Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/LeaveBoatScript.cs
2026-03-04 10:03:45 +08:00

34 lines
741 B
C#

using UnityEngine;
public class LeaveBoatScript : MonoBehaviour
{
private Boat boatParent;
private void Start()
{
boatParent = Object.FindObjectOfType<Boat>();
}
private void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (LayerMask.NameToLayer("Player") == other.gameObject.layer)
{
FScriptsHandler.Instance.m_HudManager.isInLeaveBoatCollider = true;
FScriptsHandler.Instance.m_HudManager.ShowLeaveBoatPanel(hide: false);
}
}
private void OnTriggerExit(Collider other)
{
if (LayerMask.NameToLayer("Player") == other.gameObject.layer)
{
FScriptsHandler.Instance.m_HudManager.isInLeaveBoatCollider = false;
FScriptsHandler.Instance.m_HudManager.ShowLeaveBoatPanel(hide: true);
}
}
}