first commit

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2026-02-09 20:10:14 +08:00
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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
namespace NBF
{
public partial class CommonInput
{
public const string URL = "ui://hxr7rc7pt33p1dk";
public GTextInput Input;
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
Input = (GTextInput)GetChild("Input");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}
}
}

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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class CommonInput : GLabel
{
private void OnInited()
{
}
}
}

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34
Assets/Scripts/UI/LoginPanel.Designer.cs generated Normal file
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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class LoginPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "LoginPanel";
[AutoFind(Name = "InputServer")]
public CommonInput InputServer;
[AutoFind(Name = "InputPass")]
public CommonInput InputPass;
[AutoFind(Name = "BtnLogin")]
public GButton BtnLogin;
[AutoFind(Name = "GoupS")]
public GGroup GoupS;
public override string[] GetDependPackages(){ return new string[] {}; }
public static void Show(object param = null){ UI.Inst.OpenUI<LoginPanel>(param); }
public static void Hide(){ UI.Inst.HideUI<LoginPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<LoginPanel>(); }
}
}

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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using FairyGUI;
using UnityEngine;
using NBC;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public partial class LoginPanel : UIPanel
{
private string serverUrl;
private string serverPassword;
protected override void OnInit()
{
this.AutoAddClick(OnClick);
}
protected override void OnShowed()
{
InputServer.Input.promptText = "请输入服务器地址";
InputPass.Input.promptText = "请输入服务器密码";
serverUrl = PlayerPrefs.GetString("serverUrl", string.Empty);
serverPassword = PlayerPrefs.GetString("serverPassword", string.Empty);
InputServer.Input.text = serverUrl;
InputPass.Input.text = serverPassword;
if (!string.IsNullOrEmpty(serverUrl) && !string.IsNullOrEmpty(serverPassword))
{
Connect();
}
}
private void OnClick(GComponent btn)
{
if (btn == BtnLogin)
{
if (!string.IsNullOrEmpty(InputPass.Input.text))
{
serverPassword = InputPass.Input.text;
}
if (!string.IsNullOrEmpty(InputServer.Input.text))
{
serverUrl = InputServer.Input.text;
}
Connect();
// Notices.Show("测试========----------的首发式地方");
// MessageBox.ShowMessage("啊撒旦立刻就了",(b =>
// {
// Log.Info($"b={b}");
// }));
}
}
private void Connect()
{
Net.Instance.SetServer(serverUrl, serverPassword);
PlayerPrefs.SetString("serverUrl", serverUrl);
PlayerPrefs.SetString("serverPassword", serverPassword);
Game.Instance.Tick((ret) =>
{
if (ret)
{
PlayerPanel.Show();
}
else
{
MessageBox.ShowMessage("无法连接服务器,请检查服务器信息\n格式192.168.0.120:9888", null);
}
});
}
}
}

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/**注册组件绑定关系。本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
namespace NBF
{
public static class MainBinder
{
[UIExtensionAutoBind]
public static void BindAll()
{
UIObjectFactory.SetPackageItemExtension(CommonInput.URL, typeof(CommonInput));
UIObjectFactory.SetPackageItemExtension(PlayerBottomInfo.URL, typeof(PlayerBottomInfo));
UIObjectFactory.SetPackageItemExtension(VideoPlayer.URL, typeof(VideoPlayer));
}
}
}

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40
Assets/Scripts/UI/MessageBox.Designer.cs generated Normal file
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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class MessageBox
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "MessageBox";
[AutoFind(Name = "MessageStyle")]
public Controller MessageStyle;
[AutoFind(Name = "back")]
public GImage back;
[AutoFind(Name = "TextDesc")]
public GTextField TextDesc;
[AutoFind(Name = "BtnCancel")]
public GButton BtnCancel;
[AutoFind(Name = "BtnConfirm")]
public GButton BtnConfirm;
[AutoFind(Name = "TextTitle")]
public GTextField TextTitle;
[AutoFind(Name = "t0")]
public Transition t0;
public override string[] GetDependPackages(){ return new string[] {}; }
public static void Show(object param = null){ UI.Inst.OpenUI<MessageBox>(param); }
public static void Hide(){ UI.Inst.HideUI<MessageBox>(); }
public static void Del(){ UI.Inst.DestroyUI<MessageBox>(); }
}
}

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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System;
using FairyGUI;
using UnityEngine;
using NBC;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public partial class MessageBox : UIPanel
{
private static string _confirmText;
private static string _cancelText;
private static string _title;
private static string _content;
private static Action<bool> _callback = null;
private static int _style;
public static void ShowMessage(string msg, Action<bool> callback, string title = "", int style = 0,
string confirmText = "", string cancelText = "")
{
if (string.IsNullOrEmpty(title))
{
title = "提示";
}
if (string.IsNullOrEmpty(confirmText))
{
confirmText = "确定";
}
if (string.IsNullOrEmpty(cancelText))
{
cancelText = "取消";
}
_confirmText = confirmText;
_cancelText = cancelText;
_callback = callback;
_content = msg;
_title = title;
_style = style;
UI.Inst.OpenUI<MessageBox>();
}
protected override void OnInit()
{
this.AutoAddClick(OnClick);
IsModal = true;
}
protected override void OnShow()
{
// Modal.SetTitle(_title);
TextTitle.text = _title;
BtnConfirm.title = _confirmText;
BtnCancel.title = _cancelText;
TextDesc.text = _content;
MessageStyle.selectedIndex = _style;
}
private void OnClick(GComponent btn)
{
var ret = btn == BtnConfirm;
UI.Inst.DestroyUI<MessageBox>();
_callback?.Invoke(ret);
}
}
}

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28
Assets/Scripts/UI/Notices.Designer.cs generated Normal file
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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class Notices
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "Notices";
[AutoFind(Name = "show")]
public Controller show;
public override string[] GetDependPackages(){ return new string[] {}; }
public static void Show(object param = null){ UI.Inst.OpenUI<Notices>(param); }
public static void Hide(){ UI.Inst.HideUI<Notices>(); }
public static void Del(){ UI.Inst.DestroyUI<Notices>(); }
}
}

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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using FairyGUI;
using UnityEngine;
using NBC;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public partial class Notices : UIPanel
{
private static bool _isOpen;
private static readonly Queue<string> MsgArr = new();
private GObjectPool _noticePool;
private string _itemUrl;
private float _startY;
private const int LimitCount = 3; //显示条数上限
public static void Show(string msg)
{
if (string.IsNullOrEmpty(msg)) return;
Log.Info($"显示一个notice={msg}");
if (!_isOpen)
{
UI.Inst.OpenUI<Notices>();
}
MsgArr.Enqueue(msg);
}
protected override void OnInit()
{
ContentPane.sortingOrder = UIDef.UIOrder.Notices;
_startY = GRoot.inst.height / 2;
_itemUrl = UIPackage.GetItemURL(UIDef.Pack.Main, "NoticeItem");
_noticePool = new GObjectPool(ContentPane.container.cachedTransform);
MonoManager.Inst.OnUpdate += OnUpdate;
}
protected override void OnShow()
{
_isOpen = true;
}
protected override void OnUpdate()
{
if (MsgArr.Count > 0)
{
var msg = MsgArr.Dequeue();
ShowOnceNotice(msg);
//旧的向上移动
var count = ContentPane.numChildren - 1;
for (int i = 0; i < count; i++)
{
GObject obj = ContentPane.GetChildAt(i);
if (obj != null)
{
SetObjRise(obj);
}
}
RemoveLimitMsg();
}
}
//region notice
private void ShowOnceNotice(string msg)
{
var item = GetFromPool(_itemUrl).asLabel;
item.title = msg;
item.x = 0;
item.y = _startY;
item.alpha = 1;
//显示在固定区域 两秒后消失
item.TweenFade(0, 0.5f).SetDelay(2).OnComplete(() => { ReturnToPool(item); });
}
private void SetObjRise(GObject item)
{
item.TweenMoveY(item.y - item.height - 10, 0.2f).SetEase(EaseType.QuintInOut);
}
private void RemoveLimitMsg()
{
var count = ContentPane.numChildren;
if (count > LimitCount)
{
for (int i = 0; i < count - LimitCount; i++)
{
GObject obj = ContentPane.GetChildAt(i);
if (obj != null)
{
if (GTween.IsTweening(obj))
{
GTween.Kill(obj, true);
}
else
{
ReturnToPool(obj);
}
// TweenManager.KillTweens(obj, TweenPropType.Alpha, true);
}
}
}
}
private GObject GetFromPool(string url)
{
var ret = _noticePool.GetObject(url);
if (ret == null) return null;
ret.visible = true;
ContentPane.AddChild(ret);
GTween.GetTween(ret, TweenPropType.Y)?.Kill();
return ret;
}
private void ReturnToPool(GObject obj)
{
ContentPane.RemoveChild(obj);
_noticePool.ReturnObject(obj);
}
//endregion
protected override void OnHide()
{
_isOpen = false;
}
protected override void OnDestroy()
{
_noticePool.Clear();
MonoManager.Inst.OnUpdate -= OnUpdate;
}
}
}

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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
namespace NBF
{
public partial class PlayerBottomInfo
{
public const string URL = "ui://hxr7rc7pt33p1ha";
public GTextField TextName;
public GTextField TextDesc;
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
TextName = (GTextField)GetChild("TextName");
TextDesc = (GTextField)GetChild("TextDesc");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}
}
}

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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class PlayerBottomInfo : GLabel
{
private void OnInited()
{
}
}
}

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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class PlayerPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "PlayerPanel";
[AutoFind(Name = "stageCtrl")]
public Controller stageCtrl;
[AutoFind(Name = "PlayBack")]
public GGraph PlayBack;
[AutoFind(Name = "Video")]
public VideoPlayer Video;
[AutoFind(Name = "bottomBack")]
public GGraph bottomBack;
[AutoFind(Name = "BtnNext")]
public GButton BtnNext;
[AutoFind(Name = "BtnPrev")]
public GButton BtnPrev;
[AutoFind(Name = "Progress")]
public GProgressBar Progress;
public override string[] GetDependPackages(){ return new string[] {}; }
public static void Show(object param = null){ UI.Inst.OpenUI<PlayerPanel>(param); }
public static void Hide(){ UI.Inst.HideUI<PlayerPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<PlayerPanel>(); }
}
}

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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using FairyGUI;
using UnityEngine;
using NBC;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public partial class PlayerPanel : UIPanel
{
private int TryGetTime = 5;
protected override void OnShowed()
{
this.AutoAddClick(OnClick);
TryGetTime = 5;
Progress.max = 1;
GetVideoData();
stageCtrl.selectedIndex = 0;
}
private void GetVideoData()
{
Game.Instance.GetList(OnGetList);
}
private void OnGetList()
{
if (Game.Instance.Videos.Count > 0)
{
stageCtrl.selectedIndex = 1;
}
else
{
Notices.Show($"没有视频数据!{TryGetTime}秒后重试");
Timer.Once(TryGetTime, this, GetVideoData);
TryGetTime *= 2;
}
}
protected override void OnUpdate()
{
base.OnUpdate();
Progress.value = VideoManager.Instance.PlayProgress;
}
private void OnClick(GComponent btn)
{
if (btn == BtnNext)
{
VideoManager.Instance.Next();
}
else if (btn == BtnPrev)
{
VideoManager.Instance.Previous();
}
}
}
}

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/**注册组件多语言绑定。本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using System.Collections.Generic;
using FairyGUI;
using NBC;
namespace NBF
{
public class UILangeageConfig : UIComponentLanguagePack
{
public UILangeageConfig()
{
AddData();
}
private void AddData()
{
Add("ui://hxr7rc7poy1y0", new UIComponentLanguage()
{
{ "n5_ips6", "Text_TEST" },
}
);
Add("ui://hxr7rc7pfhdrzd", new UIComponentLanguage()
{
{ "n12_t33p", "请输入账号" },
{ "n13_t33p", "请输入密码" },
{ "n10_t33p", "请输入服务器地址" },
}
);
}
}
}

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/**注册组件动效绑定。本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using System.Collections.Generic;
using FairyGUI;
using NBC;
namespace NBF
{
public class UITweenConfig : UIComponentTweenPack
{
public UITweenConfig()
{
AddData();
}
private void AddData()
{
// Common
Add("ui://6hgkvlauips61", new UIComponentTween()
{
{ "__root__", "Fade" },
}
);
// Main
Add("ui://hxr7rc7pt33p1hd", new UIComponentTween()
{
{ "__root__", "Scale" },
}
);
}
}
}

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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
namespace NBF
{
public partial class VideoPlayer
{
public const string URL = "ui://hxr7rc7pt33p1hg";
public Controller pauseCtrl;
public GGraph PlayBack;
public GLoader VideoVer;
public GComponent BtnPause;
public Transition pause;
public Transition play;
public Transition StartedAnim;
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
pauseCtrl = GetController("pauseCtrl");
PlayBack = (GGraph)GetChild("PlayBack");
VideoVer = (GLoader)GetChild("VideoVer");
BtnPause = (GComponent)GetChild("BtnPause");
pause = GetTransition("pause");
play = GetTransition("play");
StartedAnim = GetTransition("StartedAnim");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}
}
}

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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System;
using UnityEngine;
using FairyGUI;
using NBC;
using RenderHeads.Media.AVProVideo;
namespace NBF
{
public partial class VideoPlayer : GComponent
{
private NTexture _texture;
private float _defY;
private void OnInited()
{
VideoManager.Instance.OnPlayStart += OnPlayStart;
VideoManager.Instance.OnHandleEvent += OnHandleEvent;
BtnPause.onClick.Set(OnClickPause);
SwipeGesture gesture = new SwipeGesture(BtnPause);
gesture.onBegin.Set(OnSwipeBegin);
gesture.onMove.Set(OnSwipeMove);
gesture.onEnd.Set(OnSwipeEnd);
gesture.onAction.Add(OnSwipeGesture);
_defY = VideoVer.y;
// Video.texture = new NTexture(Game.Instance.RT);
// Player.on
// Player.OpenMedia()
}
public override void Dispose()
{
VideoManager.Instance.OnPlayStart -= OnPlayStart;
VideoManager.Instance.OnHandleEvent -= OnHandleEvent;
if (_texture != null)
{
_texture.Dispose();
}
base.Dispose();
}
#region
private float _offsetValue;
private void OnSwipeBegin(EventContext context)
{
}
private void OnSwipeMove(EventContext context)
{
var gesture = context.sender as SwipeGesture;
if (gesture == null) return;
Log.Info($"gesture.delta.y={gesture.delta.y}");
_offsetValue += gesture.delta.y;
VideoVer.y = _defY + _offsetValue;
}
private void OnSwipeEnd(EventContext context)
{
_offsetValue = 0;
VideoVer.y = _defY;
}
private void OnSwipeGesture(EventContext context)
{
SwipeGesture swipeGesture = (SwipeGesture)context.sender;
var value = Math.Abs(swipeGesture.position.y);
if (value < 200)
{
return;
}
if (swipeGesture.position.y < 0) //向上滑动
{
Log.Info($"向上滑动 y={swipeGesture.position.y}");
VideoManager.Instance.Next();
}
else
{
Log.Info($"向下滑动 y={swipeGesture.position.y}");
VideoManager.Instance.Previous();
}
VideoVer.alpha = 0;
}
#endregion
private void OnHandleEvent(MediaPlayerEvent.EventType eventType)
{
if (eventType == MediaPlayerEvent.EventType.Paused)
{
// pauseCtrl.selectedIndex = 1;
}
// else if (eventType == MediaPlayerEvent.EventType.Unpaused ||
// eventType == MediaPlayerEvent.EventType.Started)
// {
// // pauseCtrl.selectedIndex = 0;
// }
else if (eventType == MediaPlayerEvent.EventType.Started)
{
StartedAnim.Play();
}
}
private void OnPlayStart(RenderTexture rt)
{
if (_texture != null)
{
_texture.Dispose();
}
_texture = new NTexture(rt);
VideoVer.texture = _texture;
}
#region
private void OnClickPause()
{
VideoManager.Instance.TogglePlayPause();
}
#endregion
}
}

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