This commit is contained in:
Perfare 2018-11-08 05:00:53 +08:00
parent 9d3cae8b28
commit a98fd52831
48 changed files with 610 additions and 561 deletions

View File

@ -171,6 +171,7 @@
<Compile Include="Classes\MonoScript.cs" /> <Compile Include="Classes\MonoScript.cs" />
<Compile Include="Classes\NamedObject.cs" /> <Compile Include="Classes\NamedObject.cs" />
<Compile Include="Classes\Object.cs" /> <Compile Include="Classes\Object.cs" />
<Compile Include="StudioClasses\ObjectReader.cs" />
<Compile Include="StudioClasses\PPtr.cs" /> <Compile Include="StudioClasses\PPtr.cs" />
<Compile Include="Classes\Renderer.cs" /> <Compile Include="Classes\Renderer.cs" />
<Compile Include="Classes\Texture.cs" /> <Compile Include="Classes\Texture.cs" />
@ -204,7 +205,7 @@
<Compile Include="Classes\Sprite.cs" /> <Compile Include="Classes\Sprite.cs" />
<Compile Include="Classes\SpriteAtlas.cs" /> <Compile Include="Classes\SpriteAtlas.cs" />
<Compile Include="Classes\VideoClip.cs" /> <Compile Include="Classes\VideoClip.cs" />
<Compile Include="StudioClasses\AssetPreloadData.cs" /> <Compile Include="StudioClasses\AssetItem.cs" />
<Compile Include="Classes\AudioClip.cs" /> <Compile Include="Classes\AudioClip.cs" />
<Compile Include="Classes\BuildSettings.cs" /> <Compile Include="Classes\BuildSettings.cs" />
<Compile Include="StudioClasses\BundleFile.cs" /> <Compile Include="StudioClasses\BundleFile.cs" />

View File

@ -20,8 +20,8 @@ namespace AssetStudio
{ {
partial class AssetStudioForm : Form partial class AssetStudioForm : Form
{ {
private AssetPreloadData lastSelectedItem; private AssetItem lastSelectedItem;
private AssetPreloadData lastLoadedAsset; private AssetItem lastLoadedAsset;
private FMOD.System system; private FMOD.System system;
private FMOD.Sound sound; private FMOD.Sound sound;
@ -194,6 +194,7 @@ namespace AssetStudio
{ {
sceneTreeView.BeginUpdate(); sceneTreeView.BeginUpdate();
sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray()); sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
treeNodeCollection.Clear();
foreach (TreeNode node in sceneTreeView.Nodes) foreach (TreeNode node in sceneTreeView.Nodes)
{ {
node.HideCheckBox(); node.HideCheckBox();
@ -580,7 +581,7 @@ namespace AssetStudio
switch (e.Column) switch (e.Column)
{ {
case 0: case 0:
visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b) visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
{ {
int xdiff = reverseSort ? b.Text.CompareTo(a.Text) : a.Text.CompareTo(b.Text); int xdiff = reverseSort ? b.Text.CompareTo(a.Text) : a.Text.CompareTo(b.Text);
if (xdiff != 0) return xdiff; if (xdiff != 0) return xdiff;
@ -588,7 +589,7 @@ namespace AssetStudio
}); });
break; break;
case 1: case 1:
visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b) visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
{ {
int xdiff = reverseSort ? b.TypeString.CompareTo(a.TypeString) : a.TypeString.CompareTo(b.TypeString); int xdiff = reverseSort ? b.TypeString.CompareTo(a.TypeString) : a.TypeString.CompareTo(b.TypeString);
if (xdiff != 0) return xdiff; if (xdiff != 0) return xdiff;
@ -596,7 +597,7 @@ namespace AssetStudio
}); });
break; break;
case 2: case 2:
visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b) visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
{ {
int xdiff = reverseSort ? b.FullSize.CompareTo(a.FullSize) : a.FullSize.CompareTo(b.FullSize); int xdiff = reverseSort ? b.FullSize.CompareTo(a.FullSize) : a.FullSize.CompareTo(b.FullSize);
if (xdiff != 0) return xdiff; if (xdiff != 0) return xdiff;
@ -625,7 +626,7 @@ namespace AssetStudio
FMODreset(); FMODreset();
lastSelectedItem = (AssetPreloadData)e.Item; lastSelectedItem = (AssetItem)e.Item;
if (e.IsSelected) if (e.IsSelected)
{ {
@ -650,14 +651,15 @@ namespace AssetStudio
} }
} }
private void PreviewAsset(AssetPreloadData asset) private void PreviewAsset(AssetItem asset)
{ {
var reader = asset.reader;
switch (asset.Type) switch (asset.Type)
{ {
case ClassIDType.Texture2D: case ClassIDType.Texture2D:
{ {
imageTexture?.Dispose(); imageTexture?.Dispose();
var m_Texture2D = new Texture2D(asset, true); var m_Texture2D = new Texture2D(reader, true);
//Info //Info
asset.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}"; asset.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
@ -692,7 +694,7 @@ namespace AssetStudio
} }
case ClassIDType.AudioClip: case ClassIDType.AudioClip:
{ {
var m_AudioClip = new AudioClip(asset, true); var m_AudioClip = new AudioClip(reader, true);
//Info //Info
asset.InfoText = "Compression format: "; asset.InfoText = "Compression format: ";
@ -814,7 +816,7 @@ namespace AssetStudio
} }
case ClassIDType.Shader: case ClassIDType.Shader:
{ {
Shader m_TextAsset = new Shader(asset); Shader m_TextAsset = new Shader(reader);
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script); string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n"); m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
m_Script_Text = m_Script_Text.Replace("\0", "\\0"); m_Script_Text = m_Script_Text.Replace("\0", "\\0");
@ -824,7 +826,7 @@ namespace AssetStudio
} }
case ClassIDType.TextAsset: case ClassIDType.TextAsset:
{ {
TextAsset m_TextAsset = new TextAsset(asset); TextAsset m_TextAsset = new TextAsset(reader);
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script); string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n"); m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
@ -835,14 +837,13 @@ namespace AssetStudio
} }
case ClassIDType.MonoBehaviour: case ClassIDType.MonoBehaviour:
{ {
var m_MonoBehaviour = new MonoBehaviour(asset); if (reader.serializedType?.m_Nodes != null)
if (asset.serializedType?.m_Nodes != null)
{ {
textPreviewBox.Text = asset.Dump(); textPreviewBox.Text = reader.Dump();
} }
else else
{ {
textPreviewBox.Text = GetScriptString(asset); textPreviewBox.Text = GetScriptString(reader);
} }
textPreviewBox.Visible = true; textPreviewBox.Visible = true;
@ -850,7 +851,7 @@ namespace AssetStudio
} }
case ClassIDType.Font: case ClassIDType.Font:
{ {
Font m_Font = new Font(asset); Font m_Font = new Font(reader);
if (m_Font.m_FontData != null) if (m_Font.m_FontData != null)
{ {
IntPtr data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length); IntPtr data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
@ -902,7 +903,7 @@ namespace AssetStudio
} }
case ClassIDType.Mesh: case ClassIDType.Mesh:
{ {
var m_Mesh = new Mesh(asset); var m_Mesh = new Mesh(reader);
if (m_Mesh.m_VertexCount > 0) if (m_Mesh.m_VertexCount > 0)
{ {
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6); viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
@ -1055,7 +1056,7 @@ namespace AssetStudio
case ClassIDType.Sprite: case ClassIDType.Sprite:
{ {
imageTexture?.Dispose(); imageTexture?.Dispose();
imageTexture = SpriteHelper.GetImageFromSprite(new Sprite(asset)); imageTexture = SpriteHelper.GetImageFromSprite(new Sprite(reader));
if (imageTexture != null) if (imageTexture != null)
{ {
asset.InfoText = $"Width: {imageTexture.Width}\nHeight: {imageTexture.Height}\n"; asset.InfoText = $"Width: {imageTexture.Width}\nHeight: {imageTexture.Height}\n";
@ -1083,7 +1084,7 @@ namespace AssetStudio
} }
default: default:
{ {
var str = asset.Dump(); var str = reader.Dump();
if (str != null) if (str != null)
{ {
textPreviewBox.Text = str; textPreviewBox.Text = str;
@ -1373,7 +1374,7 @@ namespace AssetStudio
{ {
timer.Stop(); timer.Stop();
List<AssetPreloadData> toExportAssets = null; List<AssetItem> toExportAssets = null;
switch (((ToolStripItem)sender).Name) switch (((ToolStripItem)sender).Name)
{ {
case "exportAllAssetsMenuItem": case "exportAllAssetsMenuItem":
@ -1383,10 +1384,10 @@ namespace AssetStudio
toExportAssets = visibleAssets; toExportAssets = visibleAssets;
break; break;
case "exportSelectedAssetsMenuItem": case "exportSelectedAssetsMenuItem":
toExportAssets = new List<AssetPreloadData>(assetListView.SelectedIndices.Count); toExportAssets = new List<AssetItem>(assetListView.SelectedIndices.Count);
foreach (int i in assetListView.SelectedIndices) foreach (int i in assetListView.SelectedIndices)
{ {
toExportAssets.Add((AssetPreloadData)assetListView.Items[i]); toExportAssets.Add((AssetItem)assetListView.Items[i]);
} }
break; break;
} }
@ -1804,7 +1805,7 @@ namespace AssetStudio
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e) private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
{ {
var selectasset = (AssetPreloadData)assetListView.Items[assetListView.SelectedIndices[0]]; var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
var args = $"/select, \"{selectasset.sourceFile.parentPath ?? selectasset.sourceFile.filePath}\""; var args = $"/select, \"{selectasset.sourceFile.parentPath ?? selectasset.sourceFile.filePath}\"";
var pfi = new ProcessStartInfo("explorer.exe", args); var pfi = new ProcessStartInfo("explorer.exe", args);
Process.Start(pfi); Process.Start(pfi);
@ -1812,8 +1813,8 @@ namespace AssetStudio
private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e) private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e)
{ {
AssetPreloadData animator = null; AssetItem animator = null;
List<AssetPreloadData> animationList = new List<AssetPreloadData>(); List<AssetItem> animationList = new List<AssetItem>();
var selectedAssets = GetSelectedAssets(); var selectedAssets = GetSelectedAssets();
foreach (var assetPreloadData in selectedAssets) foreach (var assetPreloadData in selectedAssets)
{ {
@ -1877,7 +1878,7 @@ namespace AssetStudio
private void jumpToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e) private void jumpToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e)
{ {
var selectasset = (AssetPreloadData)assetListView.Items[assetListView.SelectedIndices[0]]; var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
if (selectasset.gameObject != null) if (selectasset.gameObject != null)
{ {
sceneTreeView.SelectedNode = treeNodeDictionary[selectasset.gameObject]; sceneTreeView.SelectedNode = treeNodeDictionary[selectasset.gameObject];
@ -1904,12 +1905,12 @@ namespace AssetStudio
} }
} }
private List<AssetPreloadData> GetSelectedAssets() private List<AssetItem> GetSelectedAssets()
{ {
var selectedAssets = new List<AssetPreloadData>(); var selectedAssets = new List<AssetItem>();
foreach (int index in assetListView.SelectedIndices) foreach (int index in assetListView.SelectedIndices)
{ {
selectedAssets.Add((AssetPreloadData)assetListView.Items[index]); selectedAssets.Add((AssetItem)assetListView.Items[index]);
} }
return selectedAssets; return selectedAssets;

View File

@ -9,14 +9,14 @@ namespace AssetStudio
{ {
public List<PPtr> m_Animations; public List<PPtr> m_Animations;
public Animation(AssetPreloadData preloadData) : base(preloadData) public Animation(ObjectReader reader) : base(reader)
{ {
var m_Animation = sourceFile.ReadPPtr(); var m_Animation = reader.ReadPPtr();
int numAnimations = reader.ReadInt32(); int numAnimations = reader.ReadInt32();
m_Animations = new List<PPtr>(numAnimations); m_Animations = new List<PPtr>(numAnimations);
for (int i = 0; i < numAnimations; i++) for (int i = 0; i < numAnimations; i++)
{ {
m_Animations.Add(sourceFile.ReadPPtr()); m_Animations.Add(reader.ReadPPtr());
} }
} }
} }

View File

@ -19,13 +19,13 @@ namespace AssetStudio
public T outWeight { get; set; } public T outWeight { get; set; }
public Keyframe(EndianBinaryReader reader, Func<T> readerFunc, int[] version) public Keyframe(ObjectReader reader, Func<T> readerFunc)
{ {
time = reader.ReadSingle(); time = reader.ReadSingle();
value = readerFunc(); value = readerFunc();
inSlope = readerFunc(); inSlope = readerFunc();
outSlope = readerFunc(); outSlope = readerFunc();
if (version[0] >= 2018) if (reader.version[0] >= 2018)
{ {
weightedMode = reader.ReadInt32(); weightedMode = reader.ReadInt32();
inWeight = readerFunc(); inWeight = readerFunc();
@ -41,13 +41,14 @@ namespace AssetStudio
public int m_PostInfinity { get; set; } public int m_PostInfinity { get; set; }
public int m_RotationOrder { get; set; } public int m_RotationOrder { get; set; }
public AnimationCurve(EndianBinaryReader reader, Func<T> readerFunc, int[] version) public AnimationCurve(ObjectReader reader, Func<T> readerFunc)
{ {
var version = reader.version;
int numCurves = reader.ReadInt32(); int numCurves = reader.ReadInt32();
m_Curve = new List<Keyframe<T>>(numCurves); m_Curve = new List<Keyframe<T>>(numCurves);
for (int i = 0; i < numCurves; i++) for (int i = 0; i < numCurves; i++)
{ {
m_Curve.Add(new Keyframe<T>(reader, readerFunc, version)); m_Curve.Add(new Keyframe<T>(reader, readerFunc));
} }
m_PreInfinity = reader.ReadInt32(); m_PreInfinity = reader.ReadInt32();
@ -64,9 +65,9 @@ namespace AssetStudio
public AnimationCurve<Quaternion> curve { get; set; } public AnimationCurve<Quaternion> curve { get; set; }
public string path { get; set; } public string path { get; set; }
public QuaternionCurve(EndianBinaryReader reader, int[] version) public QuaternionCurve(ObjectReader reader)
{ {
curve = new AnimationCurve<Quaternion>(reader, reader.ReadQuaternion, version); curve = new AnimationCurve<Quaternion>(reader, reader.ReadQuaternion);
path = reader.ReadAlignedString(); path = reader.ReadAlignedString();
} }
} }
@ -79,7 +80,7 @@ namespace AssetStudio
public byte[] m_Data { get; set; } public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; } public byte m_BitSize { get; set; }
public PackedFloatVector(EndianBinaryReader reader) public PackedFloatVector(ObjectReader reader)
{ {
m_NumItems = reader.ReadUInt32(); m_NumItems = reader.ReadUInt32();
m_Range = reader.ReadSingle(); m_Range = reader.ReadSingle();
@ -138,7 +139,7 @@ namespace AssetStudio
public byte[] m_Data { get; set; } public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; } public byte m_BitSize { get; set; }
public PackedIntVector(EndianBinaryReader reader) public PackedIntVector(ObjectReader reader)
{ {
m_NumItems = reader.ReadUInt32(); m_NumItems = reader.ReadUInt32();
@ -182,7 +183,7 @@ namespace AssetStudio
public uint m_NumItems { get; set; } public uint m_NumItems { get; set; }
public byte[] m_Data { get; set; } public byte[] m_Data { get; set; }
public PackedQuatVector(EndianBinaryReader reader) public PackedQuatVector(ObjectReader reader)
{ {
m_NumItems = reader.ReadUInt32(); m_NumItems = reader.ReadUInt32();
@ -266,7 +267,7 @@ namespace AssetStudio
public int m_PreInfinity { get; set; } public int m_PreInfinity { get; set; }
public int m_PostInfinity { get; set; } public int m_PostInfinity { get; set; }
public CompressedAnimationCurve(EndianBinaryReader reader) public CompressedAnimationCurve(ObjectReader reader)
{ {
m_Path = reader.ReadAlignedString(); m_Path = reader.ReadAlignedString();
m_Times = new PackedIntVector(reader); m_Times = new PackedIntVector(reader);
@ -282,9 +283,9 @@ namespace AssetStudio
public AnimationCurve<Vector3> curve { get; set; } public AnimationCurve<Vector3> curve { get; set; }
public string path { get; set; } public string path { get; set; }
public Vector3Curve(EndianBinaryReader reader, int[] version) public Vector3Curve(ObjectReader reader)
{ {
curve = new AnimationCurve<Vector3>(reader, reader.ReadVector3, version); curve = new AnimationCurve<Vector3>(reader, reader.ReadVector3);
path = reader.ReadAlignedString(); path = reader.ReadAlignedString();
} }
} }
@ -298,14 +299,13 @@ namespace AssetStudio
public PPtr script { get; set; } public PPtr script { get; set; }
public FloatCurve(AssetPreloadData preloadData) public FloatCurve(ObjectReader reader)
{ {
var reader = preloadData.sourceFile.reader; curve = new AnimationCurve<float>(reader, reader.ReadSingle);
curve = new AnimationCurve<float>(reader, reader.ReadSingle, preloadData.sourceFile.version);
attribute = reader.ReadAlignedString(); attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString(); path = reader.ReadAlignedString();
classID = reader.ReadInt32(); classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr(); script = reader.ReadPPtr();
} }
} }
@ -315,11 +315,10 @@ namespace AssetStudio
public PPtr value { get; set; } public PPtr value { get; set; }
public PPtrKeyframe(AssetPreloadData preloadData) public PPtrKeyframe(ObjectReader reader)
{ {
var reader = preloadData.sourceFile.reader;
time = reader.ReadSingle(); time = reader.ReadSingle();
value = preloadData.sourceFile.ReadPPtr(); value = reader.ReadPPtr();
} }
} }
@ -332,21 +331,19 @@ namespace AssetStudio
public PPtr script { get; set; } public PPtr script { get; set; }
public PPtrCurve(AssetPreloadData preloadData) public PPtrCurve(ObjectReader reader)
{ {
var reader = preloadData.sourceFile.reader;
int numCurves = reader.ReadInt32(); int numCurves = reader.ReadInt32();
curve = new List<PPtrKeyframe>(numCurves); curve = new List<PPtrKeyframe>(numCurves);
for (int i = 0; i < numCurves; i++) for (int i = 0; i < numCurves; i++)
{ {
curve.Add(new PPtrKeyframe(preloadData)); curve.Add(new PPtrKeyframe(reader));
} }
attribute = reader.ReadAlignedString(); attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString(); path = reader.ReadAlignedString();
classID = reader.ReadInt32(); classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr(); script = reader.ReadPPtr();
} }
} }
@ -355,7 +352,7 @@ namespace AssetStudio
public Vector3 m_Center { get; set; } public Vector3 m_Center { get; set; }
public Vector3 m_Extend { get; set; } public Vector3 m_Extend { get; set; }
public AABB(EndianBinaryReader reader) public AABB(ObjectReader reader)
{ {
m_Center = reader.ReadVector3(); m_Center = reader.ReadVector3();
m_Extend = reader.ReadVector3(); m_Extend = reader.ReadVector3();
@ -368,8 +365,9 @@ namespace AssetStudio
public Quaternion q { get; set; } public Quaternion q { get; set; }
public object s { get; set; } public object s { get; set; }
public xform(EndianBinaryReader reader, int[] version) public xform(ObjectReader reader)
{ {
var version = reader.version;
t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
q = reader.ReadQuaternion(); q = reader.ReadQuaternion();
s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
@ -385,9 +383,9 @@ namespace AssetStudio
public float m_InOut { get; set; } public float m_InOut { get; set; }
public float m_Grab { get; set; } public float m_Grab { get; set; }
public HandPose(EndianBinaryReader reader, int[] version) public HandPose(ObjectReader reader)
{ {
m_GrabX = new xform(reader, version); m_GrabX = new xform(reader);
int numDoFs = reader.ReadInt32(); int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs); m_DoFArray = reader.ReadSingleArray(numDoFs);
@ -407,9 +405,10 @@ namespace AssetStudio
public object m_HintT { get; set; } public object m_HintT { get; set; }
public float m_HintWeightT { get; set; } public float m_HintWeightT { get; set; }
public HumanGoal(EndianBinaryReader reader, int[] version) public HumanGoal(ObjectReader reader)
{ {
m_X = new xform(reader, version); var version = reader.version;
m_X = new xform(reader);
m_WeightT = reader.ReadSingle(); m_WeightT = reader.ReadSingle();
m_WeightR = reader.ReadSingle(); m_WeightR = reader.ReadSingle();
if (version[0] >= 5)//5.0 and up if (version[0] >= 5)//5.0 and up
@ -431,9 +430,10 @@ namespace AssetStudio
public float[] m_DoFArray { get; set; } public float[] m_DoFArray { get; set; }
public object[] m_TDoFArray { get; set; } public object[] m_TDoFArray { get; set; }
public HumanPose(EndianBinaryReader reader, int[] version) public HumanPose(ObjectReader reader)
{ {
m_RootX = new xform(reader, version); var version = reader.version;
m_RootX = new xform(reader);
m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_LookAtWeight = reader.ReadVector4(); m_LookAtWeight = reader.ReadVector4();
@ -441,11 +441,11 @@ namespace AssetStudio
m_GoalArray = new List<HumanGoal>(numGoals); m_GoalArray = new List<HumanGoal>(numGoals);
for (int i = 0; i < numGoals; i++) for (int i = 0; i < numGoals; i++)
{ {
m_GoalArray.Add(new HumanGoal(reader, version)); m_GoalArray.Add(new HumanGoal(reader));
} }
m_LeftHandPose = new HandPose(reader, version); m_LeftHandPose = new HandPose(reader);
m_RightHandPose = new HandPose(reader, version); m_RightHandPose = new HandPose(reader);
int numDoFs = reader.ReadInt32(); int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs); m_DoFArray = reader.ReadSingleArray(numDoFs);
@ -467,7 +467,7 @@ namespace AssetStudio
public uint[] data { get; set; } public uint[] data { get; set; }
public uint curveCount { get; set; } public uint curveCount { get; set; }
public StreamedClip(EndianBinaryReader reader) public StreamedClip(ObjectReader reader)
{ {
int numData = reader.ReadInt32(); int numData = reader.ReadInt32();
data = reader.ReadUInt32Array(numData); data = reader.ReadUInt32Array(numData);
@ -570,7 +570,7 @@ namespace AssetStudio
public float m_BeginTime { get; set; } public float m_BeginTime { get; set; }
public float[] m_SampleArray { get; set; } public float[] m_SampleArray { get; set; }
public DenseClip(EndianBinaryReader reader) public DenseClip(ObjectReader reader)
{ {
m_FrameCount = reader.ReadInt32(); m_FrameCount = reader.ReadInt32();
m_CurveCount = reader.ReadUInt32(); m_CurveCount = reader.ReadUInt32();
@ -586,7 +586,7 @@ namespace AssetStudio
{ {
public float[] data { get; set; } public float[] data { get; set; }
public ConstantClip(EndianBinaryReader reader) public ConstantClip(ObjectReader reader)
{ {
int numData = reader.ReadInt32(); int numData = reader.ReadInt32();
data = reader.ReadSingleArray(numData); data = reader.ReadSingleArray(numData);
@ -600,8 +600,9 @@ namespace AssetStudio
public uint m_Type { get; set; } public uint m_Type { get; set; }
public uint m_Index { get; set; } public uint m_Index { get; set; }
public ValueConstant(EndianBinaryReader reader, int[] version) public ValueConstant(ObjectReader reader)
{ {
var version = reader.version;
m_ID = reader.ReadUInt32(); m_ID = reader.ReadUInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 5))//5.5 down if (version[0] < 5 || (version[0] == 5 && version[1] < 5))//5.5 down
{ {
@ -616,13 +617,13 @@ namespace AssetStudio
{ {
public List<ValueConstant> m_ValueArray { get; set; } public List<ValueConstant> m_ValueArray { get; set; }
public ValueArrayConstant(EndianBinaryReader reader, int[] version) public ValueArrayConstant(ObjectReader reader)
{ {
int numVals = reader.ReadInt32(); int numVals = reader.ReadInt32();
m_ValueArray = new List<ValueConstant>(numVals); m_ValueArray = new List<ValueConstant>(numVals);
for (int i = 0; i < numVals; i++) for (int i = 0; i < numVals; i++)
{ {
m_ValueArray.Add(new ValueConstant(reader, version)); m_ValueArray.Add(new ValueConstant(reader));
} }
} }
} }
@ -634,15 +635,16 @@ namespace AssetStudio
public ConstantClip m_ConstantClip { get; set; } public ConstantClip m_ConstantClip { get; set; }
public ValueArrayConstant m_Binding { get; set; } public ValueArrayConstant m_Binding { get; set; }
public Clip(EndianBinaryReader reader, int[] version) public Clip(ObjectReader reader)
{ {
var version = reader.version;
m_StreamedClip = new StreamedClip(reader); m_StreamedClip = new StreamedClip(reader);
m_DenseClip = new DenseClip(reader); m_DenseClip = new DenseClip(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{ {
m_ConstantClip = new ConstantClip(reader); m_ConstantClip = new ConstantClip(reader);
} }
m_Binding = new ValueArrayConstant(reader, version); m_Binding = new ValueArrayConstant(reader);
} }
} }
@ -651,7 +653,7 @@ namespace AssetStudio
public float m_Start { get; set; } public float m_Start { get; set; }
public float m_Stop { get; set; } public float m_Stop { get; set; }
public ValueDelta(EndianBinaryReader reader) public ValueDelta(ObjectReader reader)
{ {
m_Start = reader.ReadSingle(); m_Start = reader.ReadSingle();
m_Stop = reader.ReadSingle(); m_Stop = reader.ReadSingle();
@ -690,23 +692,24 @@ namespace AssetStudio
public bool m_KeepOriginalPositionXZ { get; set; } public bool m_KeepOriginalPositionXZ { get; set; }
public bool m_HeightFromFeet { get; set; } public bool m_HeightFromFeet { get; set; }
public ClipMuscleConstant(EndianBinaryReader reader, int[] version) public ClipMuscleConstant(ObjectReader reader)
{ {
m_DeltaPose = new HumanPose(reader, version); var version = reader.version;
m_StartX = new xform(reader, version); m_DeltaPose = new HumanPose(reader);
m_StartX = new xform(reader);
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{ {
m_StopX = new xform(reader, version); m_StopX = new xform(reader);
} }
m_LeftFootStartX = new xform(reader, version); m_LeftFootStartX = new xform(reader);
m_RightFootStartX = new xform(reader, version); m_RightFootStartX = new xform(reader);
if (version[0] < 5)//5.0 down if (version[0] < 5)//5.0 down
{ {
m_MotionStartX = new xform(reader, version); m_MotionStartX = new xform(reader);
m_MotionStopX = new xform(reader, version); m_MotionStopX = new xform(reader);
} }
m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_Clip = new Clip(reader, version); m_Clip = new Clip(reader);
m_StartTime = reader.ReadSingle(); m_StartTime = reader.ReadSingle();
m_StopTime = reader.ReadSingle(); m_StopTime = reader.ReadSingle();
m_OrientationOffsetY = reader.ReadSingle(); m_OrientationOffsetY = reader.ReadSingle();
@ -763,13 +766,12 @@ namespace AssetStudio
public byte customType { get; set; } public byte customType { get; set; }
public byte isPPtrCurve { get; set; } public byte isPPtrCurve { get; set; }
public GenericBinding(AssetPreloadData preloadData) public GenericBinding(ObjectReader reader)
{ {
var reader = preloadData.sourceFile.reader; var version = reader.version;
var version = preloadData.sourceFile.version;
path = reader.ReadUInt32(); path = reader.ReadUInt32();
attribute = reader.ReadUInt32(); attribute = reader.ReadUInt32();
script = preloadData.sourceFile.ReadPPtr(); script = reader.ReadPPtr();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{ {
typeID = reader.ReadInt32(); typeID = reader.ReadInt32();
@ -789,21 +791,20 @@ namespace AssetStudio
public List<GenericBinding> genericBindings { get; set; } public List<GenericBinding> genericBindings { get; set; }
public List<PPtr> pptrCurveMapping { get; set; } public List<PPtr> pptrCurveMapping { get; set; }
public AnimationClipBindingConstant(AssetPreloadData preloadData) public AnimationClipBindingConstant(ObjectReader reader)
{ {
var reader = preloadData.sourceFile.reader;
int numBindings = reader.ReadInt32(); int numBindings = reader.ReadInt32();
genericBindings = new List<GenericBinding>(numBindings); genericBindings = new List<GenericBinding>(numBindings);
for (int i = 0; i < numBindings; i++) for (int i = 0; i < numBindings; i++)
{ {
genericBindings.Add(new GenericBinding(preloadData)); genericBindings.Add(new GenericBinding(reader));
} }
int numMappings = reader.ReadInt32(); int numMappings = reader.ReadInt32();
pptrCurveMapping = new List<PPtr>(numMappings); pptrCurveMapping = new List<PPtr>(numMappings);
for (int i = 0; i < numMappings; i++) for (int i = 0; i < numMappings; i++)
{ {
pptrCurveMapping.Add(preloadData.sourceFile.ReadPPtr()); pptrCurveMapping.Add(reader.ReadPPtr());
} }
} }
@ -852,7 +853,7 @@ namespace AssetStudio
//public List<AnimationEvent> m_Events { get; set; } //public List<AnimationEvent> m_Events { get; set; }
public AnimationClip(AssetPreloadData preloadData) : base(preloadData) public AnimationClip(ObjectReader reader) : base(reader)
{ {
if (version[0] >= 5)//5.0 and up if (version[0] >= 5)//5.0 and up
{ {
@ -878,7 +879,7 @@ namespace AssetStudio
m_RotationCurves = new List<QuaternionCurve>(numRCurves); m_RotationCurves = new List<QuaternionCurve>(numRCurves);
for (int i = 0; i < numRCurves; i++) for (int i = 0; i < numRCurves; i++)
{ {
m_RotationCurves.Add(new QuaternionCurve(reader, version)); m_RotationCurves.Add(new QuaternionCurve(reader));
} }
int numCRCurves = reader.ReadInt32(); int numCRCurves = reader.ReadInt32();
@ -894,7 +895,7 @@ namespace AssetStudio
m_EulerCurves = new List<Vector3Curve>(numEulerCurves); m_EulerCurves = new List<Vector3Curve>(numEulerCurves);
for (int i = 0; i < numEulerCurves; i++) for (int i = 0; i < numEulerCurves; i++)
{ {
m_EulerCurves.Add(new Vector3Curve(reader, version)); m_EulerCurves.Add(new Vector3Curve(reader));
} }
} }
@ -902,21 +903,21 @@ namespace AssetStudio
m_PositionCurves = new List<Vector3Curve>(numPCurves); m_PositionCurves = new List<Vector3Curve>(numPCurves);
for (int i = 0; i < numPCurves; i++) for (int i = 0; i < numPCurves; i++)
{ {
m_PositionCurves.Add(new Vector3Curve(reader, version)); m_PositionCurves.Add(new Vector3Curve(reader));
} }
int numSCurves = reader.ReadInt32(); int numSCurves = reader.ReadInt32();
m_ScaleCurves = new List<Vector3Curve>(numSCurves); m_ScaleCurves = new List<Vector3Curve>(numSCurves);
for (int i = 0; i < numSCurves; i++) for (int i = 0; i < numSCurves; i++)
{ {
m_ScaleCurves.Add(new Vector3Curve(reader, version)); m_ScaleCurves.Add(new Vector3Curve(reader));
} }
int numFCurves = reader.ReadInt32(); int numFCurves = reader.ReadInt32();
m_FloatCurves = new List<FloatCurve>(numFCurves); m_FloatCurves = new List<FloatCurve>(numFCurves);
for (int i = 0; i < numFCurves; i++) for (int i = 0; i < numFCurves; i++)
{ {
m_FloatCurves.Add(new FloatCurve(preloadData)); m_FloatCurves.Add(new FloatCurve(reader));
} }
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
@ -925,7 +926,7 @@ namespace AssetStudio
m_PPtrCurves = new List<PPtrCurve>(numPtrCurves); m_PPtrCurves = new List<PPtrCurve>(numPtrCurves);
for (int i = 0; i < numPtrCurves; i++) for (int i = 0; i < numPtrCurves; i++)
{ {
m_PPtrCurves.Add(new PPtrCurve(preloadData)); m_PPtrCurves.Add(new PPtrCurve(reader));
} }
} }
@ -938,11 +939,11 @@ namespace AssetStudio
if (version[0] >= 4)//4.0 and up if (version[0] >= 4)//4.0 and up
{ {
m_MuscleClipSize = reader.ReadUInt32(); m_MuscleClipSize = reader.ReadUInt32();
m_MuscleClip = new ClipMuscleConstant(reader, version); m_MuscleClip = new ClipMuscleConstant(reader);
} }
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{ {
m_ClipBindingConstant = new AnimationClipBindingConstant(preloadData); m_ClipBindingConstant = new AnimationClipBindingConstant(reader);
} }
/*int numEvents = reader.ReadInt32(); /*int numEvents = reader.ReadInt32();
m_Events = new List<AnimationEvent>(numEvents); m_Events = new List<AnimationEvent>(numEvents);

View File

@ -11,10 +11,10 @@ namespace AssetStudio
public PPtr m_Controller; public PPtr m_Controller;
public bool m_HasTransformHierarchy; public bool m_HasTransformHierarchy;
public Animator(AssetPreloadData preloadData) : base(preloadData) public Animator(ObjectReader reader) : base(reader)
{ {
m_Avatar = sourceFile.ReadPPtr(); m_Avatar = reader.ReadPPtr();
m_Controller = sourceFile.ReadPPtr(); m_Controller = reader.ReadPPtr();
var m_CullingMode = reader.ReadInt32(); var m_CullingMode = reader.ReadInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up

View File

@ -12,11 +12,11 @@ namespace AssetStudio
public uint word1 { get; set; } public uint word1 { get; set; }
public uint word2 { get; set; } public uint word2 { get; set; }
public HumanPoseMask(EndianBinaryReader reader, int[] version) public HumanPoseMask(ObjectReader reader)
{ {
word0 = reader.ReadUInt32(); word0 = reader.ReadUInt32();
word1 = reader.ReadUInt32(); word1 = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up if (reader.version[0] >= 5) //5.0 and up
{ {
word2 = reader.ReadUInt32(); word2 = reader.ReadUInt32();
} }
@ -28,7 +28,7 @@ namespace AssetStudio
public uint m_PathHash { get; set; } public uint m_PathHash { get; set; }
public float m_Weight { get; set; } public float m_Weight { get; set; }
public SkeletonMaskElement(EndianBinaryReader reader) public SkeletonMaskElement(ObjectReader reader)
{ {
m_PathHash = reader.ReadUInt32(); m_PathHash = reader.ReadUInt32();
m_Weight = reader.ReadSingle(); m_Weight = reader.ReadSingle();
@ -39,7 +39,7 @@ namespace AssetStudio
{ {
public SkeletonMaskElement[] m_Data { get; set; } public SkeletonMaskElement[] m_Data { get; set; }
public SkeletonMask(EndianBinaryReader reader) public SkeletonMask(ObjectReader reader)
{ {
int numElements = reader.ReadInt32(); int numElements = reader.ReadInt32();
m_Data = new SkeletonMaskElement[numElements]; m_Data = new SkeletonMaskElement[numElements];
@ -62,11 +62,11 @@ namespace AssetStudio
public bool m_IKPass { get; set; } public bool m_IKPass { get; set; }
public bool m_SyncedLayerAffectsTiming { get; set; } public bool m_SyncedLayerAffectsTiming { get; set; }
public LayerConstant(EndianBinaryReader reader, int[] version) public LayerConstant(ObjectReader reader)
{ {
m_StateMachineIndex = reader.ReadUInt32(); m_StateMachineIndex = reader.ReadUInt32();
m_StateMachineMotionSetIndex = reader.ReadUInt32(); m_StateMachineMotionSetIndex = reader.ReadUInt32();
m_BodyMask = new HumanPoseMask(reader, version); m_BodyMask = new HumanPoseMask(reader);
m_SkeletonMask = new SkeletonMask(reader); m_SkeletonMask = new SkeletonMask(reader);
m_Binding = reader.ReadUInt32(); m_Binding = reader.ReadUInt32();
m_LayerBlendingMode = reader.ReadInt32(); m_LayerBlendingMode = reader.ReadInt32();
@ -84,7 +84,7 @@ namespace AssetStudio
public float m_EventThreshold { get; set; } public float m_EventThreshold { get; set; }
public float m_ExitTime { get; set; } public float m_ExitTime { get; set; }
public ConditionConstant(EndianBinaryReader reader) public ConditionConstant(ObjectReader reader)
{ {
m_ConditionMode = reader.ReadUInt32(); m_ConditionMode = reader.ReadUInt32();
m_EventID = reader.ReadUInt32(); m_EventID = reader.ReadUInt32();
@ -110,8 +110,9 @@ namespace AssetStudio
public bool m_Atomic { get; set; } public bool m_Atomic { get; set; }
public bool m_CanTransitionToSelf { get; set; } public bool m_CanTransitionToSelf { get; set; }
public TransitionConstant(EndianBinaryReader reader, int[] version) public TransitionConstant(ObjectReader reader)
{ {
var version = reader.version;
int numConditions = reader.ReadInt32(); int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions]; m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++) for (int i = 0; i < numConditions; i++)
@ -153,7 +154,7 @@ namespace AssetStudio
public uint[] m_IDArray { get; set; } public uint[] m_IDArray { get; set; }
public uint m_IndexOffset { get; set; } public uint m_IndexOffset { get; set; }
public LeafInfoConstant(EndianBinaryReader reader) public LeafInfoConstant(ObjectReader reader)
{ {
m_IDArray = reader.ReadUInt32Array(reader.ReadInt32()); m_IDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_IndexOffset = reader.ReadUInt32(); m_IndexOffset = reader.ReadUInt32();
@ -164,7 +165,7 @@ namespace AssetStudio
{ {
public uint[] m_NeighborArray { get; set; } public uint[] m_NeighborArray { get; set; }
public MotionNeighborList(EndianBinaryReader reader) public MotionNeighborList(ObjectReader reader)
{ {
m_NeighborArray = reader.ReadUInt32Array(reader.ReadInt32()); m_NeighborArray = reader.ReadUInt32Array(reader.ReadInt32());
} }
@ -178,7 +179,7 @@ namespace AssetStudio
public float[] m_ChildPairAvgMagInvArray { get; set; } public float[] m_ChildPairAvgMagInvArray { get; set; }
public MotionNeighborList[] m_ChildNeighborListArray { get; set; } public MotionNeighborList[] m_ChildNeighborListArray { get; set; }
public Blend2dDataConstant(EndianBinaryReader reader) public Blend2dDataConstant(ObjectReader reader)
{ {
m_ChildPositionArray = reader.ReadVector2Array(reader.ReadInt32()); m_ChildPositionArray = reader.ReadVector2Array(reader.ReadInt32());
m_ChildMagnitudeArray = reader.ReadSingleArray(reader.ReadInt32()); m_ChildMagnitudeArray = reader.ReadSingleArray(reader.ReadInt32());
@ -198,7 +199,7 @@ namespace AssetStudio
{ {
public float[] m_ChildThresholdArray { get; set; } public float[] m_ChildThresholdArray { get; set; }
public Blend1dDataConstant(EndianBinaryReader reader) public Blend1dDataConstant(ObjectReader reader)
{ {
m_ChildThresholdArray = reader.ReadSingleArray(reader.ReadInt32()); m_ChildThresholdArray = reader.ReadSingleArray(reader.ReadInt32());
} }
@ -209,7 +210,7 @@ namespace AssetStudio
public uint[] m_ChildBlendEventIDArray { get; set; } public uint[] m_ChildBlendEventIDArray { get; set; }
public bool m_NormalizedBlendValues { get; set; } public bool m_NormalizedBlendValues { get; set; }
public BlendDirectDataConstant(EndianBinaryReader reader) public BlendDirectDataConstant(ObjectReader reader)
{ {
m_ChildBlendEventIDArray = reader.ReadUInt32Array(reader.ReadInt32()); m_ChildBlendEventIDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_NormalizedBlendValues = reader.ReadBoolean(); m_NormalizedBlendValues = reader.ReadBoolean();
@ -232,8 +233,9 @@ namespace AssetStudio
public float m_CycleOffset { get; set; } public float m_CycleOffset { get; set; }
public bool m_Mirror { get; set; } public bool m_Mirror { get; set; }
public BlendTreeNodeConstant(EndianBinaryReader reader, int[] version) public BlendTreeNodeConstant(ObjectReader reader)
{ {
var version = reader.version;
m_BlendType = reader.ReadUInt32(); m_BlendType = reader.ReadUInt32();
m_BlendEventID = reader.ReadUInt32(); m_BlendEventID = reader.ReadUInt32();
m_BlendEventYID = reader.ReadUInt32(); m_BlendEventYID = reader.ReadUInt32();
@ -262,13 +264,13 @@ namespace AssetStudio
{ {
public BlendTreeNodeConstant[] m_NodeArray { get; set; } public BlendTreeNodeConstant[] m_NodeArray { get; set; }
public BlendTreeConstant(EndianBinaryReader reader, int[] version) public BlendTreeConstant(ObjectReader reader)
{ {
int numNodes = reader.ReadInt32(); int numNodes = reader.ReadInt32();
m_NodeArray = new BlendTreeNodeConstant[numNodes]; m_NodeArray = new BlendTreeNodeConstant[numNodes];
for (int i = 0; i < numNodes; i++) for (int i = 0; i < numNodes; i++)
{ {
m_NodeArray[i] = new BlendTreeNodeConstant(reader, version); m_NodeArray[i] = new BlendTreeNodeConstant(reader);
} }
} }
} }
@ -294,13 +296,14 @@ namespace AssetStudio
public bool m_Loop { get; set; } public bool m_Loop { get; set; }
public bool m_Mirror { get; set; } public bool m_Mirror { get; set; }
public StateConstant(EndianBinaryReader reader, int[] version) public StateConstant(ObjectReader reader)
{ {
var version = reader.version;
int numTransistions = reader.ReadInt32(); int numTransistions = reader.ReadInt32();
m_TransitionConstantArray = new TransitionConstant[numTransistions]; m_TransitionConstantArray = new TransitionConstant[numTransistions];
for (int i = 0; i < numTransistions; i++) for (int i = 0; i < numTransistions; i++)
{ {
m_TransitionConstantArray[i] = new TransitionConstant(reader, version); m_TransitionConstantArray[i] = new TransitionConstant(reader);
} }
int numBlendIndices = reader.ReadInt32(); int numBlendIndices = reader.ReadInt32();
@ -324,7 +327,7 @@ namespace AssetStudio
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends]; m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
for (int i = 0; i < numBlends; i++) for (int i = 0; i < numBlends; i++)
{ {
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader, version); m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader);
} }
m_NameID = reader.ReadUInt32(); m_NameID = reader.ReadUInt32();
@ -366,7 +369,7 @@ namespace AssetStudio
public uint m_Destination { get; set; } public uint m_Destination { get; set; }
public ConditionConstant[] m_ConditionConstantArray { get; set; } public ConditionConstant[] m_ConditionConstantArray { get; set; }
public SelectorTransitionConstant(EndianBinaryReader reader) public SelectorTransitionConstant(ObjectReader reader)
{ {
m_Destination = reader.ReadUInt32(); m_Destination = reader.ReadUInt32();
@ -385,7 +388,7 @@ namespace AssetStudio
public uint m_FullPathID { get; set; } public uint m_FullPathID { get; set; }
public bool m_isEntry { get; set; } public bool m_isEntry { get; set; }
public SelectorStateConstant(EndianBinaryReader reader) public SelectorStateConstant(ObjectReader reader)
{ {
int numTransitions = reader.ReadInt32(); int numTransitions = reader.ReadInt32();
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions]; m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
@ -408,20 +411,21 @@ namespace AssetStudio
public uint m_DefaultState { get; set; } public uint m_DefaultState { get; set; }
public uint m_MotionSetCount { get; set; } public uint m_MotionSetCount { get; set; }
public StateMachineConstant(EndianBinaryReader reader, int[] version) public StateMachineConstant(ObjectReader reader)
{ {
var version = reader.version;
int numStates = reader.ReadInt32(); int numStates = reader.ReadInt32();
m_StateConstantArray = new StateConstant[numStates]; m_StateConstantArray = new StateConstant[numStates];
for (int i = 0; i < numStates; i++) for (int i = 0; i < numStates; i++)
{ {
m_StateConstantArray[i] = new StateConstant(reader, version); m_StateConstantArray[i] = new StateConstant(reader);
} }
int numAnyStates = reader.ReadInt32(); int numAnyStates = reader.ReadInt32();
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates]; m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
for (int i = 0; i < numAnyStates; i++) for (int i = 0; i < numAnyStates; i++)
{ {
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader, version); m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader);
} }
if (version[0] >= 5) //5.0 and up if (version[0] >= 5) //5.0 and up
@ -448,8 +452,9 @@ namespace AssetStudio
public Vector4[] m_QuaternionValues { get; set; } public Vector4[] m_QuaternionValues { get; set; }
public object[] m_ScaleValues { get; set; } public object[] m_ScaleValues { get; set; }
public ValueArray(EndianBinaryReader reader, int[] version) public ValueArray(ObjectReader reader)
{ {
var version = reader.version;
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
{ {
int numBools = reader.ReadInt32(); int numBools = reader.ReadInt32();
@ -505,24 +510,24 @@ namespace AssetStudio
public ValueArrayConstant m_Values { get; set; } public ValueArrayConstant m_Values { get; set; }
public ValueArray m_DefaultValues { get; set; } public ValueArray m_DefaultValues { get; set; }
public ControllerConstant(EndianBinaryReader reader, int[] version) public ControllerConstant(ObjectReader reader)
{ {
int numLayers = reader.ReadInt32(); int numLayers = reader.ReadInt32();
m_LayerArray = new LayerConstant[numLayers]; m_LayerArray = new LayerConstant[numLayers];
for (int i = 0; i < numLayers; i++) for (int i = 0; i < numLayers; i++)
{ {
m_LayerArray[i] = new LayerConstant(reader, version); m_LayerArray[i] = new LayerConstant(reader);
} }
int numStates = reader.ReadInt32(); int numStates = reader.ReadInt32();
m_StateMachineArray = new StateMachineConstant[numStates]; m_StateMachineArray = new StateMachineConstant[numStates];
for (int i = 0; i < numStates; i++) for (int i = 0; i < numStates; i++)
{ {
m_StateMachineArray[i] = new StateMachineConstant(reader, version); m_StateMachineArray[i] = new StateMachineConstant(reader);
} }
m_Values = new ValueArrayConstant(reader, version); m_Values = new ValueArrayConstant(reader);
m_DefaultValues = new ValueArray(reader, version); m_DefaultValues = new ValueArray(reader);
} }
} }
@ -530,10 +535,10 @@ namespace AssetStudio
{ {
public PPtr[] m_AnimationClips; public PPtr[] m_AnimationClips;
public AnimatorController(AssetPreloadData preloadData) : base(preloadData) public AnimatorController(ObjectReader reader) : base(reader)
{ {
var m_ControllerSize = reader.ReadUInt32(); var m_ControllerSize = reader.ReadUInt32();
var m_Controller = new ControllerConstant(reader, version); var m_Controller = new ControllerConstant(reader);
int tosSize = reader.ReadInt32(); int tosSize = reader.ReadInt32();
var m_TOS = new List<KeyValuePair<uint, string>>(tosSize); var m_TOS = new List<KeyValuePair<uint, string>>(tosSize);
@ -546,7 +551,7 @@ namespace AssetStudio
m_AnimationClips = new PPtr[numClips]; m_AnimationClips = new PPtr[numClips];
for (int i = 0; i < numClips; i++) for (int i = 0; i < numClips; i++)
{ {
m_AnimationClips[i] = sourceFile.ReadPPtr(); m_AnimationClips[i] = reader.ReadPPtr();
} }
} }
} }

View File

@ -10,17 +10,17 @@ namespace AssetStudio
public PPtr m_Controller; public PPtr m_Controller;
public PPtr[][] m_Clips; public PPtr[][] m_Clips;
public AnimatorOverrideController(AssetPreloadData preloadData) : base(preloadData) public AnimatorOverrideController(ObjectReader reader) : base(reader)
{ {
m_Controller = sourceFile.ReadPPtr(); m_Controller = reader.ReadPPtr();
int numOverrides = reader.ReadInt32(); int numOverrides = reader.ReadInt32();
m_Clips = new PPtr[numOverrides][]; m_Clips = new PPtr[numOverrides][];
for (int i = 0; i < numOverrides; i++) for (int i = 0; i < numOverrides; i++)
{ {
m_Clips[i] = new PPtr[2]; m_Clips[i] = new PPtr[2];
m_Clips[i][0] = sourceFile.ReadPPtr(); m_Clips[i][0] = reader.ReadPPtr();
m_Clips[i][1] = sourceFile.ReadPPtr(); m_Clips[i][1] = reader.ReadPPtr();
} }
} }
} }

View File

@ -23,12 +23,12 @@ namespace AssetStudio
public List<ContainerData> m_Container = new List<ContainerData>(); public List<ContainerData> m_Container = new List<ContainerData>();
public AssetBundle(AssetPreloadData preloadData) : base(preloadData) public AssetBundle(ObjectReader reader) : base(reader)
{ {
var size = reader.ReadInt32(); var size = reader.ReadInt32();
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
{ {
sourceFile.ReadPPtr(); reader.ReadPPtr();
} }
size = reader.ReadInt32(); size = reader.ReadInt32();
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
@ -38,7 +38,7 @@ namespace AssetStudio
temp.second = new AssetInfo(); temp.second = new AssetInfo();
temp.second.preloadIndex = reader.ReadInt32(); temp.second.preloadIndex = reader.ReadInt32();
temp.second.preloadSize = reader.ReadInt32(); temp.second.preloadSize = reader.ReadInt32();
temp.second.asset = sourceFile.ReadPPtr(); temp.second.asset = reader.ReadPPtr();
m_Container.Add(temp); m_Container.Add(temp);
} }
} }

View File

@ -31,7 +31,7 @@ namespace AssetStudio
public long m_Size; public long m_Size;
public byte[] m_AudioData; public byte[] m_AudioData;
public AudioClip(AssetPreloadData preloadData, bool readData) : base(preloadData) public AudioClip(ObjectReader reader, bool readData) : base(reader)
{ {
if (version[0] < 5) if (version[0] < 5)
{ {
@ -46,7 +46,7 @@ namespace AssetStudio
int m_Stream = reader.ReadInt32(); int m_Stream = reader.ReadInt32();
m_Size = reader.ReadInt32(); m_Size = reader.ReadInt32();
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size; var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
if (preloadData.Size + preloadData.Offset - reader.Position != tsize) if (reader.byteSize + reader.byteStart - reader.Position != tsize)
{ {
m_Offset = reader.ReadInt32(); m_Offset = reader.ReadInt32();
m_Source = sourceFile.filePath + ".resS"; m_Source = sourceFile.filePath + ".resS";

View File

@ -8,7 +8,7 @@ namespace AssetStudio
public int m_ParentId { get; set; } public int m_ParentId { get; set; }
public int m_AxesId { get; set; } public int m_AxesId { get; set; }
public Node(EndianBinaryReader reader) public Node(ObjectReader reader)
{ {
m_ParentId = reader.ReadInt32(); m_ParentId = reader.ReadInt32();
m_AxesId = reader.ReadInt32(); m_AxesId = reader.ReadInt32();
@ -20,8 +20,9 @@ namespace AssetStudio
public object m_Min { get; set; } public object m_Min { get; set; }
public object m_Max { get; set; } public object m_Max { get; set; }
public Limit(EndianBinaryReader reader, int[] version) public Limit(ObjectReader reader)
{ {
var version = reader.version;
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
{ {
m_Min = reader.ReadVector3(); m_Min = reader.ReadVector3();
@ -44,8 +45,9 @@ namespace AssetStudio
public float m_Length { get; set; } public float m_Length { get; set; }
public uint m_Type { get; set; } public uint m_Type { get; set; }
public Axes(EndianBinaryReader reader, int[] version) public Axes(ObjectReader reader)
{ {
var version = reader.version;
m_PreQ = reader.ReadVector4(); m_PreQ = reader.ReadVector4();
m_PostQ = reader.ReadVector4(); m_PostQ = reader.ReadVector4();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
@ -56,7 +58,7 @@ namespace AssetStudio
{ {
m_Sgn = reader.ReadVector4(); m_Sgn = reader.ReadVector4();
} }
m_Limit = new Limit(reader, version); m_Limit = new Limit(reader);
m_Length = reader.ReadSingle(); m_Length = reader.ReadSingle();
m_Type = reader.ReadUInt32(); m_Type = reader.ReadUInt32();
} }
@ -69,7 +71,7 @@ namespace AssetStudio
public List<Axes> m_AxesArray { get; set; } public List<Axes> m_AxesArray { get; set; }
public Skeleton(EndianBinaryReader reader, int[] version) public Skeleton(ObjectReader reader)
{ {
int numNodes = reader.ReadInt32(); int numNodes = reader.ReadInt32();
m_Node = new List<Node>(numNodes); m_Node = new List<Node>(numNodes);
@ -89,7 +91,7 @@ namespace AssetStudio
m_AxesArray = new List<Axes>(numAxes); m_AxesArray = new List<Axes>(numAxes);
for (int i = 0; i < numAxes; i++) for (int i = 0; i < numAxes; i++)
{ {
m_AxesArray.Add(new Axes(reader, version)); m_AxesArray.Add(new Axes(reader));
} }
} }
} }
@ -103,13 +105,13 @@ namespace AssetStudio
m_X = new List<xform>(); m_X = new List<xform>();
} }
public SkeletonPose(EndianBinaryReader reader, int[] version) public SkeletonPose(ObjectReader reader)
{ {
int numXforms = reader.ReadInt32(); int numXforms = reader.ReadInt32();
m_X = new List<xform>(numXforms); m_X = new List<xform>(numXforms);
for (int i = 0; i < numXforms; i++) for (int i = 0; i < numXforms; i++)
{ {
m_X.Add(new xform(reader, version)); m_X.Add(new xform(reader));
} }
} }
} }
@ -118,7 +120,7 @@ namespace AssetStudio
{ {
public List<int> m_HandBoneIndex { get; set; } public List<int> m_HandBoneIndex { get; set; }
public Hand(EndianBinaryReader reader) public Hand(ObjectReader reader)
{ {
int numIndexes = reader.ReadInt32(); int numIndexes = reader.ReadInt32();
m_HandBoneIndex = new List<int>(numIndexes); m_HandBoneIndex = new List<int>(numIndexes);
@ -135,9 +137,9 @@ namespace AssetStudio
public uint m_ParentHumanIndex { get; set; } public uint m_ParentHumanIndex { get; set; }
public uint m_ID { get; set; } public uint m_ID { get; set; }
public Handle(EndianBinaryReader reader, int[] version) public Handle(ObjectReader reader)
{ {
m_X = new xform(reader, version); m_X = new xform(reader);
m_ParentHumanIndex = reader.ReadUInt32(); m_ParentHumanIndex = reader.ReadUInt32();
m_ID = reader.ReadUInt32(); m_ID = reader.ReadUInt32();
} }
@ -155,9 +157,9 @@ namespace AssetStudio
public float m_MaxLimitY { get; set; } public float m_MaxLimitY { get; set; }
public float m_MaxLimitZ { get; set; } public float m_MaxLimitZ { get; set; }
public Collider(EndianBinaryReader reader, int[] version) public Collider(ObjectReader reader)
{ {
m_X = new xform(reader, version); m_X = new xform(reader);
m_Type = reader.ReadUInt32(); m_Type = reader.ReadUInt32();
m_XMotionType = reader.ReadUInt32(); m_XMotionType = reader.ReadUInt32();
m_YMotionType = reader.ReadUInt32(); m_YMotionType = reader.ReadUInt32();
@ -193,11 +195,12 @@ namespace AssetStudio
public bool m_HasRightHand { get; set; } public bool m_HasRightHand { get; set; }
public bool m_HasTDoF { get; set; } public bool m_HasTDoF { get; set; }
public Human(EndianBinaryReader reader, int[] version) public Human(ObjectReader reader)
{ {
m_RootX = new xform(reader, version); var version = reader.version;
m_Skeleton = new Skeleton(reader, version); m_RootX = new xform(reader);
m_SkeletonPose = new SkeletonPose(reader, version); m_Skeleton = new Skeleton(reader);
m_SkeletonPose = new SkeletonPose(reader);
m_LeftHand = new Hand(reader); m_LeftHand = new Hand(reader);
m_RightHand = new Hand(reader); m_RightHand = new Hand(reader);
@ -207,14 +210,14 @@ namespace AssetStudio
m_Handles = new List<Handle>(numHandles); m_Handles = new List<Handle>(numHandles);
for (int i = 0; i < numHandles; i++) for (int i = 0; i < numHandles; i++)
{ {
m_Handles.Add(new Handle(reader, version)); m_Handles.Add(new Handle(reader));
} }
int numColliders = reader.ReadInt32(); int numColliders = reader.ReadInt32();
m_ColliderArray = new List<Collider>(numColliders); m_ColliderArray = new List<Collider>(numColliders);
for (int i = 0; i < numColliders; i++) for (int i = 0; i < numColliders; i++)
{ {
m_ColliderArray.Add(new Collider(reader, version)); m_ColliderArray.Add(new Collider(reader));
} }
} }
@ -272,14 +275,15 @@ namespace AssetStudio
public SkeletonPose m_RootMotionSkeletonPose { get; set; } public SkeletonPose m_RootMotionSkeletonPose { get; set; }
public List<int> m_RootMotionSkeletonIndexArray { get; set; } public List<int> m_RootMotionSkeletonIndexArray { get; set; }
public AvatarConstant(EndianBinaryReader reader, int[] version) public AvatarConstant(ObjectReader reader)
{ {
m_AvatarSkeleton = new Skeleton(reader, version); var version = reader.version;
m_AvatarSkeletonPose = new SkeletonPose(reader, version); m_AvatarSkeleton = new Skeleton(reader);
m_AvatarSkeletonPose = new SkeletonPose(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{ {
m_DefaultPose = new SkeletonPose(reader, version); m_DefaultPose = new SkeletonPose(reader);
int numIDs = reader.ReadInt32(); int numIDs = reader.ReadInt32();
m_SkeletonNameIDArray = new List<uint>(numIDs); m_SkeletonNameIDArray = new List<uint>(numIDs);
for (int i = 0; i < numIDs; i++) for (int i = 0; i < numIDs; i++)
@ -288,7 +292,7 @@ namespace AssetStudio
} }
} }
m_Human = new Human(reader, version); m_Human = new Human(reader);
int numIndexes = reader.ReadInt32(); int numIndexes = reader.ReadInt32();
m_HumanSkeletonIndexArray = new List<int>(numIndexes); m_HumanSkeletonIndexArray = new List<int>(numIndexes);
@ -308,12 +312,12 @@ namespace AssetStudio
} }
m_RootMotionBoneIndex = reader.ReadInt32(); m_RootMotionBoneIndex = reader.ReadInt32();
m_RootMotionBoneX = new xform(reader, version); m_RootMotionBoneX = new xform(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{ {
m_RootMotionSkeleton = new Skeleton(reader, version); m_RootMotionSkeleton = new Skeleton(reader);
m_RootMotionSkeletonPose = new SkeletonPose(reader, version); m_RootMotionSkeletonPose = new SkeletonPose(reader);
int numMotionIndexes = reader.ReadInt32(); int numMotionIndexes = reader.ReadInt32();
m_RootMotionSkeletonIndexArray = new List<int>(numMotionIndexes); m_RootMotionSkeletonIndexArray = new List<int>(numMotionIndexes);
@ -331,10 +335,10 @@ namespace AssetStudio
public AvatarConstant m_Avatar { get; set; } public AvatarConstant m_Avatar { get; set; }
public List<KeyValuePair<uint, string>> m_TOS { get; set; } public List<KeyValuePair<uint, string>> m_TOS { get; set; }
public Avatar(AssetPreloadData preloadData) : base(preloadData) public Avatar(ObjectReader reader) : base(reader)
{ {
m_AvatarSize = reader.ReadUInt32(); m_AvatarSize = reader.ReadUInt32();
m_Avatar = new AvatarConstant(reader, version); m_Avatar = new AvatarConstant(reader);
int numTOS = reader.ReadInt32(); int numTOS = reader.ReadInt32();
m_TOS = new List<KeyValuePair<uint, string>>(numTOS); m_TOS = new List<KeyValuePair<uint, string>>(numTOS);

View File

@ -9,7 +9,7 @@ namespace AssetStudio
{ {
public byte m_Enabled; public byte m_Enabled;
protected Behaviour(AssetPreloadData preloadData) : base(preloadData) protected Behaviour(ObjectReader reader) : base(reader)
{ {
m_Enabled = reader.ReadByte(); m_Enabled = reader.ReadByte();
reader.AlignStream(4); reader.AlignStream(4);

View File

@ -9,7 +9,7 @@ namespace AssetStudio
{ {
public string m_Version; public string m_Version;
public BuildSettings(AssetPreloadData preloadData) : base(preloadData) public BuildSettings(ObjectReader reader) : base(reader)
{ {
int levelsNum = reader.ReadInt32(); int levelsNum = reader.ReadInt32();
for (int i = 0; i < levelsNum; i++) for (int i = 0; i < levelsNum; i++)

View File

@ -9,9 +9,9 @@ namespace AssetStudio
{ {
public PPtr m_GameObject; public PPtr m_GameObject;
protected Component(AssetPreloadData preloadData) : base(preloadData) protected Component(ObjectReader reader) : base(reader)
{ {
m_GameObject = sourceFile.ReadPPtr(); m_GameObject = reader.ReadPPtr();
} }
} }
} }

View File

@ -7,12 +7,12 @@ namespace AssetStudio
{ {
public abstract class EditorExtension : Object public abstract class EditorExtension : Object
{ {
protected EditorExtension(AssetPreloadData preloadData) : base(preloadData) protected EditorExtension(ObjectReader reader) : base(reader)
{ {
if (platform == BuildTarget.NoTarget) if (platform == BuildTarget.NoTarget)
{ {
var m_PrefabParentObject = sourceFile.ReadPPtr(); var m_PrefabParentObject = reader.ReadPPtr();
var m_PrefabInternal = sourceFile.ReadPPtr(); var m_PrefabInternal = reader.ReadPPtr();
} }
} }
} }

View File

@ -9,14 +9,14 @@ namespace AssetStudio
{ {
public byte[] m_FontData; public byte[] m_FontData;
public Font(AssetPreloadData preloadData) : base(preloadData) public Font(ObjectReader reader) : base(reader)
{ {
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
{ {
var m_LineSpacing = reader.ReadSingle(); var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = sourceFile.ReadPPtr(); var m_DefaultMaterial = reader.ReadPPtr();
var m_FontSize = reader.ReadSingle(); var m_FontSize = reader.ReadSingle();
var m_Texture = sourceFile.ReadPPtr(); var m_Texture = reader.ReadPPtr();
int m_AsciiStartOffset = reader.ReadInt32(); int m_AsciiStartOffset = reader.ReadInt32();
var m_Tracking = reader.ReadSingle(); var m_Tracking = reader.ReadSingle();
var m_CharacterSpacing = reader.ReadInt32(); var m_CharacterSpacing = reader.ReadInt32();
@ -68,7 +68,7 @@ namespace AssetStudio
} }
int m_ConvertCase = reader.ReadInt32(); int m_ConvertCase = reader.ReadInt32();
PPtr m_DefaultMaterial = sourceFile.ReadPPtr(); PPtr m_DefaultMaterial = reader.ReadPPtr();
int m_CharacterRects_size = reader.ReadInt32(); int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++) for (int i = 0; i < m_CharacterRects_size; i++)
@ -93,7 +93,7 @@ namespace AssetStudio
} }
} }
PPtr m_Texture = sourceFile.ReadPPtr(); PPtr m_Texture = reader.ReadPPtr();
int m_KerningValues_size = reader.ReadInt32(); int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++) for (int i = 0; i < m_KerningValues_size; i++)

View File

@ -16,30 +16,25 @@ namespace AssetStudio
public PPtr m_SkinnedMeshRenderer; public PPtr m_SkinnedMeshRenderer;
public PPtr m_Animator; public PPtr m_Animator;
public GameObject(AssetPreloadData preloadData) : base(preloadData) public GameObject(ObjectReader reader) : base(reader)
{ {
int m_Component_size = reader.ReadInt32(); int m_Component_size = reader.ReadInt32();
m_Components = new List<PPtr>(m_Component_size); m_Components = new List<PPtr>(m_Component_size);
for (int j = 0; j < m_Component_size; j++) for (int j = 0; j < m_Component_size; j++)
{ {
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5.0 and up
{ {
m_Components.Add(sourceFile.ReadPPtr()); m_Components.Add(reader.ReadPPtr());
} }
else else
{ {
int first = reader.ReadInt32(); int first = reader.ReadInt32();
m_Components.Add(sourceFile.ReadPPtr()); m_Components.Add(reader.ReadPPtr());
} }
} }
var m_Layer = reader.ReadInt32(); var m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString(); m_Name = reader.ReadAlignedString();
if (m_Name == "")
{
m_Name = "GameObject #" + preloadData.uniqueID;
}
} }
} }
} }

View File

@ -34,11 +34,11 @@ namespace AssetStudio
public strFloatPair[] m_Floats; public strFloatPair[] m_Floats;
public strColorPair[] m_Colors; public strColorPair[] m_Colors;
public Material(AssetPreloadData preloadData) : base(preloadData) public Material(ObjectReader reader) : base(reader)
{ {
m_Shader = sourceFile.ReadPPtr(); m_Shader = reader.ReadPPtr();
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a"))) if (version[0] == 4 && (version[1] >= 2 || (version[1] == 1 && buildType[0] != "a")))
{ {
m_ShaderKeywords = new string[reader.ReadInt32()]; m_ShaderKeywords = new string[reader.ReadInt32()];
for (int i = 0; i < m_ShaderKeywords.Length; i++) for (int i = 0; i < m_ShaderKeywords.Length; i++)
@ -46,11 +46,11 @@ namespace AssetStudio
m_ShaderKeywords[i] = reader.ReadAlignedString(); m_ShaderKeywords[i] = reader.ReadAlignedString();
} }
} }
else if (sourceFile.version[0] >= 5)//5.0 and up else if (version[0] >= 5)//5.0 and up
{ {
m_ShaderKeywords = new[] { reader.ReadAlignedString() }; m_ShaderKeywords = new[] { reader.ReadAlignedString() };
uint m_LightmapFlags = reader.ReadUInt32(); uint m_LightmapFlags = reader.ReadUInt32();
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up if (version[0] == 5 && version[1] >= 6 || version[0] > 5)//5.6.0 and up
{ {
var m_EnableInstancingVariants = reader.ReadBoolean(); var m_EnableInstancingVariants = reader.ReadBoolean();
//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x //var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
@ -58,9 +58,9 @@ namespace AssetStudio
} }
} }
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); } if (version[0] > 4 || version[0] == 4 && version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); }
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up if (version[0] == 5 && version[1] >= 1 || version[0] > 5)//5.1 and up
{ {
string[][] stringTagMap = new string[reader.ReadInt32()][]; string[][] stringTagMap = new string[reader.ReadInt32()][];
for (int i = 0; i < stringTagMap.Length; i++) for (int i = 0; i < stringTagMap.Length; i++)
@ -69,7 +69,7 @@ namespace AssetStudio
} }
} }
//disabledShaderPasses //disabledShaderPasses
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up if ((version[0] == 5 && version[1] >= 6) || version[0] > 5)//5.6.0 and up
{ {
var size = reader.ReadInt32(); var size = reader.ReadInt32();
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
@ -84,7 +84,7 @@ namespace AssetStudio
TexEnv m_TexEnv = new TexEnv() TexEnv m_TexEnv = new TexEnv()
{ {
name = reader.ReadAlignedString(), name = reader.ReadAlignedString(),
m_Texture = sourceFile.ReadPPtr(), m_Texture = reader.ReadPPtr(),
m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() }, m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() },
m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() } m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() }
}; };

View File

@ -71,7 +71,7 @@ namespace AssetStudio
public Vector3 tangent { get; set; } public Vector3 tangent { get; set; }
public uint index { get; set; } public uint index { get; set; }
public BlendShapeVertex(EndianBinaryReader reader) public BlendShapeVertex(ObjectReader reader)
{ {
vertex = reader.ReadVector3(); vertex = reader.ReadVector3();
normal = reader.ReadVector3(); normal = reader.ReadVector3();
@ -87,7 +87,7 @@ namespace AssetStudio
public bool hasNormals { get; set; } public bool hasNormals { get; set; }
public bool hasTangents { get; set; } public bool hasTangents { get; set; }
public MeshBlendShape(EndianBinaryReader reader) public MeshBlendShape(ObjectReader reader)
{ {
firstVertex = reader.ReadUInt32(); firstVertex = reader.ReadUInt32();
vertexCount = reader.ReadUInt32(); vertexCount = reader.ReadUInt32();
@ -104,7 +104,7 @@ namespace AssetStudio
public int frameIndex { get; set; } public int frameIndex { get; set; }
public int frameCount { get; set; } public int frameCount { get; set; }
public MeshBlendShapeChannel(EndianBinaryReader reader) public MeshBlendShapeChannel(ObjectReader reader)
{ {
name = reader.ReadAlignedString(); name = reader.ReadAlignedString();
nameHash = reader.ReadUInt32(); nameHash = reader.ReadUInt32();
@ -118,7 +118,7 @@ namespace AssetStudio
public List<MeshBlendShapeChannel> channels { get; set; } public List<MeshBlendShapeChannel> channels { get; set; }
public List<float> fullWeights { get; set; } public List<float> fullWeights { get; set; }
public BlendShapeData(EndianBinaryReader reader) public BlendShapeData(ObjectReader reader)
{ {
int numVerts = reader.ReadInt32(); int numVerts = reader.ReadInt32();
vertices = new List<BlendShapeVertex>(numVerts); vertices = new List<BlendShapeVertex>(numVerts);
@ -150,10 +150,13 @@ namespace AssetStudio
} }
} }
private float BytesToFloat(byte[] inputBytes) private float BytesToFloat(byte[] inputBytes, EndianType endian)
{ {
float result = 0; float result = 0;
if (reader.endian == EndianType.BigEndian) { Array.Reverse(inputBytes); } if (endian == EndianType.BigEndian)
{
Array.Reverse(inputBytes);
}
switch (inputBytes.Length) switch (inputBytes.Length)
{ {
@ -236,7 +239,7 @@ namespace AssetStudio
} }
} }
public Mesh(AssetPreloadData preloadData) : base(preloadData) public Mesh(ObjectReader reader) : base(reader)
{ {
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
uint m_MeshCompression = 0; uint m_MeshCompression = 0;
@ -292,7 +295,7 @@ namespace AssetStudio
#endregion #endregion
#region BlendShapeData for 4.1.0 to 4.2.x, excluding 4.1.0 alpha #region BlendShapeData for 4.1.0 to 4.2.x, excluding 4.1.0 alpha
if (version[0] == 4 && ((version[1] == 1 && preloadData.sourceFile.buildType[0] != "a") || (version[1] > 1 && version[1] <= 2))) if (version[0] == 4 && ((version[1] == 1 && buildType[0] != "a") || (version[1] > 1 && version[1] <= 2)))
{ {
int m_Shapes_size = reader.ReadInt32(); int m_Shapes_size = reader.ReadInt32();
if (m_Shapes_size > 0) if (m_Shapes_size > 0)
@ -348,7 +351,7 @@ namespace AssetStudio
bool m_IsReadable = reader.ReadBoolean(); bool m_IsReadable = reader.ReadBoolean();
bool m_KeepVertices = reader.ReadBoolean(); bool m_KeepVertices = reader.ReadBoolean();
bool m_KeepIndices = reader.ReadBoolean(); bool m_KeepIndices = reader.ReadBoolean();
if (preloadData.HasStructMember("m_UsedForStaticMeshColliderOnly")) if (reader.HasStructMember("m_UsedForStaticMeshColliderOnly"))
{ {
var m_UsedForStaticMeshColliderOnly = reader.ReadBoolean(); var m_UsedForStaticMeshColliderOnly = reader.ReadBoolean();
} }
@ -356,7 +359,7 @@ namespace AssetStudio
reader.AlignStream(4); reader.AlignStream(4);
//This is a bug fixed in 2017.3.1p1 and later versions //This is a bug fixed in 2017.3.1p1 and later versions
if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) || //2017.4 if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) || //2017.4
((version[0] == 2017 && version[1] == 3 && version[2] == 1) && preloadData.sourceFile.buildType[0] == "p") || //fixed after 2017.3.1px ((version[0] == 2017 && version[1] == 3 && version[2] == 1) && buildType[0] == "p") || //fixed after 2017.3.1px
((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression ((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
{ {
var m_IndexFormat = reader.ReadInt32(); var m_IndexFormat = reader.ReadInt32();
@ -594,7 +597,7 @@ namespace AssetStudio
} }
} }
if (preloadData.sourceFile.m_TargetPlatform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox if (platform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
{ {
for (var i = 0; i < componentBytes.Length / componentByteSize; i++) for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
{ {
@ -715,7 +718,7 @@ namespace AssetStudio
} }
} }
if (preloadData.sourceFile.m_TargetPlatform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox if (platform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
{ {
for (var i = 0; i < componentBytes.Length / componentByteSize; i++) for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
{ {
@ -818,7 +821,7 @@ namespace AssetStudio
{ {
int m_DataSizeOffset = vertexOffset + componentByteSize * d; int m_DataSizeOffset = vertexOffset + componentByteSize * d;
Buffer.BlockCopy(m_DataSize, m_DataSizeOffset, componentBytes, 0, componentByteSize); Buffer.BlockCopy(m_DataSize, m_DataSizeOffset, componentBytes, 0, componentByteSize);
componentsArray[v * m_Channel.dimension + d] = BytesToFloat(componentBytes); componentsArray[v * m_Channel.dimension + d] = BytesToFloat(componentBytes, reader.endian);
} }
} }

View File

@ -10,9 +10,9 @@ namespace AssetStudio
public long preloadIndex; public long preloadIndex;
public PPtr m_Mesh; public PPtr m_Mesh;
public MeshFilter(AssetPreloadData preloadData) : base(preloadData) public MeshFilter(ObjectReader reader) : base(reader)
{ {
m_Mesh = sourceFile.ReadPPtr(); m_Mesh = reader.ReadPPtr();
} }
} }
} }

View File

@ -7,7 +7,7 @@ namespace AssetStudio
{ {
public sealed class MeshRenderer : Renderer public sealed class MeshRenderer : Renderer
{ {
public MeshRenderer(AssetPreloadData preloadData) : base(preloadData) public MeshRenderer(ObjectReader reader) : base(reader)
{ {
} }

View File

@ -10,9 +10,9 @@ namespace AssetStudio
public PPtr m_Script; public PPtr m_Script;
public string m_Name; public string m_Name;
public MonoBehaviour(AssetPreloadData preloadData) : base(preloadData) public MonoBehaviour(ObjectReader reader) : base(reader)
{ {
m_Script = sourceFile.ReadPPtr(); m_Script = reader.ReadPPtr();
m_Name = reader.ReadAlignedString(); m_Name = reader.ReadAlignedString();
} }
} }

View File

@ -11,7 +11,7 @@ namespace AssetStudio
public string m_Namespace = string.Empty; public string m_Namespace = string.Empty;
public string m_AssemblyName; public string m_AssemblyName;
public MonoScript(AssetPreloadData preloadData) : base(preloadData) public MonoScript(ObjectReader reader) : base(reader)
{ {
if (version[0] > 3 || (version[0] == 3 && version[1] >= 4)) //3.4 and up if (version[0] > 3 || (version[0] == 3 && version[1] >= 4)) //3.4 and up
{ {

View File

@ -9,12 +9,12 @@ namespace AssetStudio
{ {
public byte[] m_MovieData; public byte[] m_MovieData;
public MovieTexture(AssetPreloadData preloadData) : base(preloadData) public MovieTexture(ObjectReader reader) : base(reader)
{ {
var m_Loop = reader.ReadBoolean(); var m_Loop = reader.ReadBoolean();
reader.AlignStream(4); reader.AlignStream(4);
//PPtr<AudioClip> //PPtr<AudioClip>
sourceFile.ReadPPtr(); reader.ReadPPtr();
m_MovieData = reader.ReadBytes(reader.ReadInt32()); m_MovieData = reader.ReadBytes(reader.ReadInt32());
} }
} }

View File

@ -9,7 +9,7 @@ namespace AssetStudio
{ {
public string m_Name; public string m_Name;
public NamedObject(AssetPreloadData preloadData) : base(preloadData) public NamedObject(ObjectReader reader) : base(reader)
{ {
m_Name = reader.ReadAlignedString(); m_Name = reader.ReadAlignedString();
} }

View File

@ -7,21 +7,20 @@ namespace AssetStudio
{ {
public abstract class Object public abstract class Object
{ {
public AssetPreloadData preloadData; protected AssetsFile sourceFile;
public AssetsFile sourceFile; public ObjectReader reader;
protected EndianBinaryReader reader;
public int[] version; public int[] version;
protected string[] buildType; protected string[] buildType;
protected BuildTarget platform; public BuildTarget platform;
protected Object(AssetPreloadData preloadData) protected Object(ObjectReader reader)
{ {
this.preloadData = preloadData; this.reader = reader;
sourceFile = preloadData.sourceFile; reader.Reset();
reader = preloadData.InitReader(); sourceFile = reader.assetsFile;
version = sourceFile.version; version = reader.version;
buildType = sourceFile.buildType; buildType = reader.buildType;
platform = sourceFile.m_TargetPlatform; platform = reader.platform;
if (platform == BuildTarget.NoTarget) if (platform == BuildTarget.NoTarget)
{ {

View File

@ -10,7 +10,7 @@ namespace AssetStudio
public string companyName; public string companyName;
public string productName; public string productName;
public PlayerSettings(AssetPreloadData preloadData) : base(preloadData) public PlayerSettings(ObjectReader reader) : base(reader)
{ {
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up
{ {

View File

@ -7,7 +7,7 @@ namespace AssetStudio
{ {
public sealed class RectTransform : Transform public sealed class RectTransform : Transform
{ {
public RectTransform(AssetPreloadData preloadData) : base(preloadData) public RectTransform(ObjectReader reader) : base(reader)
{ {
} }
} }

View File

@ -17,7 +17,7 @@ namespace AssetStudio
public StaticBatchInfo m_StaticBatchInfo; public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices; public uint[] m_SubsetIndices;
protected Renderer(AssetPreloadData preloadData) : base(preloadData) protected Renderer(ObjectReader reader) : base(reader)
{ {
if (version[0] < 5) if (version[0] < 5)
{ {
@ -54,7 +54,7 @@ namespace AssetStudio
m_Materials = new PPtr[reader.ReadInt32()]; m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++) for (int m = 0; m < m_Materials.Length; m++)
{ {
m_Materials[m] = sourceFile.ReadPPtr(); m_Materials[m] = reader.ReadPPtr();
} }
if (version[0] < 3) if (version[0] < 3)
@ -63,7 +63,7 @@ namespace AssetStudio
} }
else else
{ {
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5.0 and up
{ {
m_StaticBatchInfo = new StaticBatchInfo m_StaticBatchInfo = new StaticBatchInfo
{ {
@ -77,12 +77,12 @@ namespace AssetStudio
m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices); m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices);
} }
var m_StaticBatchRoot = sourceFile.ReadPPtr(); var m_StaticBatchRoot = reader.ReadPPtr();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up if ((version[0] == 5 && version[1] >= 4) || version[0] > 5)//5.4.0 and up
{ {
var m_ProbeAnchor = sourceFile.ReadPPtr(); var m_ProbeAnchor = reader.ReadPPtr();
var m_LightProbeVolumeOverride = sourceFile.ReadPPtr(); var m_LightProbeVolumeOverride = reader.ReadPPtr();
} }
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3 else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
{ {
@ -92,7 +92,7 @@ namespace AssetStudio
{ {
int m_ReflectionProbeUsage = reader.ReadInt32(); int m_ReflectionProbeUsage = reader.ReadInt32();
} }
var m_LightProbeAnchor = sourceFile.ReadPPtr(); var m_LightProbeAnchor = reader.ReadPPtr();
} }
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up

View File

@ -12,17 +12,17 @@ namespace AssetStudio
{ {
public byte[] m_Script; public byte[] m_Script;
public Shader(AssetPreloadData preloadData) : base(preloadData) public Shader(ObjectReader reader) : base(reader)
{ {
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5) //5.5.0 and up if (version[0] == 5 && version[1] >= 5 || version[0] > 5) //5.5.0 and up
{ {
var str = preloadData.Dump(); var str = reader.Dump();
m_Script = Encoding.UTF8.GetBytes(str ?? "Serialized Shader can't be read"); m_Script = Encoding.UTF8.GetBytes(str ?? "Serialized Shader can't be read");
} }
else else
{ {
m_Script = reader.ReadBytes(reader.ReadInt32()); m_Script = reader.ReadBytes(reader.ReadInt32());
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4 if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
{ {
reader.AlignStream(4); reader.AlignStream(4);
var m_PathName = reader.ReadAlignedString(); var m_PathName = reader.ReadAlignedString();

View File

@ -11,7 +11,7 @@ namespace AssetStudio
public PPtr[] m_Bones; public PPtr[] m_Bones;
public List<float> m_BlendShapeWeights; public List<float> m_BlendShapeWeights;
public SkinnedMeshRenderer(AssetPreloadData preloadData) : base(preloadData) public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
{ {
int m_Quality = reader.ReadInt32(); int m_Quality = reader.ReadInt32();
var m_UpdateWhenOffscreen = reader.ReadBoolean(); var m_UpdateWhenOffscreen = reader.ReadBoolean();
@ -20,15 +20,15 @@ namespace AssetStudio
if (version[0] == 2 && version[1] < 6)//2.6 down if (version[0] == 2 && version[1] < 6)//2.6 down
{ {
var m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr(); var m_DisableAnimationWhenOffscreen = reader.ReadPPtr();
} }
m_Mesh = sourceFile.ReadPPtr(); m_Mesh = reader.ReadPPtr();
m_Bones = new PPtr[reader.ReadInt32()]; m_Bones = new PPtr[reader.ReadInt32()];
for (int b = 0; b < m_Bones.Length; b++) for (int b = 0; b < m_Bones.Length; b++)
{ {
m_Bones[b] = sourceFile.ReadPPtr(); m_Bones[b] = reader.ReadPPtr();
} }
if (version[0] < 3) if (version[0] < 3)

View File

@ -17,7 +17,7 @@ namespace AssetStudio
public RectangleF textureRect; public RectangleF textureRect;
public PointF[][] m_PhysicsShape; public PointF[][] m_PhysicsShape;
public Sprite(AssetPreloadData preloadData) : base(preloadData) public Sprite(ObjectReader reader) : base(reader)
{ {
//Rectf m_Rect //Rectf m_Rect
m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
@ -58,16 +58,16 @@ namespace AssetStudio
} }
//PPtr<SpriteAtlas> m_SpriteAtlas //PPtr<SpriteAtlas> m_SpriteAtlas
m_SpriteAtlas = sourceFile.ReadPPtr(); m_SpriteAtlas = reader.ReadPPtr();
} }
//SpriteRenderData m_RD //SpriteRenderData m_RD
// PPtr<Texture2D> texture // PPtr<Texture2D> texture
texture = sourceFile.ReadPPtr(); texture = reader.ReadPPtr();
// PPtr<Texture2D> alphaTexture // PPtr<Texture2D> alphaTexture
if (version[0] >= 5) //5.0 and up if (version[0] >= 5) //5.0 and up
{ {
var alphaTexture = sourceFile.ReadPPtr(); var alphaTexture = reader.ReadPPtr();
} }
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up

View File

@ -13,14 +13,14 @@ namespace AssetStudio
public List<Guid> guids = new List<Guid>(); public List<Guid> guids = new List<Guid>();
public SpriteAtlas(AssetPreloadData preloadData) : base(preloadData) public SpriteAtlas(ObjectReader reader) : base(reader)
{ {
//vector m_PackedSprites //vector m_PackedSprites
var size = reader.ReadInt32(); var size = reader.ReadInt32();
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
{ {
//PPtr<Sprite> data //PPtr<Sprite> data
sourceFile.ReadPPtr(); reader.ReadPPtr();
} }
//vector m_PackedSpriteNamesToIndex //vector m_PackedSpriteNamesToIndex
size = reader.ReadInt32(); size = reader.ReadInt32();
@ -37,14 +37,14 @@ namespace AssetStudio
var second = reader.ReadInt64(); var second = reader.ReadInt64();
//SpriteAtlasData second //SpriteAtlasData second
// PPtr<Texture2D> texture // PPtr<Texture2D> texture
textures.Add(sourceFile.ReadPPtr()); textures.Add(reader.ReadPPtr());
// PPtr<Texture2D> alphaTexture // PPtr<Texture2D> alphaTexture
var alphaTexture = sourceFile.ReadPPtr(); var alphaTexture = reader.ReadPPtr();
// Rectf textureRect // Rectf textureRect
textureRects.Add(new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle())); textureRects.Add(new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
// Vector2f textureRectOffset // Vector2f textureRectOffset
reader.Position += 8; reader.Position += 8;
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2))//2017.2 and up
{ {
// Vector2f atlasRectOffset // Vector2f atlasRectOffset
reader.Position += 8; reader.Position += 8;

View File

@ -10,7 +10,7 @@ namespace AssetStudio
{ {
public byte[] m_Script; public byte[] m_Script;
public TextAsset(AssetPreloadData preloadData) : base(preloadData) public TextAsset(ObjectReader reader) : base(reader)
{ {
m_Script = reader.ReadBytes(reader.ReadInt32()); m_Script = reader.ReadBytes(reader.ReadInt32());
} }

View File

@ -7,7 +7,7 @@ namespace AssetStudio
{ {
public abstract class Texture : NamedObject public abstract class Texture : NamedObject
{ {
protected Texture(AssetPreloadData preloadData) : base(preloadData) protected Texture(ObjectReader reader) : base(reader)
{ {
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{ {

View File

@ -34,7 +34,7 @@ namespace AssetStudio
public uint size; public uint size;
public string path; public string path;
public Texture2D(AssetPreloadData preloadData, bool readData) : base(preloadData) public Texture2D(ObjectReader reader, bool readData) : base(reader)
{ {
m_Width = reader.ReadInt32(); m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32(); m_Height = reader.ReadInt32();
@ -58,11 +58,11 @@ namespace AssetStudio
{ {
var m_StreamingMipmapsPriority = reader.ReadInt32(); var m_StreamingMipmapsPriority = reader.ReadInt32();
} }
else if (preloadData.HasStructMember("m_StreamingMipmapsPriority")) //will fix in some patch version bundle else if (reader.HasStructMember("m_StreamingMipmapsPriority")) //will fix in some patch version bundle
{ {
var m_StreamingMipmapsPriority = reader.ReadInt32(); var m_StreamingMipmapsPriority = reader.ReadInt32();
} }
if (preloadData.HasStructMember("m_StreamingGroupID")) //What the hell is this? if (reader.HasStructMember("m_StreamingGroupID")) //What the hell is this?
{ {
var m_StreamingGroupID = reader.ReadUInt32(); var m_StreamingGroupID = reader.ReadUInt32();
} }

View File

@ -14,7 +14,7 @@ namespace AssetStudio
public List<PPtr> m_Children; public List<PPtr> m_Children;
public PPtr m_Father; public PPtr m_Father;
public Transform(AssetPreloadData preloadData) : base(preloadData) public Transform(ObjectReader reader) : base(reader)
{ {
m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() }; m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() }; m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
@ -23,9 +23,9 @@ namespace AssetStudio
m_Children = new List<PPtr>(m_ChildrenCount); m_Children = new List<PPtr>(m_ChildrenCount);
for (int j = 0; j < m_ChildrenCount; j++) for (int j = 0; j < m_ChildrenCount; j++)
{ {
m_Children.Add(sourceFile.ReadPPtr()); m_Children.Add(reader.ReadPPtr());
} }
m_Father = sourceFile.ReadPPtr(); m_Father = reader.ReadPPtr();
} }
} }
} }

View File

@ -13,14 +13,14 @@ namespace AssetStudio
public string m_Source; public string m_Source;
public ulong m_Size; public ulong m_Size;
public VideoClip(AssetPreloadData preloadData, bool readData) : base(preloadData) public VideoClip(ObjectReader reader, bool readData) : base(reader)
{ {
m_OriginalPath = reader.ReadAlignedString(); m_OriginalPath = reader.ReadAlignedString();
var m_ProxyWidth = reader.ReadUInt32(); var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32(); var m_ProxyHeight = reader.ReadUInt32();
var Width = reader.ReadUInt32(); var Width = reader.ReadUInt32();
var Height = reader.ReadUInt32(); var Height = reader.ReadUInt32();
if (sourceFile.version[0] >= 2017)//2017.x and up if (version[0] >= 2017)//2017.x and up
{ {
var m_PixelAspecRatioNum = reader.ReadUInt32(); var m_PixelAspecRatioNum = reader.ReadUInt32();
var m_PixelAspecRatioDen = reader.ReadUInt32(); var m_PixelAspecRatioDen = reader.ReadUInt32();

View File

@ -0,0 +1,28 @@
using System;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
public class AssetItem : ListViewItem
{
public AssetsFile sourceFile;
public ObjectReader reader;
public long FullSize;
public ClassIDType Type;
public string TypeString;
public string InfoText;
public string UniqueID;
public GameObject gameObject;
public AssetItem(ObjectReader reader)
{
sourceFile = reader.assetsFile;
this.reader = reader;
FullSize = reader.byteSize;
Type = reader.type;
TypeString = Type.ToString();
}
}
}

View File

@ -1,67 +0,0 @@
using System;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
public class AssetPreloadData : ListViewItem
{
public AssetsFile sourceFile;
public long m_PathID;
public uint Offset;
public uint Size;
public long FullSize;
public SerializedType serializedType;
public ClassIDType Type;
public string TypeString;
public string InfoText;
public string uniqueID;
public GameObject gameObject;
public AssetPreloadData(AssetsFile assetsFile, ObjectInfo objectInfo, string uniqueID)
{
sourceFile = assetsFile;
m_PathID = objectInfo.m_PathID;
Offset = objectInfo.byteStart;
Size = objectInfo.byteSize;
FullSize = objectInfo.byteSize;
serializedType = objectInfo.serializedType;
if (Enum.IsDefined(typeof(ClassIDType), objectInfo.classID))
{
Type = (ClassIDType)objectInfo.classID;
TypeString = Type.ToString();
}
else
{
Type = ClassIDType.UnknownType;
TypeString = $"UnknownType {objectInfo.classID}";
}
this.uniqueID = uniqueID;
}
public EndianBinaryReader InitReader()
{
var reader = sourceFile.reader;
reader.Position = Offset;
return reader;
}
public string Dump()
{
var reader = InitReader();
if (serializedType?.m_Nodes != null)
{
var sb = new StringBuilder();
TypeTreeHelper.ReadTypeString(sb, serializedType.m_Nodes, reader);
return sb.ToString();
}
return null;
}
public bool HasStructMember(string name)
{
return serializedType?.m_Nodes != null && serializedType.m_Nodes.Any(x => x.m_Name == name);
}
}
}

View File

@ -17,10 +17,9 @@ namespace AssetStudio
public string[] buildType; public string[] buildType;
public string platformStr; public string platformStr;
public bool valid; public bool valid;
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>(); public Dictionary<long, ObjectReader> ObjectReaders = new Dictionary<long, ObjectReader>();
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>(); public Dictionary<long, GameObject> GameObjects = new Dictionary<long, GameObject>();
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>(); public Dictionary<long, Transform> Transforms = new Dictionary<long, Transform>();
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
//class SerializedFile //class SerializedFile
public SerializedFileHeader header; public SerializedFileHeader header;
@ -98,9 +97,6 @@ namespace AssetStudio
//Read Objects //Read Objects
int objectCount = reader.ReadInt32(); int objectCount = reader.ReadInt32();
var assetIDfmt = "D" + objectCount.ToString().Length; //format for unique ID
m_Objects = new Dictionary<long, ObjectInfo>(objectCount); m_Objects = new Dictionary<long, ObjectInfo>(objectCount);
for (int i = 0; i < objectCount; i++) for (int i = 0; i < objectCount; i++)
{ {
@ -136,17 +132,17 @@ namespace AssetStudio
} }
m_Objects.Add(objectInfo.m_PathID, objectInfo); m_Objects.Add(objectInfo.m_PathID, objectInfo);
//Create AssetPreloadData //Create Reader
var asset = new AssetPreloadData(this, objectInfo, i.ToString(assetIDfmt)); var objectReader = new ObjectReader(reader, this, objectInfo);
preloadTable.Add(asset.m_PathID, asset); ObjectReaders.Add(objectInfo.m_PathID, objectReader);
#region read BuildSettings to get version for version 2.x files #region read BuildSettings to get version for version 2.x files
if (asset.Type == ClassIDType.BuildSettings && header.m_Version == 6) if (objectReader.type == ClassIDType.BuildSettings && header.m_Version == 6)
{ {
var nextAsset = reader.Position; var nextAsset = reader.Position;
var BSettings = new BuildSettings(asset); var buildSettings = new BuildSettings(objectReader);
unityVersion = BSettings.m_Version; unityVersion = buildSettings.m_Version;
reader.Position = nextAsset; reader.Position = nextAsset;
} }
@ -331,16 +327,5 @@ namespace AssetStudio
reader.Position += stringBufferSize; reader.Position += stringBufferSize;
} }
} }
public PPtr ReadPPtr()
{
var result = new PPtr
{
m_FileID = reader.ReadInt32(),
m_PathID = header.m_Version < 14 ? reader.ReadInt32() : reader.ReadInt64(),
assetsFile = this
};
return result;
}
} }
} }

View File

@ -71,7 +71,7 @@ namespace AssetStudio
public string GetExtensionName() public string GetExtensionName()
{ {
if (m_AudioClip.sourceFile.version[0] < 5) if (m_AudioClip.version[0] < 5)
{ {
switch (m_AudioClip.m_Type) switch (m_AudioClip.m_Type)
{ {
@ -136,7 +136,7 @@ namespace AssetStudio
{ {
get get
{ {
if (m_AudioClip.sourceFile.version[0] < 5) if (m_AudioClip.version[0] < 5)
{ {
switch (m_AudioClip.m_Type) switch (m_AudioClip.m_Type)
{ {

View File

@ -10,9 +10,9 @@ namespace AssetStudio
{ {
static class Exporter static class Exporter
{ {
public static bool ExportTexture2D(AssetPreloadData asset, string exportPathName, bool flip) public static bool ExportTexture2D(ObjectReader reader, string exportPathName, bool flip)
{ {
var m_Texture2D = new Texture2D(asset, true); var m_Texture2D = new Texture2D(reader, true);
if (m_Texture2D.image_data == null || m_Texture2D.image_data.Length == 0) if (m_Texture2D.image_data == null || m_Texture2D.image_data.Length == 0)
return false; return false;
var converter = new Texture2DConverter(m_Texture2D); var converter = new Texture2DConverter(m_Texture2D);
@ -36,7 +36,7 @@ namespace AssetStudio
format = ImageFormat.Jpeg; format = ImageFormat.Jpeg;
break; break;
} }
var exportFullName = exportPathName + asset.Text + "." + ext.ToLower(); var exportFullName = exportPathName + reader.exportName + "." + ext.ToLower();
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
bitmap.Save(exportFullName, format); bitmap.Save(exportFullName, format);
@ -45,7 +45,7 @@ namespace AssetStudio
} }
else else
{ {
var exportFullName = exportPathName + asset.Text + converter.GetExtensionName(); var exportFullName = exportPathName + reader.exportName + converter.GetExtensionName();
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
File.WriteAllBytes(exportFullName, converter.ConvertToContainer()); File.WriteAllBytes(exportFullName, converter.ConvertToContainer());
@ -53,16 +53,16 @@ namespace AssetStudio
} }
} }
public static bool ExportAudioClip(AssetPreloadData asset, string exportPath) public static bool ExportAudioClip(ObjectReader reader, string exportPath)
{ {
var m_AudioClip = new AudioClip(asset, true); var m_AudioClip = new AudioClip(reader, true);
if (m_AudioClip.m_AudioData == null) if (m_AudioClip.m_AudioData == null)
return false; return false;
var convertAudio = (bool)Properties.Settings.Default["convertAudio"]; var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
var converter = new AudioClipConverter(m_AudioClip); var converter = new AudioClipConverter(m_AudioClip);
if (convertAudio && converter.IsFMODSupport) if (convertAudio && converter.IsFMODSupport)
{ {
var exportFullName = exportPath + asset.Text + ".wav"; var exportFullName = exportPath + reader.exportName + ".wav";
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
var buffer = converter.ConvertToWav(); var buffer = converter.ConvertToWav();
@ -72,7 +72,7 @@ namespace AssetStudio
} }
else else
{ {
var exportFullName = exportPath + asset.Text + converter.GetExtensionName(); var exportFullName = exportPath + reader.exportName + converter.GetExtensionName();
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData); File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
@ -80,56 +80,56 @@ namespace AssetStudio
return true; return true;
} }
public static bool ExportShader(AssetPreloadData asset, string exportPath) public static bool ExportShader(ObjectReader reader, string exportPath)
{ {
var m_Shader = new Shader(asset); var m_Shader = new Shader(reader);
var exportFullName = exportPath + asset.Text + ".shader"; var exportFullName = exportPath + reader.exportName + ".shader";
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
File.WriteAllBytes(exportFullName, m_Shader.m_Script); File.WriteAllBytes(exportFullName, m_Shader.m_Script);
return true; return true;
} }
public static bool ExportTextAsset(AssetPreloadData asset, string exportPath) public static bool ExportTextAsset(ObjectReader reader, string exportPath)
{ {
var m_TextAsset = new TextAsset(asset); var m_TextAsset = new TextAsset(reader);
var exportFullName = exportPath + asset.Text + ".txt"; var exportFullName = exportPath + reader.exportName + ".txt";
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script); File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
return true; return true;
} }
public static bool ExportMonoBehaviour(AssetPreloadData asset, string exportPath) public static bool ExportMonoBehaviour(ObjectReader reader, string exportPath)
{ {
var exportFullName = exportPath + asset.Text + ".txt"; var exportFullName = exportPath + reader.exportName + ".txt";
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
var m_MonoBehaviour = new MonoBehaviour(asset); var m_MonoBehaviour = new MonoBehaviour(reader);
string str; string str;
if (asset.serializedType?.m_Nodes != null) if (reader.serializedType?.m_Nodes != null)
{ {
str = asset.Dump(); str = reader.Dump();
} }
else else
{ {
str = Studio.GetScriptString(asset); str = Studio.GetScriptString(reader);
} }
File.WriteAllText(exportFullName, str); File.WriteAllText(exportFullName, str);
return true; return true;
} }
public static bool ExportFont(AssetPreloadData asset, string exportPath) public static bool ExportFont(ObjectReader reader, string exportPath)
{ {
var m_Font = new Font(asset); var m_Font = new Font(reader);
if (m_Font.m_FontData != null) if (m_Font.m_FontData != null)
{ {
string extension = ".ttf"; var extension = ".ttf";
if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79) if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
{ {
extension = ".otf"; extension = ".otf";
} }
var exportFullName = exportPath + asset.Text + extension; var exportFullName = exportPath + reader.exportName + extension;
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
File.WriteAllBytes(exportFullName, m_Font.m_FontData); File.WriteAllBytes(exportFullName, m_Font.m_FontData);
@ -138,12 +138,12 @@ namespace AssetStudio
return false; return false;
} }
public static bool ExportMesh(AssetPreloadData asset, string exportPath) public static bool ExportMesh(ObjectReader reader, string exportPath)
{ {
var m_Mesh = new Mesh(asset); var m_Mesh = new Mesh(reader);
if (m_Mesh.m_VertexCount <= 0) if (m_Mesh.m_VertexCount <= 0)
return false; return false;
var exportFullName = exportPath + asset.Text + ".obj"; var exportFullName = exportPath + reader.exportName + ".obj";
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
var sb = new StringBuilder(); var sb = new StringBuilder();
@ -219,12 +219,12 @@ namespace AssetStudio
return true; return true;
} }
public static bool ExportVideoClip(AssetPreloadData asset, string exportPath) public static bool ExportVideoClip(ObjectReader reader, string exportPath)
{ {
var m_VideoClip = new VideoClip(asset, true); var m_VideoClip = new VideoClip(reader, true);
if (m_VideoClip.m_VideoData != null) if (m_VideoClip.m_VideoData != null)
{ {
var exportFullName = exportPath + asset.Text + Path.GetExtension(m_VideoClip.m_OriginalPath); var exportFullName = exportPath + reader.exportName + Path.GetExtension(m_VideoClip.m_OriginalPath);
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData); File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
@ -233,17 +233,17 @@ namespace AssetStudio
return false; return false;
} }
public static bool ExportMovieTexture(AssetPreloadData asset, string exportPath) public static bool ExportMovieTexture(ObjectReader reader, string exportPath)
{ {
var m_MovieTexture = new MovieTexture(asset); var m_MovieTexture = new MovieTexture(reader);
var exportFullName = exportPath + asset.Text + ".ogv"; var exportFullName = exportPath + reader.exportName + ".ogv";
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData); File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
return true; return true;
} }
public static bool ExportSprite(AssetPreloadData asset, string exportPath) public static bool ExportSprite(ObjectReader reader, string exportPath)
{ {
ImageFormat format = null; ImageFormat format = null;
var type = (string)Properties.Settings.Default["convertType"]; var type = (string)Properties.Settings.Default["convertType"];
@ -259,10 +259,10 @@ namespace AssetStudio
format = ImageFormat.Jpeg; format = ImageFormat.Jpeg;
break; break;
} }
var exportFullName = exportPath + asset.Text + "." + type.ToLower(); var exportFullName = exportPath + reader.exportName + "." + type.ToLower();
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
var bitmap = SpriteHelper.GetImageFromSprite(new Sprite(asset)); var bitmap = SpriteHelper.GetImageFromSprite(new Sprite(reader));
if (bitmap != null) if (bitmap != null)
{ {
bitmap.Save(exportFullName, format); bitmap.Save(exportFullName, format);
@ -271,13 +271,12 @@ namespace AssetStudio
return false; return false;
} }
public static bool ExportRawFile(AssetPreloadData asset, string exportPath) public static bool ExportRawFile(ObjectReader reader, string exportPath)
{ {
var exportFullName = exportPath + asset.Text + ".dat"; var exportFullName = exportPath + reader.exportName + ".dat";
if (ExportFileExists(exportFullName)) if (ExportFileExists(exportFullName))
return false; return false;
var bytes = asset.InitReader().ReadBytes((int)asset.Size); File.WriteAllBytes(exportFullName, reader.GetRawData());
File.WriteAllBytes(exportFullName, bytes);
return true; return true;
} }
@ -291,15 +290,15 @@ namespace AssetStudio
return false; return false;
} }
public static bool ExportAnimator(AssetPreloadData animator, string exportPath, List<AssetPreloadData> animationList = null) public static bool ExportAnimator(ObjectReader animator, string exportPath, List<AssetItem> animationList = null)
{ {
var m_Animator = new Animator(animator); var m_Animator = new Animator(animator);
var convert = animationList != null ? new ModelConverter(m_Animator, animationList) : new ModelConverter(m_Animator); var convert = animationList != null ? new ModelConverter(m_Animator, animationList) : new ModelConverter(m_Animator);
exportPath = exportPath + Studio.FixFileName(animator.Text) + ".fbx"; exportPath = exportPath + Studio.FixFileName(animator.exportName) + ".fbx";
return ModelConverter(convert, exportPath); return ModelConverter(convert, exportPath);
} }
public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetPreloadData> animationList = null) public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
{ {
var convert = animationList != null ? new ModelConverter(gameObject, animationList) : new ModelConverter(gameObject); var convert = animationList != null ? new ModelConverter(gameObject, animationList) : new ModelConverter(gameObject);
exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx"; exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";

View File

@ -20,12 +20,12 @@ namespace AssetStudio
private Avatar avatar; private Avatar avatar;
private Dictionary<uint, string> morphChannelInfo = new Dictionary<uint, string>(); private Dictionary<uint, string> morphChannelInfo = new Dictionary<uint, string>();
private HashSet<AssetPreloadData> animationClipHashSet = new HashSet<AssetPreloadData>(); private HashSet<ObjectReader> animationClipHashSet = new HashSet<ObjectReader>();
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>(); private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
public ModelConverter(GameObject m_GameObject) public ModelConverter(GameObject m_GameObject)
{ {
if (m_GameObject.m_Animator != null && m_GameObject.m_Animator.TryGetPD(out var m_Animator)) if (m_GameObject.m_Animator != null && m_GameObject.m_Animator.TryGet(out var m_Animator))
{ {
var animator = new Animator(m_Animator); var animator = new Animator(m_Animator);
InitWithAnimator(animator); InitWithAnimator(animator);
@ -36,9 +36,9 @@ namespace AssetStudio
ConvertAnimations(); ConvertAnimations();
} }
public ModelConverter(GameObject m_GameObject, List<AssetPreloadData> animationList) public ModelConverter(GameObject m_GameObject, List<AssetItem> animationList)
{ {
if (m_GameObject.m_Animator != null && m_GameObject.m_Animator.TryGetPD(out var m_Animator)) if (m_GameObject.m_Animator != null && m_GameObject.m_Animator.TryGet(out var m_Animator))
{ {
var animator = new Animator(m_Animator); var animator = new Animator(m_Animator);
InitWithAnimator(animator); InitWithAnimator(animator);
@ -47,7 +47,7 @@ namespace AssetStudio
InitWithGameObject(m_GameObject); InitWithGameObject(m_GameObject);
foreach (var assetPreloadData in animationList) foreach (var assetPreloadData in animationList)
{ {
animationClipHashSet.Add(assetPreloadData); animationClipHashSet.Add(assetPreloadData.reader);
} }
ConvertAnimations(); ConvertAnimations();
} }
@ -59,19 +59,19 @@ namespace AssetStudio
ConvertAnimations(); ConvertAnimations();
} }
public ModelConverter(Animator m_Animator, List<AssetPreloadData> animationList) public ModelConverter(Animator m_Animator, List<AssetItem> animationList)
{ {
InitWithAnimator(m_Animator); InitWithAnimator(m_Animator);
foreach (var assetPreloadData in animationList) foreach (var assetPreloadData in animationList)
{ {
animationClipHashSet.Add(assetPreloadData); animationClipHashSet.Add(assetPreloadData.reader);
} }
ConvertAnimations(); ConvertAnimations();
} }
private void InitWithAnimator(Animator m_Animator) private void InitWithAnimator(Animator m_Animator)
{ {
if (m_Animator.m_Avatar.TryGetPD(out var m_Avatar)) if (m_Animator.m_Avatar.TryGet(out var m_Avatar))
avatar = new Avatar(m_Avatar); avatar = new Avatar(m_Avatar);
m_Animator.m_GameObject.TryGetGameObject(out var m_GameObject); m_Animator.m_GameObject.TryGetGameObject(out var m_GameObject);
@ -124,28 +124,28 @@ namespace AssetStudio
m_Transform.m_GameObject.TryGetGameObject(out var m_GameObject); m_Transform.m_GameObject.TryGetGameObject(out var m_GameObject);
foreach (var m_Component in m_GameObject.m_Components) foreach (var m_Component in m_GameObject.m_Components)
{ {
if (m_Component.TryGetPD(out var assetPreloadData)) if (m_Component.TryGet(out var objectReader))
{ {
switch (assetPreloadData.Type) switch (objectReader.type)
{ {
case ClassIDType.MeshRenderer: case ClassIDType.MeshRenderer:
{ {
var m_Renderer = new MeshRenderer(assetPreloadData); var m_Renderer = new MeshRenderer(objectReader);
ConvertMeshRenderer(m_Renderer); ConvertMeshRenderer(m_Renderer);
break; break;
} }
case ClassIDType.SkinnedMeshRenderer: case ClassIDType.SkinnedMeshRenderer:
{ {
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(assetPreloadData); var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(objectReader);
ConvertMeshRenderer(m_SkinnedMeshRenderer); ConvertMeshRenderer(m_SkinnedMeshRenderer);
break; break;
} }
case ClassIDType.Animation: case ClassIDType.Animation:
{ {
var m_Animation = new Animation(assetPreloadData); var m_Animation = new Animation(objectReader);
foreach (var animation in m_Animation.m_Animations) foreach (var animation in m_Animation.m_Animations)
{ {
if (animation.TryGetPD(out var animationClip)) if (animation.TryGet(out var animationClip))
{ {
animationClipHashSet.Add(animationClip); animationClipHashSet.Add(animationClip);
} }
@ -164,19 +164,19 @@ namespace AssetStudio
private void CollectAnimationClip(Animator m_Animator) private void CollectAnimationClip(Animator m_Animator)
{ {
if (m_Animator.m_Controller.TryGetPD(out var assetPreloadData)) if (m_Animator.m_Controller.TryGet(out var objectReader))
{ {
if (assetPreloadData.Type == ClassIDType.AnimatorOverrideController) if (objectReader.type == ClassIDType.AnimatorOverrideController)
{ {
var m_AnimatorOverrideController = new AnimatorOverrideController(assetPreloadData); var m_AnimatorOverrideController = new AnimatorOverrideController(objectReader);
if (m_AnimatorOverrideController.m_Controller.TryGetPD(out assetPreloadData)) if (m_AnimatorOverrideController.m_Controller.TryGet(out objectReader))
{ {
var m_AnimatorController = new AnimatorController(assetPreloadData); var m_AnimatorController = new AnimatorController(objectReader);
foreach (var m_AnimationClip in m_AnimatorController.m_AnimationClips) foreach (var m_AnimationClip in m_AnimatorController.m_AnimationClips)
{ {
if (m_AnimationClip.TryGetPD(out assetPreloadData)) if (m_AnimationClip.TryGet(out objectReader))
{ {
animationClipHashSet.Add(assetPreloadData); animationClipHashSet.Add(objectReader);
} }
} }
} }
@ -188,14 +188,14 @@ namespace AssetStudio
} }
}*/ }*/
} }
else if (assetPreloadData.Type == ClassIDType.AnimatorController) else if (objectReader.type == ClassIDType.AnimatorController)
{ {
var m_AnimatorController = new AnimatorController(assetPreloadData); var m_AnimatorController = new AnimatorController(objectReader);
foreach (var m_AnimationClip in m_AnimatorController.m_AnimationClips) foreach (var m_AnimationClip in m_AnimatorController.m_AnimationClips)
{ {
if (m_AnimationClip.TryGetPD(out assetPreloadData)) if (m_AnimationClip.TryGet(out objectReader))
{ {
animationClipHashSet.Add(assetPreloadData); animationClipHashSet.Add(objectReader);
} }
} }
} }
@ -294,7 +294,7 @@ namespace AssetStudio
Material mat = null; Material mat = null;
if (i - firstSubMesh < meshR.m_Materials.Length) if (i - firstSubMesh < meshR.m_Materials.Length)
{ {
if (meshR.m_Materials[i - firstSubMesh].TryGetPD(out var MaterialPD)) if (meshR.m_Materials[i - firstSubMesh].TryGet(out var MaterialPD))
{ {
mat = new Material(MaterialPD); mat = new Material(MaterialPD);
} }
@ -567,7 +567,7 @@ namespace AssetStudio
{ {
if (meshR is SkinnedMeshRenderer sMesh) if (meshR is SkinnedMeshRenderer sMesh)
{ {
if (sMesh.m_Mesh.TryGetPD(out var MeshPD)) if (sMesh.m_Mesh.TryGet(out var MeshPD))
{ {
return new Mesh(MeshPD); return new Mesh(MeshPD);
} }
@ -577,12 +577,12 @@ namespace AssetStudio
meshR.m_GameObject.TryGetGameObject(out var m_GameObject); meshR.m_GameObject.TryGetGameObject(out var m_GameObject);
foreach (var m_Component in m_GameObject.m_Components) foreach (var m_Component in m_GameObject.m_Components)
{ {
if (m_Component.TryGetPD(out var assetPreloadData)) if (m_Component.TryGet(out var objectReader))
{ {
if (assetPreloadData.Type == ClassIDType.MeshFilter) if (objectReader.type == ClassIDType.MeshFilter)
{ {
var m_MeshFilter = new MeshFilter(assetPreloadData); var m_MeshFilter = new MeshFilter(objectReader);
if (m_MeshFilter.m_Mesh.TryGetPD(out var MeshPD)) if (m_MeshFilter.m_Mesh.TryGet(out var MeshPD))
{ {
return new Mesh(MeshPD); return new Mesh(MeshPD);
} }
@ -675,7 +675,7 @@ namespace AssetStudio
foreach (var texEnv in mat.m_TexEnvs) foreach (var texEnv in mat.m_TexEnvs)
{ {
Texture2D tex2D = null; Texture2D tex2D = null;
if (texEnv.m_Texture.TryGetPD(out var TexturePD) && TexturePD.Type == ClassIDType.Texture2D)//TODO other Texture if (texEnv.m_Texture.TryGet(out var TexturePD) && TexturePD.type == ClassIDType.Texture2D)//TODO other Texture
{ {
tex2D = new Texture2D(TexturePD, true); tex2D = new Texture2D(TexturePD, true);
} }
@ -689,7 +689,7 @@ namespace AssetStudio
{ {
continue; continue;
} }
iMat.Textures[dest] = TexturePD.Text + ".png"; iMat.Textures[dest] = TexturePD.exportName + ".png";
iMat.TexOffsets[dest] = new Vector2(texEnv.m_Offset[0], texEnv.m_Offset[1]); iMat.TexOffsets[dest] = new Vector2(texEnv.m_Offset[0], texEnv.m_Offset[1]);
iMat.TexScales[dest] = new Vector2(texEnv.m_Scale[0], texEnv.m_Scale[1]); iMat.TexScales[dest] = new Vector2(texEnv.m_Scale[0], texEnv.m_Scale[1]);
ConvertTexture2D(tex2D, iMat.Textures[dest]); ConvertTexture2D(tex2D, iMat.Textures[dest]);

View File

@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class ObjectReader : EndianBinaryReader
{
public AssetsFile assetsFile;
public long m_PathID;
public uint byteStart;
public uint byteSize;
public ClassIDType type;
public SerializedType serializedType;
public BuildTarget platform;
private uint m_Version;
public int[] version => assetsFile.version;
public string[] buildType => assetsFile.buildType;
public string exportName; //TODO Remove it
public ObjectReader(EndianBinaryReader reader, AssetsFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.endian)
{
this.assetsFile = assetsFile;
m_PathID = objectInfo.m_PathID;
byteStart = objectInfo.byteStart;
byteSize = objectInfo.byteSize;
if (Enum.IsDefined(typeof(ClassIDType), objectInfo.classID))
{
type = (ClassIDType)objectInfo.classID;
}
else
{
type = ClassIDType.UnknownType;
}
serializedType = objectInfo.serializedType;
platform = assetsFile.m_TargetPlatform;
m_Version = assetsFile.header.m_Version;
}
public void Reset()
{
Position = byteStart;
}
public string Dump()
{
Reset();
if (serializedType?.m_Nodes != null)
{
var sb = new StringBuilder();
TypeTreeHelper.ReadTypeString(sb, serializedType.m_Nodes, this);
return sb.ToString();
}
return null;
}
public bool HasStructMember(string name)
{
return serializedType?.m_Nodes != null && serializedType.m_Nodes.Any(x => x.m_Name == name);
}
public PPtr ReadPPtr()
{
return new PPtr
{
m_FileID = ReadInt32(),
m_PathID = m_Version < 14 ? ReadInt32() : ReadInt64(),
assetsFile = assetsFile
};
}
public byte[] GetRawData()
{
Reset();
return ReadBytes((int)byteSize);
}
}
}

View File

@ -11,7 +11,7 @@ namespace AssetStudio
public AssetsFile assetsFile; public AssetsFile assetsFile;
public int index = -2; //-2 - Prepare, -1 - Missing public int index = -2; //-2 - Prepare, -1 - Missing
private bool TryGet(out AssetsFile result) private bool TryGetAssetsFile(out AssetsFile result)
{ {
result = null; result = null;
if (m_FileID == 0) if (m_FileID == 0)
@ -43,12 +43,12 @@ namespace AssetStudio
return false; return false;
} }
public bool TryGetPD(out AssetPreloadData result) public bool TryGet(out ObjectReader result)
{ {
result = null; result = null;
if (TryGet(out var sourceFile)) if (TryGetAssetsFile(out var sourceFile))
{ {
if (sourceFile.preloadTable.TryGetValue(m_PathID, out result)) if (sourceFile.ObjectReaders.TryGetValue(m_PathID, out result))
{ {
return true; return true;
} }
@ -59,9 +59,9 @@ namespace AssetStudio
public bool TryGetTransform(out Transform m_Transform) public bool TryGetTransform(out Transform m_Transform)
{ {
if (TryGet(out var sourceFile)) if (TryGetAssetsFile(out var sourceFile))
{ {
if (sourceFile.TransformList.TryGetValue(m_PathID, out m_Transform)) if (sourceFile.Transforms.TryGetValue(m_PathID, out m_Transform))
{ {
return true; return true;
} }
@ -73,9 +73,9 @@ namespace AssetStudio
public bool TryGetGameObject(out GameObject m_GameObject) public bool TryGetGameObject(out GameObject m_GameObject)
{ {
if (TryGet(out var sourceFile)) if (TryGetAssetsFile(out var sourceFile))
{ {
if (sourceFile.GameObjectList.TryGetValue(m_PathID, out m_GameObject)) if (sourceFile.GameObjects.TryGetValue(m_PathID, out m_GameObject))
{ {
return true; return true;
} }

View File

@ -12,39 +12,39 @@ namespace AssetStudio
{ {
public static Bitmap GetImageFromSprite(Sprite m_Sprite) public static Bitmap GetImageFromSprite(Sprite m_Sprite)
{ {
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGetPD(out var assetPreloadData)) if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var objectReader))
{ {
var m_SpriteAtlas = new SpriteAtlas(assetPreloadData); var m_SpriteAtlas = new SpriteAtlas(objectReader);
var index = m_SpriteAtlas.guids.FindIndex(x => x == m_Sprite.first); var index = m_SpriteAtlas.guids.FindIndex(x => x == m_Sprite.first);
if (index >= 0 && m_SpriteAtlas.textures[index].TryGetPD(out assetPreloadData)) if (index >= 0 && m_SpriteAtlas.textures[index].TryGet(out objectReader))
{ {
try try
{ {
if (m_Sprite.m_PhysicsShape.Length > 0) if (m_Sprite.m_PhysicsShape.Length > 0)
{ {
return CutImage(assetPreloadData, m_SpriteAtlas.textureRects[index], m_Sprite); return CutImage(objectReader, m_SpriteAtlas.textureRects[index], m_Sprite);
} }
return CutImage(assetPreloadData, m_SpriteAtlas.textureRects[index]); return CutImage(objectReader, m_SpriteAtlas.textureRects[index]);
} }
catch catch
{ {
return CutImage(assetPreloadData, m_SpriteAtlas.textureRects[index]); return CutImage(objectReader, m_SpriteAtlas.textureRects[index]);
} }
} }
} }
else else
{ {
if (m_Sprite.texture.TryGetPD(out assetPreloadData)) if (m_Sprite.texture.TryGet(out objectReader))
{ {
return CutImage(assetPreloadData, m_Sprite.textureRect); return CutImage(objectReader, m_Sprite.textureRect);
} }
} }
return null; return null;
} }
private static Bitmap CutImage(AssetPreloadData texture2DAsset, RectangleF textureRect) private static Bitmap CutImage(ObjectReader texture2DAsset, RectangleF textureRect)
{ {
var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true)); var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true));
using (var originalImage = texture2D.ConvertToBitmap(false)) using (var originalImage = texture2D.ConvertToBitmap(false))
@ -60,7 +60,7 @@ namespace AssetStudio
return null; return null;
} }
private static Bitmap CutImage(AssetPreloadData texture2DAsset, RectangleF textureRect, Sprite sprite) private static Bitmap CutImage(ObjectReader texture2DAsset, RectangleF textureRect, Sprite sprite)
{ {
var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true)); var texture2D = new Texture2DConverter(new Texture2D(texture2DAsset, true));
using (var originalImage = texture2D.ConvertToBitmap(false)) using (var originalImage = texture2D.ConvertToBitmap(false))

View File

@ -17,9 +17,9 @@ namespace AssetStudio
public static List<AssetsFile> assetsfileList = new List<AssetsFile>(); //loaded files public static List<AssetsFile> assetsfileList = new List<AssetsFile>(); //loaded files
public static Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(); public static Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>();
public static Dictionary<string, EndianBinaryReader> resourceFileReaders = new Dictionary<string, EndianBinaryReader>(); //use for read res files public static Dictionary<string, EndianBinaryReader> resourceFileReaders = new Dictionary<string, EndianBinaryReader>(); //use for read res files
public static List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>(); //used to hold all assets while the ListView is filtered public static List<AssetItem> exportableAssets = new List<AssetItem>(); //used to hold all assets while the ListView is filtered
private static HashSet<string> assetsNameHash = new HashSet<string>(); //avoid the same name asset private static HashSet<string> assetsNameHash = new HashSet<string>(); //avoid the same name asset
public static List<AssetPreloadData> visibleAssets = new List<AssetPreloadData>(); //used to build the ListView from all or filtered assets public static List<AssetItem> visibleAssets = new List<AssetItem>(); //used to build the ListView from all or filtered assets
public static Dictionary<string, SortedDictionary<int, TypeTreeItem>> AllTypeMap = new Dictionary<string, SortedDictionary<int, TypeTreeItem>>(); public static Dictionary<string, SortedDictionary<int, TypeTreeItem>> AllTypeMap = new Dictionary<string, SortedDictionary<int, TypeTreeItem>>();
public static string mainPath; public static string mainPath;
public static string productName = ""; public static string productName = "";
@ -157,65 +157,70 @@ namespace AssetStudio
public static void BuildAssetStructures(bool loadAssets, bool displayAll, bool buildHierarchy, bool buildClassStructures, bool displayOriginalName) public static void BuildAssetStructures(bool loadAssets, bool displayAll, bool buildHierarchy, bool buildClassStructures, bool displayOriginalName)
{ {
#region first loop - read asset data & create list var tempDic = new Dictionary<ObjectReader, AssetItem>();
// first loop - read asset data & create list
if (loadAssets) if (loadAssets)
{ {
SetProgressBarValue(0); SetProgressBarValue(0);
SetProgressBarMaximum(assetsfileList.Sum(x => x.preloadTable.Values.Count)); SetProgressBarMaximum(assetsfileList.Sum(x => x.ObjectReaders.Count));
StatusStripUpdate("Building asset list..."); StatusStripUpdate("Building asset list...");
string fileIDfmt = "D" + assetsfileList.Count.ToString().Length; var fileIDfmt = "D" + assetsfileList.Count.ToString().Length;
for (var i = 0; i < assetsfileList.Count; i++) for (var i = 0; i < assetsfileList.Count; i++)
{ {
var assetsFile = assetsfileList[i]; var assetsFile = assetsfileList[i];
var tempExportableAssets = new List<AssetItem>();
string fileID = i.ToString(fileIDfmt); var fileID = i.ToString(fileIDfmt);
AssetBundle ab = null; AssetBundle ab = null;
foreach (var asset in assetsFile.preloadTable.Values) var j = 0;
var assetIDfmt = "D" + assetsFile.m_Objects.Count.ToString().Length;
foreach (var objectReader in assetsFile.ObjectReaders.Values)
{ {
asset.uniqueID = fileID + asset.uniqueID; var assetItem = new AssetItem(objectReader);
tempDic.Add(objectReader, assetItem);
assetItem.UniqueID = fileID + j.ToString(assetIDfmt);
var exportable = false; var exportable = false;
switch (asset.Type) switch (assetItem.Type)
{ {
case ClassIDType.GameObject: case ClassIDType.GameObject:
{ {
var m_GameObject = new GameObject(asset); var m_GameObject = new GameObject(objectReader);
asset.Text = m_GameObject.m_Name; assetItem.Text = m_GameObject.m_Name;
assetsFile.GameObjectList.Add(asset.m_PathID, m_GameObject); assetsFile.GameObjects.Add(objectReader.m_PathID, m_GameObject);
break; break;
} }
case ClassIDType.Transform: case ClassIDType.Transform:
{ {
var m_Transform = new Transform(asset); var m_Transform = new Transform(objectReader);
assetsFile.TransformList.Add(asset.m_PathID, m_Transform); assetsFile.Transforms.Add(objectReader.m_PathID, m_Transform);
break; break;
} }
case ClassIDType.RectTransform: case ClassIDType.RectTransform:
{ {
var m_Rect = new RectTransform(asset); var m_Rect = new RectTransform(objectReader);
assetsFile.TransformList.Add(asset.m_PathID, m_Rect); assetsFile.Transforms.Add(objectReader.m_PathID, m_Rect);
break; break;
} }
case ClassIDType.Texture2D: case ClassIDType.Texture2D:
{ {
var m_Texture2D = new Texture2D(asset, false); var m_Texture2D = new Texture2D(objectReader, false);
if (!string.IsNullOrEmpty(m_Texture2D.path)) if (!string.IsNullOrEmpty(m_Texture2D.path))
asset.FullSize = asset.Size + m_Texture2D.size; assetItem.FullSize = objectReader.byteSize + m_Texture2D.size;
goto case ClassIDType.NamedObject; goto case ClassIDType.NamedObject;
} }
case ClassIDType.AudioClip: case ClassIDType.AudioClip:
{ {
var m_AudioClip = new AudioClip(asset, false); var m_AudioClip = new AudioClip(objectReader, false);
if (!string.IsNullOrEmpty(m_AudioClip.m_Source)) if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
asset.FullSize = asset.Size + m_AudioClip.m_Size; assetItem.FullSize = objectReader.byteSize + m_AudioClip.m_Size;
goto case ClassIDType.NamedObject; goto case ClassIDType.NamedObject;
} }
case ClassIDType.VideoClip: case ClassIDType.VideoClip:
{ {
var m_VideoClip = new VideoClip(asset, false); var m_VideoClip = new VideoClip(objectReader, false);
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath)) if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
asset.FullSize = asset.Size + (long)m_VideoClip.m_Size; assetItem.FullSize = objectReader.byteSize + (long)m_VideoClip.m_Size;
goto case ClassIDType.NamedObject; goto case ClassIDType.NamedObject;
} }
case ClassIDType.NamedObject: case ClassIDType.NamedObject:
@ -227,8 +232,8 @@ namespace AssetStudio
case ClassIDType.MovieTexture: case ClassIDType.MovieTexture:
case ClassIDType.Sprite: case ClassIDType.Sprite:
{ {
var obj = new NamedObject(asset); var obj = new NamedObject(objectReader);
asset.Text = obj.m_Name; assetItem.Text = obj.m_Name;
exportable = true; exportable = true;
break; break;
} }
@ -239,8 +244,8 @@ namespace AssetStudio
case ClassIDType.MonoScript: case ClassIDType.MonoScript:
case ClassIDType.SpriteAtlas: case ClassIDType.SpriteAtlas:
{ {
var obj = new NamedObject(asset); var obj = new NamedObject(objectReader);
asset.Text = obj.m_Name; assetItem.Text = obj.m_Name;
break; break;
} }
case ClassIDType.Animator: case ClassIDType.Animator:
@ -250,78 +255,82 @@ namespace AssetStudio
} }
case ClassIDType.MonoBehaviour: case ClassIDType.MonoBehaviour:
{ {
var m_MonoBehaviour = new MonoBehaviour(asset); var m_MonoBehaviour = new MonoBehaviour(objectReader);
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGetPD(out var script)) if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var script))
{ {
var m_Script = new MonoScript(script); var m_Script = new MonoScript(script);
asset.Text = m_Script.m_ClassName; assetItem.Text = m_Script.m_ClassName;
} }
else else
{ {
asset.Text = m_MonoBehaviour.m_Name; assetItem.Text = m_MonoBehaviour.m_Name;
} }
exportable = true; exportable = true;
break; break;
} }
case ClassIDType.PlayerSettings: case ClassIDType.PlayerSettings:
{ {
var plSet = new PlayerSettings(asset); var plSet = new PlayerSettings(objectReader);
productName = plSet.productName; productName = plSet.productName;
break; break;
} }
case ClassIDType.AssetBundle: case ClassIDType.AssetBundle:
{ {
ab = new AssetBundle(asset); ab = new AssetBundle(objectReader);
asset.Text = ab.m_Name; assetItem.Text = ab.m_Name;
break; break;
} }
} }
if (asset.Text == "") if (assetItem.Text == "")
{ {
asset.Text = asset.TypeString + " #" + asset.uniqueID; assetItem.Text = assetItem.TypeString + " #" + assetItem.UniqueID;
} }
asset.SubItems.AddRange(new[] { asset.TypeString, asset.FullSize.ToString() }); assetItem.SubItems.AddRange(new[] { assetItem.TypeString, assetItem.FullSize.ToString() });
//处理同名文件 //处理同名文件
if (!assetsNameHash.Add((asset.TypeString + asset.Text).ToUpper())) if (!assetsNameHash.Add((assetItem.TypeString + assetItem.Text).ToUpper()))
{ {
asset.Text += " #" + asset.uniqueID; assetItem.Text += " #" + assetItem.UniqueID;
} }
//处理非法文件名 //处理非法文件名
asset.Text = FixFileName(asset.Text); assetItem.Text = FixFileName(assetItem.Text);
if (displayAll) if (displayAll)
{ {
exportable = true; exportable = true;
} }
if (exportable) if (exportable)
{ {
assetsFile.exportableAssets.Add(asset); tempExportableAssets.Add(assetItem);
} }
objectReader.exportName = assetItem.Text;
ProgressBarPerformStep(); ProgressBarPerformStep();
j++;
} }
if (displayOriginalName) if (displayOriginalName)
{ {
assetsFile.exportableAssets.ForEach(x => foreach (var x in tempExportableAssets)
{ {
var replacename = ab?.m_Container.Find(y => y.second.asset.m_PathID == x.m_PathID)?.first; var replacename = ab?.m_Container.Find(y => y.second.asset.m_PathID == x.reader.m_PathID)?.first;
if (!string.IsNullOrEmpty(replacename)) if (!string.IsNullOrEmpty(replacename))
{ {
var ex = Path.GetExtension(replacename); var ex = Path.GetExtension(replacename);
x.Text = !string.IsNullOrEmpty(ex) ? replacename.Replace(ex, "") : replacename; x.Text = !string.IsNullOrEmpty(ex) ? replacename.Replace(ex, "") : replacename;
x.reader.exportName = x.Text;
} }
}); }
} }
exportableAssets.AddRange(assetsFile.exportableAssets); exportableAssets.AddRange(tempExportableAssets);
tempExportableAssets.Clear();
} }
visibleAssets = exportableAssets; visibleAssets = exportableAssets;
assetsNameHash.Clear(); assetsNameHash.Clear();
} }
#endregion
#region second loop - build tree structure // second loop - build tree structure
if (buildHierarchy) if (buildHierarchy)
{ {
var gameObjectCount = assetsfileList.Sum(x => x.GameObjectList.Values.Count); var gameObjectCount = assetsfileList.Sum(x => x.GameObjects.Count);
if (gameObjectCount > 0) if (gameObjectCount > 0)
{ {
SetProgressBarValue(0); SetProgressBarValue(0);
@ -333,13 +342,13 @@ namespace AssetStudio
var fileNode = new GameObjectTreeNode(null); //RootNode var fileNode = new GameObjectTreeNode(null); //RootNode
fileNode.Text = assetsFile.fileName; fileNode.Text = assetsFile.fileName;
foreach (var m_GameObject in assetsFile.GameObjectList.Values) foreach (var m_GameObject in assetsFile.GameObjects.Values)
{ {
foreach (var m_Component in m_GameObject.m_Components) foreach (var m_Component in m_GameObject.m_Components)
{ {
if (m_Component.TryGetPD(out var asset)) if (m_Component.TryGet(out var asset))
{ {
switch (asset.Type) switch (asset.type)
{ {
case ClassIDType.Transform: case ClassIDType.Transform:
{ {
@ -354,12 +363,13 @@ namespace AssetStudio
case ClassIDType.MeshFilter: case ClassIDType.MeshFilter:
{ {
m_GameObject.m_MeshFilter = m_Component; m_GameObject.m_MeshFilter = m_Component;
if (m_Component.TryGetPD(out var assetPreloadData)) if (m_Component.TryGet(out var objectReader))
{ {
var m_MeshFilter = new MeshFilter(assetPreloadData); var m_MeshFilter = new MeshFilter(objectReader);
if (m_MeshFilter.m_Mesh.TryGetPD(out assetPreloadData)) if (m_MeshFilter.m_Mesh.TryGet(out objectReader))
{ {
assetPreloadData.gameObject = m_GameObject; var item = tempDic[objectReader];
item.gameObject = m_GameObject;
} }
} }
break; break;
@ -367,12 +377,13 @@ namespace AssetStudio
case ClassIDType.SkinnedMeshRenderer: case ClassIDType.SkinnedMeshRenderer:
{ {
m_GameObject.m_SkinnedMeshRenderer = m_Component; m_GameObject.m_SkinnedMeshRenderer = m_Component;
if (m_Component.TryGetPD(out var assetPreloadData)) if (m_Component.TryGet(out var objectReader))
{ {
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(assetPreloadData); var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(objectReader);
if (m_SkinnedMeshRenderer.m_Mesh.TryGetPD(out assetPreloadData)) if (m_SkinnedMeshRenderer.m_Mesh.TryGet(out objectReader))
{ {
assetPreloadData.gameObject = m_GameObject; var item = tempDic[objectReader];
item.gameObject = m_GameObject;
} }
} }
break; break;
@ -380,7 +391,9 @@ namespace AssetStudio
case ClassIDType.Animator: case ClassIDType.Animator:
{ {
m_GameObject.m_Animator = m_Component; m_GameObject.m_Animator = m_Component;
asset.Text = m_GameObject.preloadData.Text; var item = tempDic[asset];
item.Text = m_GameObject.reader.exportName;
asset.exportName = m_GameObject.reader.exportName;
break; break;
} }
} }
@ -410,6 +423,7 @@ namespace AssetStudio
treeNodeDictionary.Add(m_GameObject, currentNode); treeNodeDictionary.Add(m_GameObject, currentNode);
} }
parentNode.Nodes.Add(currentNode); parentNode.Nodes.Add(currentNode);
ProgressBarPerformStep(); ProgressBarPerformStep();
} }
@ -420,9 +434,9 @@ namespace AssetStudio
} }
} }
} }
#endregion tempDic.Clear();
#region build list of class strucutres // build list of class strucutres
if (buildClassStructures) if (buildClassStructures)
{ {
foreach (var assetsFile in assetsfileList) foreach (var assetsFile in assetsfileList)
@ -455,7 +469,6 @@ namespace AssetStudio
} }
} }
} }
#endregion
} }
public static string FixFileName(string str) public static string FixFileName(string str)
@ -481,7 +494,7 @@ namespace AssetStudio
return selectFile.Distinct().ToArray(); return selectFile.Distinct().ToArray();
} }
public static void ExportAssets(string savePath, List<AssetPreloadData> toExportAssets, int assetGroupSelectedIndex, bool openAfterExport) public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, int assetGroupSelectedIndex, bool openAfterExport)
{ {
ThreadPool.QueueUserWorkItem(state => ThreadPool.QueueUserWorkItem(state =>
{ {
@ -504,72 +517,73 @@ namespace AssetStudio
exportpath = savePath + "\\" + asset.TypeString + "\\"; exportpath = savePath + "\\" + asset.TypeString + "\\";
} }
StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}"); StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
var reader = asset.reader;
try try
{ {
switch (asset.Type) switch (asset.Type)
{ {
case ClassIDType.Texture2D: case ClassIDType.Texture2D:
if (ExportTexture2D(asset, exportpath, true)) if (ExportTexture2D(reader, exportpath, true))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.AudioClip: case ClassIDType.AudioClip:
if (ExportAudioClip(asset, exportpath)) if (ExportAudioClip(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.Shader: case ClassIDType.Shader:
if (ExportShader(asset, exportpath)) if (ExportShader(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.TextAsset: case ClassIDType.TextAsset:
if (ExportTextAsset(asset, exportpath)) if (ExportTextAsset(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.MonoBehaviour: case ClassIDType.MonoBehaviour:
if (ExportMonoBehaviour(asset, exportpath)) if (ExportMonoBehaviour(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.Font: case ClassIDType.Font:
if (ExportFont(asset, exportpath)) if (ExportFont(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.Mesh: case ClassIDType.Mesh:
if (ExportMesh(asset, exportpath)) if (ExportMesh(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.VideoClip: case ClassIDType.VideoClip:
if (ExportVideoClip(asset, exportpath)) if (ExportVideoClip(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.MovieTexture: case ClassIDType.MovieTexture:
if (ExportMovieTexture(asset, exportpath)) if (ExportMovieTexture(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.Sprite: case ClassIDType.Sprite:
if (ExportSprite(asset, exportpath)) if (ExportSprite(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
break; break;
case ClassIDType.Animator: case ClassIDType.Animator:
if (ExportAnimator(asset, exportpath)) if (ExportAnimator(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
@ -577,7 +591,7 @@ namespace AssetStudio
case ClassIDType.AnimationClip: case ClassIDType.AnimationClip:
break; break;
default: default:
if (ExportRawFile(asset, exportpath)) if (ExportRawFile(reader, exportpath))
{ {
exportedCount++; exportedCount++;
} }
@ -667,14 +681,14 @@ namespace AssetStudio
} }
} }
public static void ExportAnimatorWithAnimationClip(AssetPreloadData animator, List<AssetPreloadData> animationList, string exportPath) public static void ExportAnimatorWithAnimationClip(AssetItem animator, List<AssetItem> animationList, string exportPath)
{ {
ThreadPool.QueueUserWorkItem(state => ThreadPool.QueueUserWorkItem(state =>
{ {
StatusStripUpdate($"Exporting {animator.Text}"); StatusStripUpdate($"Exporting {animator.Text}");
try try
{ {
ExportAnimator(animator, exportPath, animationList); ExportAnimator(animator.reader, exportPath, animationList);
StatusStripUpdate($"Finished exporting {animator.Text}"); StatusStripUpdate($"Finished exporting {animator.Text}");
} }
catch (Exception ex) catch (Exception ex)
@ -686,7 +700,7 @@ namespace AssetStudio
}); });
} }
public static void ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, List<AssetPreloadData> animationList = null) public static void ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, List<AssetItem> animationList = null)
{ {
ThreadPool.QueueUserWorkItem(state => ThreadPool.QueueUserWorkItem(state =>
{ {
@ -777,7 +791,7 @@ namespace AssetStudio
return new[] { (float)(eax * 180 / Math.PI), (float)(eay * 180 / Math.PI), (float)(eaz * 180 / Math.PI) }; return new[] { (float)(eax * 180 / Math.PI), (float)(eay * 180 / Math.PI), (float)(eaz * 180 / Math.PI) };
} }
public static string GetScriptString(AssetPreloadData assetPreloadData) public static string GetScriptString(ObjectReader reader)
{ {
if (!moduleLoaded) if (!moduleLoaded)
{ {
@ -807,7 +821,7 @@ namespace AssetStudio
moduleLoaded = true; moduleLoaded = true;
} }
var m_MonoBehaviour = new MonoBehaviour(assetPreloadData); var m_MonoBehaviour = new MonoBehaviour(reader);
var sb = new StringBuilder(); var sb = new StringBuilder();
sb.AppendLine("PPtr<GameObject> m_GameObject"); sb.AppendLine("PPtr<GameObject> m_GameObject");
sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_GameObject.m_FileID}"); sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_GameObject.m_FileID}");
@ -817,7 +831,7 @@ namespace AssetStudio
sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_Script.m_FileID}"); sb.AppendLine($"\tint m_FileID = {m_MonoBehaviour.m_Script.m_FileID}");
sb.AppendLine($"\tint64 m_PathID = {m_MonoBehaviour.m_Script.m_PathID}"); sb.AppendLine($"\tint64 m_PathID = {m_MonoBehaviour.m_Script.m_PathID}");
sb.AppendLine($"string m_Name = \"{m_MonoBehaviour.m_Name}\""); sb.AppendLine($"string m_Name = \"{m_MonoBehaviour.m_Name}\"");
if (m_MonoBehaviour.m_Script.TryGetPD(out var script)) if (m_MonoBehaviour.m_Script.TryGet(out var script))
{ {
var m_Script = new MonoScript(script); var m_Script = new MonoScript(script);
if (!LoadedModuleDic.TryGetValue(m_Script.m_AssemblyName, out var module)) if (!LoadedModuleDic.TryGetValue(m_Script.m_AssemblyName, out var module))
@ -849,7 +863,7 @@ namespace AssetStudio
{ {
try try
{ {
DumpType(typeDef.ToTypeSig(), sb, assetPreloadData.sourceFile, null, -1, true); DumpType(typeDef.ToTypeSig(), sb, reader, null, -1, true);
} }
catch catch
{ {
@ -868,10 +882,9 @@ namespace AssetStudio
return sb.ToString(); return sb.ToString();
} }
private static void DumpType(TypeSig typeSig, StringBuilder sb, AssetsFile assetsFile, string name, int indent, bool isRoot = false) private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false)
{ {
var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow(); var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();
var reader = assetsFile.reader;
if (typeSig.IsPrimitive) if (typeSig.IsPrimitive)
{ {
object value = null; object value = null;
@ -944,7 +957,7 @@ namespace AssetStudio
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
{ {
sb.AppendLine($"{new string('\t', indent + 2)}[{i}]"); sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
DumpType(typeDef.ToTypeSig(), sb, assetsFile, "data", indent + 2); DumpType(typeDef.ToTypeSig(), sb, reader, "data", indent + 2);
} }
return; return;
} }
@ -964,14 +977,14 @@ namespace AssetStudio
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
{ {
sb.AppendLine($"{new string('\t', indent + 2)}[{i}]"); sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
DumpType(genericInstSig.GenericArguments[0], sb, assetsFile, "data", indent + 2); DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2);
} }
} }
return; return;
} }
if (indent != -1 && IsAssignFromUnityObject(typeDef)) if (indent != -1 && IsAssignFromUnityObject(typeDef))
{ {
var pptr = assetsFile.ReadPPtr(); var pptr = reader.ReadPPtr();
sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}"); sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}");
return; return;
} }
@ -999,15 +1012,15 @@ namespace AssetStudio
if (typeDef.FullName == "UnityEngine.AnimationCurve") if (typeDef.FullName == "UnityEngine.AnimationCurve")
{ {
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}"); sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
var animationCurve = new AnimationCurve<float>(reader, reader.ReadSingle, assetsFile.version); var animationCurve = new AnimationCurve<float>(reader, reader.ReadSingle);
return; return;
} }
if (typeDef.FullName == "UnityEngine.Gradient") if (typeDef.FullName == "UnityEngine.Gradient")
{ {
sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}"); sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
if (assetsFile.version[0] == 5 && assetsFile.version[1] < 5) if (reader.version[0] == 5 && reader.version[1] < 5)
reader.Position += 68; reader.Position += 68;
else if (assetsFile.version[0] == 5 && assetsFile.version[1] < 6) else if (reader.version[0] == 5 && reader.version[1] < 6)
reader.Position += 72; reader.Position += 72;
else else
reader.Position += 168; reader.Position += 168;
@ -1034,11 +1047,11 @@ namespace AssetStudio
} }
if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object") if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object")
{ {
DumpType(typeDef.BaseType.ToTypeSig(), sb, assetsFile, null, indent, true); DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
} }
if (indent != -1 && typeDef.BaseType.FullName != "System.Object") if (indent != -1 && typeDef.BaseType.FullName != "System.Object")
{ {
DumpType(typeDef.BaseType.ToTypeSig(), sb, assetsFile, null, indent, true); DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
} }
foreach (var fieldDef in typeDef.Fields) foreach (var fieldDef in typeDef.Fields)
{ {
@ -1047,12 +1060,12 @@ namespace AssetStudio
{ {
if (fieldDef.CustomAttributes.Any(x => x.TypeFullName.Contains("SerializeField"))) if (fieldDef.CustomAttributes.Any(x => x.TypeFullName.Contains("SerializeField")))
{ {
DumpType(fieldDef.FieldType, sb, assetsFile, fieldDef.Name, indent + 1); DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
} }
} }
else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0) else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
{ {
DumpType(fieldDef.FieldType, sb, assetsFile, fieldDef.Name, indent + 1); DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
} }
} }
} }

View File

@ -94,8 +94,8 @@ namespace AssetStudio
m_Height = m_Texture2D.m_Height; m_Height = m_Texture2D.m_Height;
m_TextureFormat = m_Texture2D.m_TextureFormat; m_TextureFormat = m_Texture2D.m_TextureFormat;
var mMipMap = m_Texture2D.m_MipMap; var mMipMap = m_Texture2D.m_MipMap;
version = m_Texture2D.sourceFile.version; version = m_Texture2D.version;
var platform = m_Texture2D.sourceFile.m_TargetPlatform; var platform = m_Texture2D.platform;
if (version[0] < 5 || (version[0] == 5 && version[1] < 2))//5.2 down if (version[0] < 5 || (version[0] == 5 && version[1] < 2))//5.2 down
{ {