Files
Fishing2Server/Hotfix/Outer/Gate/System/Player/PlayerFactory.cs
2025-07-27 12:34:04 +08:00

29 lines
809 B
C#

using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas;
using Fantasy.Helper;
namespace NB.Gate;
public static class PlayerFactory
{
/// <summary>
/// 创建一个新的Player
/// </summary>
/// <param name="scene"></param>
/// <param name="aId">ToKen令牌传递过来的aId</param>
/// <param name="isSaveDataBase">是否在创建的过程中保存到数据库</param>
/// <returns></returns>
public static async FTask<Player> Create(Scene scene, long aId, bool isSaveDataBase = true)
{
var gameAccount = Entity.Create<Player>(scene, aId, false, false);
gameAccount.LoginTime = gameAccount.CreateTime = TimeHelper.Now;
if (isSaveDataBase)
{
await gameAccount.SaveDataBase();
}
return gameAccount;
}
}