// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef VISUALIZE_CREST_HLSL #define VISUALIZE_CREST_HLSL // // WaveHarmonic.Crest.VisualizeDataTypes: static fields // #define VISUALIZEDATATYPES_ALBEDO (0) #define VISUALIZEDATATYPES_DISPLACEMENT (1) #define VISUALIZEDATATYPES_DYNAMIC_WAVES (2) #define VISUALIZEDATATYPES_LEVEL (3) #define VISUALIZEDATATYPES_FLOW (4) #define VISUALIZEDATATYPES_FOAM (5) #define VISUALIZEDATATYPES_SHADOW (6) #define VISUALIZEDATATYPES_DEPTH (7) #define VISUALIZEDATATYPES_CLIP (8) #define VISUALIZEDATATYPES_SHORELINE_DISTANCE (9) #define VISUALIZEDATATYPES_ABSORPTION (10) #define VISUALIZEDATATYPES_SCATTERING (11) #define VISUALIZEDATATYPES_CASCADES (12) #endif