Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/SEGIThrowObject.cs
2026-03-04 10:03:45 +08:00

46 lines
608 B
C#

using UnityEngine;
public class SEGIThrowObject : MonoBehaviour
{
private Color generatedColor;
private Renderer r;
private float pulseSpeed;
private float pulseOffset;
public Material mat0;
public Material mat1;
public Material mat2;
public Material mat3;
public Material mat4;
private void Awake()
{
r = GetComponent<Renderer>();
switch (Random.Range(0, 5))
{
case 0:
r.material = mat0;
break;
case 1:
r.material = mat1;
break;
case 2:
r.material = mat2;
break;
case 3:
r.material = mat3;
break;
case 4:
r.material = mat4;
break;
}
}
}