Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/LightGroupController.cs
2026-03-04 10:03:45 +08:00

48 lines
868 B
C#

using System.Collections.Generic;
using UnityEngine;
using _Data.Variabales.DayWeather;
public class LightGroupController : MonoBehaviour
{
[SerializeField]
private List<Light> lights;
[SerializeField]
private AnimationCurve lightCurve;
[SerializeField]
private ScriptableTimeDayVariable timeOfDay;
private bool isEnabled;
private void Awake()
{
timeOfDay.OnValueChanged += TimeOfDayOnOnValueChanged;
TimeOfDayOnOnValueChanged(timeOfDay.Value);
}
private void OnDestroy()
{
timeOfDay.OnValueChanged -= TimeOfDayOnOnValueChanged;
}
private void TimeOfDayOnOnValueChanged(float obj)
{
float num = lightCurve.Evaluate(timeOfDay.Value);
SetLights(!(num <= 0f));
}
private void SetLights(bool isOn)
{
if (isEnabled == isOn)
{
return;
}
foreach (Light light in lights)
{
light.enabled = isOn;
}
isEnabled = isOn;
}
}