Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/LineHookHandHelper.cs
2026-03-04 10:03:45 +08:00

55 lines
1.3 KiB
C#

using UnityEngine;
public class LineHookHandHelper : MonoBehaviour
{
public LineRenderer lineRenderer;
public Transform jointHookPoint;
private Transform startPointHandle;
private Transform endPointHandle;
private Rigidbody firstHookLureConnectBody;
private void Start()
{
if (!lineRenderer)
{
lineRenderer = GetComponent<LineRenderer>();
}
}
private void LateUpdate()
{
if ((bool)startPointHandle)
{
base.transform.position = startPointHandle.position;
RenderLine();
}
}
public void Setup(Transform startPoint, Transform HookLure, LineRenderer currentLinerenderer)
{
startPointHandle = startPoint;
HookLure.position = HookLure.transform.position;
firstHookLureConnectBody = HookLure.GetComponent<HingeJoint>().connectedBody;
HookLure.GetComponent<HingeJoint>().connectedBody = jointHookPoint.GetComponent<Rigidbody>();
endPointHandle = HookLure;
lineRenderer.material = currentLinerenderer.material;
lineRenderer.widthCurve = currentLinerenderer.widthCurve;
}
private void RenderLine()
{
lineRenderer.positionCount = 2;
lineRenderer.SetPosition(0, startPointHandle.transform.position);
lineRenderer.SetPosition(1, endPointHandle.position);
}
private void OnDestroy()
{
endPointHandle.GetComponent<HingeJoint>().connectedBody = firstHookLureConnectBody;
}
}