73 lines
1.3 KiB
C#
73 lines
1.3 KiB
C#
using Obi;
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using UnityEngine;
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using UnityEngine.Events;
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[RequireComponent(typeof(ObiSolver))]
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public class WrapRopeGameController : MonoBehaviour
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{
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private ObiSolver solver;
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public Wrappable[] wrappables;
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public UnityEvent onFinish = new UnityEvent();
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private void Awake()
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{
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solver = GetComponent<ObiSolver>();
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}
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private void OnEnable()
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{
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solver.OnCollision += Solver_OnCollision;
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}
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private void OnDisable()
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{
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solver.OnCollision -= Solver_OnCollision;
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}
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private void Update()
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{
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bool flag = true;
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Wrappable[] array = wrappables;
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for (int i = 0; i < array.Length; i++)
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{
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if (!array[i].IsWrapped())
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{
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flag = false;
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break;
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}
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}
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if (flag)
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{
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onFinish.Invoke();
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}
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}
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private void Solver_OnCollision(ObiSolver s, ObiSolver.ObiCollisionEventArgs e)
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{
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Wrappable[] array = wrappables;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].Reset();
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}
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ObiColliderWorld instance = ObiColliderWorld.GetInstance();
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foreach (Oni.Contact contact in e.contacts)
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{
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if (!(contact.distance < 0.025f))
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{
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continue;
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}
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ObiColliderBase owner = instance.colliderHandles[contact.bodyB].owner;
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if (owner != null)
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{
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Wrappable component = owner.GetComponent<Wrappable>();
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if (component != null)
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{
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component.SetWrapped();
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}
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}
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}
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}
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}
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