Files
2025-06-09 23:23:13 +08:00

20 lines
530 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "roadmatcfg", menuName = "MicroVerse/RoadMaterialConfig")]
public class RoadMaterialConfig : ScriptableObject
{
[Tooltip("Must match the content id used for the road from the content browser")]
public string contentID;
[System.Serializable]
public class Entry
{
public Material material;
public Texture2D preview;
}
public List<Entry> templateMaterials = new List<Entry>();
}