修改提交shop修改
This commit is contained in:
@@ -22830,8 +22830,8 @@ MonoBehaviour:
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Filter: '*'
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Bundles:
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- Name: main/ui.bundle
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Hash: f08e8dd58157955ebca6ffc7dbe79a1c
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Size: 7664401
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Hash: b5960cf3a8b37f3a62a4e92771a6be08
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Size: 7611844
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Assets:
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- Path: Assets/ResRaw/Fgui/Common/Common_atlas0.png
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Address: UI/Common_atlas0
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Binary file not shown.
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Before Width: | Height: | Size: 971 KiB After Width: | Height: | Size: 1.0 MiB |
Binary file not shown.
Binary file not shown.
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--- !u!1 &1729919008
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@@ -2052,4 +1858,3 @@ SceneRoots:
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- {fileID: 1199298675}
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- {fileID: 646846706}
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- {fileID: 159075240}
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- {fileID: 1439106037}
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@@ -70,7 +70,7 @@ namespace NBF
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string outputPath = $"{ProjectDir}/Release";
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string location =
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$"{outputPath}/{_context.Ver}_{DateTime.Now:yyyyMMddHHmm}/Fishing.exe";
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$"{outputPath}/{_context.Ver}/Fishing.exe";
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BuildTarget activeTarget = EditorUserBuildSettings.activeBuildTarget;
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switch (activeTarget)
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@@ -94,7 +94,7 @@ namespace NBF
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var buildOptions = BuildOptions.CompressWithLz4;
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
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{
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scenes = new[] { "Assets/Scenes/Main.unity" },
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scenes = new[] { "Assets/Scenes/StartUp.unity" },//Assets/Scenes/StartUp.unity
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locationPathName = location,
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options = buildOptions,
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target = activeTarget,
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@@ -60,8 +60,8 @@ namespace NBF
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{
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// await Task.Delay(100);
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CommonTopPanel.Show();
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SettingPanel.Show();
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// LoginPanel.Show();
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// SettingPanel.Show();
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LoginPanel.Show();
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// PreviewPanel.Show();
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}
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}
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@@ -35,6 +35,7 @@ namespace NBC
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public static void SetLanguage(this GObject child, string key, params object[] args)
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{
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if(string.IsNullOrEmpty(key)) return;
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if (Text == null) return;
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child.lang = key;
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@@ -31,7 +31,6 @@ namespace NBF
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tabItemList.Add(tabItem);
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}
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ItemList.SetPanel(this);
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ItemList.SetData(tabItemList, true, true);
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}
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@@ -9,8 +9,6 @@ namespace NBF
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[UIExtensionAutoBind]
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public static void BindAll()
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{
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UIObjectFactory.SetPackageItemExtension(KeyboardInput.URL, typeof(KeyboardInput));
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UIObjectFactory.SetPackageItemExtension(SettingInputItem.URL, typeof(SettingInputItem));
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UIObjectFactory.SetPackageItemExtension(SettingItem.URL, typeof(SettingItem));
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UIObjectFactory.SetPackageItemExtension(IntroduceTag.URL, typeof(IntroduceTag));
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UIObjectFactory.SetPackageItemExtension(HomeMainPage.URL, typeof(HomeMainPage));
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@@ -23,48 +23,19 @@ namespace NBF
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private int _columnsCount;
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public ListSelector _selector;
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public ListSelector Selector;
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private void OnInited()
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{
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InputManager.OnUICanceled += OnUICanceled;
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List.onClickItem.Add(OnClickListItem);
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_selector = new ListSelector(List, typeof(ListTitleItem));
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Selector = new ListSelector(List, typeof(ListTitleItem));
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}
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public override void Dispose()
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public void InvokeClickItem(object data)
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{
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InputManager.OnUICanceled -= OnUICanceled;
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base.Dispose();
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}
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private void OnUICanceled(string action)
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{
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if (action == InputDef.UI.Right)
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{
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_selector.Right();
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}
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else if (action == InputDef.UI.Left)
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{
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_selector.Left();
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}
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else if (action == InputDef.UI.Up)
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{
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_selector.Up();
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}
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else if (action == InputDef.UI.Down)
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{
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_selector.Down();
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}
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else if (action == InputDef.UI.Enter)
|
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{
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var selectedItem = _selector.SelectedItem;
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if (selectedItem != null)
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{
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OnClickItem?.Invoke(selectedItem);
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}
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}
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OnClickItem?.Invoke(data);
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}
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public void SetListData(List<object> listData,
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ListSelectionMode selectionMode = ListSelectionMode.Single)
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@@ -93,7 +64,7 @@ namespace NBF
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}
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_columnsCount = 6;
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_selector.Refresh();
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Selector.Refresh();
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}
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void OnClickListItem(EventContext context)
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@@ -15,11 +15,7 @@ namespace NBF
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private List<TabItemData> _tabList = new List<TabItemData>();
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private TabItemData _currentTab;
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public void SetPanel(UIPanel panel)
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{
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Menu.SetPanel(panel);
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}
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private void OnInited()
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{
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Menu.OnTabChange += ChangeTab;
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@@ -10,8 +10,6 @@ namespace NBF
|
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{
|
||||
public partial class BottomMenu : GComponent
|
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{
|
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private UIPanel _panel;
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|
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private void OnInited()
|
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{
|
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List.onClickItem.Add(OnClickItem);
|
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|
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@@ -12,46 +12,28 @@ namespace NBF
|
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public partial class CommonMenu : GLabel
|
||||
{
|
||||
public event Action<int> OnTabChange;
|
||||
private UIPanel _panel;
|
||||
|
||||
public void SetPanel(UIPanel panel)
|
||||
{
|
||||
_panel = panel;
|
||||
}
|
||||
|
||||
private void OnInited()
|
||||
{
|
||||
List.onClickItem.Add(OnClickItem);
|
||||
BtnPrev.onClick.Add(OnClickBtnPrev);
|
||||
BtnNext.onClick.Add(OnClickBtnNext);
|
||||
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
}
|
||||
|
||||
private string _leftActionName;
|
||||
private string _rightActionName;
|
||||
|
||||
public override void Dispose()
|
||||
public void SetBtnActionName(string leftActionName, string rightActionName)
|
||||
{
|
||||
InputManager.OnUICanceled -= OnUICanceled;
|
||||
base.Dispose();
|
||||
}
|
||||
|
||||
private void OnUICanceled(string action)
|
||||
{
|
||||
if (_panel == null) return;
|
||||
if (!_panel.IsShowing) return;
|
||||
if (!_panel.IsTop) return;
|
||||
if (action == InputDef.UI.Prev)
|
||||
{
|
||||
OnClickBtnPrev();
|
||||
}
|
||||
else if (action == InputDef.UI.Next)
|
||||
{
|
||||
OnClickBtnNext();
|
||||
}
|
||||
_leftActionName = leftActionName;
|
||||
_rightActionName = rightActionName;
|
||||
BtnPrev.SetData(leftActionName, string.Empty);
|
||||
BtnNext.SetData(rightActionName, string.Empty);
|
||||
}
|
||||
|
||||
public void SetTabs(List<TabItemData> tabList, int selectIndex = 0)
|
||||
{
|
||||
SetBtnActionName(InputDef.UI.Prev, InputDef.UI.Next);
|
||||
List.RemoveChildrenToPool();
|
||||
var listWidth = 0f;
|
||||
for (int i = 0; i < tabList.Count; i++)
|
||||
|
||||
@@ -36,8 +36,9 @@ namespace NBF
|
||||
// BagPanel.Show();
|
||||
// BagSlotPanel.Show();
|
||||
|
||||
// SettingPanel.Show();
|
||||
HomePanel.Show();
|
||||
// FishingShopPanel.Show();
|
||||
SettingPanel.Show();
|
||||
|
||||
Del();
|
||||
}
|
||||
|
||||
@@ -269,7 +269,7 @@ namespace NBF
|
||||
});
|
||||
}
|
||||
|
||||
[InputInvoke(InputDef.UI.Back, UIInputButtonShowMode.BottomRight, "返回")]
|
||||
[InputInvoke(InputDef.UI.Back, UIInputButtonShowMode.BottomRight)]
|
||||
private void OnBack()
|
||||
{
|
||||
if (Settings.Instance.HaveNotAppleSettings())
|
||||
|
||||
@@ -19,31 +19,14 @@ namespace NBF
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
InputManager.Instance.On(this);
|
||||
ItemList.List.OnClickItem += OnClickItem;
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
|
||||
List<TabItemData> tabItemList = GoodsConfigHelper.TabItemList;
|
||||
|
||||
ItemList.SetPanel(this);
|
||||
ItemList.SetData(tabItemList, true, true);
|
||||
}
|
||||
|
||||
private void OnUICanceled(string action)
|
||||
{
|
||||
if (!IsTop) return;
|
||||
if (action == InputDef.UI.SubPrev)
|
||||
{
|
||||
}
|
||||
else if (action == InputDef.UI.SubNext)
|
||||
{
|
||||
}
|
||||
else if (action == InputDef.UI.Up)
|
||||
{
|
||||
}
|
||||
else if (action == InputDef.UI.Down)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClickItem(object item)
|
||||
{
|
||||
@@ -52,11 +35,69 @@ namespace NBF
|
||||
// ItemDetailsPanel.Show(bagItem.ItemInfo);
|
||||
ShopDetailsPanel.Show(gearItem.Config);
|
||||
}
|
||||
|
||||
|
||||
#region UI事件
|
||||
|
||||
[InputInvoke(InputDef.UI.Prev, UIInputButtonShowMode.MenuLeft)]
|
||||
private void OnPrev()
|
||||
{
|
||||
ItemList.Menu.OnClickBtnPrev();
|
||||
}
|
||||
|
||||
[InputInvoke(InputDef.UI.Next, UIInputButtonShowMode.MenuRight)]
|
||||
private void OnNext()
|
||||
{
|
||||
ItemList.Menu.OnClickBtnNext();
|
||||
}
|
||||
|
||||
[InputInvoke(InputDef.UI.Left, UIInputButtonShowMode.BottomLeft)]
|
||||
private void OnLeft()
|
||||
{
|
||||
ItemList.List.Selector.Left();
|
||||
}
|
||||
|
||||
[InputInvoke(InputDef.UI.Right, UIInputButtonShowMode.BottomLeft)]
|
||||
private void OnRight()
|
||||
{
|
||||
ItemList.List.Selector.Right();
|
||||
}
|
||||
|
||||
[InputInvoke(InputDef.UI.Up, UIInputButtonShowMode.BottomLeft)]
|
||||
private void OnUp()
|
||||
{
|
||||
ItemList.List.Selector.Up();
|
||||
// ChangeListSelected();
|
||||
}
|
||||
|
||||
[InputInvoke(InputDef.UI.Down, UIInputButtonShowMode.BottomLeft)]
|
||||
private void OnDown()
|
||||
{
|
||||
ItemList.List.Selector.Down();
|
||||
}
|
||||
|
||||
[InputInvoke(InputDef.UI.Enter, UIInputButtonShowMode.BottomLeft, "查看")]
|
||||
private void OnApplySettings()
|
||||
{
|
||||
var selectedItem = ItemList.List.Selector.SelectedItem;
|
||||
if (selectedItem != null)
|
||||
{
|
||||
ItemList.List.InvokeClickItem(selectedItem);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[InputInvoke(InputDef.UI.Back, UIInputButtonShowMode.BottomRight)]
|
||||
private void OnBack()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
InputManager.OnUICanceled -= OnUICanceled;
|
||||
ItemList.List.OnClickItem -= OnClickItem;
|
||||
InputManager.Instance.Off(this);
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
|
||||
@@ -10,6 +10,45 @@ namespace NBF
|
||||
protected override void OnShow()
|
||||
{
|
||||
// Model.SetData(ItemInfo);
|
||||
InputManager.Instance.On(this);
|
||||
}
|
||||
|
||||
#region UI输入事件
|
||||
|
||||
[InputInvoke(InputDef.UI.Up, UIInputButtonShowMode.BottomLeft)]
|
||||
private void OnUp()
|
||||
{
|
||||
// ItemList.List.Selector.Up();
|
||||
// ChangeListSelected();
|
||||
}
|
||||
|
||||
[InputInvoke(InputDef.UI.Down, UIInputButtonShowMode.BottomLeft)]
|
||||
private void OnDown()
|
||||
{
|
||||
// ItemList.List.Selector.Down();
|
||||
}
|
||||
[InputInvoke(InputDef.UI.Enter, UIInputButtonShowMode.BottomLeft, "购买")]
|
||||
private void OnApplySettings()
|
||||
{
|
||||
// var selectedItem = ItemList.List.Selector.SelectedItem;
|
||||
// if (selectedItem != null)
|
||||
// {
|
||||
// ItemList.List.InvokeClickItem(selectedItem);
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
[InputInvoke(InputDef.UI.Back, UIInputButtonShowMode.BottomRight)]
|
||||
private void OnBack()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
InputManager.Instance.Off(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -41,7 +41,7 @@ namespace NBF
|
||||
tabItemList.Add(tabItem);
|
||||
}
|
||||
|
||||
ItemList.SetPanel(this);
|
||||
// ItemList.SetPanel(this);
|
||||
ItemList.SetData(tabItemList, true, true);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user