using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "roadmatcfg", menuName = "MicroVerse/RoadMaterialConfig")] public class RoadMaterialConfig : ScriptableObject { [Tooltip("Must match the content id used for the road from the content browser")] public string contentID; [System.Serializable] public class Entry { public Material material; public Texture2D preview; } public List templateMaterials = new List(); }