using System; using UnityEngine; namespace NBF { public class FixedLine : MonoBehaviour { public Transform target; private Rigidbody _rigidbody; private void Awake() { _rigidbody = GetComponent(); } private void LateUpdate() { // BindPosition(); } private void FixedUpdate() { if (!target) return; BindPosition(); } private void BindPosition() { // _rigidbody.MovePosition(target.position); _rigidbody.position = target.position; } } }