26 lines
809 B
HLSL
26 lines
809 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef VISUALIZE_CREST_HLSL
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#define VISUALIZE_CREST_HLSL
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//
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// WaveHarmonic.Crest.VisualizeDataTypes: static fields
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//
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#define VISUALIZEDATATYPES_ALBEDO (0)
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#define VISUALIZEDATATYPES_DISPLACEMENT (1)
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#define VISUALIZEDATATYPES_DYNAMIC_WAVES (2)
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#define VISUALIZEDATATYPES_LEVEL (3)
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#define VISUALIZEDATATYPES_FLOW (4)
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#define VISUALIZEDATATYPES_FOAM (5)
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#define VISUALIZEDATATYPES_SHADOW (6)
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#define VISUALIZEDATATYPES_DEPTH (7)
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#define VISUALIZEDATATYPES_CLIP (8)
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#define VISUALIZEDATATYPES_SHORELINE_DISTANCE (9)
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#define VISUALIZEDATATYPES_ABSORPTION (10)
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#define VISUALIZEDATATYPES_SCATTERING (11)
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#define VISUALIZEDATATYPES_CASCADES (12)
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#endif
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