38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
|
||
|
||
using UnityEngine;
|
||
using FairyGUI;
|
||
using NBC;
|
||
|
||
namespace NBF
|
||
{
|
||
public partial class ModelTexture : GComponent
|
||
{
|
||
ModelRenderImage _renderImage;
|
||
|
||
private void OnInited()
|
||
{
|
||
_renderImage = new ModelRenderImage(ModelHolder.asGraph);
|
||
//RenderImage是不透明的,可以设置最多两张图片作为背景图
|
||
// _renderImage.SetBackground(contentPane.GetChild("frame").asCom.GetChild("n0"), contentPane.GetChild("n20"));
|
||
}
|
||
|
||
public void LoadModel(string model)
|
||
{
|
||
_renderImage.LoadModel("Role/npc");
|
||
_renderImage.modelRoot.localPosition = new Vector3(0, -1.0f, 5f);
|
||
_renderImage.modelRoot.localScale = new Vector3(1, 1, 1);
|
||
_renderImage.modelRoot.localRotation = Quaternion.Euler(0, 120, 0);
|
||
}
|
||
|
||
public void SetBackground(GObject image1)
|
||
{
|
||
_renderImage.SetBackground(image1);
|
||
}
|
||
|
||
public void SetBackground(GObject image1, GObject image2)
|
||
{
|
||
_renderImage.SetBackground(image1, image2);
|
||
}
|
||
}
|
||
} |