19 lines
372 B
C#
19 lines
372 B
C#
using UnityEngine;
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public class CameraLook : MonoBehaviour
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{
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public Transform target;
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private void Start()
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{
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target = FScriptsHandler.Instance.m_PlayerMain.transform;
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}
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private void Update()
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{
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Vector3 vector = target.transform.position - base.transform.position;
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vector.x = (vector.z = 0f);
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base.transform.LookAt(target.transform.position - vector);
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}
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}
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