Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/AddCollider.cs
2026-03-04 10:03:45 +08:00

25 lines
627 B
C#

using UnityEngine;
public class AddCollider : MonoBehaviour
{
public Transform Sphere;
public RealWaterSpeedManager SpeedManager;
private float native_width = 1920f;
private float native_height = 1080f;
private void OnGUI()
{
float x = (float)Screen.width / native_width;
float y = (float)Screen.height / native_height;
GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f));
if (GUI.Button(new Rect(57.6f, 324f, 288f, 43.2f), "Add Sphere"))
{
Object.Instantiate(Sphere, new Vector3(22f, 5f, 20f), Quaternion.identity);
SpeedManager.FindColliders();
}
}
}