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diff --git a/Assets/ResRaw/Prefabs/Line/Spool.mat.meta b/Assets/ResRaw/Prefabs/Line/Spool.mat.meta
deleted file mode 100644
index 2677366bf..000000000
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diff --git a/Assets/Scenes/BobberTest.unity b/Assets/Scenes/BobberTest.unity
index 6da8b6213..c1a04d51b 100644
--- a/Assets/Scenes/BobberTest.unity
+++ b/Assets/Scenes/BobberTest.unity
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bottomConnector: {fileID: 332592725}
waterline: {fileID: 223862664}
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GameObject:
m_ObjectHideFlags: 0
@@ -2146,6 +2145,7 @@ MonoBehaviour:
line: {fileID: 8144283643417267672}
lineLength: 2
floatLength: 1
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bottomConnector: {fileID: 726690746}
waterline: {fileID: 1627634078}
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GameObject:
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bottomConnector: {fileID: 1336541387}
waterline: {fileID: 666518409}
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m_PrefabInstance: {fileID: 7347139586361227608}
m_PrefabAsset: {fileID: 0}
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topConnector: {fileID: 1828830192}
bottomConnector: {fileID: 1690494755}
waterline: {fileID: 623951639}
- collider: {fileID: 0}
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topConnector: {fileID: 4466248854207531}
bottomConnector: {fileID: 4064788320456926}
waterline: {fileID: 4902566405131541}
- collider: {fileID: 309487077947173375}
--- !u!136 &309487077947173375
CapsuleCollider:
m_ObjectHideFlags: 0
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_Resolution: 384
_GeometryDownSampleFactor: 2
_ExtentsSizeMultiplier: 100
- _MultipleViewpoints: 0
_Viewpoint: {fileID: 2377736507111905412}
- _CameraExclusions: -1
- _DataBackgroundMode: 3
_CenterOfDetailDisplacementCorrection: 1
_SampleTerrainHeightForScale: 1
_ForceScaleChangeSmoothing: 0
@@ -4292,11 +4347,10 @@ MonoBehaviour:
_Portals:
rid: 1011
_ShowWaterProxyPlane: 0
+ _EditModeFrameRate: 30
_FollowSceneCamera: 1
- _EditorMultipleViewpoints: 1
_HeightQueries: 1
_Debug:
- _SimulatePaused: 0
_AttachDebugGUI: 0
_ShowHiddenObjects: 0
_DisableFollowViewpoint: 0
@@ -4304,8 +4358,6 @@ MonoBehaviour:
_LogScaleChange: 0
_PauseOnScaleChange: 0
_IgnoreWavesForScaleChange: 0
- _OverrideScale: 0
- _ScaleOverride: 0
_ForceNoGraphics: 0
_Resources: {fileID: 11400000, guid: 0817af17dea584e5382e6216db162d4a, type: 2}
references:
@@ -4319,8 +4371,6 @@ MonoBehaviour:
_Resolution: 256
_TextureFormatMode: 200
_TextureFormat: 7
- _Blur: 0
- _BlurIterations: 1
_ShorelineColorSource: 0
_ShorelineColor: {r: 1.026, g: 2.085, b: 2.5500002, a: 0.306}
_ShorelineColorMaximumDistance: 10
@@ -4333,10 +4383,6 @@ MonoBehaviour:
_Resolution: 256
_TextureFormatMode: 100
_TextureFormat: 46
- _Blur: 0
- _BlurIterations: 1
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_IncludeTerrainHeight: 0
_EnableSignedDistanceFields: 1
- rid: 1002
@@ -4347,8 +4393,6 @@ MonoBehaviour:
_Resolution: 256
_TextureFormatMode: 300
_TextureFormat: 45
- _Blur: 0
- _BlurIterations: 4
- rid: 1003
type: {class: FoamLod, ns: WaveHarmonic.Crest, asm: WaveHarmonic.Crest}
data:
@@ -4357,8 +4401,6 @@ MonoBehaviour:
_Resolution: 256
_TextureFormatMode: 100
_TextureFormat: 45
- _Blur: 0
- _BlurIterations: 1
_SimulationFrequency: 30
_Prewarm: 1
_Settings: {fileID: 0}
@@ -4370,8 +4412,6 @@ MonoBehaviour:
_Resolution: 512
_TextureFormatMode: 300
_TextureFormat: 46
- _Blur: 0
- _BlurIterations: 1
_SimulationFrequency: 120
_AttenuationInShallows: 1
_Settings: {fileID: 0}
@@ -4383,10 +4423,6 @@ MonoBehaviour:
_Resolution: 128
_TextureFormatMode: 100
_TextureFormat: 46
- _Blur: 0
- _BlurIterations: 1
- _QuerySource: 1
- _MaximumQueryCount: 1024
- rid: 1006
type: {class: ShadowLod, ns: WaveHarmonic.Crest, asm: WaveHarmonic.Crest}
data:
@@ -4395,8 +4431,6 @@ MonoBehaviour:
_Resolution: 256
_TextureFormatMode: 100
_TextureFormat: 6
- _Blur: 1
- _BlurIterations: 1
_SimulationFrequency: 60
_DynamicSoftShadows: 1
_SoftJitterExtinctionFactor: 0.75
@@ -4414,8 +4448,6 @@ MonoBehaviour:
_Resolution: 256
_TextureFormatMode: 200
_TextureFormat: 5
- _Blur: 0
- _BlurIterations: 1
_DefaultClippingState: 1
- rid: 1008
type: {class: AlbedoLod, ns: WaveHarmonic.Crest, asm: WaveHarmonic.Crest}
@@ -4425,8 +4457,6 @@ MonoBehaviour:
_Resolution: 768
_TextureFormatMode: 100
_TextureFormat: 8
- _Blur: 0
- _BlurIterations: 1
- rid: 1009
type: {class: WaterReflections, ns: WaveHarmonic.Crest, asm: WaveHarmonic.Crest}
data:
@@ -4437,13 +4467,13 @@ MonoBehaviour:
serializedVersion: 2
m_Bits: 1
_Resolution: 256
- _Overscan: 1.5
_RenderOnlySingleCamera: 0
_Sky: 0
_DisablePixelLights: 1
_DisableShadows: 1
_HDR: 1
_Stencil: 0
+ _AllowMSAA: 0
_QualitySettingsOverride:
_OverrideLodBias: 0
_LodBias: 0.5
@@ -4462,18 +4492,17 @@ MonoBehaviour:
_Debug:
_ShowHiddenObjects: 0
_DisableRecursiveRendering: 0
- _ForceCompatibility: 0
- _AllowMSAA: 0
- rid: 1010
type: {class: UnderwaterRenderer, ns: WaveHarmonic.Crest, asm: WaveHarmonic.Crest}
data:
+ _Version: 0
_Enabled: 1
_Layer: 4
_Material: {fileID: 2100000, guid: f2b096e4d95e646c49d48ece0afa0547, type: 2}
_EnvironmentalLightingEnable: 0
_EnvironmentalLightingWeight: 1
_EnvironmentalLightingVolumeProfile: {fileID: 0}
- _CameraExclusions: 6
+ _AllCameras: 0
_CopyWaterMaterialParametersEachFrame: 1
_FarPlaneMultiplier: 0.68
_CullLimit: 0.001
@@ -4484,8 +4513,6 @@ MonoBehaviour:
_DisableHeightAboveWaterOptimization: 0
_DisableArtifactCorrection: 0
_OnlyReflectionCameras: 0
- _Version: 0
- _AllCameras: 0
- rid: 1011
type: {class: PortalRenderer, ns: WaveHarmonic.Crest.Portals, asm: WaveHarmonic.Crest}
data:
@@ -4497,8 +4524,6 @@ MonoBehaviour:
_Resolution: 256
_TextureFormatMode: 200
_TextureFormat: 23
- _Blur: 0
- _BlurIterations: 1
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_ShorelineColorMaximumDistance: 10
@@ -4508,7 +4533,6 @@ MonoBehaviour:
data:
_Version: 0
_Enabled: 1
- _MeshType: 0
_Layer: 4
_Material: {fileID: 2100000, guid: d82d92d8d8f214cd0b8bf7c185b2c341, type: 2}
_VolumeMaterial: {fileID: 0}
@@ -4516,7 +4540,6 @@ MonoBehaviour:
_CastShadows: 0
_WaterBodyCulling: 1
_TimeSliceBoundsUpdateFrameCount: 1
- _CameraExclusions: 6
_SurfaceSelfIntersectionFixMode: 4
_AllowRenderQueueSorting: 0
_Debug:
@@ -4528,7 +4551,6 @@ MonoBehaviour:
_Enabled: 1
_Layer: 4
_Material: {fileID: 2100000, guid: 238e45299a5ec46308e9bf99ddf67963, type: 2}
- _CameraExclusions: 6
- rid: 5163698739167625228
type: {class: AnimatedWavesLod, ns: WaveHarmonic.Crest, asm: WaveHarmonic.Crest}
data:
@@ -4537,17 +4559,13 @@ MonoBehaviour:
_Resolution: 256
_TextureFormatMode: 200
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- _WaveSampling: 0
_WaveResolutionMultiplier: 1
_AttenuationInShallows: 0.95
_ShallowsMaximumDepth: 1000
_CollisionSource: 2
+ _CollisionLayers: -1
+ _MaximumQueryCount: 4096
+ _BakedWaveData: {fileID: 0}
--- !u!1 &2564289860215701798
GameObject:
m_ObjectHideFlags: 0
@@ -4694,7 +4712,6 @@ MonoBehaviour:
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bottomConnector: {fileID: 4333116976202729697}
waterline: {fileID: 7961972470609608556}
- collider: {fileID: 0}
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@@ -5111,7 +5128,6 @@ MonoBehaviour:
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bottomConnector: {fileID: 3065526845897688740}
waterline: {fileID: 3068616352015752047}
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@@ -5478,20 +5494,17 @@ MonoBehaviour:
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_EvaluateSpectrumAtRunTimeEveryFrame: 0
_RespectShallowWaterAttenuation: 1
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_TimeLoopLength: Infinity
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_MaximumHorizontalDisplacement: 15
_EnableBakedCollision: 0
@@ -5637,7 +5650,6 @@ MonoBehaviour:
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bottomConnector: {fileID: 5901816832231670898}
waterline: {fileID: 269017554130809855}
- collider: {fileID: 0}
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CapsuleCollider:
m_ObjectHideFlags: 0
@@ -6545,6 +6557,7 @@ MonoBehaviour:
_Layer: 1
_ObjectWidth: 3
drawDebug: 0
+ _init: 0
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m_ObjectHideFlags: 0
@@ -6736,7 +6749,6 @@ GameObject:
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- component: {fileID: 8264839114692736908}
- component: {fileID: 7647511515837834160}
- - component: {fileID: 8264839114692736909}
m_Layer: 7
m_Name: Lure
m_TagString: Untagged
@@ -6882,7 +6894,8 @@ Transform:
m_LocalPosition: {x: 0, y: -1.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
- m_Children: []
+ m_Children:
+ - {fileID: 1872047152}
m_Father: {fileID: 8114378222086924161}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -7336,6 +7349,7 @@ MonoBehaviour:
_Layer: 1
_ObjectWidth: 3
drawDebug: 0
+ _init: 0
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m_ObjectHideFlags: 0
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m_EnablePreprocessing: 0
m_MassScale: 1
m_ConnectedMassScale: 1
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diff --git a/Assets/Scripts/Fishing/Data.meta b/Assets/Scripts/Fishing/Data.meta
new file mode 100644
index 000000000..00878902e
--- /dev/null
+++ b/Assets/Scripts/Fishing/Data.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 4ac59e4ab71247b790b959f91f53c285
+timeCreated: 1772788069
\ No newline at end of file
diff --git a/Assets/Scripts/Fishing~/Data/FPlayerData.cs b/Assets/Scripts/Fishing/Data/FPlayerData.cs
similarity index 61%
rename from Assets/Scripts/Fishing~/Data/FPlayerData.cs
rename to Assets/Scripts/Fishing/Data/FPlayerData.cs
index a7dacd0f8..5306000f7 100644
--- a/Assets/Scripts/Fishing~/Data/FPlayerData.cs
+++ b/Assets/Scripts/Fishing/Data/FPlayerData.cs
@@ -1,11 +1,52 @@
using System;
using System.Text;
+using cfg;
using UnityEngine;
namespace NBF
{
+ public enum GearType
+ {
+ SpinningFloat = 0,
+ Spinning = 1,
+ Hand = 2,
+ Feeder = 3,
+ Pole = 4
+ }
+
[Serializable]
- public class FPlayerData
+ public enum PlayerState : uint
+ {
+ None = 0,
+
+ ///
+ /// 闲置等待中
+ ///
+ Idle = 1,
+
+ ///
+ /// 准备抛竿
+ ///
+ Prepare = 2,
+
+ ///
+ /// 抛竿中
+ ///
+ Throw = 3,
+
+ ///
+ /// 钓鱼中
+ ///
+ Fishing = 4,
+
+ ///
+ /// 溜鱼中
+ ///
+ Fight = 5
+ }
+
+ [Serializable]
+ public class FPlayerData : MonoService
{
public int PlayerID;
@@ -46,9 +87,65 @@ namespace NBF
/// 打开望远镜
///
public bool openTelescope;
+
+ public float EyeAngle;
+
+ public bool Run;
+
+ public bool ChangeItem;
+
+ public bool IsLureRod;
+ ///
+ /// 是否地面
+ ///
+ public bool IsGrounded;
+
+ ///
+ /// 移动速度
+ ///
+ public float Speed;
+
+ public float RotationSpeed;
+
+ public Vector2 MoveInput;
public SelectorRodSetting selectorRodSetting = SelectorRodSetting.Speed;
+
+ private PlayerState _previousPlayerState = PlayerState.Idle;
+ private PlayerState _playerState;
+ public PlayerState PreviousState => _previousPlayerState;
+
+ public PlayerState State
+ {
+ get => _playerState;
+ set
+ {
+ _previousPlayerState = _playerState;
+ _playerState = value;
+ NextState = value;
+ OnStateChange?.Invoke(_playerState);
+ }
+ }
+
+ [SerializeField] private PlayerState NextState;
+
+ public event Action OnStateChange;
+
+
+
+ private void Start()
+ {
+ NextState = State;
+ }
+
+ private void Update()
+ {
+ if (NextState != State)
+ {
+ State = NextState;
+ }
+ }
}
///
@@ -166,6 +263,13 @@ namespace NBF
/// 配置id
///
public int configId;
+
+ private Item _itemConfig;
+
+ public Item ItemConfig
+ {
+ get { return _itemConfig ??= Game.Tables.TbItem.Get(configId); }
+ }
}
///
@@ -174,11 +278,11 @@ namespace NBF
[Serializable]
public class FRodData : FGearData
{
- private GameRods _config;
+ private Rod _config;
- public GameRods Config
+ public Rod Config
{
- get { return _config ??= GameRods.Get(configId); }
+ get { return _config ??= Game.Tables.TbRod.Get(configId); }
}
}
@@ -188,11 +292,11 @@ namespace NBF
[Serializable]
public class FReelData : FGearData
{
- private GameReels _config;
+ private Reel _config;
- public GameReels Config
+ public Reel Config
{
- get { return _config ??= GameReels.Get(configId); }
+ get { return _config ??= Game.Tables.TbReel.Get(configId); }
}
public float currentSpeed = 0.5f;
@@ -206,11 +310,11 @@ namespace NBF
[Serializable]
public class FBobberData : FGearData
{
- private GameFloats _config;
+ private Bobber _config;
- public GameFloats Config
+ public Bobber Config
{
- get { return _config ??= GameFloats.Get(configId); }
+ get { return _config ??= Game.Tables.TbBobber.Get(configId); }
}
public float lastSetGroundValue;
@@ -222,11 +326,11 @@ namespace NBF
[Serializable]
public class FHookData : FGearData
{
- private GameHooks _config;
+ private Hook _config;
- public GameHooks Config
+ public Hook Config
{
- get { return _config ??= GameHooks.Get(configId); }
+ get { return _config ??= Game.Tables.TbHook.Get(configId); }
}
}
@@ -236,11 +340,11 @@ namespace NBF
[Serializable]
public class FBaitData : FGearData
{
- private GameBaits _config;
+ private Bait _config;
- public GameBaits Config
+ public Bait Config
{
- get { return _config ??= GameBaits.Get(configId); }
+ get { return _config ??= Game.Tables.TbBait.Get(configId); }
}
}
@@ -250,11 +354,11 @@ namespace NBF
[Serializable]
public class FLureData : FGearData
{
- private GameLures _config;
+ private Lure _config;
- public GameLures Config
+ public Lure Config
{
- get { return _config ??= GameLures.Get(configId); }
+ get { return _config ??= Game.Tables.TbLure.Get(configId); }
}
}
@@ -264,12 +368,6 @@ namespace NBF
[Serializable]
public class FWeightData : FGearData
{
- private GameWeights _config;
-
- public GameWeights Config
- {
- get { return _config ??= GameWeights.Get(configId); }
- }
}
///
@@ -278,11 +376,11 @@ namespace NBF
[Serializable]
public class FLineData : FGearData
{
- private GameLines _config;
+ private Line _config;
- public GameLines Config
+ public Line Config
{
- get { return _config ??= GameLines.Get(configId); }
+ get { return _config ??= Game.Tables.TbLine.Get(configId); }
}
}
@@ -292,12 +390,12 @@ namespace NBF
[Serializable]
public class FLeaderData : FGearData
{
- private GameLeaders _config;
-
- public GameLeaders Config
- {
- get { return _config ??= GameLeaders.Get(configId); }
- }
+ // private Leader _config;
+ //
+ // public Leader Config
+ // {
+ // get { return _config ??= Game.Tables.TbLeader.Get(configId); }
+ // }
}
///
@@ -306,11 +404,11 @@ namespace NBF
[Serializable]
public class FFeederData : FGearData
{
- private GameFeeders _config;
+ private Feeder _config;
- public GameFeeders Config
+ public Feeder Config
{
- get { return _config ??= GameFeeders.Get(configId); }
+ get { return _config ??= Game.Tables.TbFeeder.Get(configId); }
}
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Fishing~/Data/FPlayerData.cs.meta b/Assets/Scripts/Fishing/Data/FPlayerData.cs.meta
similarity index 100%
rename from Assets/Scripts/Fishing~/Data/FPlayerData.cs.meta
rename to Assets/Scripts/Fishing/Data/FPlayerData.cs.meta
diff --git a/Assets/Scripts/Fishing/Player/FPlayerData.cs b/Assets/Scripts/Fishing/Player/FPlayerData.cs
index 55dbf2c2d..ac3900ebc 100644
--- a/Assets/Scripts/Fishing/Player/FPlayerData.cs
+++ b/Assets/Scripts/Fishing/Player/FPlayerData.cs
@@ -1,116 +1,87 @@
-using System;
-using UnityEngine;
+// using System;
+// using UnityEngine;
+//
+// namespace NBF
+// {
+// // [Serializable]
+// // public enum PlayerState
+// // {
+// // idle = 0,
+// // move = 1,
+// // prepare = 2,
+// // casting = 3,
+// // fishing = 4,
+// // baitFlies = 5,
+// // fight = 6,
+// // fishView = 7,
+// // collectFish = 8,
+// // throwFish = 9,
+// // vehicle = 10,
+// // swiming = 11,
+// // flyModeDebug = 12,
+// // vehicleFishing = 13,
+// // preciseCastIdle = 14,
+// // preciseCastThrow = 15
+// // }
+//
-namespace NBF
-{
- // [Serializable]
- // public enum PlayerState
- // {
- // idle = 0,
- // move = 1,
- // prepare = 2,
- // casting = 3,
- // fishing = 4,
- // baitFlies = 5,
- // fight = 6,
- // fishView = 7,
- // collectFish = 8,
- // throwFish = 9,
- // vehicle = 10,
- // swiming = 11,
- // flyModeDebug = 12,
- // vehicleFishing = 13,
- // preciseCastIdle = 14,
- // preciseCastThrow = 15
- // }
-
- [Serializable]
- public enum PlayerState : uint
- {
- None = 0,
-
- ///
- /// 闲置等待中
- ///
- Idle = 1,
-
- ///
- /// 准备抛竿
- ///
- Prepare = 2,
-
- ///
- /// 抛竿中
- ///
- Throw = 3,
-
- ///
- /// 钓鱼中
- ///
- Fishing = 4,
-
- ///
- /// 溜鱼中
- ///
- Fight = 5
- }
-
- public class FPlayerData : MonoService
- {
- private PlayerState _previousPlayerState = PlayerState.Idle;
- private PlayerState _playerState;
-
- public bool ChangeItem;
- public bool Run;
- public bool IsGrounded;
- public float Speed;
- public float RotationSpeed;
- public float ReelSpeed;
- public float LineTension;
-
- ///
- /// 是否路亚竿
- ///
- public bool IsLureRod;
-
- public Vector2 MoveInput;
-
- ///
- ///
- ///
- public float EyeAngle;
-
-
- public PlayerState PreviousState => _previousPlayerState;
-
- public PlayerState State
- {
- get => _playerState;
- set
- {
- _previousPlayerState = _playerState;
- _playerState = value;
- NextState = value;
- OnStateChange?.Invoke(_playerState);
- }
- }
-
- [SerializeField] private PlayerState NextState;
-
- public event Action OnStateChange;
-
-
- private void Start()
- {
- NextState = State;
- }
-
- private void Update()
- {
- if (NextState != State)
- {
- State = NextState;
- }
- }
- }
-}
\ No newline at end of file
+//
+// public class FPlayerData : MonoService
+// {
+// private PlayerState _previousPlayerState = PlayerState.Idle;
+// private PlayerState _playerState;
+//
+// public bool ChangeItem;
+// public bool Run;
+// public bool IsGrounded;
+// public float Speed;
+// public float RotationSpeed;
+// public float ReelSpeed;
+// public float LineTension;
+//
+// ///
+// /// 是否路亚竿
+// ///
+// public bool IsLureRod;
+//
+// public Vector2 MoveInput;
+//
+// ///
+// ///
+// ///
+// public float EyeAngle;
+//
+//
+// public PlayerState PreviousState => _previousPlayerState;
+//
+// public PlayerState State
+// {
+// get => _playerState;
+// set
+// {
+// _previousPlayerState = _playerState;
+// _playerState = value;
+// NextState = value;
+// OnStateChange?.Invoke(_playerState);
+// }
+// }
+//
+// [SerializeField] private PlayerState NextState;
+//
+// public event Action OnStateChange;
+//
+//
+// private void Start()
+// {
+// NextState = State;
+// }
+//
+// private void Update()
+// {
+// if (NextState != State)
+// {
+// State = NextState;
+// }
+// }
+// }
+// }
\ No newline at end of file
diff --git a/Assets/Scripts/Fishing/Tackle/FLine.cs b/Assets/Scripts/Fishing/Tackle/FLine.cs
index 0820bea41..612fa79f9 100644
--- a/Assets/Scripts/Fishing/Tackle/FLine.cs
+++ b/Assets/Scripts/Fishing/Tackle/FLine.cs
@@ -8,25 +8,27 @@ using UnityEngine;
namespace NBF
{
+ public enum LineType
+ {
+ Hand,
+ HandDouble,
+ Spinning,
+ SpinningFloat,
+ }
+
public class FLine : FGearBase
{
- // [SerializeField] private ObiParticleAttachment startParticleAttachment;
+ public LineType LineType;
+
[SerializeField] private bool isLureConnect;
[SerializeField] private RodLine rodLine;
[SerializeField] private Rope fishingRope;
[SerializeField] private Rope bobberRope;
public LureController Lure;
public BobberController Bobber;
+
- private float _groundSetting = 0.5f;
-
- private float _LineOnSpool = 100f;
-
- private float _LineThickness = 0.0007f;
-
- public bool IsLure => isLureConnect;
-
// public event Action OnLinePulled;
protected override void OnInit()
@@ -109,16 +111,9 @@ namespace NBF
Lure.RBody.useGravity = true;
}
+
- public void EnableLineRenderers()
- {
- // foreach (ObiRopeExtrudedRenderer item in GetComponentsInChildren().ToList())
- // {
- // item.enabled = true;
- // }
- }
-
- public void SetObiRopeStretch(float value)
+ public void SetTargetLength(float value)
{
Log.Error($"SetObiRopeStretch={value}");
fishingRope.SetTargetLength(value);
diff --git a/Assets/Scripts/Fishing/Tackle/FRod.cs b/Assets/Scripts/Fishing/Tackle/FRod.cs
index 072cddf67..4b9ddaaa6 100644
--- a/Assets/Scripts/Fishing/Tackle/FRod.cs
+++ b/Assets/Scripts/Fishing/Tackle/FRod.cs
@@ -12,8 +12,7 @@ namespace NBF
public class FRod : FHandItem
{
private float _tension;
-
-
+
///
/// 可用的
///
@@ -33,11 +32,6 @@ namespace NBF
public FLine Line;
- // ///
- // /// 鱼线处理器
- // ///
- // public FLineHandler lineHandler;
-
public Transform GearRoot;
// public FWaterDisplacement LureHookWaterDisplacement;
@@ -67,11 +61,7 @@ namespace NBF
}
}
}
-
- public float currentLineTension;
- public float linelenghtDiferent;
- public float currentLineStrenght;
-
+
private void Awake()
{
@@ -99,13 +89,13 @@ namespace NBF
public void SetLineLength(float lineLength, bool stretchRope = true)
{
if (!Line) return;
- if (Line.IsLure)
+ if (Line.LineType == LineType.Spinning)
{
//没有浮漂类型
Line.Lure.SetJointDistance(lineLength);
if (stretchRope)
{
- Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength);
+ Line.SetTargetLength(Tension > 0f ? 0f : lineLength);
}
}
else
@@ -115,7 +105,7 @@ namespace NBF
Line.Bobber.SetJointDistance(lineLength - floatLength);
if (stretchRope)
{
- Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength);
+ Line.SetTargetLength(Tension > 0f ? 0f : lineLength - floatLength);
}
}
}
@@ -226,7 +216,6 @@ namespace NBF
if (Hook)
{
Hook.Init(Player, this);
- // LureHookWaterDisplacement = Hook.GetComponent();
}
if (Bait)
diff --git a/Assets/Scripts/Fishing2~.meta b/Assets/Scripts/Fishing2~.meta
deleted file mode 100644
index 079701c61..000000000
--- a/Assets/Scripts/Fishing2~.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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-folderAsset: yes
-DefaultImporter:
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diff --git a/Assets/Scripts/Test/BobberTest.cs b/Assets/Scripts/Test/BobberTest.cs
index 63a77df26..bc5d2375b 100644
--- a/Assets/Scripts/Test/BobberTest.cs
+++ b/Assets/Scripts/Test/BobberTest.cs
@@ -19,7 +19,7 @@ namespace Test
//有浮漂
line.Lure.SetJointDistance(floatLength);
line.Bobber.SetJointDistance(lineLength - floatLength);
- line.SetObiRopeStretch(lineLength - floatLength);
+ line.SetTargetLength(lineLength - floatLength);
}
private void Update()
@@ -44,13 +44,13 @@ namespace Test
{
Debug.Log($"lineLength={lineLength}");
if (!line) return;
- if (line.IsLure)
+ if (line.LineType == LineType.Spinning)
{
//没有浮漂类型
line.Lure.SetJointDistance(lineLength);
if (stretchRope)
{
- line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength);
+ line.SetTargetLength(Tension > 0f ? 0f : lineLength);
}
}
else
@@ -60,7 +60,7 @@ namespace Test
line.Bobber.SetJointDistance(lineLength - floatLength);
if (stretchRope)
{
- line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength);
+ line.SetTargetLength(Tension > 0f ? 0f : lineLength - floatLength);
}
}
}
diff --git a/Assets/Scripts/ThirdParty/Rope.meta b/Assets/Scripts/ThirdParty/Rope.meta
deleted file mode 100644
index a22cda72e..000000000
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+++ /dev/null
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diff --git a/Assets/Scripts/ThirdParty/Rope/Examples.meta b/Assets/Scripts/ThirdParty/Rope/Examples.meta
deleted file mode 100644
index 4400b556b..000000000
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diff --git a/Assets/Scripts/ThirdParty/Rope/Examples/00_Main.meta b/Assets/Scripts/ThirdParty/Rope/Examples/00_Main.meta
deleted file mode 100644
index a16f22654..000000000
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diff --git a/Assets/Scripts/ThirdParty/Rope/Examples/00_Main/Main.unity b/Assets/Scripts/ThirdParty/Rope/Examples/00_Main/Main.unity
deleted file mode 100644
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+++ /dev/null
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diff --git a/Assets/Scripts/ThirdParty/Rope/Examples/00_Main/Main.unity.meta b/Assets/Scripts/ThirdParty/Rope/Examples/00_Main/Main.unity.meta
deleted file mode 100644
index e8a221f54..000000000
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diff --git a/Packages/com.waveharmonic.crest/Runtime/Materials/Water Volume.mat b/Packages/com.waveharmonic.crest/Runtime/Materials/Water Volume.mat
index 794c9d29a..6c68558e8 100644
--- a/Packages/com.waveharmonic.crest/Runtime/Materials/Water Volume.mat
+++ b/Packages/com.waveharmonic.crest/Runtime/Materials/Water Volume.mat
@@ -12,8 +12,22 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
+ - CREST_FLOW_ON
+ - d_Crest_NoMaskDepth
- d_Dithering
- m_InvalidKeywords: []
+ m_InvalidKeywords:
+ - CREST_CAUSTICS_ON
+ - CREST_FOAM_ON
+ - _ALPHATEST_ON
+ - _BUILTIN_ALPHATEST_ON
+ - _BUILTIN_AlphaClip
+ - _BUILTIN_SURFACE_TYPE_TRANSPARENT
+ - _BUILTIN_TRANSPARENT_RECEIVES_SHADOWS
+ - _DOUBLESIDED_ON
+ - _EMISSION
+ - _ENABLE_FOG_ON_TRANSPARENT
+ - _SURFACE_TYPE_TRANSPARENT
+ - _TRANSPARENT_WRITES_MOTION_VEC
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints:
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- _Crest_DitheringEnabled: 1
- _Crest_Version: 0
m_Floats:
- - CREST_FLOW: 0
+ - CREST_FLOW: 1
- _Crest_AmbientTerm: 1
- _Crest_Anisotropy: 0.5
- _Crest_CausticsDepthOfField: 6
@@ -46,6 +60,7 @@ Material:
- _Crest_CausticsEnabled: 1
- _Crest_CausticsFocalDepth: 2
- _Crest_CausticsMotionBlur: 1
+ - _Crest_CausticsScrollSpeed: 1
- _Crest_CausticsStrength: 3.2
- _Crest_CausticsTextureAverage: 0.07
- _Crest_CausticsTextureScale: 50
@@ -54,8 +69,10 @@ Material:
- _Crest_ExtinctionMultiplier: 1
- _Crest_OutScatteringExtinctionFactor: 0.2
- _Crest_OutScatteringFactor: 0.2
+ - _Crest_ShadowsAffectsAmbientFactor: 0.5
- _Crest_SunBoost: 2
m_Colors:
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- _Crest_Scattering: {r: 0, g: 0.09803919, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
+ m_AllowLocking: 1
diff --git a/Packages/com.waveharmonic.crest/Shared/Settings/Atmosphere.asset b/Packages/com.waveharmonic.crest/Shared/Settings/Atmosphere.asset
index 3e093453c..6838938a7 100644
--- a/Packages/com.waveharmonic.crest/Shared/Settings/Atmosphere.asset
+++ b/Packages/com.waveharmonic.crest/Shared/Settings/Atmosphere.asset
@@ -46,18 +46,15 @@ MonoBehaviour:
type:
m_OverrideState: 0
m_Value: 1
- sphericalMode:
+ atmosphericScattering:
m_OverrideState: 0
m_Value: 1
- seaLevel:
+ renderingMode:
m_OverrideState: 0
m_Value: 0
- planetaryRadius:
+ material:
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+ m_Value: {fileID: 0}
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m_Value: 0.04534
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airTint:
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+ m_Value: {r: 1, g: 1, b: 1, a: 1}
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m_Value: 55261.973
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m_Value: 0
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m_Value: 0
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- m_Value: 3
- m_SkyVersion: 1
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m_ObsoleteEarthPreset:
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m_Value: 1
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+ m_Value: 6378100
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--- !u!114 &-3053135762479981819
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multiplyValue: 1
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enableBackplate:
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m_Value: 0
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m_OverrideState: 1
m_Value: 1
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+ m_Value: 6378.1
+ renderingSpace:
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+ m_Value: 1
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m_Value: 3
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