17 lines
323 B
C#
17 lines
323 B
C#
using Obi;
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using UnityEngine;
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[RequireComponent(typeof(ObiActor))]
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public class AddRandomVelocity : MonoBehaviour
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{
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public float intensity = 5f;
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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GetComponent<ObiActor>().AddForce(Random.onUnitSphere * intensity, ForceMode.VelocityChange);
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}
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}
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}
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