Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/WrapRopePlayerController.cs
2026-03-04 10:03:45 +08:00

37 lines
684 B
C#

using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class WrapRopePlayerController : MonoBehaviour
{
public float acceleration = 50f;
private Rigidbody rb;
private void Awake()
{
rb = GetComponent<Rigidbody>();
}
private void Update()
{
Vector3 zero = Vector3.zero;
if (Input.GetKey(KeyCode.W))
{
zero += Vector3.up * acceleration;
}
if (Input.GetKey(KeyCode.A))
{
zero += Vector3.left * acceleration;
}
if (Input.GetKey(KeyCode.S))
{
zero += Vector3.down * acceleration;
}
if (Input.GetKey(KeyCode.D))
{
zero += Vector3.right * acceleration;
}
rb.AddForce(zero.normalized * acceleration, ForceMode.Acceleration);
}
}