Files
Fishing2/Assets/Scripts/UI/Common/Menu/CommonMenu.cs
2026-02-03 14:31:39 +08:00

92 lines
2.4 KiB
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
using NBC;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public partial class CommonMenu : GLabel
{
public event Action<int> OnTabChange;
private void OnInited()
{
List.onClickItem.Add(OnClickItem);
BtnPrev.onClick.Add(OnClickBtnPrev);
BtnNext.onClick.Add(OnClickBtnNext);
}
private string _leftActionName;
private string _rightActionName;
public void SetBtnActionName(string leftActionName, string rightActionName)
{
_leftActionName = leftActionName;
_rightActionName = rightActionName;
BtnPrev.SetData(leftActionName, string.Empty);
BtnNext.SetData(rightActionName, string.Empty);
}
public void SetTabs(List<TabItemData> tabList, int selectIndex = 0)
{
SetBtnActionName(InputDef.UI.Prev, InputDef.UI.Next);
List.RemoveChildrenToPool();
var listWidth = 0f;
for (int i = 0; i < tabList.Count; i++)
{
var tabData = tabList[i];
var tabItem = List.AddItemFromPool().asButton;
tabItem.SetLanguage(tabData.Key);
listWidth += tabItem.width;
if (i > 0)
{
listWidth += List.columnGap;
}
}
Log.Info($"Set tab index={List.selectedIndex}");
List.selectedIndex = selectIndex;
List.width = listWidth;
OnClickItem();
}
private void OnClickItem()
{
OnTabChange?.Invoke(List.selectedIndex);
}
public void OnClickBtnPrev()
{
if (List.selectedIndex > 0)
{
List.selectedIndex -= 1;
}
else
{
List.selectedIndex = List.numItems - 1;
}
OnClickItem();
}
public void OnClickBtnNext()
{
if (List.selectedIndex < List.numItems - 1)
{
List.selectedIndex += 1;
}
else
{
List.selectedIndex = 0;
}
OnClickItem();
}
}
}