Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/UnityStandardAssets/Effects/ExplosionPhysicsForce.cs
2026-03-04 10:03:45 +08:00

33 lines
904 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ExplosionPhysicsForce : MonoBehaviour
{
public float explosionForce = 4f;
private IEnumerator Start()
{
yield return null;
float multiplier = GetComponent<ParticleSystemMultiplier>().multiplier;
float num = 10f * multiplier;
Collider[] array = Physics.OverlapSphere(base.transform.position, num);
List<Rigidbody> list = new List<Rigidbody>();
Collider[] array2 = array;
foreach (Collider collider in array2)
{
if (collider.attachedRigidbody != null && !list.Contains(collider.attachedRigidbody))
{
list.Add(collider.attachedRigidbody);
}
}
foreach (Rigidbody item in list)
{
item.AddExplosionForce(explosionForce * multiplier, base.transform.position, num, 1f * multiplier, ForceMode.Impulse);
}
}
}
}