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2025-06-04 09:09:39 +08:00

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{
"name": "com.jbooth.microsplat.texture-clusters",
"displayName": "MicroSplat-Texture Clusters",
"version": "3.9.0",
"author": {
"name": "Jason Booth",
"email": "slipster216@gmail.com",
"url": "http://jdbtechservices.com/"
},
"unity": "2019.4",
"samples": [
{
"displayName": "Texture Cluster Example",
"description": "Example of the Texture Clusters module",
"path": "Samples~/TextureClusters"
}
],
"dependencies": {
"com.jbooth.microsplat.core": "3.9.0"
},
"description": "The Texture Clusters module for MicroSplat completely solves tiling issues on large surfaces. It offers a one click Stochastic solution, and a solution that uses alternate texture arrays to vary the surfaces creating a infinite meta-surface.",
"keywords": [
"MicroSplat",
"Terrain",
"Shader"
],
"documentationUrl": "https://docs.google.com/document/d/1Yrx8-2yE5BUDLlnRKE_4sVCkPV68KJZ-Ez4XLhvef0Y/edit?usp=sharing",
"type": "tool"
}