Files
2026-03-04 10:03:45 +08:00

33 lines
690 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class subCategoryShop : MonoBehaviour, IPointerClickHandler, IEventSystemHandler
{
[HideInInspector]
public Text nameText;
public string sortingName = "";
public ShopManager.Categories category;
private ShopManager shopManager;
private void Start()
{
nameText = GetComponent<Text>();
shopManager = Object.FindObjectOfType<ShopManager>();
}
private void Update()
{
}
public void OnPointerClick(PointerEventData pointerEventData)
{
shopManager.categories = category;
shopManager.currentSubCategory = base.gameObject;
StartCoroutine(shopManager.ShowItemsFromSort(sortingName));
}
}