Files
Fishing2/Assets/Scripts/Fishing/New/Data/PlayerItem.cs
2026-03-09 23:41:13 +08:00

25 lines
527 B
C#

using System.Collections.Generic;
using Fantasy;
using Fantasy.Entitas;
namespace NBF
{
public class PlayerItem : Entity
{
/// <summary>
/// 配置id
/// </summary>
public int ConfigID;
/// <summary>
/// 绑定的子物体
/// </summary>
public List<int> BindItems = new List<int>();
public void Init(ItemBindInfo bindInfo)
{
ConfigID = bindInfo.Item;
BindItems.AddRange(bindInfo.BindItems);
}
}
}