{ "name": "com.jbooth.microsplat.texture-clusters", "displayName": "MicroSplat-Texture Clusters", "version": "3.9.0", "author": { "name": "Jason Booth", "email": "slipster216@gmail.com", "url": "http://jdbtechservices.com/" }, "unity": "2019.4", "samples": [ { "displayName": "Texture Cluster Example", "description": "Example of the Texture Clusters module", "path": "Samples~/TextureClusters" } ], "dependencies": { "com.jbooth.microsplat.core": "3.9.0" }, "description": "The Texture Clusters module for MicroSplat completely solves tiling issues on large surfaces. It offers a one click Stochastic solution, and a solution that uses alternate texture arrays to vary the surfaces creating a infinite meta-surface.", "keywords": [ "MicroSplat", "Terrain", "Shader" ], "documentationUrl": "https://docs.google.com/document/d/1Yrx8-2yE5BUDLlnRKE_4sVCkPV68KJZ-Ez4XLhvef0Y/edit?usp=sharing", "type": "tool" }