显示3d模型
This commit is contained in:
@@ -162,8 +162,8 @@ public class RenderImage
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float vh = imageRect.height - (sourceH - gridRect.height);
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uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.x - gridRect.x) / vw),
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Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMax - (sourceH - gridRect.yMax)) / vh),
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Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
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Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
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Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
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Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
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}
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else
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{
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@@ -201,6 +201,7 @@ public class RenderImage
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Object.Destroy(_model.gameObject);
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_model = null;
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}
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_rotating = 0;
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}
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@@ -13,8 +13,6 @@ Material:
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _EMISSION
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- _GLOSSINESS_FROM_BASE_ALPHA
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- _SPECULAR_COLOR
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m_InvalidKeywords: []
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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@@ -53,7 +51,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 3c3eb5b459fd6d241afe2698a33268d9, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -9,6 +9,7 @@ namespace NBF
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public static void BindAll()
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{
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UIObjectFactory.SetPackageItemExtension(SelectPages.URL, typeof(SelectPages));
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UIObjectFactory.SetPackageItemExtension(ModelTexture.URL, typeof(ModelTexture));
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UIObjectFactory.SetPackageItemExtension(BottomMenu.URL, typeof(BottomMenu));
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UIObjectFactory.SetPackageItemExtension(ClassifyList.URL, typeof(ClassifyList));
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UIObjectFactory.SetPackageItemExtension(CommonMenu.URL, typeof(CommonMenu));
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297
Assets/Scripts/UI/Common/ModelRenderImage.cs
Normal file
297
Assets/Scripts/UI/Common/ModelRenderImage.cs
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@@ -0,0 +1,297 @@
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using FairyGUI;
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using FairyGUI.Utils;
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using System.Collections;
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using UnityEngine;
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namespace NBF
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{
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public class ModelRenderImage
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{
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public Transform modelRoot { get; private set; }
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Camera _camera;
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Image _image;
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Transform _root;
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Transform _background;
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Transform _model;
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RenderTexture _renderTexture;
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int _width;
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int _height;
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bool _cacheTexture;
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float _rotating;
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const int RENDER_LAYER = 0;
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const int HIDDEN_LAYER = 10;
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public ModelRenderImage(GGraph holder)
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{
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_width = (int)holder.width;
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_height = (int)holder.height;
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_cacheTexture = true;
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this._image = new Image();
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holder.SetNativeObject(this._image);
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Object prefab = Resources.Load("RenderTexture/RenderImageCamera");
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GameObject go = (GameObject)Object.Instantiate(prefab);
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_camera = go.GetComponent<Camera>();
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_camera.transform.position = new Vector3(0, 1000, 0);
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_camera.cullingMask = 1 << RENDER_LAYER;
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_camera.enabled = false;
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Object.DontDestroyOnLoad(_camera.gameObject);
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this._root = new GameObject("RenderImage").transform;
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this._root.SetParent(_camera.transform, false);
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SetLayer(this._root.gameObject, HIDDEN_LAYER);
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this.modelRoot = new GameObject("model_root").transform;
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this.modelRoot.SetParent(this._root, false);
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this._background = new GameObject("background").transform;
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this._background.SetParent(this._root, false);
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this._image.onAddedToStage.Add(OnAddedToStage);
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this._image.onRemovedFromStage.Add(OnRemoveFromStage);
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if (this._image.stage != null)
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OnAddedToStage();
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else
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_camera.gameObject.SetActive(false);
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}
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public void Dispose()
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{
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Object.Destroy(_camera.gameObject);
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DestroyTexture();
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this._image.Dispose();
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this._image = null;
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}
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/// <summary>
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/// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture,
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/// you can set a maximunm two images for background.
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/// Be careful if your image is 9 grid scaling, you must make sure the place holder is inside the middle box(dont cover from border to middle).
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/// </summary>
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/// <param name="image"></param>
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public void SetBackground(GObject image)
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{
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SetBackground(image, null);
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}
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/// <summary>
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/// The rendertexture is not transparent. So if you want to the UI elements can be seen in the back of the models/particles in rendertexture,
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/// you can set a maximunm two images for background.
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/// </summary>
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/// <param name="image1"></param>
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/// <param name="image2"></param>
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public void SetBackground(GObject image1, GObject image2)
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{
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Image source1 = (Image)image1.displayObject;
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Image source2 = image2 != null ? (Image)image2.displayObject : null;
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Vector3 pos = _background.position;
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pos.z = _camera.farClipPlane;
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_background.position = pos;
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Vector2[] uv = new Vector2[4];
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Vector2[] uv2 = null;
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Rect rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source1);
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Rect uvRect = GetImageUVRect(source1, rect, uv);
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if (source2 != null)
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{
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rect = _image.TransformRect(new Rect(0, 0, this._width, this._height), source2);
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uv2 = new Vector2[4];
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GetImageUVRect(source2, rect, uv2);
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}
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Vector3[] vertices = new Vector3[4];
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for (int i = 0; i < 4; i++)
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{
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Vector2 v = uv[i];
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vertices[i] = new Vector3((v.x - uvRect.x) / uvRect.width * 2 - 1,
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(v.y - uvRect.y) / uvRect.height * 2 - 1, 0);
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}
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Mesh mesh = new Mesh();
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mesh.vertices = vertices;
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mesh.uv = uv;
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if (uv2 != null)
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mesh.uv2 = uv2;
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mesh.colors32 = new Color32[] { Color.white, Color.white, Color.white, Color.white };
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mesh.triangles = new int[] { 0, 1, 2, 2, 3, 0 };
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MeshFilter meshFilter = this._background.gameObject.GetComponent<MeshFilter>();
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if (meshFilter == null)
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meshFilter = this._background.gameObject.AddComponent<MeshFilter>();
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meshFilter.mesh = mesh;
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MeshRenderer meshRenderer = this._background.gameObject.GetComponent<MeshRenderer>();
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if (meshRenderer == null)
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meshRenderer = this._background.gameObject.AddComponent<MeshRenderer>();
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#if (UNITY_5 || UNITY_5_3_OR_NEWER)
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meshRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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#else
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meshRenderer.castShadows = false;
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#endif
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meshRenderer.receiveShadows = false;
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Shader shader = Shader.Find("Game/FullScreen");
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Material mat = new Material(shader);
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mat.mainTexture = source1.texture.nativeTexture;
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if (source2 != null)
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mat.SetTexture("_Tex2", source2.texture.nativeTexture);
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meshRenderer.material = mat;
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}
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Rect GetImageUVRect(Image image, Rect localRect, Vector2[] uv)
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{
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Rect imageRect = new Rect(0, 0, image.size.x, image.size.y);
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Rect bound = ToolSet.Intersection(ref imageRect, ref localRect);
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Rect uvRect = image.texture.uvRect;
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if (image.scale9Grid != null)
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{
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Rect gridRect = (Rect)image.scale9Grid;
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float sourceW = image.texture.width;
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float sourceH = image.texture.height;
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uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMin / sourceW),
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Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMax) / sourceH),
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Mathf.Lerp(uvRect.xMin, uvRect.xMax, gridRect.xMax / sourceW),
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Mathf.Lerp(uvRect.yMin, uvRect.yMax, (sourceH - gridRect.yMin) / sourceH));
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float vw = imageRect.width - (sourceW - gridRect.width);
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float vh = imageRect.height - (sourceH - gridRect.height);
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uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.x - gridRect.x) / vw),
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Mathf.Lerp(uvRect.yMin, uvRect.yMax,
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(imageRect.height - bound.yMax - (sourceH - gridRect.yMax)) / vh),
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Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
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Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
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}
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else
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{
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uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMin / imageRect.width),
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Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMax) / imageRect.height),
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Mathf.Lerp(uvRect.xMin, uvRect.xMax, bound.xMax / imageRect.width),
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Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin) / imageRect.height));
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}
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uv[0] = uvRect.position;
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uv[1] = new Vector2(uvRect.xMin, uvRect.yMax);
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uv[2] = new Vector2(uvRect.xMax, uvRect.yMax);
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uv[3] = new Vector2(uvRect.xMax, uvRect.yMin);
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if (image.texture.rotated)
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ToolSet.RotateUV(uv, ref image.texture.uvRect);
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return uvRect;
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}
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public void LoadModel(string model)
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{
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this.UnloadModel();
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Object prefab = Resources.Load(model);
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GameObject go = ((GameObject)Object.Instantiate(prefab));
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_model = go.transform;
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_model.SetParent(this.modelRoot, false);
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}
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public void UnloadModel()
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{
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if (_model != null)
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{
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Object.Destroy(_model.gameObject);
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_model = null;
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}
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_rotating = 0;
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}
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public void StartRotate(float delta)
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{
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_rotating = delta;
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}
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public void StopRotate()
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{
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_rotating = 0;
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}
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void CreateTexture()
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{
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if (_renderTexture != null)
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return;
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_renderTexture = new RenderTexture(_width, _height, 24, RenderTextureFormat.ARGB32)
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{
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antiAliasing = 1,
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filterMode = FilterMode.Bilinear,
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anisoLevel = 0,
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useMipMap = false
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};
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this._image.texture = new NTexture(_renderTexture);
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// this._image.blendMode = BlendMode.Off;
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}
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void DestroyTexture()
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{
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if (_renderTexture != null)
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{
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Object.Destroy(_renderTexture);
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_renderTexture = null;
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this._image.texture = null;
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}
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}
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void OnAddedToStage()
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{
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if (_renderTexture == null)
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CreateTexture();
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Timers.inst.AddUpdate(this.Render);
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_camera.gameObject.SetActive(true);
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Render();
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}
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void OnRemoveFromStage()
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{
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if (!_cacheTexture)
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DestroyTexture();
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Timers.inst.Remove(this.Render);
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_camera.gameObject.SetActive(false);
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}
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void Render(object param = null)
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{
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if (_rotating != 0 && this.modelRoot != null)
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{
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Vector3 localRotation = this.modelRoot.localRotation.eulerAngles;
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localRotation.y += _rotating;
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this.modelRoot.localRotation = Quaternion.Euler(localRotation);
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}
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SetLayer(this._root.gameObject, RENDER_LAYER);
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_camera.targetTexture = this._renderTexture;
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RenderTexture old = RenderTexture.active;
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RenderTexture.active = this._renderTexture;
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GL.Clear(true, true, Color.clear);
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_camera.Render();
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RenderTexture.active = old;
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SetLayer(this._root.gameObject, HIDDEN_LAYER);
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}
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void SetLayer(GameObject go, int layer)
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{
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Transform[] transforms = go.GetComponentsInChildren<Transform>(true);
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foreach (Transform t in transforms)
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{
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t.gameObject.layer = layer;
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}
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}
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}
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}
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3
Assets/Scripts/UI/Common/ModelRenderImage.cs.meta
Normal file
3
Assets/Scripts/UI/Common/ModelRenderImage.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 82ec71c75abc4b739fb8e75078dd718b
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timeCreated: 1750673117
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27
Assets/Scripts/UI/Common/ModelTexture.Designer.cs
generated
Normal file
27
Assets/Scripts/UI/Common/ModelTexture.Designer.cs
generated
Normal file
@@ -0,0 +1,27 @@
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
|
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|
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using FairyGUI;
|
||||
using FairyGUI.Utils;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class ModelTexture
|
||||
{
|
||||
public const string URL = "ui://6hgkvlau5dtxm9";
|
||||
|
||||
public GGraph ModelHolder;
|
||||
public GGraph TouchHolder;
|
||||
|
||||
public override void ConstructFromXML(XML xml)
|
||||
{
|
||||
base.ConstructFromXML(xml);
|
||||
|
||||
ModelHolder = (GGraph)GetChild("ModelHolder");
|
||||
TouchHolder = (GGraph)GetChild("TouchHolder");
|
||||
OnInited();
|
||||
UILanguage.TrySetComponentLanguage(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/Common/ModelTexture.Designer.cs.meta
Normal file
2
Assets/Scripts/UI/Common/ModelTexture.Designer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db45948262d06f64299721282226d4f2
|
||||
38
Assets/Scripts/UI/Common/ModelTexture.cs
Normal file
38
Assets/Scripts/UI/Common/ModelTexture.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
|
||||
|
||||
using UnityEngine;
|
||||
using FairyGUI;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class ModelTexture : GComponent
|
||||
{
|
||||
ModelRenderImage _renderImage;
|
||||
|
||||
private void OnInited()
|
||||
{
|
||||
_renderImage = new ModelRenderImage(ModelHolder.asGraph);
|
||||
//RenderImage是不透明的,可以设置最多两张图片作为背景图
|
||||
// _renderImage.SetBackground(contentPane.GetChild("frame").asCom.GetChild("n0"), contentPane.GetChild("n20"));
|
||||
}
|
||||
|
||||
public void LoadModel(string model)
|
||||
{
|
||||
_renderImage.LoadModel("Role/npc");
|
||||
_renderImage.modelRoot.localPosition = new Vector3(0, -1.0f, 5f);
|
||||
_renderImage.modelRoot.localScale = new Vector3(1, 1, 1);
|
||||
_renderImage.modelRoot.localRotation = Quaternion.Euler(0, 120, 0);
|
||||
}
|
||||
|
||||
public void SetBackground(GObject image1)
|
||||
{
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||||
_renderImage.SetBackground(image1);
|
||||
}
|
||||
|
||||
public void SetBackground(GObject image1, GObject image2)
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||||
{
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||||
_renderImage.SetBackground(image1, image2);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/Common/ModelTexture.cs.meta
Normal file
2
Assets/Scripts/UI/Common/ModelTexture.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b09786333c422145abf84aaa2750425
|
||||
2
Assets/Scripts/UI/Home/HomePanel.Designer.cs
generated
2
Assets/Scripts/UI/Home/HomePanel.Designer.cs
generated
@@ -11,6 +11,8 @@ namespace NBF
|
||||
public partial class HomePanel
|
||||
{
|
||||
public GObject this[string aKey] => ContentPane.GetChild(aKey);
|
||||
[AutoFind(Name = "Back")]
|
||||
public GLabel Back;
|
||||
[AutoFind(Name = "Pages")]
|
||||
public GComponent Pages;
|
||||
[AutoFind(Name = "Menu")]
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace NBF
|
||||
|
||||
public HomeButtonGroups OpGroup;
|
||||
public BottomMenu BottomMenu;
|
||||
public ModelTexture Model;
|
||||
|
||||
public override void ConstructFromXML(XML xml)
|
||||
{
|
||||
@@ -20,6 +21,7 @@ namespace NBF
|
||||
|
||||
OpGroup = (HomeButtonGroups)GetChild("OpGroup");
|
||||
BottomMenu = (BottomMenu)GetChild("BottomMenu");
|
||||
Model = (ModelTexture)GetChild("Model");
|
||||
OnInited();
|
||||
UILanguage.TrySetComponentLanguage(this);
|
||||
}
|
||||
|
||||
@@ -31,6 +31,10 @@ namespace NBF
|
||||
{
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
UseBottomMenu();
|
||||
|
||||
|
||||
Model.LoadModel(string.Empty);
|
||||
// Model.SetBackground(Panel.Back.GetChild("back"));//, Panel.Back.GetChild("icon")
|
||||
}
|
||||
|
||||
|
||||
@@ -73,7 +77,7 @@ namespace NBF
|
||||
private void UseBottomMenu()
|
||||
{
|
||||
BottomMenu.Use(Panel);
|
||||
|
||||
|
||||
BottomMenu.AddRightButton(InputDef.UI.Enter);
|
||||
BottomMenu.AddRightButton(InputDef.UI.Back);
|
||||
}
|
||||
|
||||
@@ -144,6 +144,8 @@ namespace NBF
|
||||
}
|
||||
|
||||
ResetSettingList();
|
||||
|
||||
Notices.Success("TEXT_OP_SUCCESS");
|
||||
}
|
||||
|
||||
private void OnUICanceled(string action)
|
||||
|
||||
@@ -2,14 +2,20 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Roboto-Bold SDF - HDRP Unlit
|
||||
m_Shader: {fileID: -6465566751694194690, guid: f63d574838ccfb44f84acc05fed0af48, type: 3}
|
||||
m_ShaderKeywords: _ALPHATEST_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _ALPHATEST_ON
|
||||
- _ENABLE_FOG_ON_TRANSPARENT
|
||||
- _SURFACE_TYPE_TRANSPARENT
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
@@ -22,6 +28,7 @@ Material:
|
||||
- TransparentDepthPostpass
|
||||
- TransparentBackface
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
@@ -57,6 +64,7 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaCutoffEnable: 1
|
||||
@@ -76,15 +84,19 @@ Material:
|
||||
- _BumpFace: 0
|
||||
- _BumpOutline: 0
|
||||
- _ColorMask: 15
|
||||
- _ConservativeDepthOffsetEnable: 0
|
||||
- _CullMode: 2
|
||||
- _CullModeForward: 2
|
||||
- _DepthOffsetEnable: 0
|
||||
- _Diffuse: 0.5
|
||||
- _DoubleSidedEnable: 0
|
||||
- _DoubleSidedGIMode: 0
|
||||
- _DoubleSidedNormalMode: 2
|
||||
- _DstBlend: 10
|
||||
- _DstBlend2: 10
|
||||
- _EnableBlendModePreserveSpecularLighting: 0
|
||||
- _EnableFogOnTransparent: 1
|
||||
- _ExcludeFromTUAndAA: 0
|
||||
- _FaceDilate: 0
|
||||
- _FaceUVSpeedX: 0
|
||||
- _FaceUVSpeedY: 0
|
||||
@@ -102,6 +114,7 @@ Material:
|
||||
- _OutlineUVSpeedX: 0
|
||||
- _OutlineUVSpeedY: 0
|
||||
- _OutlineWidth: 0
|
||||
- _PerPixelSorting: 0
|
||||
- _PerspectiveFilter: 0.875
|
||||
- _Reflectivity: 10
|
||||
- _RenderQueueType: 3
|
||||
@@ -119,15 +132,15 @@ Material:
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilRef: 0
|
||||
- _StencilRefDepth: 0
|
||||
- _StencilRefDepth: 1
|
||||
- _StencilRefDistortionVec: 4
|
||||
- _StencilRefGBuffer: 2
|
||||
- _StencilRefMV: 32
|
||||
- _StencilRefMV: 33
|
||||
- _StencilWriteMask: 6
|
||||
- _StencilWriteMaskDepth: 8
|
||||
- _StencilWriteMaskDepth: 9
|
||||
- _StencilWriteMaskDistortionVec: 4
|
||||
- _StencilWriteMaskGBuffer: 14
|
||||
- _StencilWriteMaskMV: 40
|
||||
- _StencilWriteMaskMV: 43
|
||||
- _SurfaceType: 1
|
||||
- _TextureHeight: 1024
|
||||
- _TextureWidth: 1024
|
||||
@@ -176,6 +189,7 @@ Material:
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
- _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &8695414737614723888
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
@@ -188,4 +202,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 11
|
||||
version: 13
|
||||
hdPluginSubTargetMaterialVersions:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
|
||||
11
FGUIProject/assets/Common/Com/ModelTexture.xml
Normal file
11
FGUIProject/assets/Common/Com/ModelTexture.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<component size="600,600" opaque="false">
|
||||
<displayList>
|
||||
<graph id="n0_5dtx" name="ModelHolder" xy="0,0" size="600,600" type="rect" lineColor="#ffffffff">
|
||||
<relation target="" sidePair="width-width,height-height"/>
|
||||
</graph>
|
||||
<graph id="n1_5dtx" name="TouchHolder" xy="0,0" size="600,600" alpha="0" type="rect" lineColor="#ffffffff">
|
||||
<relation target="" sidePair="width-width,height-height"/>
|
||||
</graph>
|
||||
</displayList>
|
||||
</component>
|
||||
@@ -220,10 +220,7 @@
|
||||
<image id="8hy8m7" name="ControllerY.png" path="/Icon/控制图标/" exported="true"/>
|
||||
<component id="5dtx19" name="SelectPageItem.xml" path="/Com/"/>
|
||||
<component id="5dtx1a" name="SelectPages.xml" path="/Com/" exported="true"/>
|
||||
<image id="9n0dm8" name="GlowBtn.png" path="/Images/button/2/" exported="true" scale="9grid" scale9grid="4,4,56,56"/>
|
||||
<image id="9n0dm9" name="GlowBtnDisabled.png" path="/Images/button/2/" exported="true" scale="9grid" scale9grid="4,4,56,56"/>
|
||||
<image id="9n0dma" name="GlowBtnHighlighted.png" path="/Images/button/2/" exported="true" scale="9grid" scale9grid="4,4,56,56"/>
|
||||
<image id="9n0dmb" name="GlowBtnOver.png" path="/Images/button/2/" exported="true" scale="9grid" scale9grid="4,4,56,56"/>
|
||||
<component id="5dtxm9" name="ModelTexture.xml" path="/Com/" exported="true"/>
|
||||
</resources>
|
||||
<publish name="" path="../Assets/Resources/Fgui/Common" packageCount="2" genCode="true"/>
|
||||
</packageDescription>
|
||||
@@ -2,10 +2,13 @@
|
||||
<component size="1920,1080">
|
||||
<displayList>
|
||||
<component id="n0_lvql" name="OpGroup" src="lvqln" fileName="Com/Home/HomeButtonGroups.xml" xy="79,179">
|
||||
<relation target="" sidePair="middle-middle,left-left"/>
|
||||
<relation target="" sidePair="center-center,middle-middle"/>
|
||||
</component>
|
||||
<component id="n1_lvql" name="BottomMenu" src="9mf1z" fileName="Com/Menu/BottomMenu.xml" pkg="6hgkvlau" xy="0,992">
|
||||
<relation target="" sidePair="center-center,bottom-bottom"/>
|
||||
</component>
|
||||
<component id="n2_5dtx" name="Model" src="5dtxm9" fileName="Com/ModelTexture.xml" pkg="6hgkvlau" xy="1189,182" size="760,760">
|
||||
<relation target="" sidePair="center-center,middle-middle"/>
|
||||
</component>
|
||||
</displayList>
|
||||
</component>
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<component size="1920,1080" designImage="ui://hxr7rc7pnmzbd" designImageAlpha="0">
|
||||
<displayList>
|
||||
<component id="n33_gii7" name="n33" src="8hy8la" fileName="Com/Back/Back1.xml" pkg="6hgkvlau" xy="0,0">
|
||||
<component id="n33_gii7" name="Back" src="8hy8la" fileName="Com/Back/Back1.xml" pkg="6hgkvlau" xy="0,0">
|
||||
<relation target="" sidePair="width-width,height-height"/>
|
||||
</component>
|
||||
<component id="n32_lvql" name="Pages" src="lvqll7" fileName="Com/CommonContainer.xml" pkg="6hgkvlau" xy="0,0" size="1920,1080">
|
||||
|
||||
1
FGUIProject/settings/whoot/6hgkvlau5dtxm9.json
Normal file
1
FGUIProject/settings/whoot/6hgkvlau5dtxm9.json
Normal file
@@ -0,0 +1 @@
|
||||
{"url":"ui://6hgkvlau5dtxm9","name":"ModelTexture","scriptType":"component","isCustomName":false,"customName":"","annotation":"","member":{}}
|
||||
Reference in New Issue
Block a user