Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs
2026-03-04 10:03:45 +08:00

1417 lines
35 KiB
C#

using System;
using System.Collections.Generic;
using Rewired.Components;
using Rewired.UI;
using Rewired.Utils;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
namespace Rewired.Integration.UnityUI
{
[AddComponentMenu("Rewired/Rewired Standalone Input Module")]
public sealed class RewiredStandaloneInputModule : RewiredPointerInputModule
{
[Serializable]
public class PlayerSetting
{
public int playerId;
public List<Rewired.Components.PlayerMouse> playerMice = new List<Rewired.Components.PlayerMouse>();
public PlayerSetting()
{
}
private PlayerSetting(PlayerSetting other)
{
if (other == null)
{
throw new ArgumentNullException("other");
}
playerId = other.playerId;
playerMice = new List<Rewired.Components.PlayerMouse>();
if (other.playerMice == null)
{
return;
}
foreach (Rewired.Components.PlayerMouse item in other.playerMice)
{
playerMice.Add(item);
}
}
public PlayerSetting Clone()
{
return new PlayerSetting(this);
}
}
private const string DEFAULT_ACTION_MOVE_HORIZONTAL = "UIHorizontal";
private const string DEFAULT_ACTION_MOVE_VERTICAL = "UIVertical";
private const string DEFAULT_ACTION_SUBMIT = "UISubmit";
private const string DEFAULT_ACTION_CANCEL = "UICancel";
[Tooltip("(Optional) Link the Rewired Input Manager here for easier access to Player ids, etc.")]
[SerializeField]
private InputManager_Base rewiredInputManager;
[SerializeField]
[Tooltip("Use all Rewired game Players to control the UI. This does not include the System Player. If enabled, this setting overrides individual Player Ids set in Rewired Player Ids.")]
private bool useAllRewiredGamePlayers;
[SerializeField]
[Tooltip("Allow the Rewired System Player to control the UI.")]
private bool useRewiredSystemPlayer;
[SerializeField]
[Tooltip("A list of Player Ids that are allowed to control the UI. If Use All Rewired Game Players = True, this list will be ignored.")]
private int[] rewiredPlayerIds = new int[1];
[SerializeField]
[Tooltip("Allow only Players with Player.isPlaying = true to control the UI.")]
private bool usePlayingPlayersOnly;
[SerializeField]
[Tooltip("Player Mice allowed to interact with the UI. Each Player that owns a Player Mouse must also be allowed to control the UI or the Player Mouse will not function.")]
private List<Rewired.Components.PlayerMouse> playerMice = new List<Rewired.Components.PlayerMouse>();
[SerializeField]
[Tooltip("Makes an axis press always move only one UI selection. Enable if you do not want to allow scrolling through UI elements by holding an axis direction.")]
private bool moveOneElementPerAxisPress;
[SerializeField]
[Tooltip("If enabled, Action Ids will be used to set the Actions. If disabled, string names will be used to set the Actions.")]
private bool setActionsById;
[SerializeField]
[Tooltip("Id of the horizontal Action for movement (if axis events are used).")]
private int horizontalActionId = -1;
[SerializeField]
[Tooltip("Id of the vertical Action for movement (if axis events are used).")]
private int verticalActionId = -1;
[SerializeField]
[Tooltip("Id of the Action used to submit.")]
private int submitActionId = -1;
[SerializeField]
[Tooltip("Id of the Action used to cancel.")]
private int cancelActionId = -1;
[SerializeField]
[Tooltip("Name of the horizontal axis for movement (if axis events are used).")]
private string m_HorizontalAxis = "UIHorizontal";
[SerializeField]
[Tooltip("Name of the vertical axis for movement (if axis events are used).")]
private string m_VerticalAxis = "UIVertical";
[SerializeField]
[Tooltip("Name of the action used to submit.")]
private string m_SubmitButton = "UISubmit";
[SerializeField]
[Tooltip("Name of the action used to cancel.")]
private string m_CancelButton = "UICancel";
[SerializeField]
[Tooltip("Number of selection changes allowed per second when a movement button/axis is held in a direction.")]
private float m_InputActionsPerSecond = 10f;
[SerializeField]
[Tooltip("Delay in seconds before vertical/horizontal movement starts repeating continouously when a movement direction is held.")]
private float m_RepeatDelay;
[SerializeField]
[Tooltip("Allows the mouse to be used to select elements.")]
private bool m_allowMouseInput = true;
[SerializeField]
[Tooltip("Allows the mouse to be used to select elements if the device also supports touch control.")]
private bool m_allowMouseInputIfTouchSupported = true;
[SerializeField]
[Tooltip("Allows touch input to be used to select elements.")]
private bool m_allowTouchInput = true;
[SerializeField]
[Tooltip("Deselects the current selection on mouse/touch click when the pointer is not over a selectable object.")]
private bool m_deselectIfBackgroundClicked = true;
[SerializeField]
[Tooltip("Deselects the current selection on mouse/touch click before selecting the next object.")]
private bool m_deselectBeforeSelecting = true;
[SerializeField]
[FormerlySerializedAs("m_AllowActivationOnMobileDevice")]
[Tooltip("Forces the module to always be active.")]
private bool m_ForceModuleActive;
[NonSerialized]
private int[] playerIds;
private bool recompiling;
[NonSerialized]
private bool isTouchSupported;
[NonSerialized]
private double m_PrevActionTime;
[NonSerialized]
private Vector2 m_LastMoveVector;
[NonSerialized]
private int m_ConsecutiveMoveCount;
[NonSerialized]
private bool m_HasFocus = true;
public InputManager_Base RewiredInputManager
{
get
{
return rewiredInputManager;
}
set
{
rewiredInputManager = value;
}
}
public bool UseAllRewiredGamePlayers
{
get
{
return useAllRewiredGamePlayers;
}
set
{
bool num = value != useAllRewiredGamePlayers;
useAllRewiredGamePlayers = value;
if (num)
{
SetupRewiredVars();
}
}
}
public bool UseRewiredSystemPlayer
{
get
{
return useRewiredSystemPlayer;
}
set
{
bool num = value != useRewiredSystemPlayer;
useRewiredSystemPlayer = value;
if (num)
{
SetupRewiredVars();
}
}
}
public int[] RewiredPlayerIds
{
get
{
return (int[])rewiredPlayerIds.Clone();
}
set
{
rewiredPlayerIds = ((value != null) ? ((int[])value.Clone()) : new int[0]);
SetupRewiredVars();
}
}
public bool UsePlayingPlayersOnly
{
get
{
return usePlayingPlayersOnly;
}
set
{
usePlayingPlayersOnly = value;
}
}
public List<Rewired.Components.PlayerMouse> PlayerMice
{
get
{
return new List<Rewired.Components.PlayerMouse>(playerMice);
}
set
{
if (value == null)
{
playerMice = new List<Rewired.Components.PlayerMouse>();
SetupRewiredVars();
}
else
{
playerMice = new List<Rewired.Components.PlayerMouse>(value);
SetupRewiredVars();
}
}
}
public bool MoveOneElementPerAxisPress
{
get
{
return moveOneElementPerAxisPress;
}
set
{
moveOneElementPerAxisPress = value;
}
}
public bool allowMouseInput
{
get
{
return m_allowMouseInput;
}
set
{
m_allowMouseInput = value;
}
}
public bool allowMouseInputIfTouchSupported
{
get
{
return m_allowMouseInputIfTouchSupported;
}
set
{
m_allowMouseInputIfTouchSupported = value;
}
}
public bool allowTouchInput
{
get
{
return m_allowTouchInput;
}
set
{
m_allowTouchInput = value;
}
}
public bool deselectIfBackgroundClicked
{
get
{
return m_deselectIfBackgroundClicked;
}
set
{
m_deselectIfBackgroundClicked = value;
}
}
private bool deselectBeforeSelecting
{
get
{
return m_deselectBeforeSelecting;
}
set
{
m_deselectBeforeSelecting = value;
}
}
public bool SetActionsById
{
get
{
return setActionsById;
}
set
{
if (setActionsById != value)
{
setActionsById = value;
SetupRewiredVars();
}
}
}
public int HorizontalActionId
{
get
{
return horizontalActionId;
}
set
{
if (value != horizontalActionId)
{
horizontalActionId = value;
if (ReInput.isReady)
{
m_HorizontalAxis = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
}
}
}
}
public int VerticalActionId
{
get
{
return verticalActionId;
}
set
{
if (value != verticalActionId)
{
verticalActionId = value;
if (ReInput.isReady)
{
m_VerticalAxis = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
}
}
}
}
public int SubmitActionId
{
get
{
return submitActionId;
}
set
{
if (value != submitActionId)
{
submitActionId = value;
if (ReInput.isReady)
{
m_SubmitButton = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
}
}
}
}
public int CancelActionId
{
get
{
return cancelActionId;
}
set
{
if (value != cancelActionId)
{
cancelActionId = value;
if (ReInput.isReady)
{
m_CancelButton = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
}
}
}
}
protected override bool isMouseSupported
{
get
{
if (!base.isMouseSupported)
{
return false;
}
if (!m_allowMouseInput)
{
return false;
}
if (!isTouchSupported)
{
return true;
}
return m_allowMouseInputIfTouchSupported;
}
}
private bool isTouchAllowed => m_allowTouchInput;
[Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead")]
public bool allowActivationOnMobileDevice
{
get
{
return m_ForceModuleActive;
}
set
{
m_ForceModuleActive = value;
}
}
public bool forceModuleActive
{
get
{
return m_ForceModuleActive;
}
set
{
m_ForceModuleActive = value;
}
}
public float inputActionsPerSecond
{
get
{
return m_InputActionsPerSecond;
}
set
{
m_InputActionsPerSecond = value;
}
}
public float repeatDelay
{
get
{
return m_RepeatDelay;
}
set
{
m_RepeatDelay = value;
}
}
public string horizontalAxis
{
get
{
return m_HorizontalAxis;
}
set
{
if (!(m_HorizontalAxis == value))
{
m_HorizontalAxis = value;
if (ReInput.isReady)
{
horizontalActionId = ReInput.mapping.GetActionId(value);
}
}
}
}
public string verticalAxis
{
get
{
return m_VerticalAxis;
}
set
{
if (!(m_VerticalAxis == value))
{
m_VerticalAxis = value;
if (ReInput.isReady)
{
verticalActionId = ReInput.mapping.GetActionId(value);
}
}
}
}
public string submitButton
{
get
{
return m_SubmitButton;
}
set
{
if (!(m_SubmitButton == value))
{
m_SubmitButton = value;
if (ReInput.isReady)
{
submitActionId = ReInput.mapping.GetActionId(value);
}
}
}
}
public string cancelButton
{
get
{
return m_CancelButton;
}
set
{
if (!(m_CancelButton == value))
{
m_CancelButton = value;
if (ReInput.isReady)
{
cancelActionId = ReInput.mapping.GetActionId(value);
}
}
}
}
private RewiredStandaloneInputModule()
{
}
protected override void Awake()
{
base.Awake();
isTouchSupported = base.defaultTouchInputSource.touchSupported;
TouchInputModule component = GetComponent<TouchInputModule>();
if (component != null)
{
component.enabled = false;
}
ReInput.InitializedEvent += OnRewiredInitialized;
InitializeRewired();
}
public override void UpdateModule()
{
CheckEditorRecompile();
if (!recompiling && ReInput.isReady && !m_HasFocus)
{
ShouldIgnoreEventsOnNoFocus();
}
}
public override bool IsModuleSupported()
{
return true;
}
public override bool ShouldActivateModule()
{
if (!base.ShouldActivateModule())
{
return false;
}
if (recompiling)
{
return false;
}
if (!ReInput.isReady)
{
return false;
}
bool flag = m_ForceModuleActive;
for (int i = 0; i < playerIds.Length; i++)
{
Player player = ReInput.players.GetPlayer(playerIds[i]);
if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
{
flag |= GetButtonDown(player, submitActionId);
flag |= GetButtonDown(player, cancelActionId);
if (moveOneElementPerAxisPress)
{
flag |= GetButtonDown(player, horizontalActionId) || GetNegativeButtonDown(player, horizontalActionId);
flag |= GetButtonDown(player, verticalActionId) || GetNegativeButtonDown(player, verticalActionId);
}
else
{
flag |= !Mathf.Approximately(GetAxis(player, horizontalActionId), 0f);
flag |= !Mathf.Approximately(GetAxis(player, verticalActionId), 0f);
}
}
}
if (isMouseSupported)
{
flag |= DidAnyMouseMove();
flag |= GetMouseButtonDownOnAnyMouse(0);
}
if (isTouchAllowed)
{
for (int j = 0; j < base.defaultTouchInputSource.touchCount; j++)
{
Touch touch = base.defaultTouchInputSource.GetTouch(j);
flag |= touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary;
}
}
return flag;
}
public override void ActivateModule()
{
if (m_HasFocus || !ShouldIgnoreEventsOnNoFocus())
{
base.ActivateModule();
GameObject gameObject = base.eventSystem.currentSelectedGameObject;
if (gameObject == null)
{
gameObject = base.eventSystem.firstSelectedGameObject;
}
base.eventSystem.SetSelectedGameObject(gameObject, GetBaseEventData());
}
}
public override void DeactivateModule()
{
base.DeactivateModule();
ClearSelection();
}
public override void Process()
{
if (!ReInput.isReady || (!m_HasFocus && ShouldIgnoreEventsOnNoFocus()) || !base.enabled || !base.gameObject.activeInHierarchy)
{
return;
}
bool flag = SendUpdateEventToSelectedObject();
if (base.eventSystem.sendNavigationEvents)
{
if (!flag)
{
flag |= SendMoveEventToSelectedObject();
}
if (!flag)
{
SendSubmitEventToSelectedObject();
}
}
if (!ProcessTouchEvents() && isMouseSupported)
{
ProcessMouseEvents();
}
}
private bool ProcessTouchEvents()
{
if (!isTouchAllowed)
{
return false;
}
for (int i = 0; i < base.defaultTouchInputSource.touchCount; i++)
{
Touch touch = base.defaultTouchInputSource.GetTouch(i);
if (touch.type != TouchType.Indirect)
{
bool pressed;
bool released;
PlayerPointerEventData touchPointerEventData = GetTouchPointerEventData(0, 0, touch, out pressed, out released);
ProcessTouchPress(touchPointerEventData, pressed, released);
if (!released)
{
ProcessMove(touchPointerEventData);
ProcessDrag(touchPointerEventData);
}
else
{
RemovePointerData(touchPointerEventData);
}
}
}
return base.defaultTouchInputSource.touchCount > 0;
}
private void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released)
{
GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject;
if (pressed)
{
pointerEvent.eligibleForClick = true;
pointerEvent.delta = Vector2.zero;
pointerEvent.dragging = false;
pointerEvent.useDragThreshold = true;
pointerEvent.pressPosition = pointerEvent.position;
pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast;
HandleMouseTouchDeselectionOnSelectionChanged(gameObject, pointerEvent);
if (pointerEvent.pointerEnter != gameObject)
{
HandlePointerExitAndEnter(pointerEvent, gameObject);
pointerEvent.pointerEnter = gameObject;
}
GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.pointerDownHandler);
if (gameObject2 == null)
{
gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
}
double unscaledTime = ReInput.time.unscaledTime;
if (gameObject2 == pointerEvent.lastPress)
{
if (unscaledTime - (double)pointerEvent.clickTime < 0.30000001192092896)
{
int clickCount = pointerEvent.clickCount + 1;
pointerEvent.clickCount = clickCount;
}
else
{
pointerEvent.clickCount = 1;
}
pointerEvent.clickTime = (float)unscaledTime;
}
else
{
pointerEvent.clickCount = 1;
}
pointerEvent.pointerPress = gameObject2;
pointerEvent.rawPointerPress = gameObject;
pointerEvent.clickTime = (float)unscaledTime;
pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
if (pointerEvent.pointerDrag != null)
{
ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag);
}
}
if (released)
{
ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick)
{
ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler);
}
else if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
{
ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.dropHandler);
}
pointerEvent.eligibleForClick = false;
pointerEvent.pointerPress = null;
pointerEvent.rawPointerPress = null;
if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
{
ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
}
pointerEvent.dragging = false;
pointerEvent.pointerDrag = null;
if (pointerEvent.pointerDrag != null)
{
ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
}
pointerEvent.pointerDrag = null;
ExecuteEvents.ExecuteHierarchy(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler);
pointerEvent.pointerEnter = null;
}
}
private bool SendSubmitEventToSelectedObject()
{
if (base.eventSystem.currentSelectedGameObject == null)
{
return false;
}
if (recompiling)
{
return false;
}
BaseEventData baseEventData = GetBaseEventData();
for (int i = 0; i < playerIds.Length; i++)
{
Player player = ReInput.players.GetPlayer(playerIds[i]);
if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
{
if (GetButtonDown(player, submitActionId))
{
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.submitHandler);
break;
}
if (GetButtonDown(player, cancelActionId))
{
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.cancelHandler);
break;
}
}
}
return baseEventData.used;
}
private Vector2 GetRawMoveVector()
{
if (recompiling)
{
return Vector2.zero;
}
Vector2 zero = Vector2.zero;
for (int i = 0; i < playerIds.Length; i++)
{
Player player = ReInput.players.GetPlayer(playerIds[i]);
if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
{
continue;
}
float num = GetAxis(player, horizontalActionId);
float num2 = GetAxis(player, verticalActionId);
if (Mathf.Approximately(num, 0f))
{
num = 0f;
}
if (Mathf.Approximately(num2, 0f))
{
num2 = 0f;
}
if (moveOneElementPerAxisPress)
{
if (GetButtonDown(player, horizontalActionId) && num > 0f)
{
zero.x += 1f;
}
if (GetNegativeButtonDown(player, horizontalActionId) && num < 0f)
{
zero.x -= 1f;
}
if (GetButtonDown(player, verticalActionId) && num2 > 0f)
{
zero.y += 1f;
}
if (GetNegativeButtonDown(player, verticalActionId) && num2 < 0f)
{
zero.y -= 1f;
}
}
else
{
if (GetButton(player, horizontalActionId) && num > 0f)
{
zero.x += 1f;
}
if (GetNegativeButton(player, horizontalActionId) && num < 0f)
{
zero.x -= 1f;
}
if (GetButton(player, verticalActionId) && num2 > 0f)
{
zero.y += 1f;
}
if (GetNegativeButton(player, verticalActionId) && num2 < 0f)
{
zero.y -= 1f;
}
}
}
return zero;
}
private bool SendMoveEventToSelectedObject()
{
if (recompiling)
{
return false;
}
double unscaledTime = ReInput.time.unscaledTime;
Vector2 rawMoveVector = GetRawMoveVector();
if (Mathf.Approximately(rawMoveVector.x, 0f) && Mathf.Approximately(rawMoveVector.y, 0f))
{
m_ConsecutiveMoveCount = 0;
return false;
}
bool flag = Vector2.Dot(rawMoveVector, m_LastMoveVector) > 0f;
CheckButtonOrKeyMovement(out var downHorizontal, out var downVertical);
AxisEventData axisEventData = null;
bool flag2 = downHorizontal || downVertical;
if (flag2)
{
axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0f);
MoveDirection moveDir = axisEventData.moveDir;
flag2 = ((moveDir == MoveDirection.Up || moveDir == MoveDirection.Down) && downVertical) || ((moveDir == MoveDirection.Left || moveDir == MoveDirection.Right) && downHorizontal);
}
if (!flag2)
{
flag2 = ((!(m_RepeatDelay > 0f)) ? (unscaledTime > m_PrevActionTime + (double)(1f / m_InputActionsPerSecond)) : ((!flag || m_ConsecutiveMoveCount != 1) ? (unscaledTime > m_PrevActionTime + (double)(1f / m_InputActionsPerSecond)) : (unscaledTime > m_PrevActionTime + (double)m_RepeatDelay)));
}
if (!flag2)
{
return false;
}
if (axisEventData == null)
{
axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0f);
}
if (axisEventData.moveDir != MoveDirection.None)
{
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler);
if (!flag)
{
m_ConsecutiveMoveCount = 0;
}
if (m_ConsecutiveMoveCount == 0 || !(downHorizontal || downVertical))
{
m_ConsecutiveMoveCount++;
}
m_PrevActionTime = unscaledTime;
m_LastMoveVector = rawMoveVector;
}
else
{
m_ConsecutiveMoveCount = 0;
}
return axisEventData.used;
}
private void CheckButtonOrKeyMovement(out bool downHorizontal, out bool downVertical)
{
downHorizontal = false;
downVertical = false;
for (int i = 0; i < playerIds.Length; i++)
{
Player player = ReInput.players.GetPlayer(playerIds[i]);
if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
{
downHorizontal |= GetButtonDown(player, horizontalActionId) || GetNegativeButtonDown(player, horizontalActionId);
downVertical |= GetButtonDown(player, verticalActionId) || GetNegativeButtonDown(player, verticalActionId);
}
}
}
private void ProcessMouseEvents()
{
for (int i = 0; i < playerIds.Length; i++)
{
Player player = ReInput.players.GetPlayer(playerIds[i]);
if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
{
int mouseInputSourceCount = GetMouseInputSourceCount(playerIds[i]);
for (int j = 0; j < mouseInputSourceCount; j++)
{
ProcessMouseEvent(playerIds[i], j);
}
}
}
}
private void ProcessMouseEvent(int playerId, int pointerIndex)
{
MouseState mousePointerEventData = GetMousePointerEventData(playerId, pointerIndex);
if (mousePointerEventData == null)
{
return;
}
MouseButtonEventData eventData = mousePointerEventData.GetButtonState(0).eventData;
ProcessMousePress(eventData);
ProcessMove(eventData.buttonData);
ProcessDrag(eventData.buttonData);
ProcessMousePress(mousePointerEventData.GetButtonState(1).eventData);
ProcessDrag(mousePointerEventData.GetButtonState(1).eventData.buttonData);
ProcessMousePress(mousePointerEventData.GetButtonState(2).eventData);
ProcessDrag(mousePointerEventData.GetButtonState(2).eventData.buttonData);
IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, pointerIndex);
if (mouseInputSource != null)
{
for (int i = 3; i < mouseInputSource.buttonCount; i++)
{
ProcessMousePress(mousePointerEventData.GetButtonState(i).eventData);
ProcessDrag(mousePointerEventData.GetButtonState(i).eventData.buttonData);
}
if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f))
{
ExecuteEvents.ExecuteHierarchy(ExecuteEvents.GetEventHandler<IScrollHandler>(eventData.buttonData.pointerCurrentRaycast.gameObject), eventData.buttonData, ExecuteEvents.scrollHandler);
}
}
}
private bool SendUpdateEventToSelectedObject()
{
if (base.eventSystem.currentSelectedGameObject == null)
{
return false;
}
BaseEventData baseEventData = GetBaseEventData();
ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler);
return baseEventData.used;
}
private void ProcessMousePress(MouseButtonEventData data)
{
PlayerPointerEventData buttonData = data.buttonData;
if (GetMouseInputSource(buttonData.playerId, buttonData.inputSourceIndex) == null)
{
return;
}
GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject;
if (data.PressedThisFrame())
{
buttonData.eligibleForClick = true;
buttonData.delta = Vector2.zero;
buttonData.dragging = false;
buttonData.useDragThreshold = true;
buttonData.pressPosition = buttonData.position;
buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast;
HandleMouseTouchDeselectionOnSelectionChanged(gameObject, buttonData);
GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.pointerDownHandler);
if (gameObject2 == null)
{
gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
}
double unscaledTime = ReInput.time.unscaledTime;
if (gameObject2 == buttonData.lastPress)
{
if (unscaledTime - (double)buttonData.clickTime < 0.30000001192092896)
{
int clickCount = buttonData.clickCount + 1;
buttonData.clickCount = clickCount;
}
else
{
buttonData.clickCount = 1;
}
buttonData.clickTime = (float)unscaledTime;
}
else
{
buttonData.clickCount = 1;
}
buttonData.pointerPress = gameObject2;
buttonData.rawPointerPress = gameObject;
buttonData.clickTime = (float)unscaledTime;
buttonData.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
if (buttonData.pointerDrag != null)
{
ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag);
}
}
if (data.ReleasedThisFrame())
{
ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerUpHandler);
GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
if (buttonData.pointerPress == eventHandler && buttonData.eligibleForClick)
{
ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerClickHandler);
}
else if (buttonData.pointerDrag != null && buttonData.dragging)
{
ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.dropHandler);
}
buttonData.eligibleForClick = false;
buttonData.pointerPress = null;
buttonData.rawPointerPress = null;
if (buttonData.pointerDrag != null && buttonData.dragging)
{
ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.endDragHandler);
}
buttonData.dragging = false;
buttonData.pointerDrag = null;
if (gameObject != buttonData.pointerEnter)
{
HandlePointerExitAndEnter(buttonData, null);
HandlePointerExitAndEnter(buttonData, gameObject);
}
}
}
private void HandleMouseTouchDeselectionOnSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent)
{
if (m_deselectIfBackgroundClicked && m_deselectBeforeSelecting)
{
DeselectIfSelectionChanged(currentOverGo, pointerEvent);
return;
}
GameObject eventHandler = ExecuteEvents.GetEventHandler<ISelectHandler>(currentOverGo);
if (m_deselectIfBackgroundClicked)
{
if (eventHandler != base.eventSystem.currentSelectedGameObject && eventHandler != null)
{
base.eventSystem.SetSelectedGameObject(null, pointerEvent);
}
}
else if (m_deselectBeforeSelecting && eventHandler != null && eventHandler != base.eventSystem.currentSelectedGameObject)
{
base.eventSystem.SetSelectedGameObject(null, pointerEvent);
}
}
private void OnApplicationFocus(bool hasFocus)
{
m_HasFocus = hasFocus;
}
private bool ShouldIgnoreEventsOnNoFocus()
{
if (!ReInput.isReady)
{
return true;
}
return ReInput.configuration.ignoreInputWhenAppNotInFocus;
}
protected override void OnDestroy()
{
base.OnDestroy();
ReInput.InitializedEvent -= OnRewiredInitialized;
ReInput.ShutDownEvent -= OnRewiredShutDown;
ReInput.EditorRecompileEvent -= OnEditorRecompile;
}
protected override bool IsDefaultPlayer(int playerId)
{
if (playerIds == null)
{
return false;
}
if (!ReInput.isReady)
{
return false;
}
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < playerIds.Length; j++)
{
Player player = ReInput.players.GetPlayer(playerIds[j]);
if (player != null && (i >= 1 || !usePlayingPlayersOnly || player.isPlaying) && (i >= 2 || player.controllers.hasMouse))
{
return playerIds[j] == playerId;
}
}
}
return false;
}
private void InitializeRewired()
{
if (!ReInput.isReady)
{
Debug.LogError("Rewired is not initialized! Are you missing a Rewired Input Manager in your scene?");
return;
}
ReInput.ShutDownEvent -= OnRewiredShutDown;
ReInput.ShutDownEvent += OnRewiredShutDown;
ReInput.EditorRecompileEvent -= OnEditorRecompile;
ReInput.EditorRecompileEvent += OnEditorRecompile;
SetupRewiredVars();
}
private void SetupRewiredVars()
{
if (!ReInput.isReady)
{
return;
}
SetUpRewiredActions();
if (useAllRewiredGamePlayers)
{
IList<Player> list = (useRewiredSystemPlayer ? ReInput.players.AllPlayers : ReInput.players.Players);
playerIds = new int[list.Count];
for (int i = 0; i < list.Count; i++)
{
playerIds[i] = list[i].id;
}
}
else
{
bool flag = false;
List<int> list2 = new List<int>(rewiredPlayerIds.Length + 1);
for (int j = 0; j < rewiredPlayerIds.Length; j++)
{
Player player = ReInput.players.GetPlayer(rewiredPlayerIds[j]);
if (player != null && !list2.Contains(player.id))
{
list2.Add(player.id);
if (player.id == 9999999)
{
flag = true;
}
}
}
if (useRewiredSystemPlayer && !flag)
{
list2.Insert(0, ReInput.players.GetSystemPlayer().id);
}
playerIds = list2.ToArray();
}
SetUpRewiredPlayerMice();
}
private void SetUpRewiredPlayerMice()
{
if (!ReInput.isReady)
{
return;
}
ClearMouseInputSources();
for (int i = 0; i < playerMice.Count; i++)
{
Rewired.Components.PlayerMouse playerMouse = playerMice[i];
if (!UnityTools.IsNullOrDestroyed(playerMouse))
{
AddMouseInputSource(playerMouse);
}
}
}
private void SetUpRewiredActions()
{
if (!ReInput.isReady)
{
return;
}
if (!setActionsById)
{
horizontalActionId = ReInput.mapping.GetActionId(m_HorizontalAxis);
verticalActionId = ReInput.mapping.GetActionId(m_VerticalAxis);
submitActionId = ReInput.mapping.GetActionId(m_SubmitButton);
cancelActionId = ReInput.mapping.GetActionId(m_CancelButton);
return;
}
InputAction action = ReInput.mapping.GetAction(horizontalActionId);
m_HorizontalAxis = ((action != null) ? action.name : string.Empty);
if (action == null)
{
horizontalActionId = -1;
}
action = ReInput.mapping.GetAction(verticalActionId);
m_VerticalAxis = ((action != null) ? action.name : string.Empty);
if (action == null)
{
verticalActionId = -1;
}
action = ReInput.mapping.GetAction(submitActionId);
m_SubmitButton = ((action != null) ? action.name : string.Empty);
if (action == null)
{
submitActionId = -1;
}
action = ReInput.mapping.GetAction(cancelActionId);
m_CancelButton = ((action != null) ? action.name : string.Empty);
if (action == null)
{
cancelActionId = -1;
}
}
private bool GetButton(Player player, int actionId)
{
if (actionId < 0)
{
return false;
}
return player.GetButton(actionId);
}
private bool GetButtonDown(Player player, int actionId)
{
if (actionId < 0)
{
return false;
}
return player.GetButtonDown(actionId);
}
private bool GetNegativeButton(Player player, int actionId)
{
if (actionId < 0)
{
return false;
}
return player.GetNegativeButton(actionId);
}
private bool GetNegativeButtonDown(Player player, int actionId)
{
if (actionId < 0)
{
return false;
}
return player.GetNegativeButtonDown(actionId);
}
private float GetAxis(Player player, int actionId)
{
if (actionId < 0)
{
return 0f;
}
return player.GetAxis(actionId);
}
private void CheckEditorRecompile()
{
if (recompiling && ReInput.isReady)
{
recompiling = false;
InitializeRewired();
}
}
private void OnEditorRecompile()
{
recompiling = true;
ClearRewiredVars();
}
private void ClearRewiredVars()
{
Array.Clear(playerIds, 0, playerIds.Length);
ClearMouseInputSources();
}
private bool DidAnyMouseMove()
{
for (int i = 0; i < playerIds.Length; i++)
{
int playerId = playerIds[i];
Player player = ReInput.players.GetPlayer(playerId);
if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
{
continue;
}
int mouseInputSourceCount = GetMouseInputSourceCount(playerId);
for (int j = 0; j < mouseInputSourceCount; j++)
{
IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, j);
if (mouseInputSource != null && mouseInputSource.screenPositionDelta.sqrMagnitude > 0f)
{
return true;
}
}
}
return false;
}
private bool GetMouseButtonDownOnAnyMouse(int buttonIndex)
{
for (int i = 0; i < playerIds.Length; i++)
{
int playerId = playerIds[i];
Player player = ReInput.players.GetPlayer(playerId);
if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
{
continue;
}
int mouseInputSourceCount = GetMouseInputSourceCount(playerId);
for (int j = 0; j < mouseInputSourceCount; j++)
{
IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, j);
if (mouseInputSource != null && mouseInputSource.GetButtonDown(buttonIndex))
{
return true;
}
}
}
return false;
}
private void OnRewiredInitialized()
{
InitializeRewired();
}
private void OnRewiredShutDown()
{
ClearRewiredVars();
}
}
}