增加表格
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_CollisionLayers: -1
|
||||||
|
_MaximumQueryCount: 4096
|
||||||
|
_BakedWaveData: {fileID: 0}
|
||||||
--- !u!1 &2564289860215701798
|
--- !u!1 &2564289860215701798
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -4694,7 +4712,6 @@ MonoBehaviour:
|
|||||||
topConnector: {fileID: 1159196036679945669}
|
topConnector: {fileID: 1159196036679945669}
|
||||||
bottomConnector: {fileID: 4333116976202729697}
|
bottomConnector: {fileID: 4333116976202729697}
|
||||||
waterline: {fileID: 7961972470609608556}
|
waterline: {fileID: 7961972470609608556}
|
||||||
collider: {fileID: 0}
|
|
||||||
--- !u!1 &3062767698477047043
|
--- !u!1 &3062767698477047043
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -5111,7 +5128,6 @@ MonoBehaviour:
|
|||||||
topConnector: {fileID: 3065647928701135441}
|
topConnector: {fileID: 3065647928701135441}
|
||||||
bottomConnector: {fileID: 3065526845897688740}
|
bottomConnector: {fileID: 3065526845897688740}
|
||||||
waterline: {fileID: 3068616352015752047}
|
waterline: {fileID: 3068616352015752047}
|
||||||
collider: {fileID: 0}
|
|
||||||
--- !u!54 &3372919389234347911
|
--- !u!54 &3372919389234347911
|
||||||
Rigidbody:
|
Rigidbody:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -5478,20 +5494,17 @@ MonoBehaviour:
|
|||||||
_Spectrum: {fileID: 11400000, guid: e13a1902b10e34e9fb08e1d09e39b5d4, type: 2}
|
_Spectrum: {fileID: 11400000, guid: e13a1902b10e34e9fb08e1d09e39b5d4, type: 2}
|
||||||
_EvaluateSpectrumAtRunTimeEveryFrame: 0
|
_EvaluateSpectrumAtRunTimeEveryFrame: 0
|
||||||
_RespectShallowWaterAttenuation: 1
|
_RespectShallowWaterAttenuation: 1
|
||||||
_SeaLevelOnly: 0
|
|
||||||
_OverrideGlobalWindDirection: 1
|
_OverrideGlobalWindDirection: 1
|
||||||
_WaveDirectionHeadingAngle: 0
|
_WaveDirectionHeadingAngle: 0
|
||||||
_OverrideGlobalWindSpeed: 0
|
_OverrideGlobalWindSpeed: 0
|
||||||
_WindSpeed: 20
|
_WindSpeed: 20
|
||||||
_Resolution: 32
|
_Resolution: 32
|
||||||
_IncludeInDropDetailHeightBasedOnWaves: 0
|
|
||||||
_DrawSlicesInEditor: 0
|
_DrawSlicesInEditor: 0
|
||||||
_AlphaSource: 0
|
_AlphaSource: 0
|
||||||
_OverrideGlobalWindTurbulence: 1
|
_OverrideGlobalWindTurbulence: 1
|
||||||
_WindTurbulence: 0.35
|
_WindTurbulence: 0.35
|
||||||
_WindAlignment: 0
|
_WindAlignment: 0
|
||||||
_TimeLoopLength: Infinity
|
_TimeLoopLength: Infinity
|
||||||
_OverrideCulling: 0
|
|
||||||
_MaximumVerticalDisplacement: 10
|
_MaximumVerticalDisplacement: 10
|
||||||
_MaximumHorizontalDisplacement: 15
|
_MaximumHorizontalDisplacement: 15
|
||||||
_EnableBakedCollision: 0
|
_EnableBakedCollision: 0
|
||||||
@@ -5637,7 +5650,6 @@ MonoBehaviour:
|
|||||||
topConnector: {fileID: 9066712976035742038}
|
topConnector: {fileID: 9066712976035742038}
|
||||||
bottomConnector: {fileID: 5901816832231670898}
|
bottomConnector: {fileID: 5901816832231670898}
|
||||||
waterline: {fileID: 269017554130809855}
|
waterline: {fileID: 269017554130809855}
|
||||||
collider: {fileID: 0}
|
|
||||||
--- !u!136 &4959874663812492083
|
--- !u!136 &4959874663812492083
|
||||||
CapsuleCollider:
|
CapsuleCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -6545,6 +6557,7 @@ MonoBehaviour:
|
|||||||
_Layer: 1
|
_Layer: 1
|
||||||
_ObjectWidth: 3
|
_ObjectWidth: 3
|
||||||
drawDebug: 0
|
drawDebug: 0
|
||||||
|
_init: 0
|
||||||
--- !u!114 &7647511515837834160
|
--- !u!114 &7647511515837834160
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -6736,7 +6749,6 @@ GameObject:
|
|||||||
- component: {fileID: 8093361435069273870}
|
- component: {fileID: 8093361435069273870}
|
||||||
- component: {fileID: 8264839114692736908}
|
- component: {fileID: 8264839114692736908}
|
||||||
- component: {fileID: 7647511515837834160}
|
- component: {fileID: 7647511515837834160}
|
||||||
- component: {fileID: 8264839114692736909}
|
|
||||||
m_Layer: 7
|
m_Layer: 7
|
||||||
m_Name: Lure
|
m_Name: Lure
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@@ -6882,7 +6894,8 @@ Transform:
|
|||||||
m_LocalPosition: {x: 0, y: -1.5, z: 0}
|
m_LocalPosition: {x: 0, y: -1.5, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children:
|
||||||
|
- {fileID: 1872047152}
|
||||||
m_Father: {fileID: 8114378222086924161}
|
m_Father: {fileID: 8114378222086924161}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!4 &8114850716269546499
|
--- !u!4 &8114850716269546499
|
||||||
@@ -7336,6 +7349,7 @@ MonoBehaviour:
|
|||||||
_Layer: 1
|
_Layer: 1
|
||||||
_ObjectWidth: 3
|
_ObjectWidth: 3
|
||||||
drawDebug: 0
|
drawDebug: 0
|
||||||
|
_init: 0
|
||||||
--- !u!153 &8264839114692736908
|
--- !u!153 &8264839114692736908
|
||||||
ConfigurableJoint:
|
ConfigurableJoint:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -7438,27 +7452,6 @@ ConfigurableJoint:
|
|||||||
m_EnablePreprocessing: 0
|
m_EnablePreprocessing: 0
|
||||||
m_MassScale: 1
|
m_MassScale: 1
|
||||||
m_ConnectedMassScale: 1
|
m_ConnectedMassScale: 1
|
||||||
--- !u!65 &8264839114692736909
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8111135382106896842}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 0.1, y: 0.1, z: 0.1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!54 &8380770180143436832
|
--- !u!54 &8380770180143436832
|
||||||
Rigidbody:
|
Rigidbody:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
3
Assets/Scripts/Fishing/Data.meta
Normal file
3
Assets/Scripts/Fishing/Data.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ac59e4ab71247b790b959f91f53c285
|
||||||
|
timeCreated: 1772788069
|
||||||
@@ -1,11 +1,52 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using cfg;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace NBF
|
namespace NBF
|
||||||
{
|
{
|
||||||
|
public enum GearType
|
||||||
|
{
|
||||||
|
SpinningFloat = 0,
|
||||||
|
Spinning = 1,
|
||||||
|
Hand = 2,
|
||||||
|
Feeder = 3,
|
||||||
|
Pole = 4
|
||||||
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class FPlayerData
|
public enum PlayerState : uint
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 闲置等待中
|
||||||
|
/// </summary>
|
||||||
|
Idle = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 准备抛竿
|
||||||
|
/// </summary>
|
||||||
|
Prepare = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 抛竿中
|
||||||
|
/// </summary>
|
||||||
|
Throw = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 钓鱼中
|
||||||
|
/// </summary>
|
||||||
|
Fishing = 4,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 溜鱼中
|
||||||
|
/// </summary>
|
||||||
|
Fight = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class FPlayerData : MonoService<FPlayerData>
|
||||||
{
|
{
|
||||||
public int PlayerID;
|
public int PlayerID;
|
||||||
|
|
||||||
@@ -46,9 +87,65 @@ namespace NBF
|
|||||||
/// 打开望远镜
|
/// 打开望远镜
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool openTelescope;
|
public bool openTelescope;
|
||||||
|
|
||||||
|
public float EyeAngle;
|
||||||
|
|
||||||
|
public bool Run;
|
||||||
|
|
||||||
|
public bool ChangeItem;
|
||||||
|
|
||||||
|
public bool IsLureRod;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否地面
|
||||||
|
/// </summary>
|
||||||
|
public bool IsGrounded;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 移动速度
|
||||||
|
/// </summary>
|
||||||
|
public float Speed;
|
||||||
|
|
||||||
|
public float RotationSpeed;
|
||||||
|
|
||||||
|
public Vector2 MoveInput;
|
||||||
|
|
||||||
public SelectorRodSetting selectorRodSetting = SelectorRodSetting.Speed;
|
public SelectorRodSetting selectorRodSetting = SelectorRodSetting.Speed;
|
||||||
|
|
||||||
|
private PlayerState _previousPlayerState = PlayerState.Idle;
|
||||||
|
private PlayerState _playerState;
|
||||||
|
public PlayerState PreviousState => _previousPlayerState;
|
||||||
|
|
||||||
|
public PlayerState State
|
||||||
|
{
|
||||||
|
get => _playerState;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_previousPlayerState = _playerState;
|
||||||
|
_playerState = value;
|
||||||
|
NextState = value;
|
||||||
|
OnStateChange?.Invoke(_playerState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField] private PlayerState NextState;
|
||||||
|
|
||||||
|
public event Action<PlayerState> OnStateChange;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
NextState = State;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (NextState != State)
|
||||||
|
{
|
||||||
|
State = NextState;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -166,6 +263,13 @@ namespace NBF
|
|||||||
/// 配置id
|
/// 配置id
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int configId;
|
public int configId;
|
||||||
|
|
||||||
|
private Item _itemConfig;
|
||||||
|
|
||||||
|
public Item ItemConfig
|
||||||
|
{
|
||||||
|
get { return _itemConfig ??= Game.Tables.TbItem.Get(configId); }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -174,11 +278,11 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FRodData : FGearData
|
public class FRodData : FGearData
|
||||||
{
|
{
|
||||||
private GameRods _config;
|
private Rod _config;
|
||||||
|
|
||||||
public GameRods Config
|
public Rod Config
|
||||||
{
|
{
|
||||||
get { return _config ??= GameRods.Get(configId); }
|
get { return _config ??= Game.Tables.TbRod.Get(configId); }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -188,11 +292,11 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FReelData : FGearData
|
public class FReelData : FGearData
|
||||||
{
|
{
|
||||||
private GameReels _config;
|
private Reel _config;
|
||||||
|
|
||||||
public GameReels Config
|
public Reel Config
|
||||||
{
|
{
|
||||||
get { return _config ??= GameReels.Get(configId); }
|
get { return _config ??= Game.Tables.TbReel.Get(configId); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public float currentSpeed = 0.5f;
|
public float currentSpeed = 0.5f;
|
||||||
@@ -206,11 +310,11 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FBobberData : FGearData
|
public class FBobberData : FGearData
|
||||||
{
|
{
|
||||||
private GameFloats _config;
|
private Bobber _config;
|
||||||
|
|
||||||
public GameFloats Config
|
public Bobber Config
|
||||||
{
|
{
|
||||||
get { return _config ??= GameFloats.Get(configId); }
|
get { return _config ??= Game.Tables.TbBobber.Get(configId); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public float lastSetGroundValue;
|
public float lastSetGroundValue;
|
||||||
@@ -222,11 +326,11 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FHookData : FGearData
|
public class FHookData : FGearData
|
||||||
{
|
{
|
||||||
private GameHooks _config;
|
private Hook _config;
|
||||||
|
|
||||||
public GameHooks Config
|
public Hook Config
|
||||||
{
|
{
|
||||||
get { return _config ??= GameHooks.Get(configId); }
|
get { return _config ??= Game.Tables.TbHook.Get(configId); }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -236,11 +340,11 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FBaitData : FGearData
|
public class FBaitData : FGearData
|
||||||
{
|
{
|
||||||
private GameBaits _config;
|
private Bait _config;
|
||||||
|
|
||||||
public GameBaits Config
|
public Bait Config
|
||||||
{
|
{
|
||||||
get { return _config ??= GameBaits.Get(configId); }
|
get { return _config ??= Game.Tables.TbBait.Get(configId); }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -250,11 +354,11 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FLureData : FGearData
|
public class FLureData : FGearData
|
||||||
{
|
{
|
||||||
private GameLures _config;
|
private Lure _config;
|
||||||
|
|
||||||
public GameLures Config
|
public Lure Config
|
||||||
{
|
{
|
||||||
get { return _config ??= GameLures.Get(configId); }
|
get { return _config ??= Game.Tables.TbLure.Get(configId); }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -264,12 +368,6 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FWeightData : FGearData
|
public class FWeightData : FGearData
|
||||||
{
|
{
|
||||||
private GameWeights _config;
|
|
||||||
|
|
||||||
public GameWeights Config
|
|
||||||
{
|
|
||||||
get { return _config ??= GameWeights.Get(configId); }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -278,11 +376,11 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FLineData : FGearData
|
public class FLineData : FGearData
|
||||||
{
|
{
|
||||||
private GameLines _config;
|
private Line _config;
|
||||||
|
|
||||||
public GameLines Config
|
public Line Config
|
||||||
{
|
{
|
||||||
get { return _config ??= GameLines.Get(configId); }
|
get { return _config ??= Game.Tables.TbLine.Get(configId); }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -292,12 +390,12 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FLeaderData : FGearData
|
public class FLeaderData : FGearData
|
||||||
{
|
{
|
||||||
private GameLeaders _config;
|
// private Leader _config;
|
||||||
|
//
|
||||||
public GameLeaders Config
|
// public Leader Config
|
||||||
{
|
// {
|
||||||
get { return _config ??= GameLeaders.Get(configId); }
|
// get { return _config ??= Game.Tables.TbLeader.Get(configId); }
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -306,11 +404,11 @@ namespace NBF
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class FFeederData : FGearData
|
public class FFeederData : FGearData
|
||||||
{
|
{
|
||||||
private GameFeeders _config;
|
private Feeder _config;
|
||||||
|
|
||||||
public GameFeeders Config
|
public Feeder Config
|
||||||
{
|
{
|
||||||
get { return _config ??= GameFeeders.Get(configId); }
|
get { return _config ??= Game.Tables.TbFeeder.Get(configId); }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,116 +1,87 @@
|
|||||||
using System;
|
// using System;
|
||||||
using UnityEngine;
|
// using UnityEngine;
|
||||||
|
//
|
||||||
|
// namespace NBF
|
||||||
|
// {
|
||||||
|
// // [Serializable]
|
||||||
|
// // public enum PlayerState
|
||||||
|
// // {
|
||||||
|
// // idle = 0,
|
||||||
|
// // move = 1,
|
||||||
|
// // prepare = 2,
|
||||||
|
// // casting = 3,
|
||||||
|
// // fishing = 4,
|
||||||
|
// // baitFlies = 5,
|
||||||
|
// // fight = 6,
|
||||||
|
// // fishView = 7,
|
||||||
|
// // collectFish = 8,
|
||||||
|
// // throwFish = 9,
|
||||||
|
// // vehicle = 10,
|
||||||
|
// // swiming = 11,
|
||||||
|
// // flyModeDebug = 12,
|
||||||
|
// // vehicleFishing = 13,
|
||||||
|
// // preciseCastIdle = 14,
|
||||||
|
// // preciseCastThrow = 15
|
||||||
|
// // }
|
||||||
|
//
|
||||||
|
|
||||||
namespace NBF
|
//
|
||||||
{
|
// public class FPlayerData : MonoService<FPlayerData>
|
||||||
// [Serializable]
|
// {
|
||||||
// public enum PlayerState
|
// private PlayerState _previousPlayerState = PlayerState.Idle;
|
||||||
// {
|
// private PlayerState _playerState;
|
||||||
// idle = 0,
|
//
|
||||||
// move = 1,
|
// public bool ChangeItem;
|
||||||
// prepare = 2,
|
// public bool Run;
|
||||||
// casting = 3,
|
// public bool IsGrounded;
|
||||||
// fishing = 4,
|
// public float Speed;
|
||||||
// baitFlies = 5,
|
// public float RotationSpeed;
|
||||||
// fight = 6,
|
// public float ReelSpeed;
|
||||||
// fishView = 7,
|
// public float LineTension;
|
||||||
// collectFish = 8,
|
//
|
||||||
// throwFish = 9,
|
// /// <summary>
|
||||||
// vehicle = 10,
|
// /// 是否路亚竿
|
||||||
// swiming = 11,
|
// /// </summary>
|
||||||
// flyModeDebug = 12,
|
// public bool IsLureRod;
|
||||||
// vehicleFishing = 13,
|
//
|
||||||
// preciseCastIdle = 14,
|
// public Vector2 MoveInput;
|
||||||
// preciseCastThrow = 15
|
//
|
||||||
// }
|
// /// <summary>
|
||||||
|
// ///
|
||||||
[Serializable]
|
// /// </summary>
|
||||||
public enum PlayerState : uint
|
// public float EyeAngle;
|
||||||
{
|
//
|
||||||
None = 0,
|
//
|
||||||
|
// public PlayerState PreviousState => _previousPlayerState;
|
||||||
/// <summary>
|
//
|
||||||
/// 闲置等待中
|
// public PlayerState State
|
||||||
/// </summary>
|
// {
|
||||||
Idle = 1,
|
// get => _playerState;
|
||||||
|
// set
|
||||||
/// <summary>
|
// {
|
||||||
/// 准备抛竿
|
// _previousPlayerState = _playerState;
|
||||||
/// </summary>
|
// _playerState = value;
|
||||||
Prepare = 2,
|
// NextState = value;
|
||||||
|
// OnStateChange?.Invoke(_playerState);
|
||||||
/// <summary>
|
// }
|
||||||
/// 抛竿中
|
// }
|
||||||
/// </summary>
|
//
|
||||||
Throw = 3,
|
// [SerializeField] private PlayerState NextState;
|
||||||
|
//
|
||||||
/// <summary>
|
// public event Action<PlayerState> OnStateChange;
|
||||||
/// 钓鱼中
|
//
|
||||||
/// </summary>
|
//
|
||||||
Fishing = 4,
|
// private void Start()
|
||||||
|
// {
|
||||||
/// <summary>
|
// NextState = State;
|
||||||
/// 溜鱼中
|
// }
|
||||||
/// </summary>
|
//
|
||||||
Fight = 5
|
// private void Update()
|
||||||
}
|
// {
|
||||||
|
// if (NextState != State)
|
||||||
public class FPlayerData : MonoService<FPlayerData>
|
// {
|
||||||
{
|
// State = NextState;
|
||||||
private PlayerState _previousPlayerState = PlayerState.Idle;
|
// }
|
||||||
private PlayerState _playerState;
|
// }
|
||||||
|
// }
|
||||||
public bool ChangeItem;
|
// }
|
||||||
public bool Run;
|
|
||||||
public bool IsGrounded;
|
|
||||||
public float Speed;
|
|
||||||
public float RotationSpeed;
|
|
||||||
public float ReelSpeed;
|
|
||||||
public float LineTension;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否路亚竿
|
|
||||||
/// </summary>
|
|
||||||
public bool IsLureRod;
|
|
||||||
|
|
||||||
public Vector2 MoveInput;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public float EyeAngle;
|
|
||||||
|
|
||||||
|
|
||||||
public PlayerState PreviousState => _previousPlayerState;
|
|
||||||
|
|
||||||
public PlayerState State
|
|
||||||
{
|
|
||||||
get => _playerState;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
_previousPlayerState = _playerState;
|
|
||||||
_playerState = value;
|
|
||||||
NextState = value;
|
|
||||||
OnStateChange?.Invoke(_playerState);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField] private PlayerState NextState;
|
|
||||||
|
|
||||||
public event Action<PlayerState> OnStateChange;
|
|
||||||
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
NextState = State;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (NextState != State)
|
|
||||||
{
|
|
||||||
State = NextState;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -8,25 +8,27 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace NBF
|
namespace NBF
|
||||||
{
|
{
|
||||||
|
public enum LineType
|
||||||
|
{
|
||||||
|
Hand,
|
||||||
|
HandDouble,
|
||||||
|
Spinning,
|
||||||
|
SpinningFloat,
|
||||||
|
}
|
||||||
|
|
||||||
public class FLine : FGearBase
|
public class FLine : FGearBase
|
||||||
{
|
{
|
||||||
// [SerializeField] private ObiParticleAttachment startParticleAttachment;
|
public LineType LineType;
|
||||||
|
|
||||||
[SerializeField] private bool isLureConnect;
|
[SerializeField] private bool isLureConnect;
|
||||||
[SerializeField] private RodLine rodLine;
|
[SerializeField] private RodLine rodLine;
|
||||||
[SerializeField] private Rope fishingRope;
|
[SerializeField] private Rope fishingRope;
|
||||||
[SerializeField] private Rope bobberRope;
|
[SerializeField] private Rope bobberRope;
|
||||||
public LureController Lure;
|
public LureController Lure;
|
||||||
public BobberController Bobber;
|
public BobberController Bobber;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private float _groundSetting = 0.5f;
|
|
||||||
|
|
||||||
private float _LineOnSpool = 100f;
|
|
||||||
|
|
||||||
private float _LineThickness = 0.0007f;
|
|
||||||
|
|
||||||
public bool IsLure => isLureConnect;
|
|
||||||
|
|
||||||
// public event Action OnLinePulled;
|
// public event Action OnLinePulled;
|
||||||
|
|
||||||
protected override void OnInit()
|
protected override void OnInit()
|
||||||
@@ -109,16 +111,9 @@ namespace NBF
|
|||||||
Lure.RBody.useGravity = true;
|
Lure.RBody.useGravity = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void EnableLineRenderers()
|
public void SetTargetLength(float value)
|
||||||
{
|
|
||||||
// foreach (ObiRopeExtrudedRenderer item in GetComponentsInChildren<ObiRopeExtrudedRenderer>().ToList())
|
|
||||||
// {
|
|
||||||
// item.enabled = true;
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetObiRopeStretch(float value)
|
|
||||||
{
|
{
|
||||||
Log.Error($"SetObiRopeStretch={value}");
|
Log.Error($"SetObiRopeStretch={value}");
|
||||||
fishingRope.SetTargetLength(value);
|
fishingRope.SetTargetLength(value);
|
||||||
|
|||||||
@@ -12,8 +12,7 @@ namespace NBF
|
|||||||
public class FRod : FHandItem
|
public class FRod : FHandItem
|
||||||
{
|
{
|
||||||
private float _tension;
|
private float _tension;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 可用的
|
/// 可用的
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -33,11 +32,6 @@ namespace NBF
|
|||||||
public FLine Line;
|
public FLine Line;
|
||||||
|
|
||||||
|
|
||||||
// /// <summary>
|
|
||||||
// /// 鱼线处理器
|
|
||||||
// /// </summary>
|
|
||||||
// public FLineHandler lineHandler;
|
|
||||||
|
|
||||||
public Transform GearRoot;
|
public Transform GearRoot;
|
||||||
|
|
||||||
// public FWaterDisplacement LureHookWaterDisplacement;
|
// public FWaterDisplacement LureHookWaterDisplacement;
|
||||||
@@ -67,11 +61,7 @@ namespace NBF
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public float currentLineTension;
|
|
||||||
public float linelenghtDiferent;
|
|
||||||
public float currentLineStrenght;
|
|
||||||
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -99,13 +89,13 @@ namespace NBF
|
|||||||
public void SetLineLength(float lineLength, bool stretchRope = true)
|
public void SetLineLength(float lineLength, bool stretchRope = true)
|
||||||
{
|
{
|
||||||
if (!Line) return;
|
if (!Line) return;
|
||||||
if (Line.IsLure)
|
if (Line.LineType == LineType.Spinning)
|
||||||
{
|
{
|
||||||
//没有浮漂类型
|
//没有浮漂类型
|
||||||
Line.Lure.SetJointDistance(lineLength);
|
Line.Lure.SetJointDistance(lineLength);
|
||||||
if (stretchRope)
|
if (stretchRope)
|
||||||
{
|
{
|
||||||
Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength);
|
Line.SetTargetLength(Tension > 0f ? 0f : lineLength);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -115,7 +105,7 @@ namespace NBF
|
|||||||
Line.Bobber.SetJointDistance(lineLength - floatLength);
|
Line.Bobber.SetJointDistance(lineLength - floatLength);
|
||||||
if (stretchRope)
|
if (stretchRope)
|
||||||
{
|
{
|
||||||
Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength);
|
Line.SetTargetLength(Tension > 0f ? 0f : lineLength - floatLength);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -226,7 +216,6 @@ namespace NBF
|
|||||||
if (Hook)
|
if (Hook)
|
||||||
{
|
{
|
||||||
Hook.Init(Player, this);
|
Hook.Init(Player, this);
|
||||||
// LureHookWaterDisplacement = Hook.GetComponent<FWaterDisplacement>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Bait)
|
if (Bait)
|
||||||
|
|||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 370fe07e6dd1446298721033a240b4fd
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -19,7 +19,7 @@ namespace Test
|
|||||||
//有浮漂
|
//有浮漂
|
||||||
line.Lure.SetJointDistance(floatLength);
|
line.Lure.SetJointDistance(floatLength);
|
||||||
line.Bobber.SetJointDistance(lineLength - floatLength);
|
line.Bobber.SetJointDistance(lineLength - floatLength);
|
||||||
line.SetObiRopeStretch(lineLength - floatLength);
|
line.SetTargetLength(lineLength - floatLength);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
@@ -44,13 +44,13 @@ namespace Test
|
|||||||
{
|
{
|
||||||
Debug.Log($"lineLength={lineLength}");
|
Debug.Log($"lineLength={lineLength}");
|
||||||
if (!line) return;
|
if (!line) return;
|
||||||
if (line.IsLure)
|
if (line.LineType == LineType.Spinning)
|
||||||
{
|
{
|
||||||
//没有浮漂类型
|
//没有浮漂类型
|
||||||
line.Lure.SetJointDistance(lineLength);
|
line.Lure.SetJointDistance(lineLength);
|
||||||
if (stretchRope)
|
if (stretchRope)
|
||||||
{
|
{
|
||||||
line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength);
|
line.SetTargetLength(Tension > 0f ? 0f : lineLength);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -60,7 +60,7 @@ namespace Test
|
|||||||
line.Bobber.SetJointDistance(lineLength - floatLength);
|
line.Bobber.SetJointDistance(lineLength - floatLength);
|
||||||
if (stretchRope)
|
if (stretchRope)
|
||||||
{
|
{
|
||||||
line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength);
|
line.SetTargetLength(Tension > 0f ? 0f : lineLength - floatLength);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Scripts/ThirdParty/Rope.meta
vendored
8
Assets/Scripts/ThirdParty/Rope.meta
vendored
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 77bf606826b396b4892cee2a10698bdc
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
8
Assets/Scripts/ThirdParty/Rope/Examples.meta
vendored
8
Assets/Scripts/ThirdParty/Rope/Examples.meta
vendored
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 274ad94c8d1c74add9a9cc85a946ad59
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 386748bc44dcf2c4cb5f81bbd7a1dbbe
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3c7f7f1f33c7e2e41a67b885755052ee
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -12,8 +12,22 @@ Material:
|
|||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords:
|
m_ValidKeywords:
|
||||||
|
- CREST_FLOW_ON
|
||||||
|
- d_Crest_NoMaskDepth
|
||||||
- d_Dithering
|
- d_Dithering
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords:
|
||||||
|
- CREST_CAUSTICS_ON
|
||||||
|
- CREST_FOAM_ON
|
||||||
|
- _ALPHATEST_ON
|
||||||
|
- _BUILTIN_ALPHATEST_ON
|
||||||
|
- _BUILTIN_AlphaClip
|
||||||
|
- _BUILTIN_SURFACE_TYPE_TRANSPARENT
|
||||||
|
- _BUILTIN_TRANSPARENT_RECEIVES_SHADOWS
|
||||||
|
- _DOUBLESIDED_ON
|
||||||
|
- _EMISSION
|
||||||
|
- _ENABLE_FOG_ON_TRANSPARENT
|
||||||
|
- _SURFACE_TYPE_TRANSPARENT
|
||||||
|
- _TRANSPARENT_WRITES_MOTION_VEC
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
@@ -25,11 +39,11 @@ Material:
|
|||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
- _Crest_CausticsDistortionTexture:
|
- _Crest_CausticsDistortionTexture:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 2800000, guid: 7aa3f69cfb40b429a865c45a7271c5f5, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _Crest_CausticsTexture:
|
- _Crest_CausticsTexture:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 2800000, guid: 1407209016967410da2ae6fdd4d97fc6, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints:
|
m_Ints:
|
||||||
@@ -37,7 +51,7 @@ Material:
|
|||||||
- _Crest_DitheringEnabled: 1
|
- _Crest_DitheringEnabled: 1
|
||||||
- _Crest_Version: 0
|
- _Crest_Version: 0
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- CREST_FLOW: 0
|
- CREST_FLOW: 1
|
||||||
- _Crest_AmbientTerm: 1
|
- _Crest_AmbientTerm: 1
|
||||||
- _Crest_Anisotropy: 0.5
|
- _Crest_Anisotropy: 0.5
|
||||||
- _Crest_CausticsDepthOfField: 6
|
- _Crest_CausticsDepthOfField: 6
|
||||||
@@ -46,6 +60,7 @@ Material:
|
|||||||
- _Crest_CausticsEnabled: 1
|
- _Crest_CausticsEnabled: 1
|
||||||
- _Crest_CausticsFocalDepth: 2
|
- _Crest_CausticsFocalDepth: 2
|
||||||
- _Crest_CausticsMotionBlur: 1
|
- _Crest_CausticsMotionBlur: 1
|
||||||
|
- _Crest_CausticsScrollSpeed: 1
|
||||||
- _Crest_CausticsStrength: 3.2
|
- _Crest_CausticsStrength: 3.2
|
||||||
- _Crest_CausticsTextureAverage: 0.07
|
- _Crest_CausticsTextureAverage: 0.07
|
||||||
- _Crest_CausticsTextureScale: 50
|
- _Crest_CausticsTextureScale: 50
|
||||||
@@ -54,8 +69,10 @@ Material:
|
|||||||
- _Crest_ExtinctionMultiplier: 1
|
- _Crest_ExtinctionMultiplier: 1
|
||||||
- _Crest_OutScatteringExtinctionFactor: 0.2
|
- _Crest_OutScatteringExtinctionFactor: 0.2
|
||||||
- _Crest_OutScatteringFactor: 0.2
|
- _Crest_OutScatteringFactor: 0.2
|
||||||
|
- _Crest_ShadowsAffectsAmbientFactor: 0.5
|
||||||
- _Crest_SunBoost: 2
|
- _Crest_SunBoost: 2
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Crest_AbsorptionColor: {r: 0.34162676, g: 0.6954546, b: 0.85, a: 0.1019608}
|
- _Crest_AbsorptionColor: {r: 0.34162676, g: 0.6954546, b: 0.85, a: 0.1019608}
|
||||||
- _Crest_Scattering: {r: 0, g: 0.09803919, b: 0.19999996, a: 1}
|
- _Crest_Scattering: {r: 0, g: 0.09803919, b: 0.19999996, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
|
|||||||
@@ -46,18 +46,15 @@ MonoBehaviour:
|
|||||||
type:
|
type:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
sphericalMode:
|
atmosphericScattering:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
seaLevel:
|
renderingMode:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
planetaryRadius:
|
material:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 6378100
|
m_Value: {fileID: 0}
|
||||||
planetCenterPosition:
|
|
||||||
m_OverrideState: 0
|
|
||||||
m_Value: {x: 0, y: -6378100, z: 0}
|
|
||||||
airDensityR:
|
airDensityR:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0.04534
|
m_Value: 0.04534
|
||||||
@@ -69,7 +66,7 @@ MonoBehaviour:
|
|||||||
m_Value: 0.23264056
|
m_Value: 0.23264056
|
||||||
airTint:
|
airTint:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: {r: 0.9, g: 0.9, b: 1, a: 1}
|
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
||||||
airMaximumAltitude:
|
airMaximumAltitude:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 55261.973
|
m_Value: 55261.973
|
||||||
@@ -85,6 +82,15 @@ MonoBehaviour:
|
|||||||
aerosolAnisotropy:
|
aerosolAnisotropy:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
|
ozoneDensityDimmer:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 1
|
||||||
|
ozoneMinimumAltitude:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 20000
|
||||||
|
ozoneLayerWidth:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 20000
|
||||||
groundTint:
|
groundTint:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: {r: 0.4, g: 0.25, b: 0.15, a: 1}
|
m_Value: {r: 0.4, g: 0.25, b: 0.15, a: 1}
|
||||||
@@ -127,13 +133,16 @@ MonoBehaviour:
|
|||||||
horizonZenithShift:
|
horizonZenithShift:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
numberOfBounces:
|
m_SkyVersion: 2
|
||||||
m_OverrideState: 0
|
|
||||||
m_Value: 3
|
|
||||||
m_SkyVersion: 1
|
|
||||||
m_ObsoleteEarthPreset:
|
m_ObsoleteEarthPreset:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
|
planetaryRadius:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 6378100
|
||||||
|
planetCenterPosition:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: {x: 0, y: -6378100, z: 0}
|
||||||
--- !u!114 &-3053135762479981819
|
--- !u!114 &-3053135762479981819
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
|
||||||
@@ -366,6 +375,12 @@ MonoBehaviour:
|
|||||||
customValue: 100
|
customValue: 100
|
||||||
additiveValue: 0
|
additiveValue: 0
|
||||||
multiplyValue: 1
|
multiplyValue: 1
|
||||||
|
sunInitialRotation:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: -Infinity
|
||||||
|
lockSun:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
enableBackplate:
|
enableBackplate:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
@@ -458,6 +473,18 @@ MonoBehaviour:
|
|||||||
skyAmbientMode:
|
skyAmbientMode:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
|
planetRadius:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 6378.1
|
||||||
|
renderingSpace:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 1
|
||||||
|
centerMode:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
planetCenter:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: {x: 0, y: -6378.1, z: 0}
|
||||||
windOrientation:
|
windOrientation:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
@@ -467,6 +494,7 @@ MonoBehaviour:
|
|||||||
fogType:
|
fogType:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 3
|
m_Value: 3
|
||||||
|
m_Version: 1
|
||||||
--- !u!114 &5321722785694334585
|
--- !u!114 &5321722785694334585
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
|
||||||
@@ -537,6 +565,9 @@ MonoBehaviour:
|
|||||||
sliceDistributionUniformity:
|
sliceDistributionUniformity:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0.75
|
m_Value: 0.75
|
||||||
|
multipleScatteringIntensity:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
m_FogControlMode:
|
m_FogControlMode:
|
||||||
m_OverrideState: 0
|
m_OverrideState: 0
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user