17 lines
658 B
C#
17 lines
658 B
C#
using Fantasy.Async;
|
||
using Fantasy.Entitas;
|
||
using Fantasy.Network.Interface;
|
||
|
||
namespace Fantasy;
|
||
|
||
public class G2M_CreateSubSceneRequestHandler : RouteRPC<Scene, G2M_CreateSubSceneRequest, M2G_CreateSubSceneResponse>
|
||
{
|
||
protected override async FTask Run(Scene scene, G2M_CreateSubSceneRequest request, M2G_CreateSubSceneResponse response, Action reply)
|
||
{
|
||
// 下面的SceneType传的是666,其实并没有这个类型,这个是我随便写的。
|
||
var subScene = Scene.CreateSubScene(scene, 6666);
|
||
// 返回subScene的运行时id
|
||
response.SubSceneRouteId = subScene.RouteId;
|
||
await FTask.CompletedTask;
|
||
}
|
||
} |