using UnityEngine; public class WaterAnimationFloating : MonoBehaviour { public float AnimDelay = 1f; [Range(0f, 1f)] public float AnimStartPosition; public float AnimSpeed = 1f; private Animator animator; private void Start() { animator = GetComponent(); animator.Play("Floating_01", 1, AnimStartPosition); animator.speed = AnimSpeed; } private void Update() { if (Time.time > AnimDelay) { animator.enabled = true; } else { animator.enabled = false; } } }