增加表格
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@@ -12,8 +12,7 @@ namespace NBF
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public class FRod : FHandItem
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{
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private float _tension;
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/// <summary>
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/// 可用的
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/// </summary>
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@@ -33,11 +32,6 @@ namespace NBF
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public FLine Line;
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// /// <summary>
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// /// 鱼线处理器
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// /// </summary>
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// public FLineHandler lineHandler;
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public Transform GearRoot;
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// public FWaterDisplacement LureHookWaterDisplacement;
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@@ -67,11 +61,7 @@ namespace NBF
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}
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}
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}
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public float currentLineTension;
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public float linelenghtDiferent;
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public float currentLineStrenght;
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private void Awake()
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{
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@@ -99,13 +89,13 @@ namespace NBF
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public void SetLineLength(float lineLength, bool stretchRope = true)
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{
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if (!Line) return;
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if (Line.IsLure)
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if (Line.LineType == LineType.Spinning)
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{
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//没有浮漂类型
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Line.Lure.SetJointDistance(lineLength);
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if (stretchRope)
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{
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Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength);
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Line.SetTargetLength(Tension > 0f ? 0f : lineLength);
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}
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}
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else
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@@ -115,7 +105,7 @@ namespace NBF
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Line.Bobber.SetJointDistance(lineLength - floatLength);
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if (stretchRope)
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{
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Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength);
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Line.SetTargetLength(Tension > 0f ? 0f : lineLength - floatLength);
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}
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}
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}
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@@ -226,7 +216,6 @@ namespace NBF
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if (Hook)
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{
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Hook.Init(Player, this);
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// LureHookWaterDisplacement = Hook.GetComponent<FWaterDisplacement>();
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}
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if (Bait)
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