using System.Collections.Generic;
using Fantasy;
using Fantasy.Entitas;
namespace NBF
{
public class PlayerItem : Entity
{
///
/// 配置id
///
public int ConfigID;
///
/// 绑定的子物体
///
public List BindItems = new List();
public void Init(ItemBindInfo bindInfo)
{
ConfigID = bindInfo.Item;
BindItems.AddRange(bindInfo.BindItems);
}
}
}