Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/SnakeController.cs
2026-03-04 10:03:45 +08:00

108 lines
2.6 KiB
C#

using Obi;
using UnityEngine;
public class SnakeController : MonoBehaviour
{
public Transform headReferenceFrame;
public float headSpeed = 20f;
public float upSpeed = 40f;
public float slitherSpeed = 10f;
private ObiRope rope;
private ObiSolver solver;
private float[] traction;
private Vector3[] surfaceNormal;
private void Start()
{
rope = GetComponent<ObiRope>();
solver = rope.solver;
traction = new float[rope.activeParticleCount];
surfaceNormal = new Vector3[rope.activeParticleCount];
solver.OnBeginStep += ResetSurfaceInfo;
solver.OnCollision += AnalyzeContacts;
solver.OnParticleCollision += AnalyzeContacts;
}
private void OnDestroy()
{
solver.OnBeginStep -= ResetSurfaceInfo;
solver.OnCollision -= AnalyzeContacts;
solver.OnParticleCollision -= AnalyzeContacts;
}
private void ResetSurfaceInfo(ObiSolver s, float stepTime)
{
for (int i = 0; i < traction.Length; i++)
{
traction[i] = 0f;
surfaceNormal[i] = Vector3.zero;
}
}
private void AnalyzeContacts(object sender, ObiSolver.ObiCollisionEventArgs e)
{
for (int i = 0; i < e.contacts.Count; i++)
{
Oni.Contact contact = e.contacts.Data[i];
if (contact.distance < 0.005f)
{
int num = solver.simplices[contact.bodyA];
ObiSolver.ParticleInActor particleInActor = solver.particleToActor[num];
if (particleInActor.actor == rope)
{
traction[particleInActor.indexInActor] = 1f;
surfaceNormal[particleInActor.indexInActor] += (Vector3)contact.normal;
}
}
}
}
public void Update()
{
if (Input.GetKey(KeyCode.J))
{
for (int i = 1; i < rope.activeParticleCount; i++)
{
int index = rope.solverIndices[i];
int index2 = rope.solverIndices[i - 1];
Vector4 vector = Vector3.ProjectOnPlane(solver.positions[index2] - solver.positions[index], surfaceNormal[i]).normalized;
solver.velocities[index] += vector * traction[i] * slitherSpeed * Time.deltaTime;
}
}
int index3 = rope.solverIndices[0];
if (headReferenceFrame != null)
{
Vector3 zero = Vector3.zero;
if (Input.GetKey(KeyCode.W))
{
zero += headReferenceFrame.forward * headSpeed;
}
if (Input.GetKey(KeyCode.A))
{
zero += -headReferenceFrame.right * headSpeed;
}
if (Input.GetKey(KeyCode.S))
{
zero += -headReferenceFrame.forward * headSpeed;
}
if (Input.GetKey(KeyCode.D))
{
zero += headReferenceFrame.right * headSpeed;
}
zero.y = 0f;
solver.velocities[index3] += (Vector4)zero * Time.deltaTime;
}
if (Input.GetKey(KeyCode.Space))
{
solver.velocities[index3] += (Vector4)Vector3.up * Time.deltaTime * upSpeed;
}
}
}