Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/WAPI/WorldManagerSkyMasterWAPI.cs
2026-03-04 10:03:45 +08:00

94 lines
1.6 KiB
C#

using System;
using Artngame.SKYMASTER;
using UnityEngine;
namespace WAPI
{
public class WorldManagerSkyMasterWAPI : MonoBehaviour
{
public int sampleWeather;
public float timeSpeed = 1f;
public float startTime = 9f;
public float cloudTransitionSpeed = 5f;
public SkyMasterManager skyManager;
public bool debugMode;
public bool revertToSunnyWeather = true;
private ulong m_changeMask;
[SerializeField]
private bool m_worldAPIActive = true;
[SerializeField]
private DateTime m_gameTime;
[SerializeField]
private GameObject m_playerObject;
[SerializeField]
private Vector4 m_latLon;
[SerializeField]
private Vector3 m_sceneGroundCenter;
[SerializeField]
private Vector3 m_sceneCenter;
[SerializeField]
private Vector3 m_sceneSize;
[SerializeField]
private Vector4 m_seaData;
[SerializeField]
private Vector4 m_windData;
private Vector4 m_tempAndHumidity;
[SerializeField]
private Vector4 m_cloudData;
[SerializeField]
private Vector4 m_fogData;
[SerializeField]
private Vector4 m_rainData;
[SerializeField]
private Vector4 m_haildata;
[SerializeField]
private Vector4 m_snowData;
[SerializeField]
private Vector4 m_thunderData;
[SerializeField]
private Vector4 m_soundVolumes = new Vector4(1f, 1f, 1f, 1f);
[SerializeField]
private Vector4 m_seasonData;
[SerializeField]
private Vector4 m_moonData;
private void test()
{
if (m_worldAPIActive)
{
m_changeMask = 0uL;
}
if (m_changeMask == 0L)
{
m_latLon = new Vector4(1f, 1f, 1f, 1f);
}
}
}
}