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serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -261,6 +273,8 @@ MeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -282,6 +296,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 diff --git a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20573.prefab b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20573.prefab index 776cf23eb..10e3c8d74 100644 --- a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20573.prefab +++ b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20573.prefab @@ -49,6 +49,18 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: b6eea50c041f42d5bd95d9e56c3a9c6f, type: 3} m_Name: m_EditorClassIdentifier: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + canZoom: 0 + zoom: {x: 0, y: 0, z: 0} + canPan: 0 + pan: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 baitConnector: {fileID: 4308301117039254} --- !u!65 &-8947566960139398059 BoxCollider: @@ -78,10 +90,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345897804421825} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -292,6 +304,8 @@ MeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -313,6 +327,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 diff --git a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20574.prefab b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20574.prefab index 7e125753b..f225ee970 100644 --- a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20574.prefab +++ b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20574.prefab @@ -61,6 +61,8 @@ MeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -82,6 +84,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -166,6 +169,18 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: b6eea50c041f42d5bd95d9e56c3a9c6f, type: 3} m_Name: m_EditorClassIdentifier: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + canZoom: 0 + zoom: {x: 0, y: 0, z: 0} + canPan: 0 + pan: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 baitConnector: {fileID: 4824445559886838} --- !u!65 &8469852981083124896 BoxCollider: @@ -195,10 +210,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1747435246612745} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} diff --git a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20575.prefab b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20575.prefab index b16a3face..a6453ba61 100644 --- a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20575.prefab +++ b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20575.prefab @@ -61,6 +61,8 @@ MeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -82,6 +84,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -166,6 +169,18 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: b6eea50c041f42d5bd95d9e56c3a9c6f, type: 3} m_Name: m_EditorClassIdentifier: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + canZoom: 0 + zoom: {x: 0, y: 0, z: 0} + canPan: 0 + pan: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 baitConnector: {fileID: 4627087880220886} --- !u!65 &4687012374108913418 BoxCollider: @@ -195,10 +210,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1873887846299817} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} diff --git a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20576.prefab b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20576.prefab index d58e00584..4423e1ed3 100644 --- a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20576.prefab +++ b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20576.prefab @@ -61,6 +61,8 @@ MeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -82,6 +84,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 @@ -135,6 +138,18 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: b6eea50c041f42d5bd95d9e56c3a9c6f, type: 3} m_Name: m_EditorClassIdentifier: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + canZoom: 0 + zoom: {x: 0, y: 0, z: 0} + canPan: 0 + pan: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 baitConnector: {fileID: 4931282040966917} --- !u!65 &7232448148553185532 BoxCollider: @@ -164,10 +179,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1592225936490205} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} diff --git a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20577.prefab b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20577.prefab index e67392e9b..f6f67e83e 100644 --- a/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20577.prefab +++ b/Assets/Resources/gfx/hooks/berserk_hooks/triple_20569_20577/triple_20577.prefab @@ -49,6 +49,18 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: b6eea50c041f42d5bd95d9e56c3a9c6f, type: 3} m_Name: m_EditorClassIdentifier: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0} + scale: {x: 0, y: 0, z: 0} + canZoom: 0 + zoom: {x: 0, y: 0, z: 0} + canPan: 0 + pan: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 baitConnector: {fileID: 4525788155718789} --- !u!65 &-6494277363836811173 BoxCollider: @@ -78,10 +90,10 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1155056763283048} - serializedVersion: 4 + serializedVersion: 5 m_Mass: 1 - m_Drag: 0 - m_AngularDrag: 0.05 + m_LinearDamping: 0 + m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} @@ -292,6 +304,8 @@ MeshRenderer: m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -313,6 +327,7 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 diff --git a/Assets/Scripts/UI/Bag/ItemDetailsPanel.cs b/Assets/Scripts/UI/Bag/ItemDetailsPanel.cs index 0bed42476..a45cdc7e5 100644 --- a/Assets/Scripts/UI/Bag/ItemDetailsPanel.cs +++ b/Assets/Scripts/UI/Bag/ItemDetailsPanel.cs @@ -27,6 +27,7 @@ namespace NBF // var model = PrefabsHelper.CreatePrefab(ItemInfo.Config.Model); Model.SetData(ItemInfo.Config); + // Model.SetBackground(Back); Game.Input.OnUICanceled += OnUICanceled; } diff --git a/Assets/Scripts/UI/Common/ModelViewer/ModelViewRenderImage.cs b/Assets/Scripts/UI/Common/ModelViewer/ModelViewRenderImage.cs index 5402f3ca9..7ab8fc4eb 100644 --- a/Assets/Scripts/UI/Common/ModelViewer/ModelViewRenderImage.cs +++ b/Assets/Scripts/UI/Common/ModelViewer/ModelViewRenderImage.cs @@ -46,9 +46,7 @@ namespace NBF Object prefab = Resources.Load("RenderTexture/RenderImageCamera"); GameObject go = (GameObject)Object.Instantiate(prefab, _root, false); - - // ConfigurableJoint - + _camera = go.GetComponent(); _camera.transform.position = Vector3.zero; _camera.cullingMask = 1 << RENDER_LAYER; @@ -116,6 +114,7 @@ namespace NBF _camera.clearFlags = CameraClearFlags.Nothing; + _camera.backgroundColor = new Color(0, 0, 0, 0); // 完全透明 _camera.transform.position = _viewerSettings.cameraPosition; _camera.transform.LookAt(_viewerSettings.cameraTarget); _camera.orthographic = _viewerSettings.cameraOrtho; @@ -135,6 +134,13 @@ namespace NBF _camera.depthTextureMode = DepthTextureMode.Depth; _camera.clearFlags = CameraClearFlags.Color; _camera.GetUniversalAdditionalCameraData().renderPostProcessing = false; //URP only + + // var urpCamData = _camera.GetUniversalAdditionalCameraData(); + // urpCamData.renderPostProcessing = false; + // urpCamData.requiresColorOption = CameraOverrideOption.On; + // urpCamData.requiresDepthOption = CameraOverrideOption.Off; + // urpCamData.requiresColorTexture = false; + // urpCamData.SetRenderer(1); // 关键步骤:指定“透明输出”的Renderer } public void Dispose() @@ -160,8 +166,12 @@ namespace NBF anisoLevel = 0, useMipMap = false }; + // _renderTexture.Create(); _image.texture = new NTexture(_renderTexture); - _image.blendMode = BlendMode.Off; + _image.shader = "Unlit/Transparent"; //Shader.Find("Unlit/Transparent"); + // _material = new Material(Shader.Find("Unlit/Transparent")); + // _image.blendMode = BlendMode.Off; + // _image.blendMode = BlendMode.Normal; } void DestroyTexture() @@ -213,6 +223,8 @@ namespace NBF RenderTexture.active = old; SetLayer(_root.gameObject, HIDDEN_LAYER); + + UpdateDebugSave(); } void SetLayer(GameObject go, int layer) @@ -223,5 +235,165 @@ namespace NBF t.gameObject.layer = layer; } } + + + #region MyRegion + + /// + /// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture, + /// you can set a maximunm two images for background. + /// Be careful if your image is 9 grid scaling, you must make sure the place holder is inside the middle box(dont cover from border to middle). + /// + /// + public void SetBackground(GObject image) + { + SetBackground(image, null); + } + + /// + /// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture, + /// you can set a maximunm two images for background. + /// + /// + /// + public void SetBackground(GObject image1, GObject image2) + { + Image source1 = (Image)image1.displayObject; + Image source2 = image2 != null ? (Image)image2.displayObject : null; + + Vector3 pos = _background.position; + pos.z = _camera.farClipPlane; + _background.position = pos; + + Vector2[] uv = new Vector2[4]; + Vector2[] uv2 = null; + + Rect rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source1); + Rect uvRect = GetImageUVRect(source1, rect, uv); + + if (source2 != null) + { + rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source2); + uv2 = new Vector2[4]; + GetImageUVRect(source2, rect, uv2); + } + + Vector3[] vertices = new Vector3[4]; + for (int i = 0; i < 4; i++) + { + Vector2 v = uv[i]; + vertices[i] = new Vector3((v.x - uvRect.x) / uvRect.width * 2 - 1, + (v.y - uvRect.y) / uvRect.height * 2 - 1, 0); + } + + Mesh mesh = new Mesh(); + mesh.vertices = vertices; + mesh.uv = uv; + if (uv2 != null) + mesh.uv2 = uv2; + mesh.colors32 = new Color32[] { Color.white, Color.white, Color.white, Color.white }; + mesh.triangles = new int[] { 0, 1, 2, 2, 3, 0 }; + + MeshFilter meshFilter = this._background.gameObject.GetComponent(); + if (meshFilter == null) + meshFilter = this._background.gameObject.AddComponent(); + meshFilter.mesh = mesh; + MeshRenderer meshRenderer = this._background.gameObject.GetComponent(); + if (meshRenderer == null) + meshRenderer = this._background.gameObject.AddComponent(); +#if (UNITY_5 || UNITY_5_3_OR_NEWER) + meshRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; +#else + meshRenderer.castShadows = false; +#endif + meshRenderer.receiveShadows = false; + Shader shader = Shader.Find("Game/FullScreen"); + Material mat = new Material(shader); + mat.mainTexture = source1.texture.nativeTexture; + if (source2 != null) + mat.SetTexture("_Tex2", source2.texture.nativeTexture); + meshRenderer.material = mat; + } + + Rect GetImageUVRect(Image image, Rect localRect, Vector2[] uv) + { + Rect imageRect = new Rect(0, 0, image.size.x, image.size.y); + Rect bound = ToolSet.Intersection(ref imageRect, ref localRect); + Rect uvRect = image.texture.uvRect; + + if (image.scale9Grid != null) + { + Rect gridRect = (Rect)image.scale9Grid; + float sourceW = image.texture.width; + float sourceH = image.texture.height; + uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMin / sourceW), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMax) / sourceH), + Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMax / sourceW), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMin) / sourceH)); + + float vw = imageRect.width - (sourceW - gridRect.width); + float vh = imageRect.height - (sourceH - gridRect.height); + uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.x - gridRect.x) / vw), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, + (imageRect.height - bound.yMax - (sourceH - gridRect.yMax)) / vh), + Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh)); + } + else + { + uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMin / imageRect.width), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMax) / imageRect.height), + Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMax / imageRect.width), + Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin) / imageRect.height)); + } + + uv[0] = uvRect.position; + uv[1] = new Vector2(uvRect.xMin, uvRect.yMax); + uv[2] = new Vector2(uvRect.xMax, uvRect.yMax); + uv[3] = new Vector2(uvRect.xMax, uvRect.yMin); + + if (image.texture.rotated) + ToolSet.RotateUV(uv, ref image.texture.uvRect); + + return uvRect; + } + + #endregion + + #region MyRegion + + void UpdateDebugSave() + { + if (Input.GetKeyDown(KeyCode.F9)) + { + SaveRenderTextureToPNG(_renderTexture, "RenderTextureDebug.png"); + } + } + + void SaveRenderTextureToPNG(RenderTexture rt, string fileName) + { + if (rt == null) + { + Debug.LogWarning("RenderTexture 为 null,无法保存。"); + return; + } + + RenderTexture current = RenderTexture.active; + RenderTexture.active = rt; + + Texture2D tex = new Texture2D(rt.width, rt.height, TextureFormat.RGBA32, false); + tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); + tex.Apply(); + + byte[] bytes = tex.EncodeToPNG(); + string path = System.IO.Path.Combine(Application.dataPath, "../" + fileName); + System.IO.File.WriteAllBytes(path, bytes); + Debug.Log($"✅ RenderTexture 已保存到: {path}"); + + UnityEngine.Object.Destroy(tex); + RenderTexture.active = current; + } + + #endregion } } \ No newline at end of file diff --git a/Assets/Scripts/UI/Common/ModelViewer/ModelViewer.cs b/Assets/Scripts/UI/Common/ModelViewer/ModelViewer.cs index 994407e52..fbe3854e8 100644 --- a/Assets/Scripts/UI/Common/ModelViewer/ModelViewer.cs +++ b/Assets/Scripts/UI/Common/ModelViewer/ModelViewer.cs @@ -10,6 +10,8 @@ namespace NBF public partial class ModelViewer : GComponent { ModelViewRenderImage _renderImage; + private Material _material; + private MeshRenderer _meshRenderer; private void OnInited() { @@ -17,6 +19,9 @@ namespace NBF TouchHolder.onRollOver.Set(OnFocusIn); TouchHolder.onRollOut.Set(OnFocusOut); Stage.inst.onMouseWheel.Add(OnMouseWheel); + + _material = new Material(Shader.Find("Unlit/Transparent")); + _material.name = "fk"; } public override void Dispose() @@ -36,7 +41,20 @@ namespace NBF //Assets/Resources/gfx/baits/worm_01/worm_01.prefab // _renderImage.LoadModel("gfx/baits/worm_01/worm_01"); _renderImage.LoadModel("gfx/" + itemConfig.Model); - // var model = PrefabsHelper.CreatePrefab("gfx/baits/worm_01/worm_01"); + _meshRenderer = ModelHolder.displayObject.cachedTransform.GetComponent(); + + // ChangeMaterial(); + } + + private int count = 0; + + protected override void OnUpdate() + { + base.OnUpdate(); + + // ChangeMaterial(); + + count++; } #region 用户输入操作(滑动,拖动等) @@ -74,5 +92,30 @@ namespace NBF } #endregion + + #region NMSL + + private void ChangeMaterial() + { + if (_meshRenderer != null && _meshRenderer.material != _material) + { + var old = _meshRenderer.material; + _material.mainTexture = old.mainTexture; + _meshRenderer.material = _material; + } + } + + public void SetBackground(GObject image) + { + SetBackground(image, null); + } + + + public void SetBackground(GObject image1, GObject image2) + { + // _renderImage.SetBackground(image1, image2); + } + + #endregion } } \ No newline at end of file diff --git a/FGUIProject/assets/Main/ItemDetailsPanel.xml b/FGUIProject/assets/Main/ItemDetailsPanel.xml index c65ba24d1..c8e2c1fe2 100644 --- a/FGUIProject/assets/Main/ItemDetailsPanel.xml +++ b/FGUIProject/assets/Main/ItemDetailsPanel.xml @@ -10,16 +10,16 @@ - + - + - + diff --git a/Fishing2.sln.DotSettings.user b/Fishing2.sln.DotSettings.user index b3c99f4d9..db922a09b 100644 --- a/Fishing2.sln.DotSettings.user +++ b/Fishing2.sln.DotSettings.user @@ -5,8 +5,10 @@ ForceIncluded ForceIncluded ForceIncluded + ForceIncluded ForceIncluded ForceIncluded + ForceIncluded ForceIncluded ForceIncluded ForceIncluded @@ -31,10 +33,12 @@ ForceIncluded ForceIncluded ForceIncluded + ForceIncluded ForceIncluded ForceIncluded ForceIncluded ForceIncluded + ForceIncluded ForceIncluded ForceIncluded ForceIncluded diff --git a/RenderTextureDebug.png b/RenderTextureDebug.png new file mode 100644 index 000000000..2cf9f2477 Binary files /dev/null and b/RenderTextureDebug.png differ