Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/SimulationSettings.cs
2026-03-04 10:03:45 +08:00

26 lines
1.0 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class SimulationSettings
{
[Tooltip("If enabled the simulation will constantly run on the entire plane. Enable with caution, has a big performance hit for large planes.")]
public bool fullPlaneSimulation;
[Tooltip("The size of the area around the main input to simulate.")]
public int simSize = 196;
[Tooltip("If enabled the simulation will stop and start depending on whether the main input is colliding with the plane or not.")]
public bool collisionCulling = true;
[Tooltip("The length of time to wait before stopping the simulation after collision culling has been triggered by colliding with something other than a water plane.")]
[Range(0f, 10f)]
public float exitPauseDelay = 2f;
[Tooltip("The length of time to wait before stopping the simulation after collision culling has been triggered by colliding with a different water plane.")]
[Range(0f, 10f)]
public float interPlanePauseDelay = 2f;
public AdaptiveSimulationSettings adaptiveSimulationSettings;
}