From 68beeb34177f60b06de18274ecddf63e634546bd Mon Sep 17 00:00:00 2001 From: "Bob.Song" Date: Fri, 6 Mar 2026 17:48:22 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E8=A1=A8=E6=A0=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/AssetCaches.asset | 90 - .../ResRaw/Prefabs/Line/FishingRopeLong.asset | 4788 ------------ .../Prefabs/Line/FishingRopeLong.asset.meta | 8 - .../Prefabs/Line/FishingRopeLong2.asset | 6227 --------------- .../Prefabs/Line/FishingRopeLong2.asset.meta | 8 - .../Prefabs/Line/FishingRopeShort.asset | 2282 ------ .../Prefabs/Line/FishingRopeShort.asset.meta | 8 - Assets/ResRaw/Prefabs/Line/Float (4).prefab | 453 -- .../ResRaw/Prefabs/Line/Float (4).prefab.meta | 7 - Assets/ResRaw/Prefabs/Line/LineHand1.prefab | 862 +++ .../ResRaw/Prefabs/Line/LineHand1.prefab.meta | 12 + Assets/ResRaw/Prefabs/Line/LineSolver.prefab | 151 - .../ResRaw/Prefabs/Line/RopeSegment_4.asset | 1715 ----- 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8114378222086924161} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!4 &8114850716269546499 @@ -7336,6 +7349,7 @@ MonoBehaviour: _Layer: 1 _ObjectWidth: 3 drawDebug: 0 + _init: 0 --- !u!153 &8264839114692736908 ConfigurableJoint: m_ObjectHideFlags: 0 @@ -7438,27 +7452,6 @@ ConfigurableJoint: m_EnablePreprocessing: 0 m_MassScale: 1 m_ConnectedMassScale: 1 ---- !u!65 &8264839114692736909 -BoxCollider: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 8111135382106896842} - m_Material: {fileID: 0} - m_IncludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ExcludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_LayerOverridePriority: 0 - m_IsTrigger: 0 - m_ProvidesContacts: 0 - m_Enabled: 1 - serializedVersion: 3 - m_Size: {x: 0.1, y: 0.1, z: 0.1} - m_Center: {x: 0, y: 0, z: 0} --- !u!54 &8380770180143436832 Rigidbody: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Fishing/Data.meta b/Assets/Scripts/Fishing/Data.meta new file mode 100644 index 000000000..00878902e --- /dev/null +++ b/Assets/Scripts/Fishing/Data.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4ac59e4ab71247b790b959f91f53c285 +timeCreated: 1772788069 \ No newline at end of file diff --git a/Assets/Scripts/Fishing~/Data/FPlayerData.cs b/Assets/Scripts/Fishing/Data/FPlayerData.cs similarity index 61% rename from Assets/Scripts/Fishing~/Data/FPlayerData.cs rename to Assets/Scripts/Fishing/Data/FPlayerData.cs index a7dacd0f8..5306000f7 100644 --- a/Assets/Scripts/Fishing~/Data/FPlayerData.cs +++ b/Assets/Scripts/Fishing/Data/FPlayerData.cs @@ -1,11 +1,52 @@ using System; using System.Text; +using cfg; using UnityEngine; namespace NBF { + public enum GearType + { + SpinningFloat = 0, + Spinning = 1, + Hand = 2, + Feeder = 3, + Pole = 4 + } + [Serializable] - public class FPlayerData + public enum PlayerState : uint + { + None = 0, + + /// + /// 闲置等待中 + /// + Idle = 1, + + /// + /// 准备抛竿 + /// + Prepare = 2, + + /// + /// 抛竿中 + /// + Throw = 3, + + /// + /// 钓鱼中 + /// + Fishing = 4, + + /// + /// 溜鱼中 + /// + Fight = 5 + } + + [Serializable] + public class FPlayerData : MonoService { public int PlayerID; @@ -46,9 +87,65 @@ namespace NBF /// 打开望远镜 /// public bool openTelescope; + + public float EyeAngle; + + public bool Run; + + public bool ChangeItem; + + public bool IsLureRod; + /// + /// 是否地面 + /// + public bool IsGrounded; + + /// + /// 移动速度 + /// + public float Speed; + + public float RotationSpeed; + + public Vector2 MoveInput; public SelectorRodSetting selectorRodSetting = SelectorRodSetting.Speed; + + private PlayerState _previousPlayerState = PlayerState.Idle; + private PlayerState _playerState; + public PlayerState PreviousState => _previousPlayerState; + + public PlayerState State + { + get => _playerState; + set + { + _previousPlayerState = _playerState; + _playerState = value; + NextState = value; + OnStateChange?.Invoke(_playerState); + } + } + + [SerializeField] private PlayerState NextState; + + public event Action OnStateChange; + + + + private void Start() + { + NextState = State; + } + + private void Update() + { + if (NextState != State) + { + State = NextState; + } + } } /// @@ -166,6 +263,13 @@ namespace NBF /// 配置id /// public int configId; + + private Item _itemConfig; + + public Item ItemConfig + { + get { return _itemConfig ??= Game.Tables.TbItem.Get(configId); } + } } /// @@ -174,11 +278,11 @@ namespace NBF [Serializable] public class FRodData : FGearData { - private GameRods _config; + private Rod _config; - public GameRods Config + public Rod Config { - get { return _config ??= GameRods.Get(configId); } + get { return _config ??= Game.Tables.TbRod.Get(configId); } } } @@ -188,11 +292,11 @@ namespace NBF [Serializable] public class FReelData : FGearData { - private GameReels _config; + private Reel _config; - public GameReels Config + public Reel Config { - get { return _config ??= GameReels.Get(configId); } + get { return _config ??= Game.Tables.TbReel.Get(configId); } } public float currentSpeed = 0.5f; @@ -206,11 +310,11 @@ namespace NBF [Serializable] public class FBobberData : FGearData { - private GameFloats _config; + private Bobber _config; - public GameFloats Config + public Bobber Config { - get { return _config ??= GameFloats.Get(configId); } + get { return _config ??= Game.Tables.TbBobber.Get(configId); } } public float lastSetGroundValue; @@ -222,11 +326,11 @@ namespace NBF [Serializable] public class FHookData : FGearData { - private GameHooks _config; + private Hook _config; - public GameHooks Config + public Hook Config { - get { return _config ??= GameHooks.Get(configId); } + get { return _config ??= Game.Tables.TbHook.Get(configId); } } } @@ -236,11 +340,11 @@ namespace NBF [Serializable] public class FBaitData : FGearData { - private GameBaits _config; + private Bait _config; - public GameBaits Config + public Bait Config { - get { return _config ??= GameBaits.Get(configId); } + get { return _config ??= Game.Tables.TbBait.Get(configId); } } } @@ -250,11 +354,11 @@ namespace NBF [Serializable] public class FLureData : FGearData { - private GameLures _config; + private Lure _config; - public GameLures Config + public Lure Config { - get { return _config ??= GameLures.Get(configId); } + get { return _config ??= Game.Tables.TbLure.Get(configId); } } } @@ -264,12 +368,6 @@ namespace NBF [Serializable] public class FWeightData : FGearData { - private GameWeights _config; - - public GameWeights Config - { - get { return _config ??= GameWeights.Get(configId); } - } } /// @@ -278,11 +376,11 @@ namespace NBF [Serializable] public class FLineData : FGearData { - private GameLines _config; + private Line _config; - public GameLines Config + public Line Config { - get { return _config ??= GameLines.Get(configId); } + get { return _config ??= Game.Tables.TbLine.Get(configId); } } } @@ -292,12 +390,12 @@ namespace NBF [Serializable] public class FLeaderData : FGearData { - private GameLeaders _config; - - public GameLeaders Config - { - get { return _config ??= GameLeaders.Get(configId); } - } + // private Leader _config; + // + // public Leader Config + // { + // get { return _config ??= Game.Tables.TbLeader.Get(configId); } + // } } /// @@ -306,11 +404,11 @@ namespace NBF [Serializable] public class FFeederData : FGearData { - private GameFeeders _config; + private Feeder _config; - public GameFeeders Config + public Feeder Config { - get { return _config ??= GameFeeders.Get(configId); } + get { return _config ??= Game.Tables.TbFeeder.Get(configId); } } } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing~/Data/FPlayerData.cs.meta b/Assets/Scripts/Fishing/Data/FPlayerData.cs.meta similarity index 100% rename from Assets/Scripts/Fishing~/Data/FPlayerData.cs.meta rename to Assets/Scripts/Fishing/Data/FPlayerData.cs.meta diff --git a/Assets/Scripts/Fishing/Player/FPlayerData.cs b/Assets/Scripts/Fishing/Player/FPlayerData.cs index 55dbf2c2d..ac3900ebc 100644 --- a/Assets/Scripts/Fishing/Player/FPlayerData.cs +++ b/Assets/Scripts/Fishing/Player/FPlayerData.cs @@ -1,116 +1,87 @@ -using System; -using UnityEngine; +// using System; +// using UnityEngine; +// +// namespace NBF +// { +// // [Serializable] +// // public enum PlayerState +// // { +// // idle = 0, +// // move = 1, +// // prepare = 2, +// // casting = 3, +// // fishing = 4, +// // baitFlies = 5, +// // fight = 6, +// // fishView = 7, +// // collectFish = 8, +// // throwFish = 9, +// // vehicle = 10, +// // swiming = 11, +// // flyModeDebug = 12, +// // vehicleFishing = 13, +// // preciseCastIdle = 14, +// // preciseCastThrow = 15 +// // } +// -namespace NBF -{ - // [Serializable] - // public enum PlayerState - // { - // idle = 0, - // move = 1, - // prepare = 2, - // casting = 3, - // fishing = 4, - // baitFlies = 5, - // fight = 6, - // fishView = 7, - // collectFish = 8, - // throwFish = 9, - // vehicle = 10, - // swiming = 11, - // flyModeDebug = 12, - // vehicleFishing = 13, - // preciseCastIdle = 14, - // preciseCastThrow = 15 - // } - - [Serializable] - public enum PlayerState : uint - { - None = 0, - - /// - /// 闲置等待中 - /// - Idle = 1, - - /// - /// 准备抛竿 - /// - Prepare = 2, - - /// - /// 抛竿中 - /// - Throw = 3, - - /// - /// 钓鱼中 - /// - Fishing = 4, - - /// - /// 溜鱼中 - /// - Fight = 5 - } - - public class FPlayerData : MonoService - { - private PlayerState _previousPlayerState = PlayerState.Idle; - private PlayerState _playerState; - - public bool ChangeItem; - public bool Run; - public bool IsGrounded; - public float Speed; - public float RotationSpeed; - public float ReelSpeed; - public float LineTension; - - /// - /// 是否路亚竿 - /// - public bool IsLureRod; - - public Vector2 MoveInput; - - /// - /// - /// - public float EyeAngle; - - - public PlayerState PreviousState => _previousPlayerState; - - public PlayerState State - { - get => _playerState; - set - { - _previousPlayerState = _playerState; - _playerState = value; - NextState = value; - OnStateChange?.Invoke(_playerState); - } - } - - [SerializeField] private PlayerState NextState; - - public event Action OnStateChange; - - - private void Start() - { - NextState = State; - } - - private void Update() - { - if (NextState != State) - { - State = NextState; - } - } - } -} \ No newline at end of file +// +// public class FPlayerData : MonoService +// { +// private PlayerState _previousPlayerState = PlayerState.Idle; +// private PlayerState _playerState; +// +// public bool ChangeItem; +// public bool Run; +// public bool IsGrounded; +// public float Speed; +// public float RotationSpeed; +// public float ReelSpeed; +// public float LineTension; +// +// /// +// /// 是否路亚竿 +// /// +// public bool IsLureRod; +// +// public Vector2 MoveInput; +// +// /// +// /// +// /// +// public float EyeAngle; +// +// +// public PlayerState PreviousState => _previousPlayerState; +// +// public PlayerState State +// { +// get => _playerState; +// set +// { +// _previousPlayerState = _playerState; +// _playerState = value; +// NextState = value; +// OnStateChange?.Invoke(_playerState); +// } +// } +// +// [SerializeField] private PlayerState NextState; +// +// public event Action OnStateChange; +// +// +// private void Start() +// { +// NextState = State; +// } +// +// private void Update() +// { +// if (NextState != State) +// { +// State = NextState; +// } +// } +// } +// } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Tackle/FLine.cs b/Assets/Scripts/Fishing/Tackle/FLine.cs index 0820bea41..612fa79f9 100644 --- a/Assets/Scripts/Fishing/Tackle/FLine.cs +++ b/Assets/Scripts/Fishing/Tackle/FLine.cs @@ -8,25 +8,27 @@ using UnityEngine; namespace NBF { + public enum LineType + { + Hand, + HandDouble, + Spinning, + SpinningFloat, + } + public class FLine : FGearBase { - // [SerializeField] private ObiParticleAttachment startParticleAttachment; + public LineType LineType; + [SerializeField] private bool isLureConnect; [SerializeField] private RodLine rodLine; [SerializeField] private Rope fishingRope; [SerializeField] private Rope bobberRope; public LureController Lure; public BobberController Bobber; + - private float _groundSetting = 0.5f; - - private float _LineOnSpool = 100f; - - private float _LineThickness = 0.0007f; - - public bool IsLure => isLureConnect; - // public event Action OnLinePulled; protected override void OnInit() @@ -109,16 +111,9 @@ namespace NBF Lure.RBody.useGravity = true; } + - public void EnableLineRenderers() - { - // foreach (ObiRopeExtrudedRenderer item in GetComponentsInChildren().ToList()) - // { - // item.enabled = true; - // } - } - - public void SetObiRopeStretch(float value) + public void SetTargetLength(float value) { Log.Error($"SetObiRopeStretch={value}"); fishingRope.SetTargetLength(value); diff --git a/Assets/Scripts/Fishing/Tackle/FRod.cs b/Assets/Scripts/Fishing/Tackle/FRod.cs index 072cddf67..4b9ddaaa6 100644 --- a/Assets/Scripts/Fishing/Tackle/FRod.cs +++ b/Assets/Scripts/Fishing/Tackle/FRod.cs @@ -12,8 +12,7 @@ namespace NBF public class FRod : FHandItem { private float _tension; - - + /// /// 可用的 /// @@ -33,11 +32,6 @@ namespace NBF public FLine Line; - // /// - // /// 鱼线处理器 - // /// - // public FLineHandler lineHandler; - public Transform GearRoot; // public FWaterDisplacement LureHookWaterDisplacement; @@ -67,11 +61,7 @@ namespace NBF } } } - - public float currentLineTension; - public float linelenghtDiferent; - public float currentLineStrenght; - + private void Awake() { @@ -99,13 +89,13 @@ namespace NBF public void SetLineLength(float lineLength, bool stretchRope = true) { if (!Line) return; - if (Line.IsLure) + if (Line.LineType == LineType.Spinning) { //没有浮漂类型 Line.Lure.SetJointDistance(lineLength); if (stretchRope) { - Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength); + Line.SetTargetLength(Tension > 0f ? 0f : lineLength); } } else @@ -115,7 +105,7 @@ namespace NBF Line.Bobber.SetJointDistance(lineLength - floatLength); if (stretchRope) { - Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength); + Line.SetTargetLength(Tension > 0f ? 0f : lineLength - floatLength); } } } @@ -226,7 +216,6 @@ namespace NBF if (Hook) { Hook.Init(Player, this); - // LureHookWaterDisplacement = Hook.GetComponent(); } if (Bait) diff --git a/Assets/Scripts/Fishing2~.meta b/Assets/Scripts/Fishing2~.meta deleted file mode 100644 index 079701c61..000000000 --- a/Assets/Scripts/Fishing2~.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 370fe07e6dd1446298721033a240b4fd -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Test/BobberTest.cs b/Assets/Scripts/Test/BobberTest.cs index 63a77df26..bc5d2375b 100644 --- a/Assets/Scripts/Test/BobberTest.cs +++ b/Assets/Scripts/Test/BobberTest.cs @@ -19,7 +19,7 @@ namespace Test //有浮漂 line.Lure.SetJointDistance(floatLength); line.Bobber.SetJointDistance(lineLength - floatLength); - line.SetObiRopeStretch(lineLength - floatLength); + line.SetTargetLength(lineLength - floatLength); } private void Update() @@ -44,13 +44,13 @@ namespace Test { Debug.Log($"lineLength={lineLength}"); if (!line) return; - if (line.IsLure) + if (line.LineType == LineType.Spinning) { //没有浮漂类型 line.Lure.SetJointDistance(lineLength); if (stretchRope) { - line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength); + line.SetTargetLength(Tension > 0f ? 0f : lineLength); } } else @@ -60,7 +60,7 @@ namespace Test line.Bobber.SetJointDistance(lineLength - floatLength); if (stretchRope) { - line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength); + line.SetTargetLength(Tension > 0f ? 0f : lineLength - floatLength); } } } diff --git a/Assets/Scripts/ThirdParty/Rope.meta b/Assets/Scripts/ThirdParty/Rope.meta deleted file mode 100644 index a22cda72e..000000000 --- a/Assets/Scripts/ThirdParty/Rope.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 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0.2 + - _Crest_ShadowsAffectsAmbientFactor: 0.5 - _Crest_SunBoost: 2 m_Colors: - _Crest_AbsorptionColor: {r: 0.34162676, g: 0.6954546, b: 0.85, a: 0.1019608} - _Crest_Scattering: {r: 0, g: 0.09803919, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Packages/com.waveharmonic.crest/Shared/Settings/Atmosphere.asset b/Packages/com.waveharmonic.crest/Shared/Settings/Atmosphere.asset index 3e093453c..6838938a7 100644 --- a/Packages/com.waveharmonic.crest/Shared/Settings/Atmosphere.asset +++ b/Packages/com.waveharmonic.crest/Shared/Settings/Atmosphere.asset @@ -46,18 +46,15 @@ MonoBehaviour: type: m_OverrideState: 0 m_Value: 1 - sphericalMode: + atmosphericScattering: m_OverrideState: 0 m_Value: 1 - seaLevel: + renderingMode: m_OverrideState: 0 m_Value: 0 - planetaryRadius: + material: m_OverrideState: 0 - m_Value: 6378100 - planetCenterPosition: - m_OverrideState: 0 - m_Value: {x: 0, y: -6378100, z: 0} + m_Value: {fileID: 0} airDensityR: m_OverrideState: 0 m_Value: 0.04534 @@ -69,7 +66,7 @@ MonoBehaviour: m_Value: 0.23264056 airTint: m_OverrideState: 0 - m_Value: {r: 0.9, g: 0.9, b: 1, a: 1} + m_Value: {r: 1, g: 1, b: 1, a: 1} airMaximumAltitude: m_OverrideState: 0 m_Value: 55261.973 @@ -85,6 +82,15 @@ MonoBehaviour: aerosolAnisotropy: m_OverrideState: 0 m_Value: 0 + ozoneDensityDimmer: + m_OverrideState: 0 + m_Value: 1 + ozoneMinimumAltitude: + m_OverrideState: 0 + m_Value: 20000 + ozoneLayerWidth: + m_OverrideState: 0 + m_Value: 20000 groundTint: m_OverrideState: 0 m_Value: {r: 0.4, g: 0.25, b: 0.15, a: 1} @@ -127,13 +133,16 @@ MonoBehaviour: horizonZenithShift: m_OverrideState: 0 m_Value: 0 - numberOfBounces: - m_OverrideState: 0 - m_Value: 3 - m_SkyVersion: 1 + m_SkyVersion: 2 m_ObsoleteEarthPreset: m_OverrideState: 0 m_Value: 1 + planetaryRadius: + m_OverrideState: 0 + m_Value: 6378100 + planetCenterPosition: + m_OverrideState: 0 + m_Value: {x: 0, y: -6378100, z: 0} --- !u!114 &-3053135762479981819 MonoBehaviour: m_ObjectHideFlags: 3 @@ -366,6 +375,12 @@ MonoBehaviour: customValue: 100 additiveValue: 0 multiplyValue: 1 + sunInitialRotation: + m_OverrideState: 0 + m_Value: -Infinity + lockSun: + m_OverrideState: 0 + m_Value: 0 enableBackplate: m_OverrideState: 0 m_Value: 0 @@ -458,6 +473,18 @@ MonoBehaviour: skyAmbientMode: m_OverrideState: 1 m_Value: 1 + planetRadius: + m_OverrideState: 0 + m_Value: 6378.1 + renderingSpace: + m_OverrideState: 0 + m_Value: 1 + centerMode: + m_OverrideState: 0 + m_Value: 0 + planetCenter: + m_OverrideState: 0 + m_Value: {x: 0, y: -6378.1, z: 0} windOrientation: m_OverrideState: 0 m_Value: 0 @@ -467,6 +494,7 @@ MonoBehaviour: fogType: m_OverrideState: 1 m_Value: 3 + m_Version: 1 --- !u!114 &5321722785694334585 MonoBehaviour: m_ObjectHideFlags: 3 @@ -537,6 +565,9 @@ MonoBehaviour: sliceDistributionUniformity: m_OverrideState: 0 m_Value: 0.75 + multipleScatteringIntensity: + m_OverrideState: 0 + m_Value: 0 m_FogControlMode: m_OverrideState: 0 m_Value: 0