using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.Effects { public class ExplosionPhysicsForce : MonoBehaviour { public float explosionForce = 4f; private IEnumerator Start() { yield return null; float multiplier = GetComponent().multiplier; float num = 10f * multiplier; Collider[] array = Physics.OverlapSphere(base.transform.position, num); List list = new List(); Collider[] array2 = array; foreach (Collider collider in array2) { if (collider.attachedRigidbody != null && !list.Contains(collider.attachedRigidbody)) { list.Add(collider.attachedRigidbody); } } foreach (Rigidbody item in list) { item.AddExplosionForce(explosionForce * multiplier, base.transform.position, num, 1f * multiplier, ForceMode.Impulse); } } } }