double rhs) { return new double4x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator + (double lhs, double4x3 rhs) { return new double4x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator - (double4x3 lhs, double4x3 rhs) { return new double4x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator - (double4x3 lhs, double rhs) { return new double4x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator - (double lhs, double4x3 rhs) { return new double4x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator / (double4x3 lhs, double4x3 rhs) { return new double4x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator / (double4x3 lhs, double rhs) { return new double4x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator / (double lhs, double4x3 rhs) { return new double4x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator % (double4x3 lhs, double4x3 rhs) { return new double4x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator % (double4x3 lhs, double rhs) { return new double4x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator % (double lhs, double4x3 rhs) { return new double4x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double4x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator ++ (double4x3 val) { return new double4x3 (++val.c0, ++val.c1, ++val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double4x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator -- (double4x3 val) { return new double4x3 (--val.c0, --val.c1, --val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator < (double4x3 lhs, double4x3 rhs) { return new bool4x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator < (double4x3 lhs, double rhs) { return new bool4x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator < (double lhs, double4x3 rhs) { return new bool4x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator <= (double4x3 lhs, double4x3 rhs) { return new bool4x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator <= (double4x3 lhs, double rhs) { return new bool4x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator <= (double lhs, double4x3 rhs) { return new bool4x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator > (double4x3 lhs, double4x3 rhs) { return new bool4x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator > (double4x3 lhs, double rhs) { return new bool4x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator > (double lhs, double4x3 rhs) { return new bool4x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator >= (double4x3 lhs, double4x3 rhs) { return new bool4x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator >= (double4x3 lhs, double rhs) { return new bool4x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator >= (double lhs, double4x3 rhs) { return new bool4x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double4x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator - (double4x3 val) { return new double4x3 (-val.c0, -val.c1, -val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double4x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double4x3 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 operator + (double4x3 val) { return new double4x3 (+val.c0, +val.c1, +val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator == (double4x3 lhs, double4x3 rhs) { return new bool4x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator == (double4x3 lhs, double rhs) { return new bool4x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator == (double lhs, double4x3 rhs) { return new bool4x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator != (double4x3 lhs, double4x3 rhs) { return new bool4x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double4x3 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator != (double4x3 lhs, double rhs) { return new bool4x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator != (double lhs, double4x3 rhs) { return new bool4x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double4 element at a specified index.</summary>
|
||||||
|
unsafe public ref double4 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (double4x3* array = &this) { return ref ((double4*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double4x3 is equal to a given double4x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double4x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double4x3 is equal to a given double4x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double4x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double4x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double4x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double4x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z, c0.w, c1.w, c2.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double4x3 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double4x3({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider), c2.w.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double4x3 matrix constructed from three double4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>double4x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(double4 c0, double4 c1, double4 c2) { return new double4x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x3 matrix constructed from from 12 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>double4x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(double m00, double m01, double m02,
|
||||||
|
double m10, double m11, double m12,
|
||||||
|
double m20, double m21, double m22,
|
||||||
|
double m30, double m31, double m32)
|
||||||
|
{
|
||||||
|
return new double4x3(m00, m01, m02,
|
||||||
|
m10, m11, m12,
|
||||||
|
m20, m21, m22,
|
||||||
|
m30, m31, m32);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x3 matrix constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(double v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x3 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(bool v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x3 matrix constructed from a bool4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x3 to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(bool4x3 v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x3 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(int v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x3 matrix constructed from a int4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x3 to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(int4x3 v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x3 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(uint v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x3 matrix constructed from a uint4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x3 to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(uint4x3 v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x3 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(float v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x3 matrix constructed from a float4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float4x3 to convert to double4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x3 double4x3(float4x3 v) { return new double4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the double3x4 transpose of a double4x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3x4 transpose(double4x3 v)
|
||||||
|
{
|
||||||
|
return double3x4(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z, v.c2.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double4x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double4x3 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v.c0) * uint4(0x7AA07CD3u, 0xAF642BA9u, 0xA8F2213Bu, 0x9F3FDC37u) +
|
||||||
|
fold_to_uint(v.c1) * uint4(0xAC60D0C3u, 0x9263662Fu, 0xE69626FFu, 0xBD010EEBu) +
|
||||||
|
fold_to_uint(v.c2) * uint4(0x9CEDE1D1u, 0x43BE0B51u, 0xAF836EE1u, 0xB130C137u)) + 0x54834775u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of a double4x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint4 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(double4x3 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v.c0) * uint4(0x7C022221u, 0xA2D00EDFu, 0xA8977779u, 0x9F1C739Bu) +
|
||||||
|
fold_to_uint(v.c1) * uint4(0x4B1BD187u, 0x9DF50593u, 0xF18EEB85u, 0x9E19BFC3u) +
|
||||||
|
fold_to_uint(v.c2) * uint4(0x8196B06Fu, 0xD24EFA19u, 0x7D8048BBu, 0x713BD06Fu)) + 0x753AD6ADu;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
824
ThirdParty/Unity.Mathematics/double4x4.gen.cs
vendored
Normal file
824
ThirdParty/Unity.Mathematics/double4x4.gen.cs
vendored
Normal file
@@ -0,0 +1,824 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 4x4 matrix of doubles.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct double4x4 : System.IEquatable<double4x4>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public double4 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public double4 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public double4 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public double4 c3;
|
||||||
|
|
||||||
|
/// <summary>double4x4 identity transform.</summary>
|
||||||
|
public static readonly double4x4 identity = new double4x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
|
||||||
|
|
||||||
|
/// <summary>double4x4 zero value.</summary>
|
||||||
|
public static readonly double4x4 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from four double4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(double4 c0, double4 c1, double4 c2, double4 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from 16 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m33">The matrix at row 3, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(double m00, double m01, double m02, double m03,
|
||||||
|
double m10, double m11, double m12, double m13,
|
||||||
|
double m20, double m21, double m22, double m23,
|
||||||
|
double m30, double m31, double m32, double m33)
|
||||||
|
{
|
||||||
|
this.c0 = new double4(m00, m10, m20, m30);
|
||||||
|
this.c1 = new double4(m01, m11, m21, m31);
|
||||||
|
this.c2 = new double4(m02, m12, m22, m32);
|
||||||
|
this.c3 = new double4(m03, m13, m23, m33);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(double v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double4(0.0), new double4(1.0), v);
|
||||||
|
this.c1 = math.select(new double4(0.0), new double4(1.0), v);
|
||||||
|
this.c2 = math.select(new double4(0.0), new double4(1.0), v);
|
||||||
|
this.c3 = math.select(new double4(0.0), new double4(1.0), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from a bool4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x4 to convert to double4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(bool4x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new double4(0.0), new double4(1.0), v.c0);
|
||||||
|
this.c1 = math.select(new double4(0.0), new double4(1.0), v.c1);
|
||||||
|
this.c2 = math.select(new double4(0.0), new double4(1.0), v.c2);
|
||||||
|
this.c3 = math.select(new double4(0.0), new double4(1.0), v.c3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from a int4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x4 to convert to double4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(int4x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from a uint4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x4 to convert to double4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(uint4x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a double4x4 matrix from a float4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float4x4 to convert to double4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public double4x4(float4x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single double value to a double4x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x4(double v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a double4x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double4x4(bool v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool4x4 matrix to a double4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x4 to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator double4x4(bool4x4 v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a double4x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x4(int v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int4x4 matrix to a double4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x4 to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x4(int4x4 v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a double4x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x4(uint v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint4x4 matrix to a double4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x4 to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x4(uint4x4 v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a double4x4 matrix by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x4(float v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a float4x4 matrix to a double4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float4x4 to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double4x4(float4x4 v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator * (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator * (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator * (double lhs, double4x4 rhs) { return new double4x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator + (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator + (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator + (double lhs, double4x4 rhs) { return new double4x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator - (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator - (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator - (double lhs, double4x4 rhs) { return new double4x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator / (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator / (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator / (double lhs, double4x4 rhs) { return new double4x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator % (double4x4 lhs, double4x4 rhs) { return new double4x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator % (double4x4 lhs, double rhs) { return new double4x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator % (double lhs, double4x4 rhs) { return new double4x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a double4x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator ++ (double4x4 val) { return new double4x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a double4x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator -- (double4x4 val) { return new double4x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator < (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator < (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator < (double lhs, double4x4 rhs) { return new bool4x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator <= (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator <= (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator <= (double lhs, double4x4 rhs) { return new bool4x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator > (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator > (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator > (double lhs, double4x4 rhs) { return new bool4x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator >= (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator >= (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator >= (double lhs, double4x4 rhs) { return new bool4x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a double4x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator - (double4x4 val) { return new double4x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a double4x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>double4x4 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 operator + (double4x4 val) { return new double4x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator == (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator == (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator == (double lhs, double4x4 rhs) { return new bool4x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two double4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator != (double4x4 lhs, double4x4 rhs) { return new bool4x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double4x4 matrix and a double value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator != (double4x4 lhs, double rhs) { return new bool4x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side double4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator != (double lhs, double4x4 rhs) { return new bool4x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the double4 element at a specified index.</summary>
|
||||||
|
unsafe public ref double4 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (double4x4* array = &this) { return ref ((double4*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double4x4 is equal to a given double4x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(double4x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the double4x4 is equal to a given double4x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is double4x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the double4x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double4x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("double4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z, c0.w, c1.w, c2.w, c3.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the double4x4 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("double4x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13}, {14}, {15})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider), c2.w.ToString(format, formatProvider), c3.w.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a double4x4 matrix constructed from four double4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>double4x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(double4 c0, double4 c1, double4 c2, double4 c3) { return new double4x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x4 matrix constructed from from 16 double values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m33">The matrix at row 3, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>double4x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(double m00, double m01, double m02, double m03,
|
||||||
|
double m10, double m11, double m12, double m13,
|
||||||
|
double m20, double m21, double m22, double m23,
|
||||||
|
double m30, double m31, double m32, double m33)
|
||||||
|
{
|
||||||
|
return new double4x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13,
|
||||||
|
m20, m21, m22, m23,
|
||||||
|
m30, m31, m32, m33);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x4 matrix constructed from a single double value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(double v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x4 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(bool v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x4 matrix constructed from a bool4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x4 to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(bool4x4 v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x4 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(int v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x4 matrix constructed from a int4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x4 to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(int4x4 v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x4 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(uint v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x4 matrix constructed from a uint4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x4 to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(uint4x4 v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a double4x4 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(float v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a double4x4 matrix constructed from a float4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float4x4 to convert to double4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 double4x4(float4x4 v) { return new double4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the result of rotating a double3 vector by a double4x4 matrix</summary>
|
||||||
|
/// <param name ="a">Left hand side matrix argument that specifies the rotation.</param>
|
||||||
|
/// <param name ="b">Right hand side vector argument to be rotated.</param>
|
||||||
|
/// <returns>The rotated vector.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3 rotate(double4x4 a, double3 b)
|
||||||
|
{
|
||||||
|
return (a.c0 * b.x + a.c1 * b.y + a.c2 * b.z).xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Return the result of transforming a double3 point by a double4x4 matrix</summary>
|
||||||
|
/// <param name ="a">Left hand side matrix argument that specifies the transformation.</param>
|
||||||
|
/// <param name ="b">Right hand side point argument to be transformed.</param>
|
||||||
|
/// <returns>The transformed point.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double3 transform(double4x4 a, double3 b)
|
||||||
|
{
|
||||||
|
return (a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3).xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Return the double4x4 transpose of a double4x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static double4x4 transpose(double4x4 v)
|
||||||
|
{
|
||||||
|
return double4x4(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z, v.c2.w,
|
||||||
|
v.c3.x, v.c3.y, v.c3.z, v.c3.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the double4x4 full inverse of a double4x4 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
public static double4x4 inverse(double4x4 m)
|
||||||
|
{
|
||||||
|
double4 c0 = m.c0;
|
||||||
|
double4 c1 = m.c1;
|
||||||
|
double4 c2 = m.c2;
|
||||||
|
double4 c3 = m.c3;
|
||||||
|
|
||||||
|
double4 r0y_r1y_r0x_r1x = movelh(c1, c0);
|
||||||
|
double4 r0z_r1z_r0w_r1w = movelh(c2, c3);
|
||||||
|
double4 r2y_r3y_r2x_r3x = movehl(c0, c1);
|
||||||
|
double4 r2z_r3z_r2w_r3w = movehl(c3, c2);
|
||||||
|
|
||||||
|
double4 r1y_r2y_r1x_r2x = shuffle(c1, c0, ShuffleComponent.LeftY, ShuffleComponent.LeftZ, ShuffleComponent.RightY, ShuffleComponent.RightZ);
|
||||||
|
double4 r1z_r2z_r1w_r2w = shuffle(c2, c3, ShuffleComponent.LeftY, ShuffleComponent.LeftZ, ShuffleComponent.RightY, ShuffleComponent.RightZ);
|
||||||
|
double4 r3y_r0y_r3x_r0x = shuffle(c1, c0, ShuffleComponent.LeftW, ShuffleComponent.LeftX, ShuffleComponent.RightW, ShuffleComponent.RightX);
|
||||||
|
double4 r3z_r0z_r3w_r0w = shuffle(c2, c3, ShuffleComponent.LeftW, ShuffleComponent.LeftX, ShuffleComponent.RightW, ShuffleComponent.RightX);
|
||||||
|
|
||||||
|
double4 r0_wzyx = shuffle(r0z_r1z_r0w_r1w, r0y_r1y_r0x_r1x, ShuffleComponent.LeftZ, ShuffleComponent.LeftX, ShuffleComponent.RightX, ShuffleComponent.RightZ);
|
||||||
|
double4 r1_wzyx = shuffle(r0z_r1z_r0w_r1w, r0y_r1y_r0x_r1x, ShuffleComponent.LeftW, ShuffleComponent.LeftY, ShuffleComponent.RightY, ShuffleComponent.RightW);
|
||||||
|
double4 r2_wzyx = shuffle(r2z_r3z_r2w_r3w, r2y_r3y_r2x_r3x, ShuffleComponent.LeftZ, ShuffleComponent.LeftX, ShuffleComponent.RightX, ShuffleComponent.RightZ);
|
||||||
|
double4 r3_wzyx = shuffle(r2z_r3z_r2w_r3w, r2y_r3y_r2x_r3x, ShuffleComponent.LeftW, ShuffleComponent.LeftY, ShuffleComponent.RightY, ShuffleComponent.RightW);
|
||||||
|
double4 r0_xyzw = shuffle(r0y_r1y_r0x_r1x, r0z_r1z_r0w_r1w, ShuffleComponent.LeftZ, ShuffleComponent.LeftX, ShuffleComponent.RightX, ShuffleComponent.RightZ);
|
||||||
|
|
||||||
|
// Calculate remaining inner term pairs. inner terms have zw=-xy, so we only have to calculate xy and can pack two pairs per vector.
|
||||||
|
double4 inner12_23 = r1y_r2y_r1x_r2x * r2z_r3z_r2w_r3w - r1z_r2z_r1w_r2w * r2y_r3y_r2x_r3x;
|
||||||
|
double4 inner02_13 = r0y_r1y_r0x_r1x * r2z_r3z_r2w_r3w - r0z_r1z_r0w_r1w * r2y_r3y_r2x_r3x;
|
||||||
|
double4 inner30_01 = r3z_r0z_r3w_r0w * r0y_r1y_r0x_r1x - r3y_r0y_r3x_r0x * r0z_r1z_r0w_r1w;
|
||||||
|
|
||||||
|
// Expand inner terms back to 4 components. zw signs still need to be flipped
|
||||||
|
double4 inner12 = shuffle(inner12_23, inner12_23, ShuffleComponent.LeftX, ShuffleComponent.LeftZ, ShuffleComponent.RightZ, ShuffleComponent.RightX);
|
||||||
|
double4 inner23 = shuffle(inner12_23, inner12_23, ShuffleComponent.LeftY, ShuffleComponent.LeftW, ShuffleComponent.RightW, ShuffleComponent.RightY);
|
||||||
|
|
||||||
|
double4 inner02 = shuffle(inner02_13, inner02_13, ShuffleComponent.LeftX, ShuffleComponent.LeftZ, ShuffleComponent.RightZ, ShuffleComponent.RightX);
|
||||||
|
double4 inner13 = shuffle(inner02_13, inner02_13, ShuffleComponent.LeftY, ShuffleComponent.LeftW, ShuffleComponent.RightW, ShuffleComponent.RightY);
|
||||||
|
|
||||||
|
// Calculate minors
|
||||||
|
double4 minors0 = r3_wzyx * inner12 - r2_wzyx * inner13 + r1_wzyx * inner23;
|
||||||
|
|
||||||
|
double4 denom = r0_xyzw * minors0;
|
||||||
|
|
||||||
|
// Horizontal sum of denominator. Free sign flip of z and w compensates for missing flip in inner terms.
|
||||||
|
denom = denom + shuffle(denom, denom, ShuffleComponent.LeftY, ShuffleComponent.LeftX, ShuffleComponent.RightW, ShuffleComponent.RightZ); // x+y x+y z+w z+w
|
||||||
|
denom = denom - shuffle(denom, denom, ShuffleComponent.LeftZ, ShuffleComponent.LeftZ, ShuffleComponent.RightX, ShuffleComponent.RightX); // x+y-z-w x+y-z-w z+w-x-y z+w-x-y
|
||||||
|
|
||||||
|
double4 rcp_denom_ppnn = double4(1.0) / denom;
|
||||||
|
double4x4 res;
|
||||||
|
res.c0 = minors0 * rcp_denom_ppnn;
|
||||||
|
|
||||||
|
double4 inner30 = shuffle(inner30_01, inner30_01, ShuffleComponent.LeftX, ShuffleComponent.LeftZ, ShuffleComponent.RightZ, ShuffleComponent.RightX);
|
||||||
|
double4 inner01 = shuffle(inner30_01, inner30_01, ShuffleComponent.LeftY, ShuffleComponent.LeftW, ShuffleComponent.RightW, ShuffleComponent.RightY);
|
||||||
|
|
||||||
|
double4 minors1 = r2_wzyx * inner30 - r0_wzyx * inner23 - r3_wzyx * inner02;
|
||||||
|
res.c1 = minors1 * rcp_denom_ppnn;
|
||||||
|
|
||||||
|
double4 minors2 = r0_wzyx * inner13 - r1_wzyx * inner30 - r3_wzyx * inner01;
|
||||||
|
res.c2 = minors2 * rcp_denom_ppnn;
|
||||||
|
|
||||||
|
double4 minors3 = r1_wzyx * inner02 - r0_wzyx * inner12 + r2_wzyx * inner01;
|
||||||
|
res.c3 = minors3 * rcp_denom_ppnn;
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Fast matrix inverse for rigid transforms (orthonormal basis and translation)</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
public static double4x4 fastinverse(double4x4 m)
|
||||||
|
{
|
||||||
|
double4 c0 = m.c0;
|
||||||
|
double4 c1 = m.c1;
|
||||||
|
double4 c2 = m.c2;
|
||||||
|
double4 pos = m.c3;
|
||||||
|
|
||||||
|
double4 zero = double4(0);
|
||||||
|
|
||||||
|
double4 t0 = unpacklo(c0, c2);
|
||||||
|
double4 t1 = unpacklo(c1, zero);
|
||||||
|
double4 t2 = unpackhi(c0, c2);
|
||||||
|
double4 t3 = unpackhi(c1, zero);
|
||||||
|
|
||||||
|
double4 r0 = unpacklo(t0, t1);
|
||||||
|
double4 r1 = unpackhi(t0, t1);
|
||||||
|
double4 r2 = unpacklo(t2, t3);
|
||||||
|
|
||||||
|
pos = -(r0 * pos.x + r1 * pos.y + r2 * pos.z);
|
||||||
|
pos.w = 1.0f;
|
||||||
|
|
||||||
|
return double4x4(r0, r1, r2, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the determinant of a double4x4 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to use when computing determinant.</param>
|
||||||
|
/// <returns>The determinant of the matrix.</returns>
|
||||||
|
public static double determinant(double4x4 m)
|
||||||
|
{
|
||||||
|
double4 c0 = m.c0;
|
||||||
|
double4 c1 = m.c1;
|
||||||
|
double4 c2 = m.c2;
|
||||||
|
double4 c3 = m.c3;
|
||||||
|
|
||||||
|
double m00 = c1.y * (c2.z * c3.w - c2.w * c3.z) - c2.y * (c1.z * c3.w - c1.w * c3.z) + c3.y * (c1.z * c2.w - c1.w * c2.z);
|
||||||
|
double m01 = c0.y * (c2.z * c3.w - c2.w * c3.z) - c2.y * (c0.z * c3.w - c0.w * c3.z) + c3.y * (c0.z * c2.w - c0.w * c2.z);
|
||||||
|
double m02 = c0.y * (c1.z * c3.w - c1.w * c3.z) - c1.y * (c0.z * c3.w - c0.w * c3.z) + c3.y * (c0.z * c1.w - c0.w * c1.z);
|
||||||
|
double m03 = c0.y * (c1.z * c2.w - c1.w * c2.z) - c1.y * (c0.z * c2.w - c0.w * c2.z) + c2.y * (c0.z * c1.w - c0.w * c1.z);
|
||||||
|
|
||||||
|
return c0.x * m00 - c1.x * m01 + c2.x * m02 - c3.x * m03;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a double4x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(double4x4 v)
|
||||||
|
{
|
||||||
|
return csum(fold_to_uint(v.c0) * uint4(0x4DDC6509u, 0x7CF083CBu, 0x5C4D6CEDu, 0xF9137117u) +
|
||||||
|
fold_to_uint(v.c1) * uint4(0xE857DCE1u, 0xF62213C5u, 0x9CDAA959u, 0xAA269ABFu) +
|
||||||
|
fold_to_uint(v.c2) * uint4(0xD54BA36Fu, 0xFD0847B9u, 0x8189A683u, 0xB139D651u) +
|
||||||
|
fold_to_uint(v.c3) * uint4(0xE7579997u, 0xEF7D56C7u, 0x66F38F0Bu, 0x624256A3u)) + 0x5292ADE1u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of a double4x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint4 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(double4x4 v)
|
||||||
|
{
|
||||||
|
return (fold_to_uint(v.c0) * uint4(0xD2E590E5u, 0xF25BE857u, 0x9BC17CE7u, 0xC8B86851u) +
|
||||||
|
fold_to_uint(v.c1) * uint4(0x64095221u, 0xADF428FFu, 0xA3977109u, 0x745ED837u) +
|
||||||
|
fold_to_uint(v.c2) * uint4(0x9CDC88F5u, 0xFA62D721u, 0x7E4DB1CFu, 0x68EEE0F5u) +
|
||||||
|
fold_to_uint(v.c3) * uint4(0xBC3B0A59u, 0x816EFB5Du, 0xA24E82B7u, 0x45A22087u)) + 0xFC104C3Bu;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
998
ThirdParty/Unity.Mathematics/float2.gen.cs
vendored
Normal file
998
ThirdParty/Unity.Mathematics/float2.gen.cs
vendored
Normal file
@@ -0,0 +1,998 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2 component vector of floats.</summary>
|
||||||
|
[DebuggerTypeProxy(typeof(float2.DebuggerProxy))]
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float2 : System.IEquatable<float2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>x component of the vector.</summary>
|
||||||
|
public float x;
|
||||||
|
/// <summary>y component of the vector.</summary>
|
||||||
|
public float y;
|
||||||
|
|
||||||
|
/// <summary>float2 zero value.</summary>
|
||||||
|
public static readonly float2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from two float values.</summary>
|
||||||
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
||||||
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(float x, float y)
|
||||||
|
{
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a float2 vector.</summary>
|
||||||
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(float2 xy)
|
||||||
|
{
|
||||||
|
this.x = xy.x;
|
||||||
|
this.y = xy.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(float v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(bool v)
|
||||||
|
{
|
||||||
|
this.x = v ? 1.0f : 0.0f;
|
||||||
|
this.y = v ? 1.0f : 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a bool2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2 to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(bool2 v)
|
||||||
|
{
|
||||||
|
this.x = v.x ? 1.0f : 0.0f;
|
||||||
|
this.y = v.y ? 1.0f : 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(int v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a int2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2 to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(int2 v)
|
||||||
|
{
|
||||||
|
this.x = v.x;
|
||||||
|
this.y = v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(uint v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a uint2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2 to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(uint2 v)
|
||||||
|
{
|
||||||
|
this.x = v.x;
|
||||||
|
this.y = v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a single half value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">half to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(half v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a half2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">half2 to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(half2 v)
|
||||||
|
{
|
||||||
|
this.x = v.x;
|
||||||
|
this.y = v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(double v)
|
||||||
|
{
|
||||||
|
this.x = (float)v;
|
||||||
|
this.y = (float)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2 vector from a double2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2 to convert to float2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2(double2 v)
|
||||||
|
{
|
||||||
|
this.x = (float)v.x;
|
||||||
|
this.y = (float)v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float2 vector by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2(float v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float2 vector by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2(bool v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2 vector to a float2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2(bool2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float2 vector by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2(int v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int2 vector to a float2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2(int2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float2 vector by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2(uint v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint2 vector to a float2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2(uint2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single half value to a float2 vector by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">half to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2(half v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a half2 vector to a float2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">half2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2(half2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float2 vector by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2(double v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double2 vector to a float2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2(double2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator * (float2 lhs, float2 rhs) { return new float2 (lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator * (float2 lhs, float rhs) { return new float2 (lhs.x * rhs, lhs.y * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator * (float lhs, float2 rhs) { return new float2 (lhs * rhs.x, lhs * rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator + (float2 lhs, float2 rhs) { return new float2 (lhs.x + rhs.x, lhs.y + rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator + (float2 lhs, float rhs) { return new float2 (lhs.x + rhs, lhs.y + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator + (float lhs, float2 rhs) { return new float2 (lhs + rhs.x, lhs + rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator - (float2 lhs, float2 rhs) { return new float2 (lhs.x - rhs.x, lhs.y - rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator - (float2 lhs, float rhs) { return new float2 (lhs.x - rhs, lhs.y - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator - (float lhs, float2 rhs) { return new float2 (lhs - rhs.x, lhs - rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator / (float2 lhs, float2 rhs) { return new float2 (lhs.x / rhs.x, lhs.y / rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator / (float2 lhs, float rhs) { return new float2 (lhs.x / rhs, lhs.y / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator / (float lhs, float2 rhs) { return new float2 (lhs / rhs.x, lhs / rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator % (float2 lhs, float2 rhs) { return new float2 (lhs.x % rhs.x, lhs.y % rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator % (float2 lhs, float rhs) { return new float2 (lhs.x % rhs, lhs.y % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator % (float lhs, float2 rhs) { return new float2 (lhs % rhs.x, lhs % rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float2 vector.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float2 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator ++ (float2 val) { return new float2 (++val.x, ++val.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float2 vector.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float2 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator -- (float2 val) { return new float2 (--val.x, --val.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator < (float2 lhs, float2 rhs) { return new bool2 (lhs.x < rhs.x, lhs.y < rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator < (float2 lhs, float rhs) { return new bool2 (lhs.x < rhs, lhs.y < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator < (float lhs, float2 rhs) { return new bool2 (lhs < rhs.x, lhs < rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator <= (float2 lhs, float2 rhs) { return new bool2 (lhs.x <= rhs.x, lhs.y <= rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator <= (float2 lhs, float rhs) { return new bool2 (lhs.x <= rhs, lhs.y <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator <= (float lhs, float2 rhs) { return new bool2 (lhs <= rhs.x, lhs <= rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator > (float2 lhs, float2 rhs) { return new bool2 (lhs.x > rhs.x, lhs.y > rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator > (float2 lhs, float rhs) { return new bool2 (lhs.x > rhs, lhs.y > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator > (float lhs, float2 rhs) { return new bool2 (lhs > rhs.x, lhs > rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator >= (float2 lhs, float2 rhs) { return new bool2 (lhs.x >= rhs.x, lhs.y >= rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator >= (float2 lhs, float rhs) { return new bool2 (lhs.x >= rhs, lhs.y >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator >= (float lhs, float2 rhs) { return new bool2 (lhs >= rhs.x, lhs >= rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float2 vector.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float2 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator - (float2 val) { return new float2 (-val.x, -val.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float2 vector.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float2 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 operator + (float2 val) { return new float2 (+val.x, +val.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (float2 lhs, float2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (float2 lhs, float rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (float lhs, float2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (float2 lhs, float2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float2 vector and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (float2 lhs, float rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (float lhs, float2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 xxxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(x, x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 xxxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(x, x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 xxyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(x, x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 xxyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(x, x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 xyxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(x, y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 xyxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(x, y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 xyyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(x, y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 xyyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(x, y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 yxxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(y, x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 yxxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(y, x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 yxyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(y, x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 yxyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(y, x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 yyxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(y, y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 yyxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(y, y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 yyyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(y, y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float4 yyyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float4(y, y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float3 xxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float3(x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float3 xxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float3(x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float3 xyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float3(x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float3 xyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float3(x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float3 yxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float3(y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float3 yxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float3(y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float3 yyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float3(y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float3 yyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float3(y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float2 xx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float2(x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float2 xy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float2(x, y); }
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
set { x = value.x; y = value.y; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float2 yx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float2(y, x); }
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
set { y = value.x; x = value.y; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public float2 yy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new float2(y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float element at a specified index.</summary>
|
||||||
|
unsafe public float this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (float2* array = &this) { return ((float*)array)[index]; }
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (float* array = &x) { array[index] = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float2 is equal to a given float2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float2 rhs) { return x == rhs.x && y == rhs.y; }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float2 is equal to a given float2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float2({0}f, {1}f)", x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float2({0}f, {1}f)", x.ToString(format, formatProvider), y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class DebuggerProxy
|
||||||
|
{
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public DebuggerProxy(float2 v)
|
||||||
|
{
|
||||||
|
x = v.x;
|
||||||
|
y = v.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float2 vector constructed from two float values.</summary>
|
||||||
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
||||||
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
||||||
|
/// <returns>float2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(float x, float y) { return new float2(x, y); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2 vector constructed from a float2 vector.</summary>
|
||||||
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
|
||||||
|
/// <returns>float2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(float2 xy) { return new float2(xy); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2 vector constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(float v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2 vector constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(bool v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2 vector constructed from a bool2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(bool2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2 vector constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(int v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2 vector constructed from a int2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(int2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2 vector constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(uint v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2 vector constructed from a uint2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(uint2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2 vector constructed from a single half value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">half to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(half v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2 vector constructed from a half2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">half2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(half2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2 vector constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(double v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2 vector constructed from a double2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2 to convert to float2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 float2(double2 v) { return new float2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float2 vector.</summary>
|
||||||
|
/// <param name="v">Vector value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float2 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v) * uint2(0xFA3A3285u, 0xAD55999Du)) + 0xDCDD5341u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a float2 vector.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Vector value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(float2 v)
|
||||||
|
{
|
||||||
|
return (asuint(v) * uint2(0x94DDD769u, 0xA1E92D39u)) + 0x4583C801u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float value.</summary>
|
||||||
|
/// <param name="left">float2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">float2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float.</param>
|
||||||
|
/// <returns>float result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float shuffle(float2 left, float2 right, ShuffleComponent x)
|
||||||
|
{
|
||||||
|
return select_shuffle_component(left, right, x);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float2 vector.</summary>
|
||||||
|
/// <param name="left">float2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">float2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float2 x component.</param>
|
||||||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float2 y component.</param>
|
||||||
|
/// <returns>float2 result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2 shuffle(float2 left, float2 right, ShuffleComponent x, ShuffleComponent y)
|
||||||
|
{
|
||||||
|
return float2(
|
||||||
|
select_shuffle_component(left, right, x),
|
||||||
|
select_shuffle_component(left, right, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float3 vector.</summary>
|
||||||
|
/// <param name="left">float2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">float2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float3 x component.</param>
|
||||||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float3 y component.</param>
|
||||||
|
/// <param name="z">The ShuffleComponent to use when setting the resulting float3 z component.</param>
|
||||||
|
/// <returns>float3 result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3 shuffle(float2 left, float2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
|
||||||
|
{
|
||||||
|
return float3(
|
||||||
|
select_shuffle_component(left, right, x),
|
||||||
|
select_shuffle_component(left, right, y),
|
||||||
|
select_shuffle_component(left, right, z));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float4 vector.</summary>
|
||||||
|
/// <param name="left">float2 to use as the left argument of the shuffle operation.</param>
|
||||||
|
/// <param name="right">float2 to use as the right argument of the shuffle operation.</param>
|
||||||
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float4 x component.</param>
|
||||||
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float4 y component.</param>
|
||||||
|
/// <param name="z">The ShuffleComponent to use when setting the resulting float4 z component.</param>
|
||||||
|
/// <param name="w">The ShuffleComponent to use when setting the resulting float4 w component.</param>
|
||||||
|
/// <returns>float4 result of the shuffle operation.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4 shuffle(float2 left, float2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
|
||||||
|
{
|
||||||
|
return float4(
|
||||||
|
select_shuffle_component(left, right, x),
|
||||||
|
select_shuffle_component(left, right, y),
|
||||||
|
select_shuffle_component(left, right, z),
|
||||||
|
select_shuffle_component(left, right, w));
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
internal static float select_shuffle_component(float2 a, float2 b, ShuffleComponent component)
|
||||||
|
{
|
||||||
|
switch(component)
|
||||||
|
{
|
||||||
|
case ShuffleComponent.LeftX:
|
||||||
|
return a.x;
|
||||||
|
case ShuffleComponent.LeftY:
|
||||||
|
return a.y;
|
||||||
|
case ShuffleComponent.RightX:
|
||||||
|
return b.x;
|
||||||
|
case ShuffleComponent.RightY:
|
||||||
|
return b.y;
|
||||||
|
default:
|
||||||
|
throw new System.ArgumentException("Invalid shuffle component: " + component);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
658
ThirdParty/Unity.Mathematics/float2x2.gen.cs
vendored
Normal file
658
ThirdParty/Unity.Mathematics/float2x2.gen.cs
vendored
Normal file
@@ -0,0 +1,658 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x2 matrix of floats.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float2x2 : System.IEquatable<float2x2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public float2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public float2 c1;
|
||||||
|
|
||||||
|
/// <summary>float2x2 identity transform.</summary>
|
||||||
|
public static readonly float2x2 identity = new float2x2(1.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
/// <summary>float2x2 zero value.</summary>
|
||||||
|
public static readonly float2x2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from two float2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(float2 c0, float2 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from 4 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(float m00, float m01,
|
||||||
|
float m10, float m11)
|
||||||
|
{
|
||||||
|
this.c0 = new float2(m00, m10);
|
||||||
|
this.c1 = new float2(m01, m11);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v);
|
||||||
|
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from a bool2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x2 to convert to float2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(bool2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v.c0);
|
||||||
|
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v.c1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from a int2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x2 to convert to float2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(int2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from a uint2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x2 to convert to float2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(uint2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (float2)v;
|
||||||
|
this.c1 = (float2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x2 matrix from a double2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x2 to convert to float2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x2(double2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = (float2)v.c0;
|
||||||
|
this.c1 = (float2)v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float2x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x2(float v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x2(bool v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x2 to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x2(bool2x2 v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x2(int v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x2 to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x2(int2x2 v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x2(uint v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x2 to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x2(uint2x2 v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x2(double v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x2 to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x2(double2x2 v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator * (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator * (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator * (float lhs, float2x2 rhs) { return new float2x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator + (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator + (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator + (float lhs, float2x2 rhs) { return new float2x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator - (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator - (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator - (float lhs, float2x2 rhs) { return new float2x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator / (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator / (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator / (float lhs, float2x2 rhs) { return new float2x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator % (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator % (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator % (float lhs, float2x2 rhs) { return new float2x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator ++ (float2x2 val) { return new float2x2 (++val.c0, ++val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator -- (float2x2 val) { return new float2x2 (--val.c0, --val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator < (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator < (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator < (float lhs, float2x2 rhs) { return new bool2x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator <= (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator <= (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator <= (float lhs, float2x2 rhs) { return new bool2x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator > (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator > (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator > (float lhs, float2x2 rhs) { return new bool2x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator >= (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator >= (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator >= (float lhs, float2x2 rhs) { return new bool2x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator - (float2x2 val) { return new float2x2 (-val.c0, -val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float2x2 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 operator + (float2x2 val) { return new float2x2 (+val.c0, +val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (float lhs, float2x2 rhs) { return new bool2x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float2x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (float lhs, float2x2 rhs) { return new bool2x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float2 element at a specified index.</summary>
|
||||||
|
unsafe public ref float2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (float2x2* array = &this) { return ref ((float2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float2x2 is equal to a given float2x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float2x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float2x2 is equal to a given float2x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float2x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float2x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float2x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float2x2({0}f, {1}f, {2}f, {3}f)", c0.x, c1.x, c0.y, c1.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float2x2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float2x2({0}f, {1}f, {2}f, {3}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float2x2 matrix constructed from two float2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>float2x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(float2 c0, float2 c1) { return new float2x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x2 matrix constructed from from 4 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>float2x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(float m00, float m01,
|
||||||
|
float m10, float m11)
|
||||||
|
{
|
||||||
|
return new float2x2(m00, m01,
|
||||||
|
m10, m11);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x2 matrix constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(float v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x2 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(bool v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x2 matrix constructed from a bool2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x2 to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(bool2x2 v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x2 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(int v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x2 matrix constructed from a int2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x2 to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(int2x2 v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x2 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(uint v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x2 matrix constructed from a uint2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x2 to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(uint2x2 v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x2 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(double v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x2 matrix constructed from a double2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x2 to convert to float2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 float2x2(double2x2 v) { return new float2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the float2x2 transpose of a float2x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 transpose(float2x2 v)
|
||||||
|
{
|
||||||
|
return float2x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the float2x2 full inverse of a float2x2 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x2 inverse(float2x2 m)
|
||||||
|
{
|
||||||
|
float a = m.c0.x;
|
||||||
|
float b = m.c1.x;
|
||||||
|
float c = m.c0.y;
|
||||||
|
float d = m.c1.y;
|
||||||
|
|
||||||
|
float det = a * d - b * c;
|
||||||
|
|
||||||
|
return float2x2(d, -b, -c, a) * (1.0f / det);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the determinant of a float2x2 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to use when computing determinant.</param>
|
||||||
|
/// <returns>The determinant of the matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float determinant(float2x2 m)
|
||||||
|
{
|
||||||
|
float a = m.c0.x;
|
||||||
|
float b = m.c1.x;
|
||||||
|
float c = m.c0.y;
|
||||||
|
float d = m.c1.y;
|
||||||
|
|
||||||
|
return a * d - b * c;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float2x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float2x2 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint2(0x9C9F0823u, 0x5A9CA13Bu) +
|
||||||
|
asuint(v.c1) * uint2(0xAFCDD5EFu, 0xA88D187Du)) + 0xCF6EBA1Du;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a float2x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(float2x2 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint2(0x9D88E5A1u, 0xEADF0775u) +
|
||||||
|
asuint(v.c1) * uint2(0x747A9D7Bu, 0x4111F799u)) + 0xB5F05AF1u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
647
ThirdParty/Unity.Mathematics/float2x3.gen.cs
vendored
Normal file
647
ThirdParty/Unity.Mathematics/float2x3.gen.cs
vendored
Normal file
@@ -0,0 +1,647 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x3 matrix of floats.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float2x3 : System.IEquatable<float2x3>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public float2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public float2 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public float2 c2;
|
||||||
|
|
||||||
|
/// <summary>float2x3 zero value.</summary>
|
||||||
|
public static readonly float2x3 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from three float2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(float2 c0, float2 c1, float2 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from 6 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(float m00, float m01, float m02,
|
||||||
|
float m10, float m11, float m12)
|
||||||
|
{
|
||||||
|
this.c0 = new float2(m00, m10);
|
||||||
|
this.c1 = new float2(m01, m11);
|
||||||
|
this.c2 = new float2(m02, m12);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v);
|
||||||
|
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v);
|
||||||
|
this.c2 = math.select(new float2(0.0f), new float2(1.0f), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from a bool2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x3 to convert to float2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(bool2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v.c0);
|
||||||
|
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v.c1);
|
||||||
|
this.c2 = math.select(new float2(0.0f), new float2(1.0f), v.c2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from a int2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x3 to convert to float2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(int2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from a uint2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x3 to convert to float2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(uint2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (float2)v;
|
||||||
|
this.c1 = (float2)v;
|
||||||
|
this.c2 = (float2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x3 matrix from a double2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x3 to convert to float2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x3(double2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = (float2)v.c0;
|
||||||
|
this.c1 = (float2)v.c1;
|
||||||
|
this.c2 = (float2)v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float2x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x3(float v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float2x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x3(bool v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2x3 matrix to a float2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x3 to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x3(bool2x3 v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float2x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x3(int v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int2x3 matrix to a float2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x3 to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x3(int2x3 v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float2x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x3(uint v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint2x3 matrix to a float2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x3 to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x3(uint2x3 v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float2x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x3(double v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double2x3 matrix to a float2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x3 to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x3(double2x3 v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator * (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator * (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator * (float lhs, float2x3 rhs) { return new float2x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator + (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator + (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator + (float lhs, float2x3 rhs) { return new float2x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator - (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator - (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator - (float lhs, float2x3 rhs) { return new float2x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator / (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator / (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator / (float lhs, float2x3 rhs) { return new float2x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator % (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator % (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator % (float lhs, float2x3 rhs) { return new float2x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator ++ (float2x3 val) { return new float2x3 (++val.c0, ++val.c1, ++val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator -- (float2x3 val) { return new float2x3 (--val.c0, --val.c1, --val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator < (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator < (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator < (float lhs, float2x3 rhs) { return new bool2x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator <= (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator <= (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator <= (float lhs, float2x3 rhs) { return new bool2x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator > (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator > (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator > (float lhs, float2x3 rhs) { return new bool2x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator >= (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator >= (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator >= (float lhs, float2x3 rhs) { return new bool2x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator - (float2x3 val) { return new float2x3 (-val.c0, -val.c1, -val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float2x3 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 operator + (float2x3 val) { return new float2x3 (+val.c0, +val.c1, +val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (float lhs, float2x3 rhs) { return new bool2x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float2x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (float lhs, float2x3 rhs) { return new bool2x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float2 element at a specified index.</summary>
|
||||||
|
unsafe public ref float2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (float2x3* array = &this) { return ref ((float2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float2x3 is equal to a given float2x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float2x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float2x3 is equal to a given float2x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float2x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float2x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float2x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float2x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float2x3 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float2x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float2x3 matrix constructed from three float2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>float2x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(float2 c0, float2 c1, float2 c2) { return new float2x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x3 matrix constructed from from 6 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>float2x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(float m00, float m01, float m02,
|
||||||
|
float m10, float m11, float m12)
|
||||||
|
{
|
||||||
|
return new float2x3(m00, m01, m02,
|
||||||
|
m10, m11, m12);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x3 matrix constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(float v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x3 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(bool v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x3 matrix constructed from a bool2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x3 to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(bool2x3 v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x3 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(int v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x3 matrix constructed from a int2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x3 to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(int2x3 v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x3 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(uint v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x3 matrix constructed from a uint2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x3 to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(uint2x3 v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x3 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(double v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x3 matrix constructed from a double2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x3 to convert to float2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 float2x3(double2x3 v) { return new float2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the float3x2 transpose of a float2x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 transpose(float2x3 v)
|
||||||
|
{
|
||||||
|
return float3x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y,
|
||||||
|
v.c2.x, v.c2.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float2x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float2x3 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint2(0xE857DCE1u, 0xF62213C5u) +
|
||||||
|
asuint(v.c1) * uint2(0x9CDAA959u, 0xAA269ABFu) +
|
||||||
|
asuint(v.c2) * uint2(0xD54BA36Fu, 0xFD0847B9u)) + 0x8189A683u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a float2x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(float2x3 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint2(0xB139D651u, 0xE7579997u) +
|
||||||
|
asuint(v.c1) * uint2(0xEF7D56C7u, 0x66F38F0Bu) +
|
||||||
|
asuint(v.c2) * uint2(0x624256A3u, 0x5292ADE1u)) + 0xD2E590E5u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
669
ThirdParty/Unity.Mathematics/float2x4.gen.cs
vendored
Normal file
669
ThirdParty/Unity.Mathematics/float2x4.gen.cs
vendored
Normal file
@@ -0,0 +1,669 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x4 matrix of floats.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float2x4 : System.IEquatable<float2x4>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public float2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public float2 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public float2 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public float2 c3;
|
||||||
|
|
||||||
|
/// <summary>float2x4 zero value.</summary>
|
||||||
|
public static readonly float2x4 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from four float2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(float2 c0, float2 c1, float2 c2, float2 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from 8 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(float m00, float m01, float m02, float m03,
|
||||||
|
float m10, float m11, float m12, float m13)
|
||||||
|
{
|
||||||
|
this.c0 = new float2(m00, m10);
|
||||||
|
this.c1 = new float2(m01, m11);
|
||||||
|
this.c2 = new float2(m02, m12);
|
||||||
|
this.c3 = new float2(m03, m13);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v);
|
||||||
|
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v);
|
||||||
|
this.c2 = math.select(new float2(0.0f), new float2(1.0f), v);
|
||||||
|
this.c3 = math.select(new float2(0.0f), new float2(1.0f), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from a bool2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x4 to convert to float2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(bool2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v.c0);
|
||||||
|
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v.c1);
|
||||||
|
this.c2 = math.select(new float2(0.0f), new float2(1.0f), v.c2);
|
||||||
|
this.c3 = math.select(new float2(0.0f), new float2(1.0f), v.c3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from a int2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x4 to convert to float2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(int2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from a uint2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x4 to convert to float2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(uint2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (float2)v;
|
||||||
|
this.c1 = (float2)v;
|
||||||
|
this.c2 = (float2)v;
|
||||||
|
this.c3 = (float2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float2x4 matrix from a double2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x4 to convert to float2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float2x4(double2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = (float2)v.c0;
|
||||||
|
this.c1 = (float2)v.c1;
|
||||||
|
this.c2 = (float2)v.c2;
|
||||||
|
this.c3 = (float2)v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float2x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x4(float v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x4(bool v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x4 to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x4(bool2x4 v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x4(int v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x4 to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x4(int2x4 v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x4(uint v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x4 to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float2x4(uint2x4 v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x4(double v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x4 to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float2x4(double2x4 v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator * (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator * (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator * (float lhs, float2x4 rhs) { return new float2x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator + (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator + (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator + (float lhs, float2x4 rhs) { return new float2x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator - (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator - (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator - (float lhs, float2x4 rhs) { return new float2x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator / (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator / (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator / (float lhs, float2x4 rhs) { return new float2x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator % (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator % (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator % (float lhs, float2x4 rhs) { return new float2x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator ++ (float2x4 val) { return new float2x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator -- (float2x4 val) { return new float2x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator < (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator < (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator < (float lhs, float2x4 rhs) { return new bool2x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator <= (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator <= (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator <= (float lhs, float2x4 rhs) { return new bool2x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator > (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator > (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator > (float lhs, float2x4 rhs) { return new bool2x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator >= (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator >= (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator >= (float lhs, float2x4 rhs) { return new bool2x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator - (float2x4 val) { return new float2x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float2x4 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 operator + (float2x4 val) { return new float2x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (float lhs, float2x4 rhs) { return new bool2x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float2x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (float lhs, float2x4 rhs) { return new bool2x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float2 element at a specified index.</summary>
|
||||||
|
unsafe public ref float2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (float2x4* array = &this) { return ref ((float2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float2x4 is equal to a given float2x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float2x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float2x4 is equal to a given float2x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float2x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float2x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float2x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float2x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float2x4 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float2x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float2x4 matrix constructed from four float2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>float2x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(float2 c0, float2 c1, float2 c2, float2 c3) { return new float2x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x4 matrix constructed from from 8 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>float2x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(float m00, float m01, float m02, float m03,
|
||||||
|
float m10, float m11, float m12, float m13)
|
||||||
|
{
|
||||||
|
return new float2x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x4 matrix constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(float v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x4 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(bool v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x4 matrix constructed from a bool2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x4 to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(bool2x4 v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x4 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(int v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x4 matrix constructed from a int2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int2x4 to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(int2x4 v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x4 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(uint v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x4 matrix constructed from a uint2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x4 to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(uint2x4 v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float2x4 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(double v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float2x4 matrix constructed from a double2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x4 to convert to float2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 float2x4(double2x4 v) { return new float2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the float4x2 transpose of a float2x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 transpose(float2x4 v)
|
||||||
|
{
|
||||||
|
return float4x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y,
|
||||||
|
v.c2.x, v.c2.y,
|
||||||
|
v.c3.x, v.c3.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float2x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float2x4 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint2(0xD35C9B2Du, 0xA10D9E27u) +
|
||||||
|
asuint(v.c1) * uint2(0x568DAAA9u, 0x7530254Fu) +
|
||||||
|
asuint(v.c2) * uint2(0x9F090439u, 0x5E9F85C9u) +
|
||||||
|
asuint(v.c3) * uint2(0x8C4CA03Fu, 0xB8D969EDu)) + 0xAC5DB57Bu;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a float2x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(float2x4 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint2(0xA91A02EDu, 0xB3C49313u) +
|
||||||
|
asuint(v.c1) * uint2(0xF43A9ABBu, 0x84E7E01Bu) +
|
||||||
|
asuint(v.c2) * uint2(0x8E055BE5u, 0x6E624EB7u) +
|
||||||
|
asuint(v.c3) * uint2(0x7383ED49u, 0xDD49C23Bu)) + 0xEBD0D005u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
1878
ThirdParty/Unity.Mathematics/float3.gen.cs
vendored
Normal file
1878
ThirdParty/Unity.Mathematics/float3.gen.cs
vendored
Normal file
File diff suppressed because it is too large
Load Diff
632
ThirdParty/Unity.Mathematics/float3x2.gen.cs
vendored
Normal file
632
ThirdParty/Unity.Mathematics/float3x2.gen.cs
vendored
Normal file
@@ -0,0 +1,632 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 3x2 matrix of floats.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float3x2 : System.IEquatable<float3x2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public float3 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public float3 c1;
|
||||||
|
|
||||||
|
/// <summary>float3x2 zero value.</summary>
|
||||||
|
public static readonly float3x2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from two float3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(float3 c0, float3 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from 6 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(float m00, float m01,
|
||||||
|
float m10, float m11,
|
||||||
|
float m20, float m21)
|
||||||
|
{
|
||||||
|
this.c0 = new float3(m00, m10, m20);
|
||||||
|
this.c1 = new float3(m01, m11, m21);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v);
|
||||||
|
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from a bool3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x2 to convert to float3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(bool3x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v.c0);
|
||||||
|
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v.c1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from a int3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x2 to convert to float3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(int3x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from a uint3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x2 to convert to float3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(uint3x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (float3)v;
|
||||||
|
this.c1 = (float3)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x2 matrix from a double3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double3x2 to convert to float3x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x2(double3x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = (float3)v.c0;
|
||||||
|
this.c1 = (float3)v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float3x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x2(float v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float3x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x2(bool v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool3x2 matrix to a float3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x2 to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x2(bool3x2 v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float3x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x2(int v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int3x2 matrix to a float3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x2 to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x2(int3x2 v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float3x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x2(uint v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint3x2 matrix to a float3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x2 to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x2(uint3x2 v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float3x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x2(double v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double3x2 matrix to a float3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double3x2 to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x2(double3x2 v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator * (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator * (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator * (float lhs, float3x2 rhs) { return new float3x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator + (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator + (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator + (float lhs, float3x2 rhs) { return new float3x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator - (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator - (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator - (float lhs, float3x2 rhs) { return new float3x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator / (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator / (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator / (float lhs, float3x2 rhs) { return new float3x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator % (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator % (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator % (float lhs, float3x2 rhs) { return new float3x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float3x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator ++ (float3x2 val) { return new float3x2 (++val.c0, ++val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float3x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator -- (float3x2 val) { return new float3x2 (--val.c0, --val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator < (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator < (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator < (float lhs, float3x2 rhs) { return new bool3x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator <= (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator <= (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator <= (float lhs, float3x2 rhs) { return new bool3x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator > (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator > (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator > (float lhs, float3x2 rhs) { return new bool3x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator >= (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator >= (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator >= (float lhs, float3x2 rhs) { return new bool3x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float3x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator - (float3x2 val) { return new float3x2 (-val.c0, -val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float3x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float3x2 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 operator + (float3x2 val) { return new float3x2 (+val.c0, +val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator == (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator == (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator == (float lhs, float3x2 rhs) { return new bool3x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float3x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator != (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float3x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator != (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float3x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x2 operator != (float lhs, float3x2 rhs) { return new bool3x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float3 element at a specified index.</summary>
|
||||||
|
unsafe public ref float3 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (float3x2* array = &this) { return ref ((float3*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float3x2 is equal to a given float3x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float3x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float3x2 is equal to a given float3x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float3x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float3x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float3x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float3x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float3x2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float3x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float3x2 matrix constructed from two float3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>float3x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(float3 c0, float3 c1) { return new float3x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x2 matrix constructed from from 6 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>float3x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(float m00, float m01,
|
||||||
|
float m10, float m11,
|
||||||
|
float m20, float m21)
|
||||||
|
{
|
||||||
|
return new float3x2(m00, m01,
|
||||||
|
m10, m11,
|
||||||
|
m20, m21);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x2 matrix constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(float v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x2 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(bool v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x2 matrix constructed from a bool3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x2 to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(bool3x2 v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x2 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(int v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x2 matrix constructed from a int3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x2 to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(int3x2 v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x2 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(uint v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x2 matrix constructed from a uint3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x2 to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(uint3x2 v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x2 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(double v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x2 matrix constructed from a double3x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double3x2 to convert to float3x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x2 float3x2(double3x2 v) { return new float3x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the float2x3 transpose of a float3x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x3 transpose(float3x2 v)
|
||||||
|
{
|
||||||
|
return float2x3(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float3x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float3x2 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint3(0xE121E6ADu, 0xC9CA1249u, 0x69B60C81u) +
|
||||||
|
asuint(v.c1) * uint3(0xE0EB6C25u, 0xF648BEABu, 0x6BDB2B07u)) + 0xEF63C699u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint3 vector hash code of a float3x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint3 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint3 hashwide(float3x2 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint3(0x9001903Fu, 0xA895B9CDu, 0x9D23B201u) +
|
||||||
|
asuint(v.c1) * uint3(0x4B01D3E1u, 0x7461CA0Du, 0x79725379u)) + 0xD6258E5Bu;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
697
ThirdParty/Unity.Mathematics/float3x3.gen.cs
vendored
Normal file
697
ThirdParty/Unity.Mathematics/float3x3.gen.cs
vendored
Normal file
@@ -0,0 +1,697 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 3x3 matrix of floats.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float3x3 : System.IEquatable<float3x3>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public float3 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public float3 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public float3 c2;
|
||||||
|
|
||||||
|
/// <summary>float3x3 identity transform.</summary>
|
||||||
|
public static readonly float3x3 identity = new float3x3(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
/// <summary>float3x3 zero value.</summary>
|
||||||
|
public static readonly float3x3 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from three float3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(float3 c0, float3 c1, float3 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from 9 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(float m00, float m01, float m02,
|
||||||
|
float m10, float m11, float m12,
|
||||||
|
float m20, float m21, float m22)
|
||||||
|
{
|
||||||
|
this.c0 = new float3(m00, m10, m20);
|
||||||
|
this.c1 = new float3(m01, m11, m21);
|
||||||
|
this.c2 = new float3(m02, m12, m22);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v);
|
||||||
|
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v);
|
||||||
|
this.c2 = math.select(new float3(0.0f), new float3(1.0f), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from a bool3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x3 to convert to float3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(bool3x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v.c0);
|
||||||
|
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v.c1);
|
||||||
|
this.c2 = math.select(new float3(0.0f), new float3(1.0f), v.c2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from a int3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x3 to convert to float3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(int3x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from a uint3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x3 to convert to float3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(uint3x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (float3)v;
|
||||||
|
this.c1 = (float3)v;
|
||||||
|
this.c2 = (float3)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x3 matrix from a double3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double3x3 to convert to float3x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x3(double3x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = (float3)v.c0;
|
||||||
|
this.c1 = (float3)v.c1;
|
||||||
|
this.c2 = (float3)v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float3x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x3(float v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float3x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x3(bool v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool3x3 matrix to a float3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x3 to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x3(bool3x3 v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float3x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x3(int v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int3x3 matrix to a float3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x3 to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x3(int3x3 v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float3x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x3(uint v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint3x3 matrix to a float3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x3 to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x3(uint3x3 v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float3x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x3(double v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double3x3 matrix to a float3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double3x3 to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x3(double3x3 v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator * (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator * (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator * (float lhs, float3x3 rhs) { return new float3x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator + (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator + (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator + (float lhs, float3x3 rhs) { return new float3x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator - (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator - (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator - (float lhs, float3x3 rhs) { return new float3x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator / (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator / (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator / (float lhs, float3x3 rhs) { return new float3x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator % (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator % (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator % (float lhs, float3x3 rhs) { return new float3x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float3x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator ++ (float3x3 val) { return new float3x3 (++val.c0, ++val.c1, ++val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float3x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator -- (float3x3 val) { return new float3x3 (--val.c0, --val.c1, --val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator < (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator < (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator < (float lhs, float3x3 rhs) { return new bool3x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator <= (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator <= (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator <= (float lhs, float3x3 rhs) { return new bool3x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator > (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator > (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator > (float lhs, float3x3 rhs) { return new bool3x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator >= (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator >= (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator >= (float lhs, float3x3 rhs) { return new bool3x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float3x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator - (float3x3 val) { return new float3x3 (-val.c0, -val.c1, -val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float3x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float3x3 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 operator + (float3x3 val) { return new float3x3 (+val.c0, +val.c1, +val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator == (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator == (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator == (float lhs, float3x3 rhs) { return new bool3x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float3x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator != (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float3x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator != (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float3x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x3 operator != (float lhs, float3x3 rhs) { return new bool3x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float3 element at a specified index.</summary>
|
||||||
|
unsafe public ref float3 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (float3x3* array = &this) { return ref ((float3*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float3x3 is equal to a given float3x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float3x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float3x3 is equal to a given float3x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float3x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float3x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float3x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float3x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f)", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float3x3 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float3x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float3x3 matrix constructed from three float3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>float3x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(float3 c0, float3 c1, float3 c2) { return new float3x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x3 matrix constructed from from 9 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>float3x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(float m00, float m01, float m02,
|
||||||
|
float m10, float m11, float m12,
|
||||||
|
float m20, float m21, float m22)
|
||||||
|
{
|
||||||
|
return new float3x3(m00, m01, m02,
|
||||||
|
m10, m11, m12,
|
||||||
|
m20, m21, m22);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x3 matrix constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(float v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x3 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(bool v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x3 matrix constructed from a bool3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x3 to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(bool3x3 v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x3 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(int v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x3 matrix constructed from a int3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x3 to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(int3x3 v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x3 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(uint v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x3 matrix constructed from a uint3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x3 to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(uint3x3 v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x3 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(double v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x3 matrix constructed from a double3x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double3x3 to convert to float3x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 float3x3(double3x3 v) { return new float3x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the float3x3 transpose of a float3x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x3 transpose(float3x3 v)
|
||||||
|
{
|
||||||
|
return float3x3(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the float3x3 full inverse of a float3x3 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
public static float3x3 inverse(float3x3 m)
|
||||||
|
{
|
||||||
|
float3 c0 = m.c0;
|
||||||
|
float3 c1 = m.c1;
|
||||||
|
float3 c2 = m.c2;
|
||||||
|
|
||||||
|
float3 t0 = float3(c1.x, c2.x, c0.x);
|
||||||
|
float3 t1 = float3(c1.y, c2.y, c0.y);
|
||||||
|
float3 t2 = float3(c1.z, c2.z, c0.z);
|
||||||
|
|
||||||
|
float3 m0 = t1 * t2.yzx - t1.yzx * t2;
|
||||||
|
float3 m1 = t0.yzx * t2 - t0 * t2.yzx;
|
||||||
|
float3 m2 = t0 * t1.yzx - t0.yzx * t1;
|
||||||
|
|
||||||
|
float rcpDet = 1.0f / csum(t0.zxy * m0);
|
||||||
|
return float3x3(m0, m1, m2) * rcpDet;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the determinant of a float3x3 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to use when computing determinant.</param>
|
||||||
|
/// <returns>The determinant of the matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float determinant(float3x3 m)
|
||||||
|
{
|
||||||
|
float3 c0 = m.c0;
|
||||||
|
float3 c1 = m.c1;
|
||||||
|
float3 c2 = m.c2;
|
||||||
|
|
||||||
|
float m00 = c1.y * c2.z - c1.z * c2.y;
|
||||||
|
float m01 = c0.y * c2.z - c0.z * c2.y;
|
||||||
|
float m02 = c0.y * c1.z - c0.z * c1.y;
|
||||||
|
|
||||||
|
return c0.x * m00 - c1.x * m01 + c2.x * m02;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float3x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float3x3 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint3(0x713BD06Fu, 0x753AD6ADu, 0xD19764C7u) +
|
||||||
|
asuint(v.c1) * uint3(0xB5D0BF63u, 0xF9102C5Fu, 0x9881FB9Fu) +
|
||||||
|
asuint(v.c2) * uint3(0x56A1530Du, 0x804B722Du, 0x738E50E5u)) + 0x4FC93C25u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint3 vector hash code of a float3x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint3 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint3 hashwide(float3x3 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint3(0xCD0445A5u, 0xD2B90D9Bu, 0xD35C9B2Du) +
|
||||||
|
asuint(v.c1) * uint3(0xA10D9E27u, 0x568DAAA9u, 0x7530254Fu) +
|
||||||
|
asuint(v.c2) * uint3(0x9F090439u, 0x5E9F85C9u, 0x8C4CA03Fu)) + 0xB8D969EDu;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
699
ThirdParty/Unity.Mathematics/float3x4.gen.cs
vendored
Normal file
699
ThirdParty/Unity.Mathematics/float3x4.gen.cs
vendored
Normal file
@@ -0,0 +1,699 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 3x4 matrix of floats.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float3x4 : System.IEquatable<float3x4>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public float3 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public float3 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public float3 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public float3 c3;
|
||||||
|
|
||||||
|
/// <summary>float3x4 zero value.</summary>
|
||||||
|
public static readonly float3x4 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from four float3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(float3 c0, float3 c1, float3 c2, float3 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from 12 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(float m00, float m01, float m02, float m03,
|
||||||
|
float m10, float m11, float m12, float m13,
|
||||||
|
float m20, float m21, float m22, float m23)
|
||||||
|
{
|
||||||
|
this.c0 = new float3(m00, m10, m20);
|
||||||
|
this.c1 = new float3(m01, m11, m21);
|
||||||
|
this.c2 = new float3(m02, m12, m22);
|
||||||
|
this.c3 = new float3(m03, m13, m23);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v);
|
||||||
|
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v);
|
||||||
|
this.c2 = math.select(new float3(0.0f), new float3(1.0f), v);
|
||||||
|
this.c3 = math.select(new float3(0.0f), new float3(1.0f), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from a bool3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x4 to convert to float3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(bool3x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v.c0);
|
||||||
|
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v.c1);
|
||||||
|
this.c2 = math.select(new float3(0.0f), new float3(1.0f), v.c2);
|
||||||
|
this.c3 = math.select(new float3(0.0f), new float3(1.0f), v.c3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from a int3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x4 to convert to float3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(int3x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from a uint3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x4 to convert to float3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(uint3x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (float3)v;
|
||||||
|
this.c1 = (float3)v;
|
||||||
|
this.c2 = (float3)v;
|
||||||
|
this.c3 = (float3)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float3x4 matrix from a double3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double3x4 to convert to float3x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float3x4(double3x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = (float3)v.c0;
|
||||||
|
this.c1 = (float3)v.c1;
|
||||||
|
this.c2 = (float3)v.c2;
|
||||||
|
this.c3 = (float3)v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float3x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x4(float v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float3x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x4(bool v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool3x4 matrix to a float3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x4 to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x4(bool3x4 v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float3x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x4(int v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int3x4 matrix to a float3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x4 to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x4(int3x4 v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float3x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x4(uint v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint3x4 matrix to a float3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x4 to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float3x4(uint3x4 v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float3x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x4(double v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double3x4 matrix to a float3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double3x4 to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float3x4(double3x4 v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator * (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator * (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator * (float lhs, float3x4 rhs) { return new float3x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator + (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator + (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator + (float lhs, float3x4 rhs) { return new float3x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator - (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator - (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator - (float lhs, float3x4 rhs) { return new float3x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator / (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator / (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator / (float lhs, float3x4 rhs) { return new float3x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator % (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator % (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator % (float lhs, float3x4 rhs) { return new float3x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float3x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator ++ (float3x4 val) { return new float3x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float3x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator -- (float3x4 val) { return new float3x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator < (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator < (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator < (float lhs, float3x4 rhs) { return new bool3x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator <= (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator <= (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator <= (float lhs, float3x4 rhs) { return new bool3x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator > (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator > (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator > (float lhs, float3x4 rhs) { return new bool3x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator >= (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator >= (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator >= (float lhs, float3x4 rhs) { return new bool3x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float3x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator - (float3x4 val) { return new float3x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float3x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float3x4 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 operator + (float3x4 val) { return new float3x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator == (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator == (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator == (float lhs, float3x4 rhs) { return new bool3x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float3x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator != (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float3x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator != (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float3x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float3x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool3x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool3x4 operator != (float lhs, float3x4 rhs) { return new bool3x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float3 element at a specified index.</summary>
|
||||||
|
unsafe public ref float3 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (float3x4* array = &this) { return ref ((float3*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float3x4 is equal to a given float3x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float3x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float3x4 is equal to a given float3x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float3x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float3x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float3x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float3x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f, {9}f, {10}f, {11}f)", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float3x4 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float3x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f, {9}f, {10}f, {11}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float3x4 matrix constructed from four float3 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>float3x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(float3 c0, float3 c1, float3 c2, float3 c3) { return new float3x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x4 matrix constructed from from 12 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>float3x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(float m00, float m01, float m02, float m03,
|
||||||
|
float m10, float m11, float m12, float m13,
|
||||||
|
float m20, float m21, float m22, float m23)
|
||||||
|
{
|
||||||
|
return new float3x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13,
|
||||||
|
m20, m21, m22, m23);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x4 matrix constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(float v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x4 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(bool v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x4 matrix constructed from a bool3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool3x4 to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(bool3x4 v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x4 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(int v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x4 matrix constructed from a int3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int3x4 to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(int3x4 v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x4 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(uint v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x4 matrix constructed from a uint3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint3x4 to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(uint3x4 v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float3x4 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(double v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float3x4 matrix constructed from a double3x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double3x4 to convert to float3x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 float3x4(double3x4 v) { return new float3x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the float4x3 transpose of a float3x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 transpose(float3x4 v)
|
||||||
|
{
|
||||||
|
return float4x3(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z,
|
||||||
|
v.c3.x, v.c3.y, v.c3.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Fast matrix inverse for rigid transforms (orthonormal basis and translation)</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
public static float3x4 fastinverse(float3x4 m)
|
||||||
|
{
|
||||||
|
float3 c0 = m.c0;
|
||||||
|
float3 c1 = m.c1;
|
||||||
|
float3 c2 = m.c2;
|
||||||
|
float3 pos = m.c3;
|
||||||
|
|
||||||
|
float3 r0 = float3(c0.x, c1.x, c2.x);
|
||||||
|
float3 r1 = float3(c0.y, c1.y, c2.y);
|
||||||
|
float3 r2 = float3(c0.z, c1.z, c2.z);
|
||||||
|
|
||||||
|
pos = -(r0 * pos.x + r1 * pos.y + r2 * pos.z);
|
||||||
|
|
||||||
|
return float3x4(r0, r1, r2, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float3x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float3x4 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint3(0xF9EA92D5u, 0xC2FAFCB9u, 0x616E9CA1u) +
|
||||||
|
asuint(v.c1) * uint3(0xC5C5394Bu, 0xCAE78587u, 0x7A1541C9u) +
|
||||||
|
asuint(v.c2) * uint3(0xF83BD927u, 0x6A243BCBu, 0x509B84C9u) +
|
||||||
|
asuint(v.c3) * uint3(0x91D13847u, 0x52F7230Fu, 0xCF286E83u)) + 0xE121E6ADu;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint3 vector hash code of a float3x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint3 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint3 hashwide(float3x4 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint3(0xC9CA1249u, 0x69B60C81u, 0xE0EB6C25u) +
|
||||||
|
asuint(v.c1) * uint3(0xF648BEABu, 0x6BDB2B07u, 0xEF63C699u) +
|
||||||
|
asuint(v.c2) * uint3(0x9001903Fu, 0xA895B9CDu, 0x9D23B201u) +
|
||||||
|
asuint(v.c3) * uint3(0x4B01D3E1u, 0x7461CA0Du, 0x79725379u)) + 0xD6258E5Bu;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
4052
ThirdParty/Unity.Mathematics/float4.gen.cs
vendored
Normal file
4052
ThirdParty/Unity.Mathematics/float4.gen.cs
vendored
Normal file
File diff suppressed because it is too large
Load Diff
639
ThirdParty/Unity.Mathematics/float4x2.gen.cs
vendored
Normal file
639
ThirdParty/Unity.Mathematics/float4x2.gen.cs
vendored
Normal file
@@ -0,0 +1,639 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 4x2 matrix of floats.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float4x2 : System.IEquatable<float4x2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public float4 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public float4 c1;
|
||||||
|
|
||||||
|
/// <summary>float4x2 zero value.</summary>
|
||||||
|
public static readonly float4x2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from two float4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(float4 c0, float4 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from 8 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(float m00, float m01,
|
||||||
|
float m10, float m11,
|
||||||
|
float m20, float m21,
|
||||||
|
float m30, float m31)
|
||||||
|
{
|
||||||
|
this.c0 = new float4(m00, m10, m20, m30);
|
||||||
|
this.c1 = new float4(m01, m11, m21, m31);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float4(0.0f), new float4(1.0f), v);
|
||||||
|
this.c1 = math.select(new float4(0.0f), new float4(1.0f), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from a bool4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x2 to convert to float4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(bool4x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float4(0.0f), new float4(1.0f), v.c0);
|
||||||
|
this.c1 = math.select(new float4(0.0f), new float4(1.0f), v.c1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from a int4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x2 to convert to float4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(int4x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from a uint4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x2 to convert to float4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(uint4x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (float4)v;
|
||||||
|
this.c1 = (float4)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x2 matrix from a double4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double4x2 to convert to float4x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x2(double4x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = (float4)v.c0;
|
||||||
|
this.c1 = (float4)v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float4x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x2(float v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float4x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x2(bool v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool4x2 matrix to a float4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x2 to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x2(bool4x2 v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float4x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x2(int v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int4x2 matrix to a float4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x2 to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x2(int4x2 v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float4x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x2(uint v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint4x2 matrix to a float4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x2 to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x2(uint4x2 v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float4x2 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x2(double v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double4x2 matrix to a float4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double4x2 to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x2(double4x2 v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator * (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator * (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator * (float lhs, float4x2 rhs) { return new float4x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator + (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator + (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator + (float lhs, float4x2 rhs) { return new float4x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator - (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator - (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator - (float lhs, float4x2 rhs) { return new float4x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator / (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator / (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator / (float lhs, float4x2 rhs) { return new float4x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator % (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator % (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator % (float lhs, float4x2 rhs) { return new float4x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float4x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator ++ (float4x2 val) { return new float4x2 (++val.c0, ++val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float4x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator -- (float4x2 val) { return new float4x2 (--val.c0, --val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator < (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator < (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator < (float lhs, float4x2 rhs) { return new bool4x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator <= (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator <= (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator <= (float lhs, float4x2 rhs) { return new bool4x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator > (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator > (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator > (float lhs, float4x2 rhs) { return new bool4x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator >= (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator >= (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator >= (float lhs, float4x2 rhs) { return new bool4x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float4x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator - (float4x2 val) { return new float4x2 (-val.c0, -val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float4x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float4x2 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 operator + (float4x2 val) { return new float4x2 (+val.c0, +val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator == (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator == (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator == (float lhs, float4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float4x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator != (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float4x2 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator != (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float4x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x2 operator != (float lhs, float4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float4 element at a specified index.</summary>
|
||||||
|
unsafe public ref float4 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (float4x2* array = &this) { return ref ((float4*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float4x2 is equal to a given float4x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float4x2 is equal to a given float4x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float4x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float4x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float4x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float4x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float4x2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float4x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float4x2 matrix constructed from two float4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>float4x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(float4 c0, float4 c1) { return new float4x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x2 matrix constructed from from 8 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>float4x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(float m00, float m01,
|
||||||
|
float m10, float m11,
|
||||||
|
float m20, float m21,
|
||||||
|
float m30, float m31)
|
||||||
|
{
|
||||||
|
return new float4x2(m00, m01,
|
||||||
|
m10, m11,
|
||||||
|
m20, m21,
|
||||||
|
m30, m31);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x2 matrix constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(float v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x2 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(bool v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x2 to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(bool4x2 v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x2 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(int v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x2 matrix constructed from a int4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x2 to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(int4x2 v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x2 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(uint v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x2 matrix constructed from a uint4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x2 to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(uint4x2 v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x2 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(double v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x2 matrix constructed from a double4x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double4x2 to convert to float4x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x2 float4x2(double4x2 v) { return new float4x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the float2x4 transpose of a float4x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float2x4 transpose(float4x2 v)
|
||||||
|
{
|
||||||
|
return float2x4(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float4x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float4x2 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint4(0xAAC3C25Du, 0xD21D0945u, 0x88FCAB2Du, 0x614DA60Du) +
|
||||||
|
asuint(v.c1) * uint4(0x5BA2C50Bu, 0x8C455ACBu, 0xCD266C89u, 0xF1852A33u)) + 0x77E35E77u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of a float4x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint4 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(float4x2 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint4(0x863E3729u, 0xE191B035u, 0x68586FAFu, 0xD4DFF6D3u) +
|
||||||
|
asuint(v.c1) * uint4(0xCB634F4Du, 0x9B13B92Du, 0x4ABF0813u, 0x86068063u)) + 0xD75513F9u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
665
ThirdParty/Unity.Mathematics/float4x3.gen.cs
vendored
Normal file
665
ThirdParty/Unity.Mathematics/float4x3.gen.cs
vendored
Normal file
@@ -0,0 +1,665 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 4x3 matrix of floats.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float4x3 : System.IEquatable<float4x3>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public float4 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public float4 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public float4 c2;
|
||||||
|
|
||||||
|
/// <summary>float4x3 zero value.</summary>
|
||||||
|
public static readonly float4x3 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from three float4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(float4 c0, float4 c1, float4 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from 12 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(float m00, float m01, float m02,
|
||||||
|
float m10, float m11, float m12,
|
||||||
|
float m20, float m21, float m22,
|
||||||
|
float m30, float m31, float m32)
|
||||||
|
{
|
||||||
|
this.c0 = new float4(m00, m10, m20, m30);
|
||||||
|
this.c1 = new float4(m01, m11, m21, m31);
|
||||||
|
this.c2 = new float4(m02, m12, m22, m32);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float4(0.0f), new float4(1.0f), v);
|
||||||
|
this.c1 = math.select(new float4(0.0f), new float4(1.0f), v);
|
||||||
|
this.c2 = math.select(new float4(0.0f), new float4(1.0f), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from a bool4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x3 to convert to float4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(bool4x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float4(0.0f), new float4(1.0f), v.c0);
|
||||||
|
this.c1 = math.select(new float4(0.0f), new float4(1.0f), v.c1);
|
||||||
|
this.c2 = math.select(new float4(0.0f), new float4(1.0f), v.c2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from a int4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x3 to convert to float4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(int4x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from a uint4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x3 to convert to float4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(uint4x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (float4)v;
|
||||||
|
this.c1 = (float4)v;
|
||||||
|
this.c2 = (float4)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x3 matrix from a double4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double4x3 to convert to float4x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x3(double4x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = (float4)v.c0;
|
||||||
|
this.c1 = (float4)v.c1;
|
||||||
|
this.c2 = (float4)v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float4x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x3(float v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float4x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x3(bool v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool4x3 matrix to a float4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x3 to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x3(bool4x3 v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float4x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x3(int v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int4x3 matrix to a float4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x3 to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x3(int4x3 v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float4x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x3(uint v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint4x3 matrix to a float4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x3 to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x3(uint4x3 v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float4x3 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x3(double v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double4x3 matrix to a float4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double4x3 to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x3(double4x3 v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator * (float4x3 lhs, float4x3 rhs) { return new float4x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator * (float4x3 lhs, float rhs) { return new float4x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator * (float lhs, float4x3 rhs) { return new float4x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator + (float4x3 lhs, float4x3 rhs) { return new float4x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator + (float4x3 lhs, float rhs) { return new float4x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator + (float lhs, float4x3 rhs) { return new float4x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator - (float4x3 lhs, float4x3 rhs) { return new float4x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator - (float4x3 lhs, float rhs) { return new float4x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator - (float lhs, float4x3 rhs) { return new float4x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator / (float4x3 lhs, float4x3 rhs) { return new float4x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator / (float4x3 lhs, float rhs) { return new float4x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator / (float lhs, float4x3 rhs) { return new float4x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator % (float4x3 lhs, float4x3 rhs) { return new float4x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator % (float4x3 lhs, float rhs) { return new float4x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator % (float lhs, float4x3 rhs) { return new float4x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float4x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator ++ (float4x3 val) { return new float4x3 (++val.c0, ++val.c1, ++val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float4x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator -- (float4x3 val) { return new float4x3 (--val.c0, --val.c1, --val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator < (float4x3 lhs, float4x3 rhs) { return new bool4x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator < (float4x3 lhs, float rhs) { return new bool4x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator < (float lhs, float4x3 rhs) { return new bool4x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator <= (float4x3 lhs, float4x3 rhs) { return new bool4x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator <= (float4x3 lhs, float rhs) { return new bool4x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator <= (float lhs, float4x3 rhs) { return new bool4x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator > (float4x3 lhs, float4x3 rhs) { return new bool4x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator > (float4x3 lhs, float rhs) { return new bool4x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator > (float lhs, float4x3 rhs) { return new bool4x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator >= (float4x3 lhs, float4x3 rhs) { return new bool4x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator >= (float4x3 lhs, float rhs) { return new bool4x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator >= (float lhs, float4x3 rhs) { return new bool4x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float4x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator - (float4x3 val) { return new float4x3 (-val.c0, -val.c1, -val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float4x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float4x3 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 operator + (float4x3 val) { return new float4x3 (+val.c0, +val.c1, +val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator == (float4x3 lhs, float4x3 rhs) { return new bool4x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator == (float4x3 lhs, float rhs) { return new bool4x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator == (float lhs, float4x3 rhs) { return new bool4x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float4x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator != (float4x3 lhs, float4x3 rhs) { return new bool4x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float4x3 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator != (float4x3 lhs, float rhs) { return new bool4x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float4x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x3 operator != (float lhs, float4x3 rhs) { return new bool4x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float4 element at a specified index.</summary>
|
||||||
|
unsafe public ref float4 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (float4x3* array = &this) { return ref ((float4*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float4x3 is equal to a given float4x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float4x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float4x3 is equal to a given float4x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float4x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float4x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float4x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float4x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f, {9}f, {10}f, {11}f)", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z, c0.w, c1.w, c2.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float4x3 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float4x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f, {9}f, {10}f, {11}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider), c2.w.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float4x3 matrix constructed from three float4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>float4x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(float4 c0, float4 c1, float4 c2) { return new float4x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x3 matrix constructed from from 12 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>float4x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(float m00, float m01, float m02,
|
||||||
|
float m10, float m11, float m12,
|
||||||
|
float m20, float m21, float m22,
|
||||||
|
float m30, float m31, float m32)
|
||||||
|
{
|
||||||
|
return new float4x3(m00, m01, m02,
|
||||||
|
m10, m11, m12,
|
||||||
|
m20, m21, m22,
|
||||||
|
m30, m31, m32);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x3 matrix constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(float v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x3 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(bool v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x3 matrix constructed from a bool4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x3 to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(bool4x3 v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x3 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(int v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x3 matrix constructed from a int4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x3 to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(int4x3 v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x3 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(uint v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x3 matrix constructed from a uint4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x3 to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(uint4x3 v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x3 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(double v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x3 matrix constructed from a double4x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double4x3 to convert to float4x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x3 float4x3(double4x3 v) { return new float4x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the float3x4 transpose of a float4x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3x4 transpose(float4x3 v)
|
||||||
|
{
|
||||||
|
return float3x4(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z, v.c2.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float4x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float4x3 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint4(0xC53F4755u, 0x6985C229u, 0xE133B0B3u, 0xC3E0A3B9u) +
|
||||||
|
asuint(v.c1) * uint4(0xFE31134Fu, 0x712A34D7u, 0x9D77A59Bu, 0x4942CA39u) +
|
||||||
|
asuint(v.c2) * uint4(0xB40EC62Du, 0x565ED63Fu, 0x93C30C2Bu, 0xDCAF0351u)) + 0x6E050B01u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of a float4x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint4 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(float4x3 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint4(0x750FDBF5u, 0x7F3DD499u, 0x52EAAEBBu, 0x4599C793u) +
|
||||||
|
asuint(v.c1) * uint4(0x83B5E729u, 0xC267163Fu, 0x67BC9149u, 0xAD7C5EC1u) +
|
||||||
|
asuint(v.c2) * uint4(0x822A7D6Du, 0xB492BF15u, 0xD37220E3u, 0x7AA2C2BDu)) + 0xE16BC89Du;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
824
ThirdParty/Unity.Mathematics/float4x4.gen.cs
vendored
Normal file
824
ThirdParty/Unity.Mathematics/float4x4.gen.cs
vendored
Normal file
@@ -0,0 +1,824 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 4x4 matrix of floats.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct float4x4 : System.IEquatable<float4x4>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public float4 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public float4 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public float4 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public float4 c3;
|
||||||
|
|
||||||
|
/// <summary>float4x4 identity transform.</summary>
|
||||||
|
public static readonly float4x4 identity = new float4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
/// <summary>float4x4 zero value.</summary>
|
||||||
|
public static readonly float4x4 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from four float4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(float4 c0, float4 c1, float4 c2, float4 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from 16 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m33">The matrix at row 3, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(float m00, float m01, float m02, float m03,
|
||||||
|
float m10, float m11, float m12, float m13,
|
||||||
|
float m20, float m21, float m22, float m23,
|
||||||
|
float m30, float m31, float m32, float m33)
|
||||||
|
{
|
||||||
|
this.c0 = new float4(m00, m10, m20, m30);
|
||||||
|
this.c1 = new float4(m01, m11, m21, m31);
|
||||||
|
this.c2 = new float4(m02, m12, m22, m32);
|
||||||
|
this.c3 = new float4(m03, m13, m23, m33);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(float v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float4(0.0f), new float4(1.0f), v);
|
||||||
|
this.c1 = math.select(new float4(0.0f), new float4(1.0f), v);
|
||||||
|
this.c2 = math.select(new float4(0.0f), new float4(1.0f), v);
|
||||||
|
this.c3 = math.select(new float4(0.0f), new float4(1.0f), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from a bool4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x4 to convert to float4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(bool4x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new float4(0.0f), new float4(1.0f), v.c0);
|
||||||
|
this.c1 = math.select(new float4(0.0f), new float4(1.0f), v.c1);
|
||||||
|
this.c2 = math.select(new float4(0.0f), new float4(1.0f), v.c2);
|
||||||
|
this.c3 = math.select(new float4(0.0f), new float4(1.0f), v.c3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from a int4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x4 to convert to float4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(int4x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from a uint4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x4 to convert to float4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(uint4x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = v.c0;
|
||||||
|
this.c1 = v.c1;
|
||||||
|
this.c2 = v.c2;
|
||||||
|
this.c3 = v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (float4)v;
|
||||||
|
this.c1 = (float4)v;
|
||||||
|
this.c2 = (float4)v;
|
||||||
|
this.c3 = (float4)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a float4x4 matrix from a double4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double4x4 to convert to float4x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public float4x4(double4x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = (float4)v.c0;
|
||||||
|
this.c1 = (float4)v.c1;
|
||||||
|
this.c2 = (float4)v.c2;
|
||||||
|
this.c3 = (float4)v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single float value to a float4x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x4(float v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a float4x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x4(bool v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool4x4 matrix to a float4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x4 to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x4(bool4x4 v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a float4x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x4(int v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a int4x4 matrix to a float4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x4 to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x4(int4x4 v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single uint value to a float4x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x4(uint v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a uint4x4 matrix to a float4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x4 to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float4x4(uint4x4 v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a float4x4 matrix by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x4(double v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double4x4 matrix to a float4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double4x4 to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator float4x4(double4x4 v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator * (float4x4 lhs, float4x4 rhs) { return new float4x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator * (float4x4 lhs, float rhs) { return new float4x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator * (float lhs, float4x4 rhs) { return new float4x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator + (float4x4 lhs, float4x4 rhs) { return new float4x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator + (float4x4 lhs, float rhs) { return new float4x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator + (float lhs, float4x4 rhs) { return new float4x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator - (float4x4 lhs, float4x4 rhs) { return new float4x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator - (float4x4 lhs, float rhs) { return new float4x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator - (float lhs, float4x4 rhs) { return new float4x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator / (float4x4 lhs, float4x4 rhs) { return new float4x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator / (float4x4 lhs, float rhs) { return new float4x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator / (float lhs, float4x4 rhs) { return new float4x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator % (float4x4 lhs, float4x4 rhs) { return new float4x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator % (float4x4 lhs, float rhs) { return new float4x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator % (float lhs, float4x4 rhs) { return new float4x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on a float4x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator ++ (float4x4 val) { return new float4x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on a float4x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator -- (float4x4 val) { return new float4x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator < (float4x4 lhs, float4x4 rhs) { return new bool4x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator < (float4x4 lhs, float rhs) { return new bool4x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator < (float lhs, float4x4 rhs) { return new bool4x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator <= (float4x4 lhs, float4x4 rhs) { return new bool4x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator <= (float4x4 lhs, float rhs) { return new bool4x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator <= (float lhs, float4x4 rhs) { return new bool4x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator > (float4x4 lhs, float4x4 rhs) { return new bool4x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator > (float4x4 lhs, float rhs) { return new bool4x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator > (float lhs, float4x4 rhs) { return new bool4x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator >= (float4x4 lhs, float4x4 rhs) { return new bool4x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator >= (float4x4 lhs, float rhs) { return new bool4x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator >= (float lhs, float4x4 rhs) { return new bool4x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on a float4x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator - (float4x4 val) { return new float4x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on a float4x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>float4x4 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 operator + (float4x4 val) { return new float4x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator == (float4x4 lhs, float4x4 rhs) { return new bool4x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator == (float4x4 lhs, float rhs) { return new bool4x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator == (float lhs, float4x4 rhs) { return new bool4x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two float4x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator != (float4x4 lhs, float4x4 rhs) { return new bool4x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float4x4 matrix and a float value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator != (float4x4 lhs, float rhs) { return new bool4x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float4x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side float4x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool4x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool4x4 operator != (float lhs, float4x4 rhs) { return new bool4x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the float4 element at a specified index.</summary>
|
||||||
|
unsafe public ref float4 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (float4x4* array = &this) { return ref ((float4*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float4x4 is equal to a given float4x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(float4x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the float4x4 is equal to a given float4x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is float4x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the float4x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float4x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("float4x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f, {9}f, {10}f, {11}f, {12}f, {13}f, {14}f, {15}f)", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z, c0.w, c1.w, c2.w, c3.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the float4x4 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("float4x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f, {9}f, {10}f, {11}f, {12}f, {13}f, {14}f, {15}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider), c2.w.ToString(format, formatProvider), c3.w.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a float4x4 matrix constructed from four float4 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>float4x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(float4 c0, float4 c1, float4 c2, float4 c3) { return new float4x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x4 matrix constructed from from 16 float values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m22">The matrix at row 2, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m23">The matrix at row 2, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m32">The matrix at row 3, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m33">The matrix at row 3, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>float4x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(float m00, float m01, float m02, float m03,
|
||||||
|
float m10, float m11, float m12, float m13,
|
||||||
|
float m20, float m21, float m22, float m23,
|
||||||
|
float m30, float m31, float m32, float m33)
|
||||||
|
{
|
||||||
|
return new float4x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13,
|
||||||
|
m20, m21, m22, m23,
|
||||||
|
m30, m31, m32, m33);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x4 matrix constructed from a single float value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(float v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x4 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(bool v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x4 matrix constructed from a bool4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool4x4 to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(bool4x4 v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x4 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(int v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x4 matrix constructed from a int4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">int4x4 to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(int4x4 v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x4 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(uint v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x4 matrix constructed from a uint4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint4x4 to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(uint4x4 v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a float4x4 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(double v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a float4x4 matrix constructed from a double4x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double4x4 to convert to float4x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 float4x4(double4x4 v) { return new float4x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the result of rotating a float3 vector by a float4x4 matrix</summary>
|
||||||
|
/// <param name ="a">Left hand side matrix argument that specifies the rotation.</param>
|
||||||
|
/// <param name ="b">Right hand side vector argument to be rotated.</param>
|
||||||
|
/// <returns>The rotated vector.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3 rotate(float4x4 a, float3 b)
|
||||||
|
{
|
||||||
|
return (a.c0 * b.x + a.c1 * b.y + a.c2 * b.z).xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Return the result of transforming a float3 point by a float4x4 matrix</summary>
|
||||||
|
/// <param name ="a">Left hand side matrix argument that specifies the transformation.</param>
|
||||||
|
/// <param name ="b">Right hand side point argument to be transformed.</param>
|
||||||
|
/// <returns>The transformed point.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float3 transform(float4x4 a, float3 b)
|
||||||
|
{
|
||||||
|
return (a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3).xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Return the float4x4 transpose of a float4x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static float4x4 transpose(float4x4 v)
|
||||||
|
{
|
||||||
|
return float4x4(
|
||||||
|
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
||||||
|
v.c1.x, v.c1.y, v.c1.z, v.c1.w,
|
||||||
|
v.c2.x, v.c2.y, v.c2.z, v.c2.w,
|
||||||
|
v.c3.x, v.c3.y, v.c3.z, v.c3.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the float4x4 full inverse of a float4x4 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
public static float4x4 inverse(float4x4 m)
|
||||||
|
{
|
||||||
|
float4 c0 = m.c0;
|
||||||
|
float4 c1 = m.c1;
|
||||||
|
float4 c2 = m.c2;
|
||||||
|
float4 c3 = m.c3;
|
||||||
|
|
||||||
|
float4 r0y_r1y_r0x_r1x = movelh(c1, c0);
|
||||||
|
float4 r0z_r1z_r0w_r1w = movelh(c2, c3);
|
||||||
|
float4 r2y_r3y_r2x_r3x = movehl(c0, c1);
|
||||||
|
float4 r2z_r3z_r2w_r3w = movehl(c3, c2);
|
||||||
|
|
||||||
|
float4 r1y_r2y_r1x_r2x = shuffle(c1, c0, ShuffleComponent.LeftY, ShuffleComponent.LeftZ, ShuffleComponent.RightY, ShuffleComponent.RightZ);
|
||||||
|
float4 r1z_r2z_r1w_r2w = shuffle(c2, c3, ShuffleComponent.LeftY, ShuffleComponent.LeftZ, ShuffleComponent.RightY, ShuffleComponent.RightZ);
|
||||||
|
float4 r3y_r0y_r3x_r0x = shuffle(c1, c0, ShuffleComponent.LeftW, ShuffleComponent.LeftX, ShuffleComponent.RightW, ShuffleComponent.RightX);
|
||||||
|
float4 r3z_r0z_r3w_r0w = shuffle(c2, c3, ShuffleComponent.LeftW, ShuffleComponent.LeftX, ShuffleComponent.RightW, ShuffleComponent.RightX);
|
||||||
|
|
||||||
|
float4 r0_wzyx = shuffle(r0z_r1z_r0w_r1w, r0y_r1y_r0x_r1x, ShuffleComponent.LeftZ, ShuffleComponent.LeftX, ShuffleComponent.RightX, ShuffleComponent.RightZ);
|
||||||
|
float4 r1_wzyx = shuffle(r0z_r1z_r0w_r1w, r0y_r1y_r0x_r1x, ShuffleComponent.LeftW, ShuffleComponent.LeftY, ShuffleComponent.RightY, ShuffleComponent.RightW);
|
||||||
|
float4 r2_wzyx = shuffle(r2z_r3z_r2w_r3w, r2y_r3y_r2x_r3x, ShuffleComponent.LeftZ, ShuffleComponent.LeftX, ShuffleComponent.RightX, ShuffleComponent.RightZ);
|
||||||
|
float4 r3_wzyx = shuffle(r2z_r3z_r2w_r3w, r2y_r3y_r2x_r3x, ShuffleComponent.LeftW, ShuffleComponent.LeftY, ShuffleComponent.RightY, ShuffleComponent.RightW);
|
||||||
|
float4 r0_xyzw = shuffle(r0y_r1y_r0x_r1x, r0z_r1z_r0w_r1w, ShuffleComponent.LeftZ, ShuffleComponent.LeftX, ShuffleComponent.RightX, ShuffleComponent.RightZ);
|
||||||
|
|
||||||
|
// Calculate remaining inner term pairs. inner terms have zw=-xy, so we only have to calculate xy and can pack two pairs per vector.
|
||||||
|
float4 inner12_23 = r1y_r2y_r1x_r2x * r2z_r3z_r2w_r3w - r1z_r2z_r1w_r2w * r2y_r3y_r2x_r3x;
|
||||||
|
float4 inner02_13 = r0y_r1y_r0x_r1x * r2z_r3z_r2w_r3w - r0z_r1z_r0w_r1w * r2y_r3y_r2x_r3x;
|
||||||
|
float4 inner30_01 = r3z_r0z_r3w_r0w * r0y_r1y_r0x_r1x - r3y_r0y_r3x_r0x * r0z_r1z_r0w_r1w;
|
||||||
|
|
||||||
|
// Expand inner terms back to 4 components. zw signs still need to be flipped
|
||||||
|
float4 inner12 = shuffle(inner12_23, inner12_23, ShuffleComponent.LeftX, ShuffleComponent.LeftZ, ShuffleComponent.RightZ, ShuffleComponent.RightX);
|
||||||
|
float4 inner23 = shuffle(inner12_23, inner12_23, ShuffleComponent.LeftY, ShuffleComponent.LeftW, ShuffleComponent.RightW, ShuffleComponent.RightY);
|
||||||
|
|
||||||
|
float4 inner02 = shuffle(inner02_13, inner02_13, ShuffleComponent.LeftX, ShuffleComponent.LeftZ, ShuffleComponent.RightZ, ShuffleComponent.RightX);
|
||||||
|
float4 inner13 = shuffle(inner02_13, inner02_13, ShuffleComponent.LeftY, ShuffleComponent.LeftW, ShuffleComponent.RightW, ShuffleComponent.RightY);
|
||||||
|
|
||||||
|
// Calculate minors
|
||||||
|
float4 minors0 = r3_wzyx * inner12 - r2_wzyx * inner13 + r1_wzyx * inner23;
|
||||||
|
|
||||||
|
float4 denom = r0_xyzw * minors0;
|
||||||
|
|
||||||
|
// Horizontal sum of denominator. Free sign flip of z and w compensates for missing flip in inner terms.
|
||||||
|
denom = denom + shuffle(denom, denom, ShuffleComponent.LeftY, ShuffleComponent.LeftX, ShuffleComponent.RightW, ShuffleComponent.RightZ); // x+y x+y z+w z+w
|
||||||
|
denom = denom - shuffle(denom, denom, ShuffleComponent.LeftZ, ShuffleComponent.LeftZ, ShuffleComponent.RightX, ShuffleComponent.RightX); // x+y-z-w x+y-z-w z+w-x-y z+w-x-y
|
||||||
|
|
||||||
|
float4 rcp_denom_ppnn = float4(1.0f) / denom;
|
||||||
|
float4x4 res;
|
||||||
|
res.c0 = minors0 * rcp_denom_ppnn;
|
||||||
|
|
||||||
|
float4 inner30 = shuffle(inner30_01, inner30_01, ShuffleComponent.LeftX, ShuffleComponent.LeftZ, ShuffleComponent.RightZ, ShuffleComponent.RightX);
|
||||||
|
float4 inner01 = shuffle(inner30_01, inner30_01, ShuffleComponent.LeftY, ShuffleComponent.LeftW, ShuffleComponent.RightW, ShuffleComponent.RightY);
|
||||||
|
|
||||||
|
float4 minors1 = r2_wzyx * inner30 - r0_wzyx * inner23 - r3_wzyx * inner02;
|
||||||
|
res.c1 = minors1 * rcp_denom_ppnn;
|
||||||
|
|
||||||
|
float4 minors2 = r0_wzyx * inner13 - r1_wzyx * inner30 - r3_wzyx * inner01;
|
||||||
|
res.c2 = minors2 * rcp_denom_ppnn;
|
||||||
|
|
||||||
|
float4 minors3 = r1_wzyx * inner02 - r0_wzyx * inner12 + r2_wzyx * inner01;
|
||||||
|
res.c3 = minors3 * rcp_denom_ppnn;
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Fast matrix inverse for rigid transforms (orthonormal basis and translation)</summary>
|
||||||
|
/// <param name="m">Matrix to invert.</param>
|
||||||
|
/// <returns>The inverted matrix.</returns>
|
||||||
|
public static float4x4 fastinverse(float4x4 m)
|
||||||
|
{
|
||||||
|
float4 c0 = m.c0;
|
||||||
|
float4 c1 = m.c1;
|
||||||
|
float4 c2 = m.c2;
|
||||||
|
float4 pos = m.c3;
|
||||||
|
|
||||||
|
float4 zero = float4(0);
|
||||||
|
|
||||||
|
float4 t0 = unpacklo(c0, c2);
|
||||||
|
float4 t1 = unpacklo(c1, zero);
|
||||||
|
float4 t2 = unpackhi(c0, c2);
|
||||||
|
float4 t3 = unpackhi(c1, zero);
|
||||||
|
|
||||||
|
float4 r0 = unpacklo(t0, t1);
|
||||||
|
float4 r1 = unpackhi(t0, t1);
|
||||||
|
float4 r2 = unpacklo(t2, t3);
|
||||||
|
|
||||||
|
pos = -(r0 * pos.x + r1 * pos.y + r2 * pos.z);
|
||||||
|
pos.w = 1.0f;
|
||||||
|
|
||||||
|
return float4x4(r0, r1, r2, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the determinant of a float4x4 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to use when computing determinant.</param>
|
||||||
|
/// <returns>The determinant of the matrix.</returns>
|
||||||
|
public static float determinant(float4x4 m)
|
||||||
|
{
|
||||||
|
float4 c0 = m.c0;
|
||||||
|
float4 c1 = m.c1;
|
||||||
|
float4 c2 = m.c2;
|
||||||
|
float4 c3 = m.c3;
|
||||||
|
|
||||||
|
float m00 = c1.y * (c2.z * c3.w - c2.w * c3.z) - c2.y * (c1.z * c3.w - c1.w * c3.z) + c3.y * (c1.z * c2.w - c1.w * c2.z);
|
||||||
|
float m01 = c0.y * (c2.z * c3.w - c2.w * c3.z) - c2.y * (c0.z * c3.w - c0.w * c3.z) + c3.y * (c0.z * c2.w - c0.w * c2.z);
|
||||||
|
float m02 = c0.y * (c1.z * c3.w - c1.w * c3.z) - c1.y * (c0.z * c3.w - c0.w * c3.z) + c3.y * (c0.z * c1.w - c0.w * c1.z);
|
||||||
|
float m03 = c0.y * (c1.z * c2.w - c1.w * c2.z) - c1.y * (c0.z * c2.w - c0.w * c2.z) + c2.y * (c0.z * c1.w - c0.w * c1.z);
|
||||||
|
|
||||||
|
return c0.x * m00 - c1.x * m01 + c2.x * m02 - c3.x * m03;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a float4x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(float4x4 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint4(0xC4B1493Fu, 0xBA0966D3u, 0xAFBEE253u, 0x5B419C01u) +
|
||||||
|
asuint(v.c1) * uint4(0x515D90F5u, 0xEC9F68F3u, 0xF9EA92D5u, 0xC2FAFCB9u) +
|
||||||
|
asuint(v.c2) * uint4(0x616E9CA1u, 0xC5C5394Bu, 0xCAE78587u, 0x7A1541C9u) +
|
||||||
|
asuint(v.c3) * uint4(0xF83BD927u, 0x6A243BCBu, 0x509B84C9u, 0x91D13847u)) + 0x52F7230Fu;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint4 vector hash code of a float4x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint4 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint4 hashwide(float4x4 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint4(0xCF286E83u, 0xE121E6ADu, 0xC9CA1249u, 0x69B60C81u) +
|
||||||
|
asuint(v.c1) * uint4(0xE0EB6C25u, 0xF648BEABu, 0x6BDB2B07u, 0xEF63C699u) +
|
||||||
|
asuint(v.c2) * uint4(0x9001903Fu, 0xA895B9CDu, 0x9D23B201u, 0x4B01D3E1u) +
|
||||||
|
asuint(v.c3) * uint4(0x7461CA0Du, 0x79725379u, 0xD6258E5Bu, 0xEE390C97u)) + 0x9C8A2F05u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
170
ThirdParty/Unity.Mathematics/half.cs
vendored
Normal file
170
ThirdParty/Unity.Mathematics/half.cs
vendored
Normal file
@@ -0,0 +1,170 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A half precision float that uses 16 bits instead of 32 bits.
|
||||||
|
/// </summary>
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
[Serializable]
|
||||||
|
public struct half : System.IEquatable<half>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The raw 16 bit value of the half.
|
||||||
|
/// </summary>
|
||||||
|
public ushort value;
|
||||||
|
|
||||||
|
/// <summary>half zero value.</summary>
|
||||||
|
public static readonly half zero = new half();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum finite half value as a single precision float.
|
||||||
|
/// </summary>
|
||||||
|
public static float MaxValue { get { return 65504.0f; } }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The minimum finite half value as a single precision float.
|
||||||
|
/// </summary>
|
||||||
|
public static float MinValue { get { return -65504.0f; } }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum finite half value as a half.
|
||||||
|
/// </summary>
|
||||||
|
public static half MaxValueAsHalf => new half(MaxValue);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The minimum finite half value as a half.
|
||||||
|
/// </summary>
|
||||||
|
public static half MinValueAsHalf => new half(MinValue);
|
||||||
|
|
||||||
|
/// <summary>Constructs a half value from a half value.</summary>
|
||||||
|
/// <param name="x">The input half value to copy.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half(half x)
|
||||||
|
{
|
||||||
|
value = x.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a half value from a float value.</summary>
|
||||||
|
/// <param name="v">The single precision float value to convert to half.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half(float v)
|
||||||
|
{
|
||||||
|
value = (ushort)math.f32tof16(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a half value from a double value.</summary>
|
||||||
|
/// <param name="v">The double precision float value to convert to half.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half(double v)
|
||||||
|
{
|
||||||
|
value = (ushort)math.f32tof16((float)v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a float value to a half value.</summary>
|
||||||
|
/// <param name="v">The single precision float value to convert to half.</param>
|
||||||
|
/// <returns>The converted half value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator half(float v) { return new half(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double value to a half value.</summary>
|
||||||
|
/// <param name="v">The double precision float value to convert to half.</param>
|
||||||
|
/// <returns>The converted half value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator half(double v) { return new half(v); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a half value to a float value.</summary>
|
||||||
|
/// <param name="d">The half value to convert to a single precision float.</param>
|
||||||
|
/// <returns>The converted single precision float value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator float(half d) { return math.f16tof32(d.value); }
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a half value to a double value.</summary>
|
||||||
|
/// <param name="d">The half value to convert to double precision float.</param>
|
||||||
|
/// <returns>The converted double precision float value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator double(half d) { return math.f16tof32(d.value); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns whether two half values are bitwise equivalent.</summary>
|
||||||
|
/// <param name="lhs">Left hand side half value to use in comparison.</param>
|
||||||
|
/// <param name="rhs">Right hand side half value to use in comparison.</param>
|
||||||
|
/// <returns>True if the two half values are bitwise equivalent, false otherwise.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool operator ==(half lhs, half rhs) { return lhs.value == rhs.value; }
|
||||||
|
|
||||||
|
/// <summary>Returns whether two half values are not bitwise equivalent.</summary>
|
||||||
|
/// <param name="lhs">Left hand side half value to use in comparison.</param>
|
||||||
|
/// <param name="rhs">Right hand side half value to use in comparison.</param>
|
||||||
|
/// <returns>True if the two half values are not bitwise equivalent, false otherwise.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool operator !=(half lhs, half rhs) { return lhs.value != rhs.value; }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns true if the half is bitwise equivalent to a given half, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side half value to use in comparison.</param>
|
||||||
|
/// <returns>True if the half value is bitwise equivalent to the input, false otherwise.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(half rhs) { return value == rhs.value; }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the half is equal to a given half, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side object to use in comparison.</param>
|
||||||
|
/// <returns>True if the object is of type half and is bitwise equivalent, false otherwise.</returns>
|
||||||
|
public override bool Equals(object o) { return o is half converted && Equals(converted); }
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the half.</summary>
|
||||||
|
/// <returns>The computed hash code of the half.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)value; }
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the half.</summary>
|
||||||
|
/// <returns>The string representation of the half.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return math.f16tof32(value).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the half using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">The format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">The format provider to use during string formatting.</param>
|
||||||
|
/// <returns>The string representation of the half.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return math.f16tof32(value).ToString(format, formatProvider);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a half value constructed from a half values.</summary>
|
||||||
|
/// <param name="x">The input half value to copy.</param>
|
||||||
|
/// <returns>The constructed half value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half half(half x) { return new half(x); }
|
||||||
|
|
||||||
|
/// <summary>Returns a half value constructed from a float value.</summary>
|
||||||
|
/// <param name="v">The single precision float value to convert to half.</param>
|
||||||
|
/// <returns>The constructed half value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half half(float v) { return new half(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a half value constructed from a double value.</summary>
|
||||||
|
/// <param name="v">The double precision float value to convert to half.</param>
|
||||||
|
/// <returns>The constructed half value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half half(double v) { return new half(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a half value.</summary>
|
||||||
|
/// <param name="v">The half value to hash.</param>
|
||||||
|
/// <returns>The computed hash code of the half value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(half v)
|
||||||
|
{
|
||||||
|
return v.value * 0x745ED837u + 0x816EFB5Du;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
569
ThirdParty/Unity.Mathematics/half2.gen.cs
vendored
Normal file
569
ThirdParty/Unity.Mathematics/half2.gen.cs
vendored
Normal file
@@ -0,0 +1,569 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2 component vector of halfs.</summary>
|
||||||
|
[DebuggerTypeProxy(typeof(half2.DebuggerProxy))]
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct half2 : System.IEquatable<half2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>x component of the vector.</summary>
|
||||||
|
public half x;
|
||||||
|
/// <summary>y component of the vector.</summary>
|
||||||
|
public half y;
|
||||||
|
|
||||||
|
/// <summary>half2 zero value.</summary>
|
||||||
|
public static readonly half2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a half2 vector from two half values.</summary>
|
||||||
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
||||||
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half2(half x, half y)
|
||||||
|
{
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a half2 vector from a half2 vector.</summary>
|
||||||
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half2(half2 xy)
|
||||||
|
{
|
||||||
|
this.x = xy.x;
|
||||||
|
this.y = xy.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a half2 vector from a single half value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">half to convert to half2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half2(half v)
|
||||||
|
{
|
||||||
|
this.x = v;
|
||||||
|
this.y = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a half2 vector from a single float value by converting it to half and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to half2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half2(float v)
|
||||||
|
{
|
||||||
|
this.x = (half)v;
|
||||||
|
this.y = (half)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a half2 vector from a float2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2 to convert to half2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half2(float2 v)
|
||||||
|
{
|
||||||
|
this.x = (half)v.x;
|
||||||
|
this.y = (half)v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a half2 vector from a single double value by converting it to half and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to half2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half2(double v)
|
||||||
|
{
|
||||||
|
this.x = (half)v;
|
||||||
|
this.y = (half)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a half2 vector from a double2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2 to convert to half2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public half2(double2 v)
|
||||||
|
{
|
||||||
|
this.x = (half)v.x;
|
||||||
|
this.y = (half)v.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single half value to a half2 vector by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">half to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator half2(half v) { return new half2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single float value to a half2 vector by converting it to half and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator half2(float v) { return new half2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a float2 vector to a half2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2 to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator half2(float2 v) { return new half2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a half2 vector by converting it to half and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator half2(double v) { return new half2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double2 vector to a half2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2 to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator half2(double2 v) { return new half2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two half2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side half2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side half2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (half2 lhs, half2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a half2 vector and a half value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side half2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side half to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (half2 lhs, half rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on a half value and a half2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side half to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side half2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator == (half lhs, half2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two half2 vectors.</summary>
|
||||||
|
/// <param name="lhs">Left hand side half2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side half2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (half2 lhs, half2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a half2 vector and a half value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side half2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side half to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (half2 lhs, half rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on a half value and a half2 vector.</summary>
|
||||||
|
/// <param name="lhs">Left hand side half to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side half2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2 operator != (half lhs, half2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 xxxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(x, x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 xxxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(x, x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 xxyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(x, x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 xxyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(x, x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 xyxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(x, y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 xyxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(x, y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 xyyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(x, y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 xyyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(x, y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 yxxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(y, x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 yxxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(y, x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 yxyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(y, x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 yxyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(y, x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 yyxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(y, y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 yyxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(y, y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 yyyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(y, y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half4 yyyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half4(y, y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half3 xxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half3(x, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half3 xxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half3(x, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half3 xyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half3(x, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half3 xyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half3(x, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half3 yxx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half3(y, x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half3 yxy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half3(y, x, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half3 yyx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half3(y, y, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half3 yyy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half3(y, y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half2 xx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half2(x, x); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half2 xy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half2(x, y); }
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
set { x = value.x; y = value.y; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half2 yx
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half2(y, x); }
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
set { y = value.x; x = value.y; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Swizzles the vector.</summary>
|
||||||
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
|
public half2 yy
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
get { return new half2(y, y); }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the half element at a specified index.</summary>
|
||||||
|
unsafe public half this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (half2* array = &this) { return ((half*)array)[index]; }
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (half* array = &x) { array[index] = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the half2 is equal to a given half2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(half2 rhs) { return x == rhs.x && y == rhs.y; }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the half2 is equal to a given half2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is half2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the half2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the half2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("half2({0}, {1})", x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the half2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("half2({0}, {1})", x.ToString(format, formatProvider), y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class DebuggerProxy
|
||||||
|
{
|
||||||
|
public half x;
|
||||||
|
public half y;
|
||||||
|
public DebuggerProxy(half2 v)
|
||||||
|
{
|
||||||
|
x = v.x;
|
||||||
|
y = v.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a half2 vector constructed from two half values.</summary>
|
||||||
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
||||||
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
||||||
|
/// <returns>half2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half2 half2(half x, half y) { return new half2(x, y); }
|
||||||
|
|
||||||
|
/// <summary>Returns a half2 vector constructed from a half2 vector.</summary>
|
||||||
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
|
||||||
|
/// <returns>half2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half2 half2(half2 xy) { return new half2(xy); }
|
||||||
|
|
||||||
|
/// <summary>Returns a half2 vector constructed from a single half value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">half to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half2 half2(half v) { return new half2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a half2 vector constructed from a single float value by converting it to half and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half2 half2(float v) { return new half2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a half2 vector constructed from a float2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2 to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half2 half2(float2 v) { return new half2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a half2 vector constructed from a single double value by converting it to half and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half2 half2(double v) { return new half2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a half2 vector constructed from a double2 vector by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2 to convert to half2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static half2 half2(double2 v) { return new half2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a half2 vector.</summary>
|
||||||
|
/// <param name="v">Vector value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(half2 v)
|
||||||
|
{
|
||||||
|
return csum(uint2(v.x.value, v.y.value) * uint2(0x6E624EB7u, 0x7383ED49u)) + 0xDD49C23Bu;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a half2 vector.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Vector value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(half2 v)
|
||||||
|
{
|
||||||
|
return (uint2(v.x.value, v.y.value) * uint2(0xEBD0D005u, 0x91475DF7u)) + 0x55E84827u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
1439
ThirdParty/Unity.Mathematics/half3.gen.cs
vendored
Normal file
1439
ThirdParty/Unity.Mathematics/half3.gen.cs
vendored
Normal file
File diff suppressed because it is too large
Load Diff
3603
ThirdParty/Unity.Mathematics/half4.gen.cs
vendored
Normal file
3603
ThirdParty/Unity.Mathematics/half4.gen.cs
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1043
ThirdParty/Unity.Mathematics/int2.gen.cs
vendored
Normal file
1043
ThirdParty/Unity.Mathematics/int2.gen.cs
vendored
Normal file
File diff suppressed because it is too large
Load Diff
729
ThirdParty/Unity.Mathematics/int2x2.gen.cs
vendored
Normal file
729
ThirdParty/Unity.Mathematics/int2x2.gen.cs
vendored
Normal file
@@ -0,0 +1,729 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x2 matrix of ints.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct int2x2 : System.IEquatable<int2x2>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public int2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public int2 c1;
|
||||||
|
|
||||||
|
/// <summary>int2x2 identity transform.</summary>
|
||||||
|
public static readonly int2x2 identity = new int2x2(1, 0, 0, 1);
|
||||||
|
|
||||||
|
/// <summary>int2x2 zero value.</summary>
|
||||||
|
public static readonly int2x2 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from two int2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(int2 c0, int2 c1)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from 4 int values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(int m00, int m01,
|
||||||
|
int m10, int m11)
|
||||||
|
{
|
||||||
|
this.c0 = new int2(m00, m10);
|
||||||
|
this.c1 = new int2(m01, m11);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from a single int value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to int2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from a single bool value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to int2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new int2(0), new int2(1), v);
|
||||||
|
this.c1 = math.select(new int2(0), new int2(1), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from a bool2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x2 to convert to int2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(bool2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new int2(0), new int2(1), v.c0);
|
||||||
|
this.c1 = math.select(new int2(0), new int2(1), v.c1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from a single uint value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to int2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v;
|
||||||
|
this.c1 = (int2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from a uint2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x2 to convert to int2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(uint2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v.c0;
|
||||||
|
this.c1 = (int2)v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from a single float value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to int2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(float v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v;
|
||||||
|
this.c1 = (int2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from a float2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x2 to convert to int2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(float2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v.c0;
|
||||||
|
this.c1 = (int2)v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from a single double value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to int2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v;
|
||||||
|
this.c1 = (int2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x2 matrix from a double2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x2 to convert to int2x2</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x2(double2x2 v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v.c0;
|
||||||
|
this.c1 = (int2)v.c1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a int2x2 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator int2x2(int v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a int2x2 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x2(bool v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2x2 matrix to a int2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x2 to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x2(bool2x2 v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single uint value to a int2x2 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x2(uint v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a uint2x2 matrix to a int2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x2 to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x2(uint2x2 v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single float value to a int2x2 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x2(float v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a float2x2 matrix to a int2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x2 to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x2(float2x2 v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a int2x2 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x2(double v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double2x2 matrix to a int2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x2 to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x2(double2x2 v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator * (int2x2 lhs, int2x2 rhs) { return new int2x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator * (int2x2 lhs, int rhs) { return new int2x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator * (int lhs, int2x2 rhs) { return new int2x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator + (int2x2 lhs, int2x2 rhs) { return new int2x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator + (int2x2 lhs, int rhs) { return new int2x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator + (int lhs, int2x2 rhs) { return new int2x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator - (int2x2 lhs, int2x2 rhs) { return new int2x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator - (int2x2 lhs, int rhs) { return new int2x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator - (int lhs, int2x2 rhs) { return new int2x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator / (int2x2 lhs, int2x2 rhs) { return new int2x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise division.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator / (int2x2 lhs, int rhs) { return new int2x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator / (int lhs, int2x2 rhs) { return new int2x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator % (int2x2 lhs, int2x2 rhs) { return new int2x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator % (int2x2 lhs, int rhs) { return new int2x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator % (int lhs, int2x2 rhs) { return new int2x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on an int2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator ++ (int2x2 val) { return new int2x2 (++val.c0, ++val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on an int2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator -- (int2x2 val) { return new int2x2 (--val.c0, --val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator < (int2x2 lhs, int2x2 rhs) { return new bool2x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator < (int2x2 lhs, int rhs) { return new bool2x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator < (int lhs, int2x2 rhs) { return new bool2x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator <= (int2x2 lhs, int2x2 rhs) { return new bool2x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator <= (int2x2 lhs, int rhs) { return new bool2x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator <= (int lhs, int2x2 rhs) { return new bool2x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator > (int2x2 lhs, int2x2 rhs) { return new bool2x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator > (int2x2 lhs, int rhs) { return new bool2x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator > (int lhs, int2x2 rhs) { return new bool2x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator >= (int2x2 lhs, int2x2 rhs) { return new bool2x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator >= (int2x2 lhs, int rhs) { return new bool2x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator >= (int lhs, int2x2 rhs) { return new bool2x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on an int2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator - (int2x2 val) { return new int2x2 (-val.c0, -val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on an int2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator + (int2x2 val) { return new int2x2 (+val.c0, +val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise left shift operation on an int2x2 matrix by a number of bits specified by a single int.</summary>
|
||||||
|
/// <param name="x">The matrix to left shift.</param>
|
||||||
|
/// <param name="n">The number of bits to left shift.</param>
|
||||||
|
/// <returns>The result of the componentwise left shift.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator << (int2x2 x, int n) { return new int2x2 (x.c0 << n, x.c1 << n); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise right shift operation on an int2x2 matrix by a number of bits specified by a single int.</summary>
|
||||||
|
/// <param name="x">The matrix to right shift.</param>
|
||||||
|
/// <param name="n">The number of bits to right shift.</param>
|
||||||
|
/// <returns>The result of the componentwise right shift.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator >> (int2x2 x, int n) { return new int2x2 (x.c0 >> n, x.c1 >> n); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (int2x2 lhs, int2x2 rhs) { return new bool2x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (int2x2 lhs, int rhs) { return new bool2x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator == (int lhs, int2x2 rhs) { return new bool2x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (int2x2 lhs, int2x2 rhs) { return new bool2x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (int2x2 lhs, int rhs) { return new bool2x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x2 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x2 operator != (int lhs, int2x2 rhs) { return new bool2x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise not operation on an int2x2 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise bitwise not.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator ~ (int2x2 val) { return new int2x2 (~val.c0, ~val.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator & (int2x2 lhs, int2x2 rhs) { return new int2x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator & (int2x2 lhs, int rhs) { return new int2x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator & (int lhs, int2x2 rhs) { return new int2x2 (lhs & rhs.c0, lhs & rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator | (int2x2 lhs, int2x2 rhs) { return new int2x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator | (int2x2 lhs, int rhs) { return new int2x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator | (int lhs, int2x2 rhs) { return new int2x2 (lhs | rhs.c0, lhs | rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two int2x2 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator ^ (int2x2 lhs, int2x2 rhs) { return new int2x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on an int2x2 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator ^ (int2x2 lhs, int rhs) { return new int2x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on an int value and an int2x2 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x2 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>int2x2 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 operator ^ (int lhs, int2x2 rhs) { return new int2x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the int2 element at a specified index.</summary>
|
||||||
|
unsafe public ref int2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 2)
|
||||||
|
throw new System.ArgumentException("index must be between[0...1]");
|
||||||
|
#endif
|
||||||
|
fixed (int2x2* array = &this) { return ref ((int2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the int2x2 is equal to a given int2x2, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(int2x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the int2x2 is equal to a given int2x2, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is int2x2 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the int2x2.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the int2x2.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("int2x2({0}, {1}, {2}, {3})", c0.x, c1.x, c0.y, c1.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the int2x2 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("int2x2({0}, {1}, {2}, {3})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a int2x2 matrix constructed from two int2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <returns>int2x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(int2 c0, int2 c1) { return new int2x2(c0, c1); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x2 matrix constructed from from 4 int values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <returns>int2x2 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(int m00, int m01,
|
||||||
|
int m10, int m11)
|
||||||
|
{
|
||||||
|
return new int2x2(m00, m01,
|
||||||
|
m10, m11);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x2 matrix constructed from a single int value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(int v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x2 matrix constructed from a single bool value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(bool v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x2 matrix constructed from a bool2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x2 to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(bool2x2 v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x2 matrix constructed from a single uint value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(uint v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x2 matrix constructed from a uint2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x2 to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(uint2x2 v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x2 matrix constructed from a single float value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(float v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x2 matrix constructed from a float2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x2 to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(float2x2 v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x2 matrix constructed from a single double value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(double v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x2 matrix constructed from a double2x2 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x2 to convert to int2x2</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 int2x2(double2x2 v) { return new int2x2(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the int2x2 transpose of a int2x2 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x2 transpose(int2x2 v)
|
||||||
|
{
|
||||||
|
return int2x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns the determinant of a int2x2 matrix.</summary>
|
||||||
|
/// <param name="m">Matrix to use when computing determinant.</param>
|
||||||
|
/// <returns>The determinant of the matrix.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int determinant(int2x2 m)
|
||||||
|
{
|
||||||
|
int a = m.c0.x;
|
||||||
|
int b = m.c1.x;
|
||||||
|
int c = m.c0.y;
|
||||||
|
int d = m.c1.y;
|
||||||
|
|
||||||
|
return a * d - b * c;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a int2x2 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(int2x2 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint2(0xE191B035u, 0x68586FAFu) +
|
||||||
|
asuint(v.c1) * uint2(0xD4DFF6D3u, 0xCB634F4Du)) + 0x9B13B92Du;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a int2x2 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(int2x2 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint2(0x4ABF0813u, 0x86068063u) +
|
||||||
|
asuint(v.c1) * uint2(0xD75513F9u, 0x5AB3E8CDu)) + 0x676E8407u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
734
ThirdParty/Unity.Mathematics/int2x3.gen.cs
vendored
Normal file
734
ThirdParty/Unity.Mathematics/int2x3.gen.cs
vendored
Normal file
@@ -0,0 +1,734 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x3 matrix of ints.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct int2x3 : System.IEquatable<int2x3>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public int2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public int2 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public int2 c2;
|
||||||
|
|
||||||
|
/// <summary>int2x3 zero value.</summary>
|
||||||
|
public static readonly int2x3 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from three int2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(int2 c0, int2 c1, int2 c2)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from 6 int values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(int m00, int m01, int m02,
|
||||||
|
int m10, int m11, int m12)
|
||||||
|
{
|
||||||
|
this.c0 = new int2(m00, m10);
|
||||||
|
this.c1 = new int2(m01, m11);
|
||||||
|
this.c2 = new int2(m02, m12);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from a single int value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to int2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from a single bool value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to int2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new int2(0), new int2(1), v);
|
||||||
|
this.c1 = math.select(new int2(0), new int2(1), v);
|
||||||
|
this.c2 = math.select(new int2(0), new int2(1), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from a bool2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x3 to convert to int2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(bool2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new int2(0), new int2(1), v.c0);
|
||||||
|
this.c1 = math.select(new int2(0), new int2(1), v.c1);
|
||||||
|
this.c2 = math.select(new int2(0), new int2(1), v.c2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from a single uint value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to int2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v;
|
||||||
|
this.c1 = (int2)v;
|
||||||
|
this.c2 = (int2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from a uint2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x3 to convert to int2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(uint2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v.c0;
|
||||||
|
this.c1 = (int2)v.c1;
|
||||||
|
this.c2 = (int2)v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from a single float value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to int2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(float v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v;
|
||||||
|
this.c1 = (int2)v;
|
||||||
|
this.c2 = (int2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from a float2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x3 to convert to int2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(float2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v.c0;
|
||||||
|
this.c1 = (int2)v.c1;
|
||||||
|
this.c2 = (int2)v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from a single double value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to int2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v;
|
||||||
|
this.c1 = (int2)v;
|
||||||
|
this.c2 = (int2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x3 matrix from a double2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x3 to convert to int2x3</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x3(double2x3 v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v.c0;
|
||||||
|
this.c1 = (int2)v.c1;
|
||||||
|
this.c2 = (int2)v.c2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a int2x3 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator int2x3(int v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a int2x3 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x3(bool v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2x3 matrix to a int2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x3 to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x3(bool2x3 v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single uint value to a int2x3 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x3(uint v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a uint2x3 matrix to a int2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x3 to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x3(uint2x3 v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single float value to a int2x3 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x3(float v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a float2x3 matrix to a int2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x3 to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x3(float2x3 v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a int2x3 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x3(double v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double2x3 matrix to a int2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x3 to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x3(double2x3 v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator * (int2x3 lhs, int2x3 rhs) { return new int2x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator * (int2x3 lhs, int rhs) { return new int2x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator * (int lhs, int2x3 rhs) { return new int2x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator + (int2x3 lhs, int2x3 rhs) { return new int2x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator + (int2x3 lhs, int rhs) { return new int2x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator + (int lhs, int2x3 rhs) { return new int2x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator - (int2x3 lhs, int2x3 rhs) { return new int2x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator - (int2x3 lhs, int rhs) { return new int2x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator - (int lhs, int2x3 rhs) { return new int2x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator / (int2x3 lhs, int2x3 rhs) { return new int2x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise division.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator / (int2x3 lhs, int rhs) { return new int2x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator / (int lhs, int2x3 rhs) { return new int2x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator % (int2x3 lhs, int2x3 rhs) { return new int2x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator % (int2x3 lhs, int rhs) { return new int2x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator % (int lhs, int2x3 rhs) { return new int2x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on an int2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator ++ (int2x3 val) { return new int2x3 (++val.c0, ++val.c1, ++val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on an int2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator -- (int2x3 val) { return new int2x3 (--val.c0, --val.c1, --val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator < (int2x3 lhs, int2x3 rhs) { return new bool2x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator < (int2x3 lhs, int rhs) { return new bool2x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator < (int lhs, int2x3 rhs) { return new bool2x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator <= (int2x3 lhs, int2x3 rhs) { return new bool2x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator <= (int2x3 lhs, int rhs) { return new bool2x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator <= (int lhs, int2x3 rhs) { return new bool2x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator > (int2x3 lhs, int2x3 rhs) { return new bool2x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator > (int2x3 lhs, int rhs) { return new bool2x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator > (int lhs, int2x3 rhs) { return new bool2x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator >= (int2x3 lhs, int2x3 rhs) { return new bool2x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator >= (int2x3 lhs, int rhs) { return new bool2x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator >= (int lhs, int2x3 rhs) { return new bool2x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on an int2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator - (int2x3 val) { return new int2x3 (-val.c0, -val.c1, -val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on an int2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator + (int2x3 val) { return new int2x3 (+val.c0, +val.c1, +val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise left shift operation on an int2x3 matrix by a number of bits specified by a single int.</summary>
|
||||||
|
/// <param name="x">The matrix to left shift.</param>
|
||||||
|
/// <param name="n">The number of bits to left shift.</param>
|
||||||
|
/// <returns>The result of the componentwise left shift.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator << (int2x3 x, int n) { return new int2x3 (x.c0 << n, x.c1 << n, x.c2 << n); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise right shift operation on an int2x3 matrix by a number of bits specified by a single int.</summary>
|
||||||
|
/// <param name="x">The matrix to right shift.</param>
|
||||||
|
/// <param name="n">The number of bits to right shift.</param>
|
||||||
|
/// <returns>The result of the componentwise right shift.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator >> (int2x3 x, int n) { return new int2x3 (x.c0 >> n, x.c1 >> n, x.c2 >> n); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (int2x3 lhs, int2x3 rhs) { return new bool2x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (int2x3 lhs, int rhs) { return new bool2x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator == (int lhs, int2x3 rhs) { return new bool2x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (int2x3 lhs, int2x3 rhs) { return new bool2x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (int2x3 lhs, int rhs) { return new bool2x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x3 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x3 operator != (int lhs, int2x3 rhs) { return new bool2x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise not operation on an int2x3 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise bitwise not.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator ~ (int2x3 val) { return new int2x3 (~val.c0, ~val.c1, ~val.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator & (int2x3 lhs, int2x3 rhs) { return new int2x3 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator & (int2x3 lhs, int rhs) { return new int2x3 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator & (int lhs, int2x3 rhs) { return new int2x3 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator | (int2x3 lhs, int2x3 rhs) { return new int2x3 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator | (int2x3 lhs, int rhs) { return new int2x3 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator | (int lhs, int2x3 rhs) { return new int2x3 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two int2x3 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator ^ (int2x3 lhs, int2x3 rhs) { return new int2x3 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on an int2x3 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator ^ (int2x3 lhs, int rhs) { return new int2x3 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on an int value and an int2x3 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x3 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>int2x3 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 operator ^ (int lhs, int2x3 rhs) { return new int2x3 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the int2 element at a specified index.</summary>
|
||||||
|
unsafe public ref int2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 3)
|
||||||
|
throw new System.ArgumentException("index must be between[0...2]");
|
||||||
|
#endif
|
||||||
|
fixed (int2x3* array = &this) { return ref ((int2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the int2x3 is equal to a given int2x3, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(int2x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the int2x3 is equal to a given int2x3, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is int2x3 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the int2x3.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the int2x3.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("int2x3({0}, {1}, {2}, {3}, {4}, {5})", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the int2x3 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("int2x3({0}, {1}, {2}, {3}, {4}, {5})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a int2x3 matrix constructed from three int2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <returns>int2x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(int2 c0, int2 c1, int2 c2) { return new int2x3(c0, c1, c2); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x3 matrix constructed from from 6 int values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <returns>int2x3 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(int m00, int m01, int m02,
|
||||||
|
int m10, int m11, int m12)
|
||||||
|
{
|
||||||
|
return new int2x3(m00, m01, m02,
|
||||||
|
m10, m11, m12);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x3 matrix constructed from a single int value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(int v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x3 matrix constructed from a single bool value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(bool v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x3 matrix constructed from a bool2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x3 to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(bool2x3 v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x3 matrix constructed from a single uint value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(uint v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x3 matrix constructed from a uint2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x3 to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(uint2x3 v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x3 matrix constructed from a single float value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(float v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x3 matrix constructed from a float2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x3 to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(float2x3 v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x3 matrix constructed from a single double value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(double v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x3 matrix constructed from a double2x3 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x3 to convert to int2x3</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x3 int2x3(double2x3 v) { return new int2x3(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the int3x2 transpose of a int2x3 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int3x2 transpose(int2x3 v)
|
||||||
|
{
|
||||||
|
return int3x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y,
|
||||||
|
v.c2.x, v.c2.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a int2x3 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(int2x3 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint2(0xCAE78587u, 0x7A1541C9u) +
|
||||||
|
asuint(v.c1) * uint2(0xF83BD927u, 0x6A243BCBu) +
|
||||||
|
asuint(v.c2) * uint2(0x509B84C9u, 0x91D13847u)) + 0x52F7230Fu;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a int2x3 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(int2x3 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint2(0xCF286E83u, 0xE121E6ADu) +
|
||||||
|
asuint(v.c1) * uint2(0xC9CA1249u, 0x69B60C81u) +
|
||||||
|
asuint(v.c2) * uint2(0xE0EB6C25u, 0xF648BEABu)) + 0x6BDB2B07u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
756
ThirdParty/Unity.Mathematics/int2x4.gen.cs
vendored
Normal file
756
ThirdParty/Unity.Mathematics/int2x4.gen.cs
vendored
Normal file
@@ -0,0 +1,756 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
using System;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using Unity.IL2CPP.CompilerServices;
|
||||||
|
|
||||||
|
#pragma warning disable 0660, 0661
|
||||||
|
|
||||||
|
namespace Unity.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>A 2x4 matrix of ints.</summary>
|
||||||
|
[System.Serializable]
|
||||||
|
[Il2CppEagerStaticClassConstruction]
|
||||||
|
public partial struct int2x4 : System.IEquatable<int2x4>, IFormattable
|
||||||
|
{
|
||||||
|
/// <summary>Column 0 of the matrix.</summary>
|
||||||
|
public int2 c0;
|
||||||
|
/// <summary>Column 1 of the matrix.</summary>
|
||||||
|
public int2 c1;
|
||||||
|
/// <summary>Column 2 of the matrix.</summary>
|
||||||
|
public int2 c2;
|
||||||
|
/// <summary>Column 3 of the matrix.</summary>
|
||||||
|
public int2 c3;
|
||||||
|
|
||||||
|
/// <summary>int2x4 zero value.</summary>
|
||||||
|
public static readonly int2x4 zero;
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from four int2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(int2 c0, int2 c1, int2 c2, int2 c3)
|
||||||
|
{
|
||||||
|
this.c0 = c0;
|
||||||
|
this.c1 = c1;
|
||||||
|
this.c2 = c2;
|
||||||
|
this.c3 = c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from 8 int values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(int m00, int m01, int m02, int m03,
|
||||||
|
int m10, int m11, int m12, int m13)
|
||||||
|
{
|
||||||
|
this.c0 = new int2(m00, m10);
|
||||||
|
this.c1 = new int2(m01, m11);
|
||||||
|
this.c2 = new int2(m02, m12);
|
||||||
|
this.c3 = new int2(m03, m13);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from a single int value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to int2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(int v)
|
||||||
|
{
|
||||||
|
this.c0 = v;
|
||||||
|
this.c1 = v;
|
||||||
|
this.c2 = v;
|
||||||
|
this.c3 = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from a single bool value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to int2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(bool v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new int2(0), new int2(1), v);
|
||||||
|
this.c1 = math.select(new int2(0), new int2(1), v);
|
||||||
|
this.c2 = math.select(new int2(0), new int2(1), v);
|
||||||
|
this.c3 = math.select(new int2(0), new int2(1), v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from a bool2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x4 to convert to int2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(bool2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = math.select(new int2(0), new int2(1), v.c0);
|
||||||
|
this.c1 = math.select(new int2(0), new int2(1), v.c1);
|
||||||
|
this.c2 = math.select(new int2(0), new int2(1), v.c2);
|
||||||
|
this.c3 = math.select(new int2(0), new int2(1), v.c3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from a single uint value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to int2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(uint v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v;
|
||||||
|
this.c1 = (int2)v;
|
||||||
|
this.c2 = (int2)v;
|
||||||
|
this.c3 = (int2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from a uint2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x4 to convert to int2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(uint2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v.c0;
|
||||||
|
this.c1 = (int2)v.c1;
|
||||||
|
this.c2 = (int2)v.c2;
|
||||||
|
this.c3 = (int2)v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from a single float value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to int2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(float v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v;
|
||||||
|
this.c1 = (int2)v;
|
||||||
|
this.c2 = (int2)v;
|
||||||
|
this.c3 = (int2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from a float2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x4 to convert to int2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(float2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v.c0;
|
||||||
|
this.c1 = (int2)v.c1;
|
||||||
|
this.c2 = (int2)v.c2;
|
||||||
|
this.c3 = (int2)v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from a single double value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to int2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(double v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v;
|
||||||
|
this.c1 = (int2)v;
|
||||||
|
this.c2 = (int2)v;
|
||||||
|
this.c3 = (int2)v;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Constructs a int2x4 matrix from a double2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x4 to convert to int2x4</param>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public int2x4(double2x4 v)
|
||||||
|
{
|
||||||
|
this.c0 = (int2)v.c0;
|
||||||
|
this.c1 = (int2)v.c1;
|
||||||
|
this.c2 = (int2)v.c2;
|
||||||
|
this.c3 = (int2)v.c3;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Implicitly converts a single int value to a int2x4 matrix by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static implicit operator int2x4(int v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single bool value to a int2x4 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x4(bool v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a bool2x4 matrix to a int2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x4 to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x4(bool2x4 v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single uint value to a int2x4 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x4(uint v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a uint2x4 matrix to a int2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x4 to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x4(uint2x4 v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single float value to a int2x4 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x4(float v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a float2x4 matrix to a int2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x4 to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x4(float2x4 v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a single double value to a int2x4 matrix by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x4(double v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Explicitly converts a double2x4 matrix to a int2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x4 to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static explicit operator int2x4(double2x4 v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator * (int2x4 lhs, int2x4 rhs) { return new int2x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator * (int2x4 lhs, int rhs) { return new int2x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise multiplication operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise multiplication.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise multiplication.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise multiplication.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator * (int lhs, int2x4 rhs) { return new int2x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator + (int2x4 lhs, int2x4 rhs) { return new int2x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator + (int2x4 lhs, int rhs) { return new int2x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise addition operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise addition.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise addition.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise addition.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator + (int lhs, int2x4 rhs) { return new int2x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator - (int2x4 lhs, int2x4 rhs) { return new int2x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator - (int2x4 lhs, int rhs) { return new int2x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise subtraction operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise subtraction.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise subtraction.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise subtraction.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator - (int lhs, int2x4 rhs) { return new int2x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator / (int2x4 lhs, int2x4 rhs) { return new int2x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise division.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator / (int2x4 lhs, int rhs) { return new int2x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise division operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise division.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise division.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise division.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator / (int lhs, int2x4 rhs) { return new int2x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator % (int2x4 lhs, int2x4 rhs) { return new int2x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator % (int2x4 lhs, int rhs) { return new int2x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise modulus operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise modulus.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise modulus.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise modulus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator % (int lhs, int2x4 rhs) { return new int2x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise increment operation on an int2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise increment.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise increment.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator ++ (int2x4 val) { return new int2x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise decrement operation on an int2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise decrement.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise decrement.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator -- (int2x4 val) { return new int2x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator < (int2x4 lhs, int2x4 rhs) { return new bool2x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator < (int2x4 lhs, int rhs) { return new bool2x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less than operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise less than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise less than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator < (int lhs, int2x4 rhs) { return new bool2x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator <= (int2x4 lhs, int2x4 rhs) { return new bool2x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator <= (int2x4 lhs, int rhs) { return new bool2x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise less or equal operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise less or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise less or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise less or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator <= (int lhs, int2x4 rhs) { return new bool2x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator > (int2x4 lhs, int2x4 rhs) { return new bool2x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator > (int2x4 lhs, int rhs) { return new bool2x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater than operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise greater than.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise greater than.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater than.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator > (int lhs, int2x4 rhs) { return new bool2x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator >= (int2x4 lhs, int2x4 rhs) { return new bool2x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator >= (int2x4 lhs, int rhs) { return new bool2x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise greater or equal operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise greater or equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise greater or equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator >= (int lhs, int2x4 rhs) { return new bool2x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary minus operation on an int2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise unary minus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator - (int2x4 val) { return new int2x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise unary plus operation on an int2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise unary plus.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator + (int2x4 val) { return new int2x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise left shift operation on an int2x4 matrix by a number of bits specified by a single int.</summary>
|
||||||
|
/// <param name="x">The matrix to left shift.</param>
|
||||||
|
/// <param name="n">The number of bits to left shift.</param>
|
||||||
|
/// <returns>The result of the componentwise left shift.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator << (int2x4 x, int n) { return new int2x4 (x.c0 << n, x.c1 << n, x.c2 << n, x.c3 << n); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise right shift operation on an int2x4 matrix by a number of bits specified by a single int.</summary>
|
||||||
|
/// <param name="x">The matrix to right shift.</param>
|
||||||
|
/// <param name="n">The number of bits to right shift.</param>
|
||||||
|
/// <returns>The result of the componentwise right shift.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator >> (int2x4 x, int n) { return new int2x4 (x.c0 >> n, x.c1 >> n, x.c2 >> n, x.c3 >> n); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (int2x4 lhs, int2x4 rhs) { return new bool2x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (int2x4 lhs, int rhs) { return new bool2x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise equality operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise equality.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise equality.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise equality.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator == (int lhs, int2x4 rhs) { return new bool2x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (int2x4 lhs, int2x4 rhs) { return new bool2x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (int2x4 lhs, int rhs) { return new bool2x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise not equal operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise not equal.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise not equal.</param>
|
||||||
|
/// <returns>bool2x4 result of the componentwise not equal.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static bool2x4 operator != (int lhs, int2x4 rhs) { return new bool2x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise not operation on an int2x4 matrix.</summary>
|
||||||
|
/// <param name="val">Value to use when computing the componentwise bitwise not.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise not.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator ~ (int2x4 val) { return new int2x4 (~val.c0, ~val.c1, ~val.c2, ~val.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator & (int2x4 lhs, int2x4 rhs) { return new int2x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator & (int2x4 lhs, int rhs) { return new int2x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise and operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise bitwise and.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise and.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator & (int lhs, int2x4 rhs) { return new int2x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator | (int2x4 lhs, int2x4 rhs) { return new int2x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator | (int2x4 lhs, int rhs) { return new int2x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise or operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise bitwise or.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator | (int lhs, int2x4 rhs) { return new int2x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two int2x4 matrices.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator ^ (int2x4 lhs, int2x4 rhs) { return new int2x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on an int2x4 matrix and an int value.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int2x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator ^ (int2x4 lhs, int rhs) { return new int2x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); }
|
||||||
|
|
||||||
|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on an int value and an int2x4 matrix.</summary>
|
||||||
|
/// <param name="lhs">Left hand side int to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <param name="rhs">Right hand side int2x4 to use to compute componentwise bitwise exclusive or.</param>
|
||||||
|
/// <returns>int2x4 result of the componentwise bitwise exclusive or.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 operator ^ (int lhs, int2x4 rhs) { return new int2x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns the int2 element at a specified index.</summary>
|
||||||
|
unsafe public ref int2 this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
||||||
|
if ((uint)index >= 4)
|
||||||
|
throw new System.ArgumentException("index must be between[0...3]");
|
||||||
|
#endif
|
||||||
|
fixed (int2x4* array = &this) { return ref ((int2*)array)[index]; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns true if the int2x4 is equal to a given int2x4, false otherwise.</summary>
|
||||||
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool Equals(int2x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns true if the int2x4 is equal to a given int2x4, false otherwise.</summary>
|
||||||
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
||||||
|
/// <returns>The result of the equality comparison.</returns>
|
||||||
|
public override bool Equals(object o) { return o is int2x4 converted && Equals(converted); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a hash code for the int2x4.</summary>
|
||||||
|
/// <returns>The computed hash code.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override int GetHashCode() { return (int)math.hash(this); }
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the int2x4.</summary>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format("int2x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a string representation of the int2x4 using a specified format and culture-specific format information.</summary>
|
||||||
|
/// <param name="format">Format string to use during string formatting.</param>
|
||||||
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
||||||
|
/// <returns>String representation of the value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public string ToString(string format, IFormatProvider formatProvider)
|
||||||
|
{
|
||||||
|
return string.Format("int2x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static partial class math
|
||||||
|
{
|
||||||
|
/// <summary>Returns a int2x4 matrix constructed from four int2 vectors.</summary>
|
||||||
|
/// <param name="c0">The matrix column c0 will be set to this value.</param>
|
||||||
|
/// <param name="c1">The matrix column c1 will be set to this value.</param>
|
||||||
|
/// <param name="c2">The matrix column c2 will be set to this value.</param>
|
||||||
|
/// <param name="c3">The matrix column c3 will be set to this value.</param>
|
||||||
|
/// <returns>int2x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(int2 c0, int2 c1, int2 c2, int2 c3) { return new int2x4(c0, c1, c2, c3); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x4 matrix constructed from from 8 int values given in row-major order.</summary>
|
||||||
|
/// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m02">The matrix at row 0, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m03">The matrix at row 0, column 3 will be set to this value.</param>
|
||||||
|
/// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
|
||||||
|
/// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
|
||||||
|
/// <param name="m12">The matrix at row 1, column 2 will be set to this value.</param>
|
||||||
|
/// <param name="m13">The matrix at row 1, column 3 will be set to this value.</param>
|
||||||
|
/// <returns>int2x4 constructed from arguments.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(int m00, int m01, int m02, int m03,
|
||||||
|
int m10, int m11, int m12, int m13)
|
||||||
|
{
|
||||||
|
return new int2x4(m00, m01, m02, m03,
|
||||||
|
m10, m11, m12, m13);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x4 matrix constructed from a single int value by assigning it to every component.</summary>
|
||||||
|
/// <param name="v">int to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(int v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x4 matrix constructed from a single bool value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">bool to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(bool v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x4 matrix constructed from a bool2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">bool2x4 to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(bool2x4 v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x4 matrix constructed from a single uint value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">uint to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(uint v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x4 matrix constructed from a uint2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">uint2x4 to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(uint2x4 v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x4 matrix constructed from a single float value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">float to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(float v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x4 matrix constructed from a float2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">float2x4 to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(float2x4 v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Returns a int2x4 matrix constructed from a single double value by converting it to int and assigning it to every component.</summary>
|
||||||
|
/// <param name="v">double to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(double v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return a int2x4 matrix constructed from a double2x4 matrix by componentwise conversion.</summary>
|
||||||
|
/// <param name="v">double2x4 to convert to int2x4</param>
|
||||||
|
/// <returns>Converted value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int2x4 int2x4(double2x4 v) { return new int2x4(v); }
|
||||||
|
|
||||||
|
/// <summary>Return the int4x2 transpose of a int2x4 matrix.</summary>
|
||||||
|
/// <param name="v">Value to transpose.</param>
|
||||||
|
/// <returns>Transposed value.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int4x2 transpose(int2x4 v)
|
||||||
|
{
|
||||||
|
return int4x2(
|
||||||
|
v.c0.x, v.c0.y,
|
||||||
|
v.c1.x, v.c1.y,
|
||||||
|
v.c2.x, v.c2.y,
|
||||||
|
v.c3.x, v.c3.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Returns a uint hash code of a int2x4 matrix.</summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint hash(int2x4 v)
|
||||||
|
{
|
||||||
|
return csum(asuint(v.c0) * uint2(0x7AA07CD3u, 0xAF642BA9u) +
|
||||||
|
asuint(v.c1) * uint2(0xA8F2213Bu, 0x9F3FDC37u) +
|
||||||
|
asuint(v.c2) * uint2(0xAC60D0C3u, 0x9263662Fu) +
|
||||||
|
asuint(v.c3) * uint2(0xE69626FFu, 0xBD010EEBu)) + 0x9CEDE1D1u;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a uint2 vector hash code of a int2x4 matrix.
|
||||||
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
||||||
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="v">Matrix value to hash.</param>
|
||||||
|
/// <returns>uint2 hash of the argument.</returns>
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static uint2 hashwide(int2x4 v)
|
||||||
|
{
|
||||||
|
return (asuint(v.c0) * uint2(0x43BE0B51u, 0xAF836EE1u) +
|
||||||
|
asuint(v.c1) * uint2(0xB130C137u, 0x54834775u) +
|
||||||
|
asuint(v.c2) * uint2(0x7C022221u, 0xA2D00EDFu) +
|
||||||
|
asuint(v.c3) * uint2(0xA8977779u, 0x9F1C739Bu)) + 0x4B1BD187u;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user