33 lines
650 B
C#
33 lines
650 B
C#
using System;
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using UnityEngine;
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namespace NBF
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{
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public class FixedLine : MonoBehaviour
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{
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public Transform target;
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private Rigidbody _rigidbody;
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private void Awake()
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{
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_rigidbody = GetComponent<Rigidbody>();
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}
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private void LateUpdate()
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{
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// BindPosition();
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}
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private void FixedUpdate()
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{
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if (!target) return;
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BindPosition();
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}
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private void BindPosition()
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{
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// _rigidbody.MovePosition(target.position);
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_rigidbody.position = target.position;
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}
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}
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} |