Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/SetIsScrollableWhenPointerOver.cs
2026-03-04 10:03:45 +08:00

25 lines
557 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class SetIsScrollableWhenPointerOver : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
{
public Transform Content;
public void OnPointerEnter(PointerEventData eventData)
{
if (Content == null)
{
GameManager.Instance.CurrentlyScrollable = base.gameObject.transform;
}
else
{
GameManager.Instance.CurrentlyScrollable = Content;
}
}
public void OnPointerExit(PointerEventData eventData)
{
GameManager.Instance.CurrentlyScrollable = null;
}
}