Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/WaterAnimationFloating.cs
2026-03-04 10:03:45 +08:00

33 lines
508 B
C#

using UnityEngine;
public class WaterAnimationFloating : MonoBehaviour
{
public float AnimDelay = 1f;
[Range(0f, 1f)]
public float AnimStartPosition;
public float AnimSpeed = 1f;
private Animator animator;
private void Start()
{
animator = GetComponent<Animator>();
animator.Play("Floating_01", 1, AnimStartPosition);
animator.speed = AnimSpeed;
}
private void Update()
{
if (Time.time > AnimDelay)
{
animator.enabled = true;
}
else
{
animator.enabled = false;
}
}
}