Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/UnityStandardAssets/Water/PlanarReflection.cs
2026-03-04 10:03:45 +08:00

229 lines
7.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace UnityStandardAssets.Water
{
[ExecuteInEditMode]
[RequireComponent(typeof(WaterBase))]
public class PlanarReflection : MonoBehaviour
{
public LayerMask reflectionMask;
public bool reflectSkybox;
public Color clearColor = Color.grey;
public string reflectionSampler = "_ReflectionTex";
public float clipPlaneOffset = 0.07f;
private Vector3 m_Oldpos;
private Camera m_ReflectionCamera;
private Material m_SharedMaterial;
private Dictionary<Camera, bool> m_HelperCameras;
public void Start()
{
m_SharedMaterial = ((WaterBase)base.gameObject.GetComponent(typeof(WaterBase))).sharedMaterial;
}
private Camera CreateReflectionCameraFor(Camera cam)
{
string text = base.gameObject.name + "Reflection" + cam.name;
GameObject gameObject = GameObject.Find(text);
if (!gameObject)
{
gameObject = new GameObject(text, typeof(Camera));
}
if (!gameObject.GetComponent(typeof(Camera)))
{
gameObject.AddComponent(typeof(Camera));
}
Camera component = gameObject.GetComponent<Camera>();
component.backgroundColor = clearColor;
component.clearFlags = (reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.Color);
SetStandardCameraParameter(component, reflectionMask);
if (!component.targetTexture)
{
component.targetTexture = CreateTextureFor(cam);
}
return component;
}
private void SetStandardCameraParameter(Camera cam, LayerMask mask)
{
cam.cullingMask = (int)mask & ~(1 << LayerMask.NameToLayer("Water"));
cam.backgroundColor = Color.black;
cam.enabled = false;
}
private RenderTexture CreateTextureFor(Camera cam)
{
return new RenderTexture(Mathf.FloorToInt((float)cam.pixelWidth * 0.5f), Mathf.FloorToInt((float)cam.pixelHeight * 0.5f), 24)
{
hideFlags = HideFlags.DontSave
};
}
public void RenderHelpCameras(Camera currentCam)
{
if (m_HelperCameras == null)
{
m_HelperCameras = new Dictionary<Camera, bool>();
}
if (!m_HelperCameras.ContainsKey(currentCam))
{
m_HelperCameras.Add(currentCam, value: false);
}
if (!m_HelperCameras[currentCam])
{
if (!m_ReflectionCamera)
{
m_ReflectionCamera = CreateReflectionCameraFor(currentCam);
}
RenderReflectionFor(currentCam, m_ReflectionCamera);
m_HelperCameras[currentCam] = true;
}
}
public void LateUpdate()
{
if (m_HelperCameras != null)
{
m_HelperCameras.Clear();
}
}
public void WaterTileBeingRendered(Transform tr, Camera currentCam)
{
RenderHelpCameras(currentCam);
if ((bool)m_ReflectionCamera && (bool)m_SharedMaterial)
{
m_SharedMaterial.SetTexture(reflectionSampler, m_ReflectionCamera.targetTexture);
}
}
public void OnEnable()
{
Shader.EnableKeyword("WATER_REFLECTIVE");
Shader.DisableKeyword("WATER_SIMPLE");
}
public void OnDisable()
{
Shader.EnableKeyword("WATER_SIMPLE");
Shader.DisableKeyword("WATER_REFLECTIVE");
}
private void RenderReflectionFor(Camera cam, Camera reflectCamera)
{
if (!reflectCamera || ((bool)m_SharedMaterial && !m_SharedMaterial.HasProperty(reflectionSampler)))
{
return;
}
reflectCamera.cullingMask = (int)reflectionMask & ~(1 << LayerMask.NameToLayer("Water"));
SaneCameraSettings(reflectCamera);
reflectCamera.backgroundColor = clearColor;
reflectCamera.clearFlags = (reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.Color);
if (reflectSkybox && (bool)cam.gameObject.GetComponent(typeof(Skybox)))
{
Skybox skybox = (Skybox)reflectCamera.gameObject.GetComponent(typeof(Skybox));
if (!skybox)
{
skybox = (Skybox)reflectCamera.gameObject.AddComponent(typeof(Skybox));
}
skybox.material = ((Skybox)cam.GetComponent(typeof(Skybox))).material;
}
GL.invertCulling = true;
Transform transform = base.transform;
Vector3 eulerAngles = cam.transform.eulerAngles;
reflectCamera.transform.eulerAngles = new Vector3(0f - eulerAngles.x, eulerAngles.y, eulerAngles.z);
reflectCamera.transform.position = cam.transform.position;
Vector3 position = transform.transform.position;
position.y = transform.position.y;
Vector3 up = transform.transform.up;
float w = 0f - Vector3.Dot(up, position) - clipPlaneOffset;
Vector4 plane = new Vector4(up.x, up.y, up.z, w);
Matrix4x4 zero = Matrix4x4.zero;
zero = CalculateReflectionMatrix(zero, plane);
m_Oldpos = cam.transform.position;
Vector3 position2 = zero.MultiplyPoint(m_Oldpos);
reflectCamera.worldToCameraMatrix = cam.worldToCameraMatrix * zero;
Vector4 clipPlane = CameraSpacePlane(reflectCamera, position, up, 1f);
Matrix4x4 projectionMatrix = cam.projectionMatrix;
projectionMatrix = CalculateObliqueMatrix(projectionMatrix, clipPlane);
reflectCamera.projectionMatrix = projectionMatrix;
reflectCamera.transform.position = position2;
Vector3 eulerAngles2 = cam.transform.eulerAngles;
reflectCamera.transform.eulerAngles = new Vector3(0f - eulerAngles2.x, eulerAngles2.y, eulerAngles2.z);
reflectCamera.Render();
GL.invertCulling = false;
}
private void SaneCameraSettings(Camera helperCam)
{
helperCam.depthTextureMode = DepthTextureMode.None;
helperCam.backgroundColor = Color.black;
helperCam.clearFlags = CameraClearFlags.Color;
helperCam.renderingPath = RenderingPath.Forward;
}
private static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane)
{
Vector4 b = projection.inverse * new Vector4(Sgn(clipPlane.x), Sgn(clipPlane.y), 1f, 1f);
Vector4 vector = clipPlane * (2f / Vector4.Dot(clipPlane, b));
projection[2] = vector.x - projection[3];
projection[6] = vector.y - projection[7];
projection[10] = vector.z - projection[11];
projection[14] = vector.w - projection[15];
return projection;
}
private static Matrix4x4 CalculateReflectionMatrix(Matrix4x4 reflectionMat, Vector4 plane)
{
reflectionMat.m00 = 1f - 2f * plane[0] * plane[0];
reflectionMat.m01 = -2f * plane[0] * plane[1];
reflectionMat.m02 = -2f * plane[0] * plane[2];
reflectionMat.m03 = -2f * plane[3] * plane[0];
reflectionMat.m10 = -2f * plane[1] * plane[0];
reflectionMat.m11 = 1f - 2f * plane[1] * plane[1];
reflectionMat.m12 = -2f * plane[1] * plane[2];
reflectionMat.m13 = -2f * plane[3] * plane[1];
reflectionMat.m20 = -2f * plane[2] * plane[0];
reflectionMat.m21 = -2f * plane[2] * plane[1];
reflectionMat.m22 = 1f - 2f * plane[2] * plane[2];
reflectionMat.m23 = -2f * plane[3] * plane[2];
reflectionMat.m30 = 0f;
reflectionMat.m31 = 0f;
reflectionMat.m32 = 0f;
reflectionMat.m33 = 1f;
return reflectionMat;
}
private static float Sgn(float a)
{
if (a > 0f)
{
return 1f;
}
if (a < 0f)
{
return -1f;
}
return 0f;
}
private Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign)
{
Vector3 point = pos + normal * clipPlaneOffset;
Matrix4x4 worldToCameraMatrix = cam.worldToCameraMatrix;
Vector3 lhs = worldToCameraMatrix.MultiplyPoint(point);
Vector3 rhs = worldToCameraMatrix.MultiplyVector(normal).normalized * sideSign;
return new Vector4(rhs.x, rhs.y, rhs.z, 0f - Vector3.Dot(lhs, rhs));
}
}
}