using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class subCategoryShop : MonoBehaviour, IPointerClickHandler, IEventSystemHandler { [HideInInspector] public Text nameText; public string sortingName = ""; public ShopManager.Categories category; private ShopManager shopManager; private void Start() { nameText = GetComponent(); shopManager = Object.FindObjectOfType(); } private void Update() { } public void OnPointerClick(PointerEventData pointerEventData) { shopManager.categories = category; shopManager.currentSubCategory = base.gameObject; StartCoroutine(shopManager.ShowItemsFromSort(sortingName)); } }