完成rt预览

This commit is contained in:
2025-10-27 22:23:19 +08:00
parent ce6cd8235f
commit 7a2924c5c1
51 changed files with 1010 additions and 137 deletions

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m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}

View File

@@ -61,6 +61,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -82,6 +84,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -166,6 +169,18 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b6eea50c041f42d5bd95d9e56c3a9c6f, type: 3}
m_Name:
m_EditorClassIdentifier:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0}
scale: {x: 0, y: 0, z: 0}
canZoom: 0
zoom: {x: 0, y: 0, z: 0}
canPan: 0
pan:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
baitConnector: {fileID: 4627087880220886}
--- !u!65 &4687012374108913418
BoxCollider:
@@ -195,10 +210,10 @@ Rigidbody:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1873887846299817}
serializedVersion: 4
serializedVersion: 5
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}

View File

@@ -61,6 +61,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -82,6 +84,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -135,6 +138,18 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b6eea50c041f42d5bd95d9e56c3a9c6f, type: 3}
m_Name:
m_EditorClassIdentifier:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0}
scale: {x: 0, y: 0, z: 0}
canZoom: 0
zoom: {x: 0, y: 0, z: 0}
canPan: 0
pan:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
baitConnector: {fileID: 4931282040966917}
--- !u!65 &7232448148553185532
BoxCollider:
@@ -164,10 +179,10 @@ Rigidbody:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1592225936490205}
serializedVersion: 4
serializedVersion: 5
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}

View File

@@ -49,6 +49,18 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b6eea50c041f42d5bd95d9e56c3a9c6f, type: 3}
m_Name:
m_EditorClassIdentifier:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0}
scale: {x: 0, y: 0, z: 0}
canZoom: 0
zoom: {x: 0, y: 0, z: 0}
canPan: 0
pan:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
baitConnector: {fileID: 4525788155718789}
--- !u!65 &-6494277363836811173
BoxCollider:
@@ -78,10 +90,10 @@ Rigidbody:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1155056763283048}
serializedVersion: 4
serializedVersion: 5
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
@@ -292,6 +304,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -313,6 +327,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

View File

@@ -27,6 +27,7 @@ namespace NBF
// var model = PrefabsHelper.CreatePrefab(ItemInfo.Config.Model);
Model.SetData(ItemInfo.Config);
// Model.SetBackground(Back);
Game.Input.OnUICanceled += OnUICanceled;
}

View File

@@ -46,9 +46,7 @@ namespace NBF
Object prefab = Resources.Load("RenderTexture/RenderImageCamera");
GameObject go = (GameObject)Object.Instantiate(prefab, _root, false);
// ConfigurableJoint
_camera = go.GetComponent<Camera>();
_camera.transform.position = Vector3.zero;
_camera.cullingMask = 1 << RENDER_LAYER;
@@ -116,6 +114,7 @@ namespace NBF
_camera.clearFlags = CameraClearFlags.Nothing;
_camera.backgroundColor = new Color(0, 0, 0, 0); // 完全透明
_camera.transform.position = _viewerSettings.cameraPosition;
_camera.transform.LookAt(_viewerSettings.cameraTarget);
_camera.orthographic = _viewerSettings.cameraOrtho;
@@ -135,6 +134,13 @@ namespace NBF
_camera.depthTextureMode = DepthTextureMode.Depth;
_camera.clearFlags = CameraClearFlags.Color;
_camera.GetUniversalAdditionalCameraData().renderPostProcessing = false; //URP only
// var urpCamData = _camera.GetUniversalAdditionalCameraData();
// urpCamData.renderPostProcessing = false;
// urpCamData.requiresColorOption = CameraOverrideOption.On;
// urpCamData.requiresDepthOption = CameraOverrideOption.Off;
// urpCamData.requiresColorTexture = false;
// urpCamData.SetRenderer(1); // 关键步骤指定“透明输出”的Renderer
}
public void Dispose()
@@ -160,8 +166,12 @@ namespace NBF
anisoLevel = 0,
useMipMap = false
};
// _renderTexture.Create();
_image.texture = new NTexture(_renderTexture);
_image.blendMode = BlendMode.Off;
_image.shader = "Unlit/Transparent"; //Shader.Find("Unlit/Transparent");
// _material = new Material(Shader.Find("Unlit/Transparent"));
// _image.blendMode = BlendMode.Off;
// _image.blendMode = BlendMode.Normal;
}
void DestroyTexture()
@@ -213,6 +223,8 @@ namespace NBF
RenderTexture.active = old;
SetLayer(_root.gameObject, HIDDEN_LAYER);
UpdateDebugSave();
}
void SetLayer(GameObject go, int layer)
@@ -223,5 +235,165 @@ namespace NBF
t.gameObject.layer = layer;
}
}
#region MyRegion
/// <summary>
/// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture,
/// you can set a maximunm two images for background.
/// Be careful if your image is 9 grid scaling, you must make sure the place holder is inside the middle box(dont cover from border to middle).
/// </summary>
/// <param name="image"></param>
public void SetBackground(GObject image)
{
SetBackground(image, null);
}
/// <summary>
/// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture,
/// you can set a maximunm two images for background.
/// </summary>
/// <param name="image1"></param>
/// <param name="image2"></param>
public void SetBackground(GObject image1, GObject image2)
{
Image source1 = (Image)image1.displayObject;
Image source2 = image2 != null ? (Image)image2.displayObject : null;
Vector3 pos = _background.position;
pos.z = _camera.farClipPlane;
_background.position = pos;
Vector2[] uv = new Vector2[4];
Vector2[] uv2 = null;
Rect rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source1);
Rect uvRect = GetImageUVRect(source1, rect, uv);
if (source2 != null)
{
rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source2);
uv2 = new Vector2[4];
GetImageUVRect(source2, rect, uv2);
}
Vector3[] vertices = new Vector3[4];
for (int i = 0; i < 4; i++)
{
Vector2 v = uv[i];
vertices[i] = new Vector3((v.x - uvRect.x) / uvRect.width * 2 - 1,
(v.y - uvRect.y) / uvRect.height * 2 - 1, 0);
}
Mesh mesh = new Mesh();
mesh.vertices = vertices;
mesh.uv = uv;
if (uv2 != null)
mesh.uv2 = uv2;
mesh.colors32 = new Color32[] { Color.white, Color.white, Color.white, Color.white };
mesh.triangles = new int[] { 0, 1, 2, 2, 3, 0 };
MeshFilter meshFilter = this._background.gameObject.GetComponent<MeshFilter>();
if (meshFilter == null)
meshFilter = this._background.gameObject.AddComponent<MeshFilter>();
meshFilter.mesh = mesh;
MeshRenderer meshRenderer = this._background.gameObject.GetComponent<MeshRenderer>();
if (meshRenderer == null)
meshRenderer = this._background.gameObject.AddComponent<MeshRenderer>();
#if (UNITY_5 || UNITY_5_3_OR_NEWER)
meshRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
#else
meshRenderer.castShadows = false;
#endif
meshRenderer.receiveShadows = false;
Shader shader = Shader.Find("Game/FullScreen");
Material mat = new Material(shader);
mat.mainTexture = source1.texture.nativeTexture;
if (source2 != null)
mat.SetTexture("_Tex2", source2.texture.nativeTexture);
meshRenderer.material = mat;
}
Rect GetImageUVRect(Image image, Rect localRect, Vector2[] uv)
{
Rect imageRect = new Rect(0, 0, image.size.x, image.size.y);
Rect bound = ToolSet.Intersection(ref imageRect, ref localRect);
Rect uvRect = image.texture.uvRect;
if (image.scale9Grid != null)
{
Rect gridRect = (Rect)image.scale9Grid;
float sourceW = image.texture.width;
float sourceH = image.texture.height;
uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMin / sourceW),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMax) / sourceH),
Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMax / sourceW),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMin) / sourceH));
float vw = imageRect.width - (sourceW - gridRect.width);
float vh = imageRect.height - (sourceH - gridRect.height);
uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.x - gridRect.x) / vw),
Mathf.Lerp(uvRect.yMin, uvRect.yMax,
(imageRect.height - bound.yMax - (sourceH - gridRect.yMax)) / vh),
Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
}
else
{
uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMin / imageRect.width),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMax) / imageRect.height),
Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMax / imageRect.width),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin) / imageRect.height));
}
uv[0] = uvRect.position;
uv[1] = new Vector2(uvRect.xMin, uvRect.yMax);
uv[2] = new Vector2(uvRect.xMax, uvRect.yMax);
uv[3] = new Vector2(uvRect.xMax, uvRect.yMin);
if (image.texture.rotated)
ToolSet.RotateUV(uv, ref image.texture.uvRect);
return uvRect;
}
#endregion
#region MyRegion
void UpdateDebugSave()
{
if (Input.GetKeyDown(KeyCode.F9))
{
SaveRenderTextureToPNG(_renderTexture, "RenderTextureDebug.png");
}
}
void SaveRenderTextureToPNG(RenderTexture rt, string fileName)
{
if (rt == null)
{
Debug.LogWarning("RenderTexture 为 null无法保存。");
return;
}
RenderTexture current = RenderTexture.active;
RenderTexture.active = rt;
Texture2D tex = new Texture2D(rt.width, rt.height, TextureFormat.RGBA32, false);
tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
tex.Apply();
byte[] bytes = tex.EncodeToPNG();
string path = System.IO.Path.Combine(Application.dataPath, "../" + fileName);
System.IO.File.WriteAllBytes(path, bytes);
Debug.Log($"✅ RenderTexture 已保存到: {path}");
UnityEngine.Object.Destroy(tex);
RenderTexture.active = current;
}
#endregion
}
}

View File

@@ -10,6 +10,8 @@ namespace NBF
public partial class ModelViewer : GComponent
{
ModelViewRenderImage _renderImage;
private Material _material;
private MeshRenderer _meshRenderer;
private void OnInited()
{
@@ -17,6 +19,9 @@ namespace NBF
TouchHolder.onRollOver.Set(OnFocusIn);
TouchHolder.onRollOut.Set(OnFocusOut);
Stage.inst.onMouseWheel.Add(OnMouseWheel);
_material = new Material(Shader.Find("Unlit/Transparent"));
_material.name = "fk";
}
public override void Dispose()
@@ -36,7 +41,20 @@ namespace NBF
//Assets/Resources/gfx/baits/worm_01/worm_01.prefab
// _renderImage.LoadModel("gfx/baits/worm_01/worm_01");
_renderImage.LoadModel("gfx/" + itemConfig.Model);
// var model = PrefabsHelper.CreatePrefab("gfx/baits/worm_01/worm_01");
_meshRenderer = ModelHolder.displayObject.cachedTransform.GetComponent<MeshRenderer>();
// ChangeMaterial();
}
private int count = 0;
protected override void OnUpdate()
{
base.OnUpdate();
// ChangeMaterial();
count++;
}
#region ()
@@ -74,5 +92,30 @@ namespace NBF
}
#endregion
#region NMSL
private void ChangeMaterial()
{
if (_meshRenderer != null && _meshRenderer.material != _material)
{
var old = _meshRenderer.material;
_material.mainTexture = old.mainTexture;
_meshRenderer.material = _material;
}
}
public void SetBackground(GObject image)
{
SetBackground(image, null);
}
public void SetBackground(GObject image1, GObject image2)
{
// _renderImage.SetBackground(image1, image2);
}
#endregion
}
}

View File

@@ -10,16 +10,16 @@
<component id="n5_r6au" name="title" src="r6aumd" fileName="Com/CommonTitle.xml" pkg="6hgkvlau" xy="0,0">
<relation target="" sidePair="width-width,top-top"/>
</component>
<image id="n11_nzfp" name="modelBack" src="kryob" fileName="Images/Square.png" pkg="6hgkvlau" xy="62,144" size="820,820" alpha="0.1" color="#5c748b">
<image id="n11_nzfp" name="modelBack" src="kryob" fileName="Images/Square.png" pkg="6hgkvlau" xy="62,143" size="820,820" alpha="0.2" color="#5c748b">
<relation target="n6_r6au" sidePair="width-width,height-height,center-center,middle-middle"/>
</image>
<component id="n6_r6au" name="Model" src="xd2fml" fileName="Com/ModelViewer.xml" pkg="6hgkvlau" xy="62,144" size="820,820">
<component id="n6_r6au" name="Model" src="xd2fml" fileName="Com/ModelViewer.xml" pkg="6hgkvlau" xy="62,143" size="820,820">
<relation target="" sidePair="left-left,top-top"/>
</component>
<component id="n8_nzfp" name="Content" src="nzfp1o" fileName="Com/ItemDetailsContent.xml" xy="883,144" size="1000,820">
<relation target="" sidePair="left-left,top-top,rightext-right"/>
</component>
<image id="n12_xd2f" name="Quality" src="kryob" fileName="Images/Square.png" pkg="6hgkvlau" xy="62,956" size="820,8" alpha="0.6" color="#ff6c00">
<image id="n12_xd2f" name="Quality" src="kryob" fileName="Images/Square.png" pkg="6hgkvlau" xy="62,955" size="820,8" alpha="0.6" color="#ff6c00">
<relation target="n6_r6au" sidePair="width-width,height-height,center-center,middle-middle"/>
</image>
</displayList>

View File

@@ -5,8 +5,10 @@
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAttributeUsageAttribute_002Ecs_002Fl_003AC_0021_003FUsers_003Fbob_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5a41d6b7189842eca409fd0b1c3e3dcf17bf78_003F87_003F656e3c96_003FAttributeUsageAttribute_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABindingFlags_002Ecs_002Fl_003AC_0021_003FUsers_003Fbob_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5a41d6b7189842eca409fd0b1c3e3dcf17bf78_003Fa8_003F57a4f791_003FBindingFlags_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABindingFlags_002Ecs_002Fl_003AC_0021_003FUsers_003Fbob_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F9c2967a135e648bdb993c5397a44991b573620_003F94_003F16186629_003FBindingFlags_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACameraClearFlags_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb4c8c45fec274213bfac03ee0e9a3d621f5a00_003F95_003Ff32b203b_003FCameraClearFlags_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACharacterController_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F21f01dcabaec42e5804351a26927d8a329c00_003Fa8_003Ff67063b8_003FCharacterController_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACollider_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F03ef825315384b1cab81c4b53eb03d922ac00_003Fd1_003Fa6f13559_003FCollider_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AColor_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb4c8c45fec274213bfac03ee0e9a3d621f5a00_003Fd8_003F7935a946_003FColor_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AComponent_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb4c8c45fec274213bfac03ee0e9a3d621f5a00_003F7b_003F4d79464b_003FComponent_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AConfigurableJoint_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F21f01dcabaec42e5804351a26927d8a329c00_003Ff2_003F8a72505c_003FConfigurableJoint_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACursor_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F021f30a9a92b48ce98ae6b39956dd76a1df600_003Fd0_003F709b15ec_003FCursor_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
@@ -31,10 +33,12 @@
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