Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/WrapRopeGameController.cs
2026-03-04 10:03:45 +08:00

73 lines
1.3 KiB
C#

using Obi;
using UnityEngine;
using UnityEngine.Events;
[RequireComponent(typeof(ObiSolver))]
public class WrapRopeGameController : MonoBehaviour
{
private ObiSolver solver;
public Wrappable[] wrappables;
public UnityEvent onFinish = new UnityEvent();
private void Awake()
{
solver = GetComponent<ObiSolver>();
}
private void OnEnable()
{
solver.OnCollision += Solver_OnCollision;
}
private void OnDisable()
{
solver.OnCollision -= Solver_OnCollision;
}
private void Update()
{
bool flag = true;
Wrappable[] array = wrappables;
for (int i = 0; i < array.Length; i++)
{
if (!array[i].IsWrapped())
{
flag = false;
break;
}
}
if (flag)
{
onFinish.Invoke();
}
}
private void Solver_OnCollision(ObiSolver s, ObiSolver.ObiCollisionEventArgs e)
{
Wrappable[] array = wrappables;
for (int i = 0; i < array.Length; i++)
{
array[i].Reset();
}
ObiColliderWorld instance = ObiColliderWorld.GetInstance();
foreach (Oni.Contact contact in e.contacts)
{
if (!(contact.distance < 0.025f))
{
continue;
}
ObiColliderBase owner = instance.colliderHandles[contact.bodyB].owner;
if (owner != null)
{
Wrappable component = owner.GetComponent<Wrappable>();
if (component != null)
{
component.SetWrapped();
}
}
}
}
}