Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/UnityStandardAssets/Utility/FPSCounter.cs
2026-03-04 10:03:45 +08:00

40 lines
770 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace UnityStandardAssets.Utility
{
[RequireComponent(typeof(Text))]
public class FPSCounter : MonoBehaviour
{
private const float fpsMeasurePeriod = 0.5f;
private int m_FpsAccumulator;
private float m_FpsNextPeriod;
private int m_CurrentFps;
private const string display = "{0} FPS";
private Text m_Text;
private void Start()
{
m_FpsNextPeriod = Time.realtimeSinceStartup + 0.5f;
m_Text = GetComponent<Text>();
}
private void Update()
{
m_FpsAccumulator++;
if (Time.realtimeSinceStartup > m_FpsNextPeriod)
{
m_CurrentFps = (int)((float)m_FpsAccumulator / 0.5f);
m_FpsAccumulator = 0;
m_FpsNextPeriod += 0.5f;
m_Text.text = $"{m_CurrentFps} FPS";
}
}
}
}