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43
Assets/Scripts/Common/Common/Services/Input/InputIconData.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System.Collections.Generic;
|
||||
using NBC;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class InputIconData
|
||||
{
|
||||
public string MapName;
|
||||
public Dictionary<string, string> KeyboardIcons = new Dictionary<string, string>();
|
||||
|
||||
public string GetIcon(string actionName)
|
||||
{
|
||||
if (KeyboardIcons.TryGetValue(actionName, out var keyboardIcon))
|
||||
{
|
||||
return keyboardIcon;
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
|
||||
public void CacheInputActionIcons(ReadOnlyArray<InputAction> actions)
|
||||
{
|
||||
KeyboardIcons.Clear();
|
||||
foreach (var inputAction in actions)
|
||||
{
|
||||
foreach (var binding in inputAction.bindings)
|
||||
{
|
||||
var path = binding.effectivePath.Replace("<", "").Replace(">", "").Replace("/", "_");
|
||||
if (path.Contains("Keyboard") || path.Contains("keyboard"))
|
||||
{
|
||||
path = path.Replace("Keyboard", "keyboard");
|
||||
KeyboardIcons.TryAdd(inputAction.name, path);
|
||||
|
||||
Log.Info($"ActionIcons {inputAction.name}={path}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: 6eb3efcd3474440ea2c7d6549db02c4c
|
||||
timeCreated: 1770015242
|
||||
@@ -41,6 +41,9 @@ namespace NBF
|
||||
public static bool IsOp2;
|
||||
|
||||
|
||||
public const string InputMapUI = "UI";
|
||||
public const string InputMapPlayer = "Player";
|
||||
|
||||
public static event Action<bool> OnOp1Action;
|
||||
public static event Action<bool> OnOp2Action;
|
||||
|
||||
@@ -157,13 +160,13 @@ namespace NBF
|
||||
|
||||
private void AddEvent()
|
||||
{
|
||||
CacheInputActionIcons(PlayerInputControl.asset.actionMaps);
|
||||
foreach (var actionMap in PlayerInputControl.asset.actionMaps)
|
||||
{
|
||||
actionMap.Enable();
|
||||
if (actionMap.name == "UI")
|
||||
if (actionMap.name == InputMapUI)
|
||||
{
|
||||
_uiInputActionMap = actionMap;
|
||||
CacheInputActionIcons(actionMap.actions);
|
||||
foreach (var action in actionMap.actions)
|
||||
{
|
||||
if (action.type == InputActionType.Button)
|
||||
@@ -175,7 +178,7 @@ namespace NBF
|
||||
//var fileName = binding.effectivePath.Replace("<", "").Replace(">", "").Replace("/", "_");
|
||||
}
|
||||
}
|
||||
else if (actionMap.name == "Player")
|
||||
else if (actionMap.name == InputMapPlayer)
|
||||
{
|
||||
foreach (var action in actionMap.actions)
|
||||
{
|
||||
@@ -278,7 +281,9 @@ namespace NBF
|
||||
private readonly Dictionary<object, List<UIInputInvoke>> _panelActions =
|
||||
new Dictionary<object, List<UIInputInvoke>>();
|
||||
|
||||
private Dictionary<string, string> _keyboardIcons = new Dictionary<string, string>();
|
||||
// private Dictionary<string, string> _keyboardIcons = new Dictionary<string, string>();
|
||||
|
||||
private Dictionary<string, InputIconData> InputIconData = new Dictionary<string, InputIconData>();
|
||||
|
||||
public void On(object obj)
|
||||
{
|
||||
@@ -350,34 +355,26 @@ namespace NBF
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
public string GetUIKeyCode(string actionName)
|
||||
public string GetInputIcon(string map, string actionName)
|
||||
{
|
||||
if (_keyboardIcons.TryGetValue(actionName, out var keyboardIcon))
|
||||
if (InputIconData.TryGetValue(map, out var data))
|
||||
{
|
||||
return keyboardIcon;
|
||||
return data.GetIcon(actionName);
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
|
||||
private void CacheInputActionIcons(ReadOnlyArray<InputAction> actions)
|
||||
private void CacheInputActionIcons(ReadOnlyArray<InputActionMap> actionMaps)
|
||||
{
|
||||
_keyboardIcons.Clear();
|
||||
foreach (var inputAction in actions)
|
||||
foreach (var actionMap in actionMaps)
|
||||
{
|
||||
foreach (var binding in inputAction.bindings)
|
||||
{
|
||||
var path = binding.effectivePath.Replace("<", "").Replace(">", "").Replace("/", "_");
|
||||
if (path.Contains("Keyboard") || path.Contains("keyboard"))
|
||||
{
|
||||
path = path.Replace("Keyboard", "keyboard");
|
||||
_keyboardIcons.TryAdd(inputAction.name, path);
|
||||
|
||||
Log.Info($"ActionIcons {inputAction.name}={path}");
|
||||
}
|
||||
}
|
||||
var data = new InputIconData();
|
||||
data.CacheInputActionIcons(actionMap.actions);
|
||||
InputIconData[actionMap.name] = data;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputInfoSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputInfo";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.Info;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: a8d104a89f6949538773fd9600f9e5ea
|
||||
timeCreated: 1770014466
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputKeepnetSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputKeepnet";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.Keepnet;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7c725fd5631a48b4832ea6b7ff4b6c02
|
||||
timeCreated: 1770014596
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputMakeSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputMake";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.Make;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 80f08e4bc7bd46928cdee1bcfc91d818
|
||||
timeCreated: 1770014640
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputMapSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputMap";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.Map;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
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}
|
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b5002a562cc44982993e36995f5e13a4
|
||||
timeCreated: 1770014702
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputOpenBagSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputOpenBag";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.OpenBag;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80ac633ee5a5464f9f2baf871c03f25b
|
||||
timeCreated: 1770014552
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputOpenQuickSetting: KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputMap";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.Map;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f07900d8fce94aa8bcc7a2baf2f19b5a
|
||||
timeCreated: 1770014735
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputSelectBaitSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputSelectBait";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.SelectBait;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 299babdb703341829075f9ff4b762c7b
|
||||
timeCreated: 1770014278
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputSelectFoodSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputSelectFood";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.SelectFood;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75643d3acb5146839b78b714cf014ee1
|
||||
timeCreated: 1770014339
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputSelectItemSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputSelectItem";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.SelectItem;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: acc89667bf654d73b827e4f61d206056
|
||||
timeCreated: 1770014227
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputSkillSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputSkill";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.Skill;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 203702381cd040fabe806fa585e02ee7
|
||||
timeCreated: 1770014495
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF.Setting
|
||||
{
|
||||
public class InputUseBrailSetting : KeyBoardOption
|
||||
{
|
||||
public override string Name => "InputUseBrail";
|
||||
public override string Group => SettingsDef.Group.Keyboard;
|
||||
public override string Tab => SettingsDef.Tab.Keyboard;
|
||||
|
||||
public override InputAction InputAction => InputManager.PlayerInputControl.Player.UseBrail;
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7cd4bb63bb664dfaa9422503493e9767
|
||||
timeCreated: 1770014382
|
||||
@@ -61,6 +61,7 @@ namespace NBC.Asset
|
||||
{
|
||||
return assetProvider.Asset as T;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -385,6 +386,9 @@ namespace NBC.Asset
|
||||
_monoGameObject = new GameObject("Assets", typeof(Mono));
|
||||
Mono.AddUpdate(Update);
|
||||
InitializationTask task;
|
||||
#if UNITY_STANDALONE_WIN
|
||||
Const.NotCache = true;
|
||||
#endif
|
||||
if (Const.Simulate)
|
||||
{
|
||||
task = new EditorInitializationTask();
|
||||
|
||||
@@ -9,7 +9,8 @@ namespace NBC.Asset
|
||||
public const string VersionFileName = "version.json";
|
||||
|
||||
public static bool IsWebGLPlatform => Application.platform == RuntimePlatform.WebGLPlayer;
|
||||
|
||||
|
||||
|
||||
public static readonly string SavePath =
|
||||
$"{Application.persistentDataPath}{Path.DirectorySeparatorChar}{BundleDirName}{Path.DirectorySeparatorChar}";
|
||||
|
||||
@@ -20,9 +21,10 @@ namespace NBC.Asset
|
||||
|
||||
public static bool Offline;
|
||||
public static bool Simulate;
|
||||
public static bool NotCache;
|
||||
|
||||
public static int DownloadTimeOut = 10;
|
||||
|
||||
|
||||
|
||||
public static string GetStreamingPath(string file)
|
||||
{
|
||||
@@ -31,6 +33,11 @@ namespace NBC.Asset
|
||||
|
||||
public static string GetCachePath(string file)
|
||||
{
|
||||
if (NotCache)
|
||||
{
|
||||
return GetStreamingPath(file);
|
||||
}
|
||||
|
||||
return $"{SavePath}{file}";
|
||||
}
|
||||
|
||||
@@ -45,6 +52,7 @@ namespace NBC.Asset
|
||||
{
|
||||
return $"{RemoteUrl}/{file}";
|
||||
}
|
||||
|
||||
return $"{RemoteUrl}{BundleDirName}/{file}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace NBC.Asset
|
||||
{
|
||||
/// <summary>
|
||||
/// 离线模式初始化任务
|
||||
/// 移动端离线模式初始化任务
|
||||
/// </summary>
|
||||
internal sealed class OfflineInitializationTask : InitializationTask
|
||||
{
|
||||
@@ -10,9 +10,13 @@
|
||||
|
||||
protected override void OnStart()
|
||||
{
|
||||
_taskList.AddTask(new CheckCoverInstallTask());
|
||||
_taskList.AddTask(new UnpackVersionTask());
|
||||
_taskList.AddTask(new CheckUnpackPackageTask());
|
||||
if (!Const.NotCache)
|
||||
{
|
||||
_taskList.AddTask(new CheckCoverInstallTask());
|
||||
_taskList.AddTask(new UnpackVersionTask());
|
||||
_taskList.AddTask(new CheckUnpackPackageTask());
|
||||
}
|
||||
|
||||
_taskList.AddTask(new RunFunctionTask(Addressable.Load));
|
||||
_taskList.Run(TaskRunner.Def);
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace NBC
|
||||
new Dictionary<SystemLanguage, Dictionary<string, string>>();
|
||||
|
||||
/// <summary>
|
||||
/// 当前语言图片配置键值对
|
||||
/// 当前语言和字体
|
||||
/// </summary>
|
||||
private Dictionary<string, string> _currentLanguageDictionary = new Dictionary<string, string>();
|
||||
|
||||
@@ -31,26 +31,26 @@ namespace NBC
|
||||
public void AddLanguage(SystemLanguage language)
|
||||
{
|
||||
var configDic = Lan.Inst.GetLanguageFontConfig(LanguageConst.languageMap[language]);
|
||||
string fontLocation = "Fonts/";//"Assets/Resources/Fonts/";
|
||||
// string fontLocation = "Fonts/";//"Assets/Resources/Fonts/";
|
||||
//字体使用前需要先注册
|
||||
foreach (var config in configDic.Values)
|
||||
{
|
||||
if (config.Type == "1")
|
||||
{
|
||||
DynamicFont font = new DynamicFont();
|
||||
font.name = config.Name;
|
||||
font.nativeFont = Resources.Load<Font>(fontLocation + config.RelativePath);
|
||||
FontManager.RegisterFont(font);
|
||||
}
|
||||
else if (config.Type == "2")
|
||||
{
|
||||
TMP_FontAsset fontAsset =
|
||||
Resources.Load<TMP_FontAsset>(fontLocation + config.RelativePath) as TMP_FontAsset;
|
||||
TMPFont font = new TMPFont();
|
||||
font.name = config.Name; //这个名字要和编辑器里字体资源的名字一致
|
||||
font.fontAsset = fontAsset;
|
||||
FontManager.RegisterFont(font);
|
||||
}
|
||||
// if (config.Type == "1")
|
||||
// {
|
||||
// DynamicFont font = new DynamicFont();
|
||||
// font.name = config.Name;
|
||||
// font.nativeFont = Resources.Load<Font>(fontLocation + config.RelativePath);
|
||||
// FontManager.RegisterFont(font);
|
||||
// }
|
||||
// else if (config.Type == "2")
|
||||
// {
|
||||
// TMP_FontAsset fontAsset =
|
||||
// Resources.Load<TMP_FontAsset>(fontLocation + config.RelativePath) as TMP_FontAsset;
|
||||
// TMPFont font = new TMPFont();
|
||||
// font.name = config.Name; //这个名字要和编辑器里字体资源的名字一致
|
||||
// font.fontAsset = fontAsset;
|
||||
// FontManager.RegisterFont(font);
|
||||
// }
|
||||
}
|
||||
|
||||
var font2KeyDic = Lan.Inst.GetFont2KeyDic();
|
||||
@@ -59,11 +59,8 @@ namespace NBC
|
||||
{
|
||||
keys.Add(pair.Key, configDic[pair.Value].Name);
|
||||
}
|
||||
|
||||
if (keys != null)
|
||||
{
|
||||
_languages[language] = keys;
|
||||
}
|
||||
|
||||
_languages[language] = keys;
|
||||
}
|
||||
|
||||
public bool UseLanguage(SystemLanguage language)
|
||||
|
||||
@@ -14,10 +14,11 @@ namespace NBC
|
||||
|
||||
private Dictionary<int, ILanguage> _lanModuleDic = new Dictionary<int, ILanguage>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 变化通知事件
|
||||
/// </summary>
|
||||
private Action _changeAction;
|
||||
public event Action ChangeAction;
|
||||
|
||||
public LanguageManager()
|
||||
{
|
||||
@@ -79,7 +80,7 @@ namespace NBC
|
||||
value.UseLanguage(language);
|
||||
}
|
||||
|
||||
_changeAction?.Invoke();
|
||||
ChangeAction?.Invoke();
|
||||
}
|
||||
|
||||
public void AddLanguage(SystemLanguage language, bool isDefault = false)
|
||||
@@ -95,16 +96,6 @@ namespace NBC
|
||||
}
|
||||
}
|
||||
|
||||
public void OnChange(Action callback)
|
||||
{
|
||||
_changeAction += callback;
|
||||
}
|
||||
|
||||
public void OffChange(Action callback)
|
||||
{
|
||||
_changeAction -= callback;
|
||||
}
|
||||
|
||||
#region config
|
||||
|
||||
private readonly Dictionary<string, LanguageConfig> _languageConfigs = new Dictionary<string, LanguageConfig>();
|
||||
|
||||
@@ -16,11 +16,7 @@ namespace NBC
|
||||
bool IsShowing { get; }
|
||||
bool IsCanVisible { get; }
|
||||
bool IsDotDel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 不能返回
|
||||
/// </summary>
|
||||
bool IsDontBack { get; }
|
||||
|
||||
|
||||
bool IsModal { get; }
|
||||
|
||||
@@ -30,6 +26,7 @@ namespace NBC
|
||||
void SetData(object args);
|
||||
object GetData();
|
||||
string[] GetDependPackages();
|
||||
void SetLanguage();
|
||||
|
||||
void Init();
|
||||
void Show();
|
||||
|
||||
@@ -190,6 +190,7 @@ namespace NBC
|
||||
Show();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 设置刷新多语言
|
||||
/// </summary>
|
||||
|
||||
@@ -137,7 +137,14 @@ namespace NBC
|
||||
|
||||
if (curField == null) return;
|
||||
var textFormat = curField.textFormat;
|
||||
var font = Lan.GetLanFontByCurFont(textFormat.font);
|
||||
Log.Info($"font={textFormat.font}");
|
||||
var fontName = textFormat.font;
|
||||
if (string.IsNullOrEmpty(fontName))
|
||||
{
|
||||
fontName = UIConfig.defaultFont;
|
||||
}
|
||||
|
||||
var font = Lan.GetLanFontByCurFont(fontName);
|
||||
if (font == null) return;
|
||||
textFormat.font = font;
|
||||
curField.textFormat = textFormat;
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace NBF
|
||||
public string ActionName;
|
||||
public string ShowName;
|
||||
|
||||
public virtual void SetData(string actionName, string showName)
|
||||
public virtual void SetData(string actionName, string showName, string map = InputManager.InputMapUI)
|
||||
{
|
||||
this.ActionName = actionName;
|
||||
this.ShowName = showName;
|
||||
@@ -21,7 +21,7 @@ namespace NBF
|
||||
title = Lan.Get(actionName);
|
||||
}
|
||||
|
||||
var iconName = InputManager.Instance.GetUIKeyCode(ActionName);
|
||||
var iconName = InputManager.Instance.GetInputIcon(map, ActionName);
|
||||
icon = UIPackage.GetItemURL(UIDef.Pack.Common, iconName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using NBC;
|
||||
|
||||
@@ -11,6 +12,7 @@ namespace NBF
|
||||
{
|
||||
ContentPane.sortingOrder = UIDef.UIOrder.CommonTopPanel;
|
||||
IsShowCursor = false;
|
||||
Lan.Inst.ChangeAction += ChangeLanguageConfirm;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
@@ -26,21 +28,34 @@ namespace NBF
|
||||
}
|
||||
}
|
||||
|
||||
private void OnUICanceled(string action)
|
||||
|
||||
private void ChangeLanguageConfirm()
|
||||
{
|
||||
if (action == InputDef.UI.Back)
|
||||
var uis = UI.Inst.GetAllUI();
|
||||
List<IUIPanel> panels = new List<IUIPanel>();
|
||||
foreach (var ui in uis)
|
||||
{
|
||||
var uis = UI.Inst.GetAllUI();
|
||||
foreach (var ui in uis)
|
||||
if (!ui.IsShowing && !ui.IsDotDel)
|
||||
{
|
||||
if (ui.ContentPane.sortingOrder > 0) continue;
|
||||
if (ui.IsTop && !ui.IsDontBack)
|
||||
{
|
||||
UI.Inst.HideUI(ui.GetType());
|
||||
break;
|
||||
}
|
||||
UI.Inst.DestroyUI(ui.GetType());
|
||||
}
|
||||
else
|
||||
{
|
||||
panels.Add(ui);
|
||||
}
|
||||
}
|
||||
|
||||
//打开的页面重刷多语言
|
||||
foreach (var panel in panels)
|
||||
{
|
||||
panel.SetLanguage();
|
||||
_ui.TrySetPanelLanguage(panel.ContentPane);
|
||||
}
|
||||
|
||||
// Net.Inst.Send(EnmCmdValue.EcvCsAcSetLanguageReq, new CS_AC_SetLanguageReq()
|
||||
// {
|
||||
// AppLanguage = Lan.Inst.GetCurrentCustomLanguageName()
|
||||
// });
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
@@ -49,7 +64,7 @@ namespace NBF
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
Lan.Inst.ChangeAction -= ChangeLanguageConfirm;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,17 +30,18 @@ namespace NBF
|
||||
{
|
||||
// InputWaitingPanel.Show(true);
|
||||
// UI.Inst.OpenUI<InputWaitingPanel>();
|
||||
// 取消当前绑定
|
||||
var settingPanel = UI.Inst.GetUI<SettingPanel>();
|
||||
settingPanel.InputWait.visible = true;
|
||||
Option.InputAction.Disable();
|
||||
|
||||
// 开始重绑定操作
|
||||
rebindingOperation = Option.InputAction.PerformInteractiveRebinding(Option.BindingIndex)
|
||||
.OnMatchWaitForAnother(0.1f)
|
||||
.OnComplete(operation => RebindComplete())
|
||||
.OnCancel(operation => RebindCanceled())
|
||||
.Start();
|
||||
SettingWaitInputPanel.Show();
|
||||
// // 取消当前绑定
|
||||
// var settingPanel = UI.Inst.GetUI<SettingPanel>();
|
||||
// settingPanel.InputWait.visible = true;
|
||||
// Option.InputAction.Disable();
|
||||
//
|
||||
// // 开始重绑定操作
|
||||
// rebindingOperation = Option.InputAction.PerformInteractiveRebinding(Option.BindingIndex)
|
||||
// .OnMatchWaitForAnother(0.1f)
|
||||
// .OnComplete(operation => RebindComplete())
|
||||
// .OnCancel(operation => RebindCanceled())
|
||||
// .Start();
|
||||
}
|
||||
|
||||
private void RebindComplete()
|
||||
@@ -48,12 +49,6 @@ namespace NBF
|
||||
rebindingOperation.Dispose();
|
||||
UpdateValueText();
|
||||
Option.InputAction.Enable();
|
||||
|
||||
var settingPanel = UI.Inst.GetUI<SettingPanel>();
|
||||
settingPanel.InputWait.visible = false;
|
||||
// UI.Inst.HideUI<InputWaitingPanel>();
|
||||
// startRebindObject.SetActive(true);
|
||||
// waitingForInputObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void RebindCanceled()
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace NBF
|
||||
{
|
||||
BtnPrev.onClick.Set(OnPrev);
|
||||
BtnNext.onClick.Set(OnNext);
|
||||
BtnControl.onClick.Set(OnControl);
|
||||
Slider.onChanged.Set(OnSliderChanged);
|
||||
ComboBox.onChanged.Set(OnComboBoxChanged);
|
||||
}
|
||||
@@ -163,7 +164,12 @@ namespace NBF
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateValueText()
|
||||
public void OnControl()
|
||||
{
|
||||
SettingWaitInputPanel.Show(this);
|
||||
}
|
||||
|
||||
public void UpdateValueText()
|
||||
{
|
||||
Pages.visible = false;
|
||||
if (Option is RangeOption range)
|
||||
@@ -183,6 +189,17 @@ namespace NBF
|
||||
|
||||
Pages.SetCurrent(multiOption.GetValue());
|
||||
}
|
||||
else if (Option is KeyBoardOption keyBoardOption)
|
||||
{
|
||||
UpdateControlInfo();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateControlInfo()
|
||||
{
|
||||
// BtnControl
|
||||
if (Option is not KeyBoardOption keyBoardOption) return;
|
||||
BtnControl.SetData(keyBoardOption.InputAction.name, keyBoardOption.Name, InputManager.InputMapPlayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,8 +24,8 @@ namespace NBF
|
||||
public BottomMenu BottomMenu;
|
||||
[AutoFind(Name = "Mask")]
|
||||
public GLabel Mask;
|
||||
[AutoFind(Name = "InputWait")]
|
||||
public GComponent InputWait;
|
||||
[AutoFind(Name = "Title")]
|
||||
public GComponent Title;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<SettingPanel>(param); }
|
||||
|
||||
30
Assets/Scripts/UI/Settings/SettingWaitInputPanel.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
|
||||
|
||||
using FairyGUI;
|
||||
using FairyGUI.Utils;
|
||||
using NBC;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
/// <summary> </summary>
|
||||
public partial class SettingWaitInputPanel
|
||||
{
|
||||
public GObject this[string aKey] => ContentPane.GetChild(aKey);
|
||||
public override string UIPackName => "Main";
|
||||
public override string UIResName => "SettingWaitInputPanel";
|
||||
|
||||
[AutoFind(Name = "TextTime")]
|
||||
public GTextField TextTime;
|
||||
[AutoFind(Name = "BtnCancel")]
|
||||
public BtnTitleInputControl BtnCancel;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<SettingWaitInputPanel>(param); }
|
||||
|
||||
public static void Hide(){ UI.Inst.HideUI<SettingWaitInputPanel>(); }
|
||||
|
||||
public static void Del(){ UI.Inst.DestroyUI<SettingWaitInputPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 516cf8ed4abe3a14a8e101f8ec0d6924
|
||||
73
Assets/Scripts/UI/Settings/SettingWaitInputPanel.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
|
||||
|
||||
using UnityEngine;
|
||||
using NBC;
|
||||
using NBF.Setting;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class SettingWaitInputPanel : UIPanel
|
||||
{
|
||||
private SettingItem _settingItem;
|
||||
private InputOption _inputOption;
|
||||
private InputActionRebindingExtensions.RebindingOperation rebindingOperation;
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
_settingItem = GetData() as SettingItem;
|
||||
if (_settingItem == null)
|
||||
{
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_settingItem.Option is InputOption inputOption)
|
||||
{
|
||||
_inputOption = inputOption;
|
||||
OnRebinding();
|
||||
}
|
||||
}
|
||||
|
||||
#region 按键绑定
|
||||
|
||||
private void OnRebinding()
|
||||
{
|
||||
// 开始重绑定操作
|
||||
rebindingOperation = _inputOption.InputAction.PerformInteractiveRebinding(_inputOption.BindingIndex)
|
||||
.OnMatchWaitForAnother(0.1f)
|
||||
.OnComplete(operation => RebindComplete())
|
||||
.OnCancel(operation => RebindCanceled())
|
||||
.Start();
|
||||
}
|
||||
|
||||
private void RebindComplete()
|
||||
{
|
||||
rebindingOperation.Dispose();
|
||||
_inputOption.InputAction.Enable();
|
||||
UpdateValueText();
|
||||
}
|
||||
|
||||
private void RebindCanceled()
|
||||
{
|
||||
rebindingOperation.Dispose();
|
||||
_inputOption.InputAction.Enable();
|
||||
Hide();
|
||||
}
|
||||
|
||||
private void UpdateValueText()
|
||||
{
|
||||
_settingItem.UpdateValueText();
|
||||
Hide();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
[InputInvoke(InputDef.UI.Back)]
|
||||
private void OnBack()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/Settings/SettingWaitInputPanel.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ebd4baa307d417f48ade9e2c8255ace9
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<component size="1920,1080" extention="Label">
|
||||
<displayList>
|
||||
<loader id="n36_gii7" name="icon" xy="0,0" size="1920,1080" url="ui://6hgkvlaumbu9ye" align="center" vAlign="middle"/>
|
||||
<loader id="n36_gii7" name="icon" xy="0,0" size="1920,1080" url="ui://6hgkvlaumbu9ye" align="center" vAlign="middle" fill="scale"/>
|
||||
<image id="n38_xd2f" name="back" src="vbojnh" fileName="ImagesNew/Square/square128_fill.png" xy="0,0" size="1920,1080" alpha="0.96" color="#000000">
|
||||
<relation target="" sidePair="width-width,height-height"/>
|
||||
</image>
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<component size="28,28" pivot="0.5,0.5" extention="Button">
|
||||
<component size="34,28" pivot="0.5,0.5" extention="Button">
|
||||
<controller name="show" pages="0,,1," selected="0"/>
|
||||
<displayList>
|
||||
<loader id="n11_r03u" name="icon" xy="0,0" size="28,28" url="ui://6hgkvlauvbojuz" align="center" vAlign="middle" fill="scaleMatchHeight"/>
|
||||
<loader id="n11_r03u" name="icon" xy="3,0" size="28,28" url="ui://6hgkvlauvbojv2" align="center" vAlign="middle" fill="scaleMatchHeight">
|
||||
<relation target="" sidePair="center-center,middle-middle"/>
|
||||
</loader>
|
||||
</displayList>
|
||||
<Button downEffect="scale" downEffectValue="0.95"/>
|
||||
</component>
|
||||
@@ -2,7 +2,7 @@
|
||||
<component size="79,32" pivot="0.5,0.5" extention="Button">
|
||||
<controller name="show" pages="0,,1," selected="0"/>
|
||||
<displayList>
|
||||
<loader id="n9_r03u" name="icon" xy="0,2" size="34,28" url="ui://6hgkvlauvbojv4" align="center" vAlign="middle" fill="scaleMatchHeight"/>
|
||||
<loader id="n9_r03u" name="icon" xy="0,2" size="34,28" url="ui://6hgkvlauvbojv2" align="center" vAlign="middle" fill="scaleMatchHeight"/>
|
||||
<text id="n10_r03u" name="title" xy="38,2" size="41,28" font="ui://6hgkvlaugkm7w" fontSize="19" color="#ffffff" text="继续"/>
|
||||
</displayList>
|
||||
<Button downEffect="scale" downEffectValue="0.95"/>
|
||||
|
||||
|
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|
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|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
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|
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|
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|
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|
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
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|
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|
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
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|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |